Merge branch 'master' into obj_cpp

Conflicts:
	lib/linguist/samples.json
This commit is contained in:
Arfon Smith
2014-04-21 11:44:24 -05:00
86 changed files with 24546 additions and 234 deletions

View File

@@ -1,6 +1,5 @@
before_install:
- sudo apt-get install libicu-dev -y
# Short-term fix addressing https://github.com/bundler/bundler/issues/2784
- gem update --system 2.1.11
rvm:
- 1.8.7

View File

@@ -6,12 +6,9 @@ We use this library at GitHub to detect blob languages, highlight code, ignore b
### Language detection
Linguist defines a list of all languages known to GitHub in a [yaml file](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml). In order for a file to be highlighted, a language and lexer must be defined there.
Linguist defines a list of all languages known to GitHub in a [yaml file](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml). In order for a file to be highlighted, a language and a lexer must be defined there.
Most languages are detected by their file extension. This is the fastest and most common situation.
For disambiguating between files with common extensions, we first apply
some common-sense heuristics to pick out obvious languages. After that, we use a
Most languages are detected by their file extension. For disambiguating between files with common extensions, we first apply some common-sense heuristics to pick out obvious languages. After that, we use a
[statistical
classifier](https://github.com/github/linguist/blob/master/lib/linguist/classifier.rb).
This process can help us tell the difference between, for example, `.h` files which could be either C, C++, or Obj-C.
@@ -31,7 +28,7 @@ The actual syntax highlighting is handled by our Pygments wrapper, [pygments.rb]
### Stats
The Language stats bar that you see on every repository is built by aggregating the languages of each file in that repository. The top language in the graph determines the project's primary language. Collectively, these stats make up the [Top Languages](https://github.com/languages) page.
The Language stats bar that you see on every repository is built by aggregating the languages of each file in that repository. The top language in the graph determines the project's primary language.
The repository stats API, accessed through `#languages`, can be used on a directory:

View File

@@ -1,6 +1,6 @@
Gem::Specification.new do |s|
s.name = 'github-linguist'
s.version = '2.10.9'
s.version = '2.10.12'
s.summary = "GitHub Language detection"
s.description = 'We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs, and generate language breakdown graphs.'

View File

@@ -62,7 +62,8 @@ module Linguist
generated_protocol_buffer? ||
generated_jni_header? ||
composer_lock? ||
node_modules?
node_modules? ||
vcr_cassette?
end
# Internal: Is the blob an XCode project file?
@@ -222,20 +223,28 @@ module Linguist
lines[1].include?("#include <jni.h>")
end
# node_modules/ can contain large amounts of files, in general not meant
# for humans in pull requests.
# Internal: Is the blob part of node_modules/, which are not meant for humans in pull requests.
#
# Returns true or false.
def node_modules?
!!name.match(/node_modules\//)
end
# the php composer tool generates a lock file to represent a specific dependency state.
# In general not meant for humans in pull requests.
# Internal: Is the blob a generated php composer lock file?
#
# Returns true or false.
def composer_lock?
!!name.match(/composer.lock/)
end
# Is the blob a VCR Cassette file?
#
# Returns true or false
def vcr_cassette?
return false unless extname == '.yml'
return false unless lines.count > 2
# VCR Cassettes have "recorded_with: VCR" in the second last line.
return lines[-2].include?("recorded_with: VCR")
end
end
end

View File

@@ -19,6 +19,15 @@ module Linguist
if languages.all? { |l| ["Perl", "Prolog"].include?(l) }
disambiguate_pl(data, languages)
end
if languages.all? { |l| ["ECL", "Prolog"].include?(l) }
disambiguate_ecl(data, languages)
end
if languages.all? { |l| ["TypeScript", "XML"].include?(l) }
disambiguate_ts(data, languages)
end
if languages.all? { |l| ["Common Lisp", "OpenCL"].include?(l) }
disambiguate_cl(data, languages)
end
end
end
@@ -40,6 +49,30 @@ module Linguist
matches
end
def self.disambiguate_ecl(data, languages)
matches = []
matches << Language["Prolog"] if data.include?(":-")
matches << Language["ECL"] if data.include?(":=")
matches
end
def self.disambiguate_ts(data, languages)
matches = []
if (data.include?("</translation>"))
matches << Language["XML"]
else
matches << Language["TypeScript"]
end
matches
end
def self.disambiguate_cl(data, languages)
matches = []
matches << Language["Common Lisp"] if data.include?("(defun ")
matches << Language["OpenCL"] if /\/\* |\/\/ |^\}/.match(data)
matches
end
def self.active?
!!ACTIVE
end

