Forcing pause icon to be active on play

This commit is contained in:
Kasper Rynning-Tønnesen
2019-03-21 20:54:45 +01:00
parent d95ce57910
commit 4c3bb9b436

View File

@@ -1085,8 +1085,8 @@ var Player = {
if(scUsingWidget) { if(scUsingWidget) {
Player.soundcloud_player.isPaused(function(playing) { Player.soundcloud_player.isPaused(function(playing) {
if(!playing) { if(!playing) {
Helper.removeClass("#play", "hide"); Helper.addClass("#play", "hide");
Helper.addClass("#pause", "hide"); Helper.removeClass("#pause", "hide");
} }
playing = !playing; playing = !playing;
if(Math.ceil(currDurr) + 1 > Player.np.end && playing) { if(Math.ceil(currDurr) + 1 > Player.np.end && playing) {
@@ -1102,8 +1102,8 @@ var Player = {
}) })
} else { } else {
if(Player.soundcloud_player.isPlaying()) { if(Player.soundcloud_player.isPlaying()) {
Helper.removeClass("#play", "hide"); Helper.addClass("#play", "hide");
Helper.addClass("#pause", "hide"); Helper.removeClass("#pause", "hide");
} }
if(Math.ceil(currDurr) + 1 > Player.np.end && Player.soundcloud_player.isPlaying()) { if(Math.ceil(currDurr) + 1 > Player.np.end && Player.soundcloud_player.isPlaying()) {
end_programmatically = true; end_programmatically = true;
@@ -1118,8 +1118,8 @@ var Player = {
} }
} else { } else {
if(Player.player.getPlayerState() == 1) { if(Player.player.getPlayerState() == 1) {
Helper.removeClass("#play", "hide"); Helper.addClass("#play", "hide");
Helper.addClass("#pause", "hide"); Helper.removeClass("#pause", "hide");
} }
if(Math.ceil(Player.player.getCurrentTime()) >= Player.np.end && (Player.player.getPlayerState() == YT.PlayerState.PLAYING)) { if(Math.ceil(Player.player.getCurrentTime()) >= Player.np.end && (Player.player.getPlayerState() == YT.PlayerState.PLAYING)) {
end_programmatically = true; end_programmatically = true;