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	Added examples of .pd_lua files, which create Lua objects that are interpreted by PureData.
		
			
				
	
	
		
			138 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
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local FileModder = pd.Class:new():register("vidya-file-modder")
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function FileModder:initialize(sel, atoms)
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	-- 1. Object-triggering bang
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	-- 2. Incoming single data bytes from [binfile]
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	-- 3. Total bytes in file, from [route buflength]
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	-- 4. Glitch type
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	-- 5. Glitch point
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	-- 6. Number of times to glitch a file
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	-- 7. Toggle for a randomized number of glitches within the bounds of (6)
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	-- 8. Active filename
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	self.inlets = 8
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	-- 1. To [binfile] inlet - bang(get next byte), clear(clear the buffer), FLOAT(write a byte to buffer), write(write to file)
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	self.outlets = 1
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	-- Currently active file's namedata
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	self.filedata = {
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		"default-filename",
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		0,
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	}
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	-- Glitch type (pattern, random, or splice)
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	self.glitchtype = "random"
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	-- Minimum glitch point in image data
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	self.glitchpoint = 500
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	-- Number of times to repeat random glitches on a given file
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	self.randrepeat = 1
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	-- Toggles whether the number of repeating glitches should be random, within the bounds of 1 to self.randrepeat
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	self.randtoggle = "concrete"
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	-- Hold all bytes, which are converted to ints in the 0-255 range
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	self.bytebuffer = {}
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	-- Buffer length of currently active file
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	self.buflength = 0
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	return true
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end
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function FileModder:in_1_bang()
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	for i = 1, self.buflength do
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		self:outlet(1, "bang", {})
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	end
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	self:outlet(1, "clear", {})
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	if self.glitchtype == "pattern" then
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		local plen = math.random(2, 1000)
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		local patbuffer = {}
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		for i = 1, plen do
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			table.insert(patbuffer, math.random(1, 254))
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		end
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		for i = self.glitchpoint, self.buflength do
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			self.bytebuffer[i] = patbuffer[((i - 1) % #patbuffer) + 1]
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		end
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	elseif self.glitchtype == "random" then
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		local randlimit = 0
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		if self.randtoggle == "random" then
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			randlimit = math.random(1, self.randrepeat)
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		else
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			randlimit = self.randrepeat
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		end
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		for i = 1, randlimit do
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			self.bytebuffer[math.random(self.glitchpoint, self.buflength)] = math.random(1, 244)
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		end
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	elseif self.glitchtype == "splice" then
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		local sloc = math.random(self.glitchpoint, self.buflength)
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		local schunksize = math.random(1, self.buflength - sloc)
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		local splicebuffer = {}
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		for i = 1, schunksize do
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			table.insert(splicebuffer, table.remove(self.bytebuffer, sloc))
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		end
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		local insertpoint = math.random(self.glitchpoint, #self.bytebuffer)
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		for _, v in ipairs(splicebuffer) do
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			table.insert(self.bytebuffer, insertpoint, v)
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		end
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	end
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	for _, v in ipairs(self.bytebuffer) do
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		self:outlet(1, "float", {v})
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	end
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	local outname = self.filedata[1] .. "-glitch" .. self.filedata[2] .. ".jpeg"
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	self:outlet(1, "write", {outname})
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	pd.post("New glitched image: " .. outname)
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	self:outlet(1, "clear", {})
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	self.bytebuffer = {}
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end
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function FileModder:in_2_float(f)
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	table.insert(self.bytebuffer, f)
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end
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function FileModder:in_3_list(f)
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	self.buflength = f[1] + 1 -- Shift from 0-indexed to 1-indexed
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end
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function FileModder:in_4_list(d)
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	self.glitchtype = d[1]
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end
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function FileModder:in_5_float(f)
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	self.glitchpoint = f
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end
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function FileModder:in_6_float(f)
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	self.randrepeat = f
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end
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function FileModder:in_7_list(d)
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	self.randtoggle = d[1]
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end
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function FileModder:in_8_list(d)
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	self.filedata = {d[1], d[2]}
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end
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