View File

@@ -485,7 +485,7 @@ module Linguist
#
# Returns html String
def colorize(text, options = {})
lexer.highlight(text, options = {})
lexer.highlight(text, options)
end
# Public: Return name as String representation

View File

@@ -10,7 +10,7 @@
# ace_mode - A String name of Ace Mode (if available)
# wrap - Boolean wrap to enable line wrapping (default: false)
# extension - An Array of associated extensions
# interpreter - An Array of associated interpreters
# interpreters - An Array of associated interpreters
# primary_extension - A String for the main extension associated with
# the language. Must be unique. Used when a Language is picked
# from a dropdown and we need to automatically choose an
@@ -53,6 +53,18 @@ ASP:
- .aspx
- .axd
ATS:
type: programming
color: "#1ac620"
primary_extension: .dats
lexer: OCaml
aliases:
- ats2
extensions:
- .atxt
- .hats
- .sats
ActionScript:
type: programming
lexer: ActionScript 3
@@ -92,6 +104,8 @@ AppleScript:
primary_extension: .applescript
extensions:
- .scpt
interpreters:
- osascript
Arc:
type: programming
@@ -115,6 +129,12 @@ AsciiDoc:
- .adoc
- .asc
AspectJ:
type: programming
lexer: AspectJ
color: "#1957b0"
primary_extension: .aj
Assembly:
type: programming
lexer: NASM
@@ -214,6 +234,7 @@ C:
color: "#555"
primary_extension: .c
extensions:
- .cats
- .w
C#:
@@ -239,6 +260,7 @@ C++:
extensions:
- .C
- .c++
- .cc
- .cxx
- .H
- .h++
@@ -284,7 +306,7 @@ COBOL:
CSS:
ace_mode: css
color: "#1f085e"
color: "#563d7c"
primary_extension: .css
Ceylon:
@@ -296,6 +318,16 @@ ChucK:
lexer: Java
primary_extension: .ck
Cirru:
type: programming
color: "#aaaaff"
primary_extension: .cirru
# ace_mode: cirru
# lexer: Cirru
lexer: Text only
extensions:
- .cr
Clean:
type: programming
color: "#3a81ad"
@@ -316,6 +348,7 @@ Clojure:
- .cljscm
- .cljx
- .hic
- .cljs.hl
filenames:
- riemann.config
@@ -333,6 +366,8 @@ CoffeeScript:
- .iced
filenames:
- Cakefile
interpreters:
- coffee
ColdFusion:
type: programming
@@ -388,7 +423,7 @@ Crystal:
lexer: Ruby
primary_extension: .cr
ace_mode: ruby
Cucumber:
lexer: Gherkin
primary_extension: .feature
@@ -459,10 +494,19 @@ DCPU-16 ASM:
Diff:
primary_extension: .diff
Dogescript:
type: programming
lexer: Text only
color: "#cca760"
primary_extension: .djs
Dylan:
type: programming
color: "#3ebc27"
primary_extension: .dylan
extensions:
- .intr
- .lid
Ecere Projects:
type: data
@@ -478,6 +522,14 @@ ECL:
extensions:
- .eclxml
Eagle:
type: markup
color: "#3994bc"
lexer: XML
primary_extension: .sch
extensions:
- .brd
Eiffel:
type: programming
lexer: Text only
@@ -528,6 +580,14 @@ F#:
- .fsi
- .fsx
FLUX:
type: programming
color: "#33CCFF"
primary_extension: .fx
lexer: Text only
extensions:
- .flux
FORTRAN:
type: programming
lexer: Fortran
@@ -580,6 +640,17 @@ Forth:
extensions:
- .4th
Frege:
type: programming
color: "#00cafe"
lexer: Haskell
primary_extension: .fr
Game Maker Language:
type: programming
lexer: JavaScript
primary_extension: .gml
GAS:
type: programming
group: Assembly
@@ -627,6 +698,17 @@ Glyph:
lexer: Tcl
primary_extension: .glf
Gnuplot:
type: programming
color: "#f0a9f0"
