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168 lines
3.7 KiB
Plaintext
168 lines
3.7 KiB
Plaintext
# This file is part of NIT ( http://www.nitlanguage.org ).
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Implementation of circular lists
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# This example shows the usage of generics and somewhat a specialisation of collections.
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module circular_list
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# Sequences of elements implemented with a double-linked circular list
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class CircularList[E]
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# Like standard Array or LinkedList, CircularList is a Sequence.
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super Sequence[E]
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# The first node of the list if any
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# The special case of an empty list is handled by a null node
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private var node: nullable CLNode[E] = null
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redef fun iterator do return new CircularListIterator[E](self)
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redef fun first do return self.node.item
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redef fun push(e)
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do
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var new_node = new CLNode[E](e)
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var n = self.node
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if n == null then
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# the first node
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self.node = new_node
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else
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# not the first one, so attach nodes correctly.
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var old_last_node = n.prev
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new_node.next = n
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new_node.prev = old_last_node
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old_last_node.next = new_node
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n.prev = new_node
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end
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end
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redef fun pop
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do
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var n = self.node
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assert n != null
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var prev = n.prev
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if prev == n then
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# the only node
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self.node = null
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return n.item
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end
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# not the only one do detach nodes correctly.
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var prev_prev = prev.prev
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n.prev = prev_prev
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prev_prev.next = n
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return prev.item
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end
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redef fun unshift(e)
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do
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# Circularity has benefits.
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push(e)
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self.node = self.node.prev
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end
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redef fun shift
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do
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# Circularity has benefits.
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self.node = self.node.next
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return self.pop
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end
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# Move the first at the last position, the second at the first, etc.
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fun rotate
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do
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var n = self.node
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if n == null then return
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self.node = n.next
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end
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# Sort the list using the Josephus algorithm.
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fun josephus(step: Int)
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do
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var res = new CircularList[E]
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while not self.is_empty do
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# count 'step'
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for i in [1..step[ do self.rotate
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# kill
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var x = self.shift
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res.add(x)
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end
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self.node = res.node
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end
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end
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# Nodes of a CircularList
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private class CLNode[E]
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# The current item
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var item: E
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# The next item in the circular list.
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# Because of circularity, there is always a next;
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# so by default let it be self
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var next: CLNode[E] = self
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# The previous item in the circular list.
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# Coherence between next and previous nodes has to be maintained by the
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# circular list.
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var prev: CLNode[E] = self
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end
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# An iterator of a CircularList.
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private class CircularListIterator[E]
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super IndexedIterator[E]
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redef var index: Int
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# The current node pointed.
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# Is null if the list is empty.
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var node: nullable CLNode[E]
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# The list iterated.
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var list: CircularList[E]
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redef fun is_ok
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do
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# Empty lists are not OK.
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# Pointing again the first node is not OK.
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return self.node != null and (self.index == 0 or self.node != self.list.node)
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end
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redef fun next
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do
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self.node = self.node.next
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self.index += 1
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end
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redef fun item do return self.node.item
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init(list: CircularList[E])
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do
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self.node = list.node
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self.list = list
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self.index = 0
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end
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end
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var i = new CircularList[Int]
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i.add_all([1, 2, 3, 4, 5, 6, 7])
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print i.first
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print i.join(":")
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i.push(8)
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print i.shift
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print i.pop
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i.unshift(0)
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print i.join(":")
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i.josephus(3)
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print i.join(":")
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