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			252 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			252 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*
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    Originally from /Source/gg2/Scripts/Events/doEventPlayerDeath.gml in Gang Garrison 2
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    Copyright (C) 2008-2013 Faucet Software
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    http://www.ganggarrison.com
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    This program is free software; 
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    you can redistribute it and/or modify it under the terms of the GNU General Public License
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    as published by the Free Software Foundation; either version 3 of the License, or (at your option)
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    any later version.
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    This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; 
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    without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
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    See the GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License along with this program; if not,
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    see <http://www.gnu.org/licenses>.
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    Additional permission under GNU GPL version 3 section 7
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    If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library, 
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    the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
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    the licensors of this Program grant you additional permission to convey the resulting work.
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*/
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/**
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 * Perform the "player death" event, i.e. change the appropriate scores,
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 * destroy the character object to much splattering and so on.
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 *
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 * argument0: The player whose character died
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 * argument1: The player who inflicted the fatal damage (or noone for unknown)
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 * argument2: The player who assisted the kill (or noone for no assist)
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 * argument3: The source of the fatal damage
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 */
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var victim, killer, assistant, damageSource;
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victim = argument0;
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killer = argument1;
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assistant = argument2;
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damageSource = argument3;
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if(!instance_exists(killer))
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    killer = noone;
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if(!instance_exists(assistant))
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    assistant = noone;
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//*************************************
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//*      Scoring and Kill log
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//*************************************
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recordKillInLog(victim, killer, assistant, damageSource);
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victim.stats[DEATHS] += 1;
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if(killer)
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{
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    if(damageSource == WEAPON_KNIFE || damageSource == WEAPON_BACKSTAB)
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    {
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        killer.stats[STABS] += 1;
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        killer.roundStats[STABS] += 1;
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        killer.stats[POINTS] += 1;
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        killer.roundStats[POINTS] +=1;
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    }
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    if (victim.object.currentWeapon.object_index == Medigun)
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    {
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        if (victim.object.currentWeapon.uberReady)
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        {
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            killer.stats[BONUS] += 1;
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            killer.roundStats[BONUS] += 1;
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            killer.stats[POINTS] += 1;
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            killer.roundStats[POINTS] += 1;
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        }
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    }
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    if (killer != victim)
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    {
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        killer.stats[KILLS] += 1;
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        killer.roundStats[KILLS] += 1;
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        killer.stats[POINTS] += 1;
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        killer.roundStats[POINTS] += 1;
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        if(victim.object.intel)
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        {
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            killer.stats[DEFENSES] += 1;
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            killer.roundStats[DEFENSES] += 1;
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            killer.stats[POINTS] += 1;
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            killer.roundStats[POINTS] += 1;
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            recordEventInLog(4, killer.team, killer.name, global.myself == killer);
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        }
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    }
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}
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if (assistant)
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{
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    assistant.stats[ASSISTS] += 1;
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    assistant.roundStats[ASSISTS] += 1;
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    assistant.stats[POINTS] += .5;
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    assistant.roundStats[POINTS] += .5;
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}
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//SPEC
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if (victim == global.myself)
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    instance_create(victim.object.x, victim.object.y, Spectator);
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//*************************************
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//*         Gibbing
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//*************************************
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var xoffset, yoffset, xsize, ysize;
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xoffset = view_xview[0];
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yoffset = view_yview[0];
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xsize = view_wview[0];
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ysize = view_hview[0];
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randomize();
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with(victim.object) {
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    if((damageSource == WEAPON_ROCKETLAUNCHER 
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    or damageSource == WEAPON_MINEGUN or damageSource == FRAG_BOX 
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    or damageSource == WEAPON_REFLECTED_STICKY or damageSource == WEAPON_REFLECTED_ROCKET 
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    or damageSource == FINISHED_OFF_GIB or damageSource == GENERATOR_EXPLOSION) 
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    and (player.class != CLASS_QUOTE) and (global.gibLevel>1) 
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    and distance_to_point(xoffset+xsize/2,yoffset+ysize/2) < 900) {
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        if (hasReward(victim, 'PumpkinGibs'))
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        {
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            repeat(global.gibLevel * 2) {
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                createGib(x,y,PumpkinGib,hspeed,vspeed,random(145)-72, choose(0,1,1,2,2,3), false, true)
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            }
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        }
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        else
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        {
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            repeat(global.gibLevel) {
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                createGib(x,y,Gib,hspeed,vspeed,random(145)-72, 0, false)
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            }
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            switch(player.team)
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            {
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            case TEAM_BLUE :
