Fixed popstate on channelchange from remote

This commit is contained in:
Kasper Rynning-Tønnesen
2016-02-10 13:18:33 +01:00
parent 5b713d33aa
commit 8fffd16aa1
6 changed files with 21 additions and 8 deletions

View File

@@ -32,16 +32,17 @@ var Hostcontroller = {
Playercontrols.choose_button(arr[1], false);
}else if(arr[0] == "channel"){
socket.emit("change_channel");
Admin.beginning = true;
chan = arr[1].toLowerCase();
$("#chan").html(chan.substring(0,1).toUpperCase()+chan.substring(1).toLowerCase());
$("#chan").html(Helper.upperFirst(chan));
w_p = true;
socket.emit("list", chan.toLowerCase());
if(Crypt.get_pass(chan.toLowerCase()) !== undefined && Crypt.get_pass(chan.toLowerCase()) != ""){
/*if(Crypt.get_pass(chan.toLowerCase()) !== undefined && Crypt.get_pass(chan.toLowerCase()) != ""){
socket.emit("password", [Crypt.crypt_pass(Crypt.get_pass(chan.toLowerCase())), chan.toLowerCase()]);
}
}*/
window.history.pushState("object or string", "Title", "/"+chan.toLowerCase());
}else if(arr[0] == "pause")