lexer: Gnuplot
primary_extension: .gp
extensions:
- .gnu
- .gnuplot
- .plot
- .plt
Go:
type: programming
color: "#a89b4d"
@@ -653,6 +735,8 @@ Groovy:
ace_mode: groovy
color: "#e69f56"
primary_extension: .groovy
interpreters:
- groovy
Groovy Server Pages:
group: Groovy
@@ -670,6 +754,7 @@ HTML:
extensions:
- .htm
- .xhtml
- .html.hl
HTML+Django:
type: markup
@@ -718,6 +803,12 @@ Handlebars:
- .html.handlebars
- .html.hbs
Harbour:
type: programming
lexer: Text only
color: "#0e60e3"
primary_extension: .hb
Haskell:
type: programming
color: "#29b544"
@@ -733,6 +824,13 @@ Haxe:
extensions:
- .hxsl
Hy:
type: programming
lexer: Clojure
ace_mode: clojure
color: "#7891b1"
primary_extension: .hy
IDL:
type: programming
lexer: Text only
@@ -805,6 +903,13 @@ JSON5:
lexer: JavaScript
primary_extension: .json5
JSONLD:
type: data
group: JavaScript
ace_mode: json
lexer: JavaScript
primary_extension: .jsonld
Jade:
group: HTML
type: markup
@@ -827,7 +932,7 @@ Java Server Pages:
JavaScript:
type: programming
ace_mode: javascript
color: "#f15501"
color: "#f7df1e"
aliases:
- js
- node
@@ -835,6 +940,7 @@ JavaScript:
extensions:
- ._js
- .bones
- .es6
- .jake
- .jsfl
- .jsm
@@ -846,6 +952,8 @@ JavaScript:
- .ssjs
filenames:
- Jakefile
interpreters:
- node
Julia:
type: programming
@@ -992,6 +1100,18 @@ Markdown:
- .mkdown
- .ron
Mask:
type: markup
lexer: SCSS
color: "#f97732"
ace_mode: scss
primary_extension: .mask
Mathematica:
type: programming
primary_extension: .mathematica
lexer: Text only
Matlab:
type: programming
color: "#bb92ac"
@@ -1099,6 +1219,7 @@ OCaml:
primary_extension: .ml
extensions:
- .eliomi
- .ml4
- .mli
- .mll
- .mly
@@ -1171,6 +1292,12 @@ Oxygene:
color: "#5a63a3"
primary_extension: .oxygene
PAWN:
type: programming
lexer: C++
color: "#dbb284"
primary_extension: .pwn
PHP:
type: programming
ace_mode: php
@@ -1293,6 +1420,9 @@ Prolog:
type: programming
color: "#74283c"
primary_extension: .prolog
extensions:
- .ecl
- .pl
Protocol Buffer:
type: markup
@@ -1351,11 +1481,12 @@ R:
type: programming
color: "#198ce7"
lexer: S
aliases:
aliases:
- R
primary_extension: .r
extensions:
- .R
- .rsx
filenames:
- .Rprofile
interpreters:
@@ -1469,6 +1600,7 @@ Ruby:
- Appraisals
- Berksfile
- Gemfile
- Gemfile.lock
- Guardfile
- Podfile
- Thorfile
@@ -1520,6 +1652,7 @@ Scheme:
color: "#1e4aec"
primary_extension: .scm
extensions:
- .sld
- .sls
- .ss
interpreters:
@@ -1558,6 +1691,12 @@ Shell:
filenames:
- Dockerfile
Shen:
type: programming
color: "#120F14"
lexer: Text only
primary_extension: .shen
Slash:
type: programming
color: "#007eff"
@@ -1597,6 +1736,15 @@ SuperCollider:
lexer: Text only
primary_extension: .scd
SystemVerilog:
type: programming
color: "#343761"
lexer: systemverilog
primary_extension: .sv
extensions:
- .svh
- .vh
TOML:
type: data
primary_extension: .toml
@@ -1612,6 +1760,7 @@ Tcl:
primary_extension: .tcl
extensions:
- .adp
- .tm
Tcsh:
type: programming
@@ -1631,6 +1780,7 @@ TeX:
extensions:
- .aux
- .bib
- .cls
- .dtx
- .ins
- .ltx
@@ -1773,6 +1923,7 @@ XML:
- .kml
- .launch
- .mxml
- .osm
- .plist
- .pluginspec
- .ps1xml

