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Add support for DirectX HLSL / FX files. The FX files are just HLSL files with some additional syntax to set render-states and define multiple shader stages in one file. Samples are either written by me, or taken from Chromium.
42 lines
616 B
HLSL
42 lines
616 B
HLSL
float alpha = 1.f;
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texture tex;
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sampler tex_sampler = sampler_state
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{
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Texture = (tex);
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MipFilter = LINEAR;
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MinFilter = LINEAR;
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MagFilter = LINEAR;
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AddressU = WRAP;
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AddressV = WRAP;
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};
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struct VS_OUTPUT
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{
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float4 pos : POSITION;
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float2 tex : TEXCOORD1;
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};
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VS_OUTPUT vertex(float4 ipos : POSITION, float2 tex : TEXCOORD0)
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{
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VS_OUTPUT Out;
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Out.pos = ipos;
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Out.tex = tex * 2;
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return Out;
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}
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float4 pixel(VS_OUTPUT In) : COLOR
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{
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return tex2D(tex_sampler, In.tex) * alpha;
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}
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technique blur_ps_vs_2_0
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{
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pass P0
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{
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VertexShader = compile vs_2_0 vertex();
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PixelShader = compile ps_2_0 pixel();
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}
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}
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