Moving ortho plane of cubes.

This commit is contained in:
2018-07-11 18:15:13 +02:00
parent 08aef658a0
commit 4ab620e7cc

View File

@@ -1,31 +1,33 @@
let angle = 0;
let w = 24;
let ma;
function setup() {
createCanvas(400, 400, WEBGL);
ma = atan(1 / sqrt(2))
}
function draw() {
background(175);
ortho();
directionalLight(255, 255, 255, 0, -1, 0);
background(100);
ortho(-300, 300, 300, -300, 0, 600);
translate(0, 50, -50);
rotateX(PI / 8);
rectMode(CENTER);
rotateX(-QUARTER_PI);
rotateY(ma);
let offset = 0;
for (let x = 0; x < width; x += w) {
push();
let a = angle + offset;
let h = map(sin(a), -1, 1, 0, 100);
translate(x - width / 2, 0, 0);
ambientMaterial(255);
box(w, h, w);
//rect(x - width / 2 + w / 2, 0, w - 2, h);
for (let z = 0; z < height; z += w) {
for (let x = 0; x < width; x += w) {
push();
let a = angle + offset;
let h = map(sin(a), -1, 1, 0, 100);
translate(x - width / 2, 0, z - height / 2);
normalMaterial();
box(w - 2, h, w - 2);
//rect(x - width / 2 + w / 2, 0, w - 2, h);
pop();
}
offset += 0.1;
pop();
}
angle += 0.1;