Files
linguist/samples/Uno/Pong.uno
2016-02-22 18:44:02 +01:00

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using Uno;
using Uno.Collections;
using Uno.Graphics;
using Uno.Scenes;
using Uno.Content;
using Uno.Content.Models;
namespace PONG2D
{
public class Pong : Node
{
float2 _player1Pos;
float2 _player2Pos;
float2 ballPosition;
float2 ballVelocity;
float2 rectangleSize;
Rect player1Rect;
Rect player2Rect;
Rect ballRect;
float2 resolution = Context.VirtualResolution;
Random random = new Random(1);
float2 Player1Pos
{
get { return _player1Pos; }
set
{
_player1Pos = Math.Clamp(value, float2(0, 0), resolution - rectangleSize);
}
}
float2 Player2Pos
{
get { return _player2Pos; }
set
{
_player2Pos = Math.Clamp(value, float2(0, 0), resolution - rectangleSize);
}
}
public Pong()
{
Uno.Scenes.Input.AddGlobalListener(this);
}
protected override void OnInitialize()
{
base.OnInitialize();
UpdateValues();
}
void UpdateValues()
{
rectangleSize = float2(resolution.X / 80f, resolution.Y / 5f);
_player1Pos = float2(0f);
_player2Pos = float2(Context.VirtualResolution.X - rectangleSize.X, 0f);
player1Rect = new Rect(_player1Pos, rectangleSize);
player2Rect = new Rect(_player2Pos, rectangleSize);
ballPosition = float2(resolution.X * 0.5f - 10f, resolution.Y * 0.5f - 10f);
ballRect = new Rect(ballPosition, float2(20f));
SpwanBall();
}
void SpwanBall()
{
ballRect.Position = float2(resolution.X * 0.5f - 10f, resolution.Y * 0.5f - 10f);
ballVelocity = float2(5f, 10f) * 0.5f;
}
void OnWindowResize(object sender, EventArgs args)
{
//UpdateValues();
}
protected override void OnUpdate()
{
base.OnUpdate();
var padVelocity = resolution.Y * (float)Application.Current.FrameInterval * 4f;
if (Input.IsKeyDown(Uno.Platform.Key.Up))
{
Player1Pos = float2(Player1Pos.X, Player1Pos.Y - padVelocity);
}
if (Input.IsKeyDown(Uno.Platform.Key.Down))
{
Player1Pos = float2(Player1Pos.X, Player1Pos.Y + padVelocity);
}
if (Input.IsKeyDown(Uno.Platform.Key.W))
{
Player2Pos = float2(Player2Pos.X, Player2Pos.Y - padVelocity);
}
if (Input.IsKeyDown(Uno.Platform.Key.S))
{
Player2Pos = float2(Player2Pos.X, Player2Pos.Y + padVelocity);
}
player1Rect.Position = Player1Pos;
player2Rect.Position = Player2Pos;
if (ballRect.Position.X > resolution.X || ballRect.Position.X < 0)
{
SpwanBall();
}
if (ballRect.Position.Y > resolution.Y ||
ballRect.Position.Y < 0)
{
ballVelocity.Y *= -1f;
}
if (ballRect.Intersects(player1Rect) ||
ballRect.Intersects(player2Rect))
{
ballVelocity.X *= -1f;
}
ballRect.Position += ballVelocity;
}
protected override void OnDraw()
{
Uno.Drawing.RoundedRectangle.Draw(player1Rect.Position, player1Rect.Size, float4(1f), 0);
Uno.Drawing.RoundedRectangle.Draw(player2Rect.Position, player2Rect.Size, float4(1f), 0);
Uno.Drawing.RoundedRectangle.Draw(ballRect.Position, ballRect.Size, float4(1f), 0f);
}
}
}