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20 lines
288 B
GLSL
20 lines
288 B
GLSL
#version 120
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uniform sampler2D texture;
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varying vec3 color;
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varying vec2 texcoord;
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vec4 GetDiffuse() {
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vec4 diffuse = vec4(color.rgb, 1.0);
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diffuse *= texture2D(texture, texcoord);
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return diffuse;
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}
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void main() {
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vec4 diffuse = GetDiffuse();
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gl_FragData[0] = diffuse;
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} |