Debug function added

This commit is contained in:
Kasper Rynning-Tønnesen
2016-05-19 12:52:56 +02:00
parent b042c5a26c
commit 6d82dcc34b
4 changed files with 17 additions and 11 deletions

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

View File

@@ -29,12 +29,9 @@ var chat_active = false;
var chat_unseen = false; var chat_unseen = false;
var blinking = false; var blinking = false;
if(localStorage.debug != undefined){ if(localStorage.debug == undefined){
window.debug = localStorage.debug;
} else {
var debug = false; var debug = false;
localStorage.debug = debug; localStorage.debug = debug;
window.debug = debug;
} }
var result_html; var result_html;
@@ -63,8 +60,6 @@ var connection_options = {
var fromFront = false; var fromFront = false;
var fromChannel = false; var fromChannel = false;
window.debug = debug;
$().ready(function(){ $().ready(function(){
if(!fromFront && window.location.pathname != "/") init(); if(!fromFront && window.location.pathname != "/") init();
else if(!fromChannel && window.location.pathname == "/"){ else if(!fromChannel && window.location.pathname == "/"){
@@ -248,6 +243,17 @@ function setup_host_listener(id){
socket.on(id, Hostcontroller.host_on_action); socket.on(id, Hostcontroller.host_on_action);
} }
function enable_debug(){
localStorage.debug = true;
}
function disable_debug(){
localStorage.debug = false;
}
window.enable_debug = enable_debug;
window.disable_debug = disable_debug;
$(document).keyup(function(e) { $(document).keyup(function(e) {
if(event.keyCode == 27){ if(event.keyCode == 27){
$("#results").html(""); $("#results").html("");

View File

@@ -9,7 +9,7 @@ var Player = {
youtube_listener: function(obj) youtube_listener: function(obj)
{ {
Player.loaded = false; Player.loaded = false;
if(window.debug){ if(localStorage.debug){
console.log("--------youtube_listener--------"); console.log("--------youtube_listener--------");
console.log("Received: "); console.log("Received: ");
@@ -93,7 +93,7 @@ var Player = {
}, },
onPlayerStateChange: function(newState) { onPlayerStateChange: function(newState) {
if(window.debug){ if(localStorage.debug){
console.log("-------onPlayerStateChange------"); console.log("-------onPlayerStateChange------");
console.log("New state\nState: "); console.log("New state\nState: ");
console.log(newState); console.log(newState);