Made major improvements to embedded player, added option for making server force clients to fully refresh, and added some more failsafes for the server

This commit is contained in:
Kasper Rynning-Tønnesen
2017-05-05 17:35:27 +02:00
parent b9aa04f360
commit f71dcb51e9
17 changed files with 444 additions and 248 deletions

View File

@@ -138,7 +138,7 @@ var Player = {
playing = false;
paused = false;
if(!offline){
socket.emit("end", {id: video_id, channel: chan.toLowerCase()});
socket.emit("end", {id: video_id, channel: chan.toLowerCase(), pass: embed ? '' : Crypt.crypt_pass(Crypt.get_userpass(chan.toLowerCase()))});
} else {
Player.playNext();
}
@@ -167,7 +167,7 @@ var Player = {
}
if(paused && !offline)
{
socket.emit('pos', {channel: chan.toLowerCase()});
socket.emit('pos', {channel: chan.toLowerCase(), pass: embed ? '' : Crypt.crypt_pass(Crypt.get_userpass(chan.toLowerCase()))});
paused = false;
}
break;
@@ -320,7 +320,7 @@ var Player = {
curr_playing = Player.player.getVideoUrl().replace("https://www.youtube.com/watch?v=", "");
socket.emit("skip", {error: newState.data, id: video_id, pass: adminpass, channel: chan.toLowerCase});
socket.emit("skip", {error: newState.data, id: video_id, pass: adminpass, channel: chan.toLowerCase, pass: embed ? '' : Crypt.crypt_pass(Crypt.get_userpass(chan.toLowerCase()))});
//Helper.log(video_id, Player.player.getVideoUrl(), Player.player.getPlayerState());
/*}else{