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			137 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
using Uno;
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using Uno.Collections;
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using Uno.Graphics;
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using Uno.Scenes;
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using Uno.Content;
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using Uno.Content.Models;
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using Uno.Physics.Box2D;
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using TowerBuilder.Box2DMath;
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namespace TowerBuilder
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{
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	public class TowerBlock : TestBed
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	{
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		Body floorBody, deleteBody, mouseBody;
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		private List<Body> bodies = new List<Body>();
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		private List<Body> bodiesToDelete = new List<Body>();
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		private ContactListener contactListener;
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		protected override void OnInitializeTestBed()
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		{
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			World.Gravity = float2(0, -25.0f);
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			World.ContactListener = contactListener = new ContactListener(this);
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			bodies.Clear();
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			bodiesToDelete.Clear();
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			CreateFloor();
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			CreateDeleteBody();
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			CreateBox2();
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		}
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		void CreateFloor()
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		{
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			var bodyDef = new BodyDef();
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			bodyDef.position = float2(0, -40.0f);
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			floorBody = World.CreateBody(bodyDef);
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			var shape = new PolygonShape();
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			shape.SetAsBox(30.0f, 10.0f);
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			var fixtureDef = new FixtureDef();
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			fixtureDef.shape = shape;
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			fixtureDef.density = 1.0f;
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			floorBody.CreateFixture(fixtureDef);
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		}
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		void CreateDeleteBody()
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		{
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			var bodyDef = new BodyDef();
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			bodyDef.position = float2(0, -44.0f);
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			deleteBody = World.CreateBody(bodyDef);
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			var shape = new PolygonShape();
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			shape.SetAsBox(200.0f, 10.0f);
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			var fixtureDef = new FixtureDef();
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			fixtureDef.shape = shape;
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			fixtureDef.density = 1.0f;
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			deleteBody.CreateFixture(fixtureDef);
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		}
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		Random random = new Random((int) (Uno.Diagnostics.Clock.GetSeconds() * 1000000));
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		void CreateBox2()
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		{
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			var bodyDef = new BodyDef();
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			bodyDef.type = BodyType.Dynamic;
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			bodyDef.position = float2(random.NextFloat(-25f, 25f), 50.0f);
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			bodyDef.angularVelocity = random.NextFloat() * 40 - 20;
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			bodyDef.userData = float3(0, 0, 0);
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			var body = World.CreateBody(bodyDef);
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			var shape = new PolygonShape();
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			shape.SetAsBox(0.75f, 0.75f);
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			var fixtureDef = new FixtureDef();
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			fixtureDef.shape = shape;
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			fixtureDef.density = 5.0f;
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			//fixtureDef.friction = 0.75f;
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			body.CreateFixture(fixtureDef);
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			bodies.Add(body);
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		}
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		private int c = 0;
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		protected override void OnFixedUpdate()
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		{
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			base.OnFixedUpdate();
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			debug_log bodies.Count;
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			if(c++ % 8 == 0 && bodies.Count < 20) CreateBox2();
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			foreach(var body in bodiesToDelete)
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			{
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				World.DestroyBody(body);
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				bodies.Remove(body);
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			}
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			bodiesToDelete.Clear();
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		}
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		public class ContactListener : IContactListener
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		{
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			private TowerBlock b;
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			public ContactListener(TowerBlock b)
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			{
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				this.b = b;
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			}
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			public void BeginContact(Contact contact)
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			{
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				if(contact.GetFixtureA().GetBody() == b.deleteBody)
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				{
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					b.bodiesToDelete.Add(contact.GetFixtureB().GetBody());
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				}
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				else if(contact.GetFixtureB().GetBody() == b.deleteBody)
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				{
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					b.bodiesToDelete.Add(contact.GetFixtureA().GetBody());
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				}
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			}
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        	public void EndContact(Contact contact)  {}
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			public void PreSolve(Contact contact, ref Manifold manifold) {}
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			public void PostSolve(Contact contact, ref ContactImpulse impulse) {}
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		}
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	}
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}
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