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			12 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			172 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
uniform mat4 u_MVPMatrix;
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attribute vec4 a_position;
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attribute vec4 a_color;
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varying vec4 v_color;
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void main()
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{
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	v_color = a_color;
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	gl_Position =  u_MVPMatrix * pos;
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} |