File diff suppressed because it is too large Load Diff

View File

@@ -10,7 +10,7 @@
## Vendor Conventions ##
# Caches
- cache/
- (^|/)cache/
# Dependencies
- ^[Dd]ependencies/
@@ -36,6 +36,10 @@
# Bootstrap minified css and js
- (^|/)bootstrap([^.]*)(\.min)?\.(js|css)$
# Foundation css
- foundation.min.css
- foundation.css
# Vendored dependencies
- thirdparty/
- vendors?/
@@ -43,6 +47,9 @@
# Debian packaging
- ^debian/
# Haxelib projects often contain a neko bytecode file named run.n
- run.n$
## Commonly Bundled JavaScript frameworks ##
# jQuery
@@ -59,6 +66,9 @@
- (^|/)controls\.js$
- (^|/)dragdrop\.js$
# Typescript definition files
- (.*?)\.d\.ts$
# MooTools
- (^|/)mootools([^.]*)\d+\.\d+.\d+([^.]*)\.js$
@@ -88,6 +98,9 @@
# AngularJS
- (^|/)angular([^.]*)(\.min)?\.js$
# React
- (^|/)react(-[^.]*)?(\.min)?\.js$
## Python ##
# django
@@ -107,6 +120,13 @@
# Sparkle
- (^|/)Sparkle/
## Groovy ##
# Gradle
- (^|/)gradlew$
- (^|/)gradlew\.bat$
- (^|/)gradle/wrapper/
## .NET ##
# Visual Studio IntelliSense

View File

@@ -0,0 +1,110 @@
(* ****** ****** *)
//
// HX-2014-01
// CoYoneda Lemma:
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
datatype
CoYoneda
(F:ftype, r:type) = {a:type} CoYoneda of (a ->> r, F(a))
// end of [CoYoneda]
(* ****** ****** *)
//
extern
fun CoYoneda_phi
: {F:ftype}functor(F) -> {r:type} (F (r) ->> CoYoneda (F, r))
extern
fun CoYoneda_psi
: {F:ftype}functor(F) -> {r:type} (CoYoneda (F, r) ->> F (r))
//
(* ****** ****** *)
implement
CoYoneda_phi(ftor) = lam (fx) => CoYoneda (lam x => x, fx)
implement
CoYoneda_psi(ftor) = lam (CoYoneda(f, fx)) => ftor (f) (fx)
(* ****** ****** *)
datatype int0 = I of (int)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
fun int2bool (i: int0): bool =
let val+I(i) = i in if i > 0 then True else False end
(* ****** ****** *)
val myintlist0 = g0ofg1($list{int0}((I)1, (I)0, (I)1, (I)0, (I)0))
val myboolist0 = CoYoneda{list0,bool}{int0}(lam (i) => int2bool(i), myintlist0)
val myboolist0 = CoYoneda_psi{list0}(functor_list0){bool}(myboolist0)
(* ****** ****** *)
val ((*void*)) = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [CoYonedaLemma.dats] *)

