Files
linguist/samples/GLSL/gbuffers_textured_lit.fsh
2016-04-15 08:06:11 -07:00

20 lines
288 B
GLSL

#version 120
uniform sampler2D texture;
varying vec3 color;
varying vec2 texcoord;
vec4 GetDiffuse() {
vec4 diffuse = vec4(color.rgb, 1.0);
diffuse *= texture2D(texture, texcoord);
return diffuse;
}
void main() {
vec4 diffuse = GetDiffuse();
gl_FragData[0] = diffuse;
}