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                repeat(global.gibLevel - 1) {
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                    createGib(x,y,BlueClump,hspeed,vspeed,random(145)-72, 0, false)
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                }
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                break;
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            case TEAM_RED :
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                repeat(global.gibLevel - 1) {
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                    createGib(x,y,RedClump,hspeed,vspeed,random(145)-72, 0, false)
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                }
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                break;
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            }
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        }
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        repeat(global.gibLevel * 14) {
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            var blood;
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            blood = instance_create(x+random(23)-11,y+random(23)-11,BloodDrop);
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            blood.hspeed=(random(21)-10);
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            blood.vspeed=(random(21)-13);
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            if (hasReward(victim, 'PumpkinGibs'))
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            {
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                blood.sprite_index = PumpkinJuiceS;
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            }
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        }
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        if (!hasReward(victim, 'PumpkinGibs'))
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        {
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            //All Classes gib head, hands, and feet
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            if(global.gibLevel > 2 || choose(0,1) == 1)
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                createGib(x,y,Headgib,0,0,random(105)-52, player.class, false);
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            repeat(global.gibLevel -1){
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                //Medic has specially colored hands
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                if (player.class == CLASS_MEDIC){
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                    if (player.team == TEAM_RED)
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                        createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 9, false);
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                    else
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                        createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 10, false);
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                }else{
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                    createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , player.class, false);
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                }
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                createGib(x,y,Feet,random(5)-2,random(3),random(13)-6 , player.class, true);
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            }
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        }
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        //Class specific gibs
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        switch(player.class) {
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        case CLASS_PYRO :
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            if(global.gibLevel > 2 || choose(0,1) == 1)
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                createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 4, false)
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            break;
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        case CLASS_SOLDIER :
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            if(global.gibLevel > 2 || choose(0,1) == 1){
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                switch(player.team) {
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                    case TEAM_BLUE :
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                        createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 2, false);
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                        break;
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                    case TEAM_RED :
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                        createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 1, false);
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                        break;
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                    }
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            }
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            break;
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        case CLASS_ENGINEER :
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            if(global.gibLevel > 2 || choose(0,1) == 1)
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                createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 3, false)
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            break;
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        case CLASS_SNIPER :
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            if(global.gibLevel > 2 || choose(0,1) == 1)
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                createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 0, false)
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            break;
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        }
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        playsound(x,y,Gibbing);
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    } else {
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        var deadbody;
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        if player.class != CLASS_QUOTE playsound(x,y,choose(DeathSnd1, DeathSnd2));
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        deadbody = instance_create(x,y-30,DeadGuy);
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        // 'GS' reward - *G*olden *S*tatue
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        if(hasReward(player, 'GS'))
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        {
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            deadbody.sprite_index = haxxyStatue;
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            deadbody.image_index = 0;
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        }
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        else
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        { 
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            deadbody.sprite_index = sprite_index;
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            deadbody.image_index = CHARACTER_ANIMATION_DEAD;
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        }
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        deadbody.hspeed=hspeed;
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        deadbody.vspeed=vspeed;
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        if(hspeed>0) {
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            deadbody.image_xscale = -1;  
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        }
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    }
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}
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if (global.gg_birthday){
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    myHat = instance_create(victim.object.x,victim.object.y,PartyHat);
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    myHat.image_index = victim.team;
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}
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if (global.xmas){
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    myHat = instance_create(victim.object.x,victim.object.y,XmasHat);
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    myHat.image_index = victim.team;
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}
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with(victim.object) {       
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    instance_destroy();
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}
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//*************************************
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//*         Deathcam
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//*************************************
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if( global.killCam and victim == global.myself and killer and killer != victim and !(damageSource == KILL_BOX || damageSource == FRAG_BOX || damageSource == FINISHED_OFF || damageSource == FINISHED_OFF_GIB || damageSource == GENERATOR_EXPLOSION)) {
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    instance_create(0,0,DeathCam);
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    DeathCam.killedby=killer;
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    DeathCam.name=killer.name;
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    DeathCam.oldxview=view_xview[0];
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    DeathCam.oldyview=view_yview[0];
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    DeathCam.lastDamageSource=damageSource;
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    DeathCam.team = global.myself.team;
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}
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