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			153 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2011 the V8 project authors. All rights reserved.
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| // Redistribution and use in source and binary forms, with or without
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| // modification, are permitted provided that the following conditions are
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| // met:
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| //
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| //     * Redistributions of source code must retain the above copyright
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| //       notice, this list of conditions and the following disclaimer.
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| //     * Redistributions in binary form must reproduce the above
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| //       copyright notice, this list of conditions and the following
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| //       disclaimer in the documentation and/or other materials provided
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| //       with the distribution.
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| //     * Neither the name of Google Inc. nor the names of its
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| //       contributors may be used to endorse or promote products derived
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| //       from this software without specific prior written permission.
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| //
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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| 
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| //
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| // Top include for all V8 .cc files.
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| //
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| 
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| #ifndef V8_V8_H_
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| #define V8_V8_H_
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| 
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| #if defined(GOOGLE3)
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| // Google3 special flag handling.
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| #if defined(DEBUG) && defined(NDEBUG)
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| // V8 only uses DEBUG and whenever it is set we are building a debug
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| // version of V8. We do not use NDEBUG and simply undef it here for
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| // consistency.
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| #undef NDEBUG
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| #endif
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| #endif  // defined(GOOGLE3)
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| 
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| // V8 only uses DEBUG, but included external files
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| // may use NDEBUG - make sure they are consistent.
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| #if defined(DEBUG) && defined(NDEBUG)
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| #error both DEBUG and NDEBUG are set
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| #endif
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| 
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| // Basic includes
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| #include "../include/v8.h"
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| #include "v8globals.h"
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| #include "v8checks.h"
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| #include "allocation.h"
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| #include "v8utils.h"
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| #include "flags.h"
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| 
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| // Objects & heap
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| #include "objects-inl.h"
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| #include "spaces-inl.h"
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| #include "heap-inl.h"
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| #include "incremental-marking-inl.h"
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| #include "mark-compact-inl.h"
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| #include "log-inl.h"
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| #include "cpu-profiler-inl.h"
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| #include "handles-inl.h"
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| #include "zone-inl.h"
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| 
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| namespace v8 {
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| namespace internal {
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| 
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| class Deserializer;
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| 
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| class V8 : public AllStatic {
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|  public:
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|   // Global actions.
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| 
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|   // If Initialize is called with des == NULL, the initial state is
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|   // created from scratch. If a non-null Deserializer is given, the
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|   // initial state is created by reading the deserialized data into an
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|   // empty heap.
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|   static bool Initialize(Deserializer* des);
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|   static void TearDown();
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|   static bool IsRunning() { return is_running_; }
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|   static bool UseCrankshaft() { return use_crankshaft_; }
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|   // To be dead you have to have lived
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|   // TODO(isolates): move IsDead to Isolate.
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|   static bool IsDead() { return has_fatal_error_ || has_been_disposed_; }
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|   static void SetFatalError();
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| 
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|   // Report process out of memory. Implementation found in api.cc.
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|   static void FatalProcessOutOfMemory(const char* location,
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|                                       bool take_snapshot = false);
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| 
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|   // Allows an entropy source to be provided for use in random number
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|   // generation.
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|   static void SetEntropySource(EntropySource source);
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|   // Support for return-address rewriting profilers.
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|   static void SetReturnAddressLocationResolver(
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|       ReturnAddressLocationResolver resolver);
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|   // Random number generation support. Not cryptographically safe.
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|   static uint32_t Random(Context* context);
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|   // We use random numbers internally in memory allocation and in the
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|   // compilers for security. In order to prevent information leaks we
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|   // use a separate random state for internal random number
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|   // generation.
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|   static uint32_t RandomPrivate(Isolate* isolate);
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|   static Object* FillHeapNumberWithRandom(Object* heap_number,
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|                                           Context* context);
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| 
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|   // Idle notification directly from the API.
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|   static bool IdleNotification(int hint);
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| 
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|   static void AddCallCompletedCallback(CallCompletedCallback callback);
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|   static void RemoveCallCompletedCallback(CallCompletedCallback callback);
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|   static void FireCallCompletedCallback(Isolate* isolate);
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| 
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|  private:
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|   static void InitializeOncePerProcessImpl();
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|   static void InitializeOncePerProcess();
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| 
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|   // True if engine is currently running
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|   static bool is_running_;
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|   // True if V8 has ever been run
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|   static bool has_been_set_up_;
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|   // True if error has been signaled for current engine
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|   // (reset to false if engine is restarted)
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|   static bool has_fatal_error_;
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|   // True if engine has been shut down
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|   // (reset if engine is restarted)
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|   static bool has_been_disposed_;
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|   // True if we are using the crankshaft optimizing compiler.
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|   static bool use_crankshaft_;
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|   // List of callbacks when a Call completes.
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|   static List<CallCompletedCallback>* call_completed_callbacks_;
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| };
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| 
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| 
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| // JavaScript defines two kinds of 'nil'.
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| enum NilValue { kNullValue, kUndefinedValue };
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| 
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| 
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| // JavaScript defines two kinds of equality.
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| enum EqualityKind { kStrictEquality, kNonStrictEquality };
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| 
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| 
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| } }  // namespace v8::internal
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| 
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| namespace i = v8::internal;
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| 
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| #endif  // V8_V8_H_
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