# Add-on boards and accessories These additional interfaces have been provided to group collections of components together for ease of use, and as examples. They are made up of components from the various [input devices](inputs.md) and [output devices](outputs.md) provided by `gpiozero`. See those pages for more information on using components individually. *Note all GPIO pin numbers use BCM numbering. See the [notes](notes.md) page for more information.* ## LED Board A Generic LED Board or collection of LEDs. Ensure the `LEDBoard` class is imported at the top of the file: ```python from gpiozero import LEDBoard ``` Create an `LEDBoard` object by passing in a list of the LED pin numbers: ```python leds = LEDBoard([2, 3, 4, 5, 6]) ``` ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all the LEDs on. | None | | `off()` | Turn all the LEDs off. | None | | `toggle()` | Toggle all the LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all the LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | ## Traffic Lights Generic Traffic Lights set. Ensure the `TrafficLights` class is imported at the top of the file: ```python from gpiozero import TrafficLights ``` Create a `TrafficLights` object by passing in the LED pin numbers by name: ```python traffic = TrafficLights(red=2, amber=3, green=4) ``` or just in order (red, amber, green): ```python traffic = TrafficLights(2, 3, 4) ``` ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all three LEDs on. | None | | `off()` | Turn all three LEDs off. | None | | `toggle()` | Toggle all three LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all three LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `red` | Direct access to the red light as a single `LED` object. | LED | | `amber` | Direct access to the amber light as a single `LED` object. | LED | | `green` | Direct access to the green light as a single `LED` object. | LED | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | ## PiLITEr Ciseco Pi-LITEr: strip of 8 very bright LEDs. Ensure the `PiLiter` class is imported at the top of the file: ```python from gpiozero import PiLiter ``` Create a `PiLiter` object: ```python lite = PiLiter() ``` ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all eight LEDs on. | None | | `off()` | Turn all eight LEDs off. | None | | `toggle()` | Toggle all eight LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all eight LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | ## PI-TRAFFIC Low Voltage Labs PI-TRAFFIC: vertical traffic lights board on pins 9, 10 and 11. Ensure the `PiTraffic` class is imported at the top of the file: ```python from gpiozero import PiTraffic ``` Create a `PiTraffic` object: ```python traffic = PiTraffic() ``` `PiTraffic` provides an identical interface to the generic `TrafficLights` interface, without the need to specify the pin numbers to be used. To use the PI-TRAFFIC board on another set of pins, just use the generic `TrafficLights` interface. ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all three LEDs on. | None | | `off()` | Turn all three LEDs off. | None | | `toggle()` | Toggle all three LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all three LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `red` | Direct access to the red light as a single `LED` object. | LED | | `amber` | Direct access to the amber light as a single `LED` object. | LED | | `green` | Direct access to the green light as a single `LED` object. | LED | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | ## Fish Dish Pi Supply Fish Dish: traffic light LEDs, a button and a buzzer. Ensure the `FishDish` class is imported at the top of the file: ```python from gpiozero import FishDish ``` Create a `FishDish` object: ```python fish = FishDish() ``` ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all the board's output components on. | None | | `off()` | Turn all the board's output components off. | None | | `toggle()` | Toggle all the board's output components. For each component, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all the board's output components turn on and off repeatedly. | `on_time=1`, `off_time=1`, `nx=1`, `background=True` | | `lights_on()` | Turn all three LEDs on. | None | | `lights_off()` | Turn all three LEDs off. | None | | `toggle_lights()` | Toggle all the board's LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink_lights()` | Make all the board's LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `red` | Direct access to the red light as a single `LED` object. | LED | | `amber` | Direct access to the amber light as a single `LED` object. | LED | | `green` | Direct access to the green light as a single `LED` object. | LED | | `buzzer` | Direct access to the buzzer as a single `Buzzer` object. | LED | | `button` | Direct access to the button as a single `Button` object. | LED | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | | `all` | A collection of the board's output components to access each one individually, or to iterate over them in sequence. | Tuple | ## Traffic HAT Ryanteck Traffic HAT: traffic light LEDs, a button and a buzzer. Ensure the `TrafficHat` class is imported at the top of the file: ```python from gpiozero import TrafficHat ``` Create a `TrafficHat` object by passing in the LED pin numbers by name: ```python traffic = TrafficHat() ``` ### Methods | Method | Description | Arguments | | ------ | ----------- | --------- | | `on()` | Turn all the board's output components on. | None | | `off()` | Turn all the board's output components off. | None | | `toggle()` | Toggle all the board's output components. For each component, if it's on, turn it off; if it's off, turn it on. | None | | `blink()` | Make all the board's output components turn on and off repeatedly. | `on_time=1`, `off_time=1`, `nx=1`, `background=True` | | `lights_on()` | Turn all three LEDs on. | None | | `lights_off()` | Turn all three LEDs off. | None | | `toggle_lights()` | Toggle all the board's LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None | | `blink_lights()` | Make all the board's LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` | ### Properties | Property | Description | Type | | -------- | ----------- | ---- | | `red` | Direct access to the red light as a single `LED` object. | LED | | `amber` | Direct access to the amber light as a single `LED` object. | LED | | `green` | Direct access to the green light as a single `LED` object. | LED | | `buzzer` | Direct access to the buzzer as a single `Buzzer` object. | LED | | `button` | Direct access to the button as a single `Button` object. | LED | | `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple | | `all` | A collection of the board's output components to access each one individually, or to iterate over them in sequence. | Tuple |