package figlet4go import ( "github.com/fatih/color" ) // RenderOptions are used to set color or maybe future // options to the AsciiRenderer type RenderOptions struct { // Name of the used font FontName string // Colors of the font FontColor []color.Attribute } // Create new RenderOptions // Sets the default font name func NewRenderOptions() *RenderOptions { return &RenderOptions{ FontName: defaultFontName, } } // AsciiRender is the wrapper to render a string type AsciiRender struct { // FontManager to store all the fonts fontMgr *fontManager } // Create a new AsciiRender func NewAsciiRender() *AsciiRender { return &AsciiRender{ fontMgr: newFontManager(), } } // Loading all *.flf font files recursively in a path func (ar *AsciiRender) LoadFont(fontPath string) error { return ar.fontMgr.loadFont(fontPath) } // Render a string with the default options // Calls the RenderOpts method with a new RenderOptions object func (ar *AsciiRender) Render(str string) (string, error) { return ar.RenderOpts(str, NewRenderOptions()) } // Render a string with special RenderOptions // Can be called from the user (if options wished) or the above Render method // Contains the whole rendering logic func (ar *AsciiRender) RenderOpts(str string, opt *RenderOptions) (string, error) { colored := len(opt.FontColor) > 0 // Load the font font, err := ar.fontMgr.getFont(opt.FontName) if err != nil { return "", err } // Slice holding the chars chars := []*AsciiChar{} // Index of the current color curColorIndex := 0 // Foreach char create the ascii char for _, char := range str { // AsciiChar asciiChar, err := NewAsciiChar(font, char) if err != nil { return "", err } // Set color if given if colored { // Start colors from beginning if length is reached if curColorIndex == len(opt.FontColor) { curColorIndex = 0 } // Assign color and increment the index asciiChar.Color = opt.FontColor[curColorIndex] curColorIndex++ } // Append the char to the chars slice chars = append(chars, asciiChar) } // Result which will be returned result := "" // Foreach line of the font height for curLine := 0; curLine < font.height; curLine++ { // Add the current line of the char to the result for i, _ := range chars { result += chars[i].GetLine(curLine) } // A new line at the end result += "\n" } return result, nil }