View File

@@ -0,0 +1,178 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libc/SATS/stdlib.sats"
staload "libc/SATS/unistd.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
implement phil_left (n) = n
implement phil_right (n) = (n+1) \nmod NPHIL
(* ****** ****** *)
//
extern
fun randsleep (n: intGte(1)): void
//
implement
randsleep (n) =
ignoret (sleep($UN.cast{uInt}(rand() mod n + 1)))
// end of [randsleep]
//
(* ****** ****** *)
implement
phil_think (n) =
{
val () = println! ("phil_think(", n, ") starts")
val () = randsleep (6)
val () = println! ("phil_think(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_dine (n, lf, rf) =
{
val () = println! ("phil_dine(", n, ") starts")
val () = randsleep (3)
val () = println! ("phil_dine(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n)
val nr = phil_right (n)
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // HX: try to actively induce deadlock
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf)
val () = channel_insert (ch_forktray, rf)
//
in
phil_loop (n)
end // end of [phil_loop]
(* ****** ****** *)
implement
cleaner_wash (f) =
{
val f = fork_get_num (f)
val () = println! ("cleaner_wash(", f, ") starts")
val () = randsleep (1)
val () = println! ("cleaner_wash(", f, ") finishes")
}
(* ****** ****** *)
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
(* ****** ****** *)
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch)
//
val () = cleaner_wash (f0)
val () = cleaner_return (f0)
//
in
cleaner_loop ()
end // end of [cleaner_loop]
(* ****** ****** *)
dynload "DiningPhil2.sats"
dynload "DiningPhil2_fork.dats"
dynload "DiningPhil2_thread.dats"
(* ****** ****** *)
local
//
staload
"{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
//
in (* in of [local] *)
//
val () = mythread_create_cloptr (llam () => phil_loop (0))
val () = mythread_create_cloptr (llam () => phil_loop (1))
val () = mythread_create_cloptr (llam () => phil_loop (2))
val () = mythread_create_cloptr (llam () => phil_loop (3))
val () = mythread_create_cloptr (llam () => phil_loop (4))
//
val () = mythread_create_cloptr (llam () => cleaner_loop ())
//
end // end of [local]
(* ****** ****** *)
implement
main0 () =
{
//
val () = println! ("DiningPhil2: starting")
val ((*void*)) = while (true) ignoret (sleep(1))
//
} (* end of [main0] *)
(* ****** ****** *)
(* end of [DiningPhil2.dats] *)

View File

@@ -0,0 +1,71 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
#include
"share/atspre_define.hats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
%{#
#define NPHIL 5
%} // end of [%{#]
#define NPHIL 5
(* ****** ****** *)
typedef nphil = natLt(NPHIL)
(* ****** ****** *)
fun phil_left (n: nphil): nphil
fun phil_right (n: nphil): nphil
(* ****** ****** *)
//
fun phil_loop (n: nphil): void
//
(* ****** ****** *)
fun cleaner_loop ((*void*)): void
(* ****** ****** *)
absvtype fork_vtype = ptr
vtypedef fork = fork_vtype
(* ****** ****** *)
fun fork_get_num (!fork): nphil
(* ****** ****** *)
fun phil_dine
(n: nphil, lf: !fork, rf: !fork): void
// end of [phil_dine]
fun phil_think (n: nphil): void
(* ****** ****** *)
fun cleaner_wash (f: !fork): void
fun cleaner_return (f: fork): void
(* ****** ****** *)
//
fun fork_changet (n: nphil): channel(fork)
//
fun forktray_changet ((*void*)): channel(fork)
//
(* ****** ****** *)
(* end of [DiningPhil2.sats] *)

View File

@@ -0,0 +1,89 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
datavtype fork = FORK of (nphil)
(* ****** ****** *)
assume fork_vtype = fork
(* ****** ****** *)
implement
fork_get_num (f) = let val FORK(n) = f in n end
(* ****** ****** *)
local
val
the_forkarray = let
//
typedef t = channel(fork)
//
implement
array_tabulate$fopr<t>
(n) = ch where
{
val n = $UN.cast{nphil}(n)
val ch = channel_create_exn<fork> (i2sz(2))
val () = channel_insert (ch, FORK (n))
}
//
in
arrayref_tabulate<t> (i2sz(NPHIL))
end // end of [val]
in (* in of [local] *)
implement fork_changet (n) = the_forkarray[n]
end // end of [local]
(* ****** ****** *)
local
val the_forktray =
channel_create_exn<fork> (i2sz(NPHIL+1))
in (* in of [local] *)
implement forktray_changet () = the_forktray
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_fork.dats] *)

View File

@@ -0,0 +1,43 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include "share/atspre_define.hats"
#include "share/atspre_staload.hats"
//
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread_posix.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_thread.dats] *)

View File

@@ -0,0 +1,178 @@
(* ****** ****** *)
//
// HX-2014-01
// Yoneda Lemma:
// The hardest "trivial" theorem :)
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
staload
"libats/ML/SATS/option0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
staload _ = "libats/ML/DATS/option0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
typedef
option0 (a:type) = option0 (a)
extern
val functor_option0 : functor (option0)
(* ****** ****** *)
implement
functor_option0{a,b}
(f) = lam opt => option0_map<a><b> (opt, f)
(* ****** ****** *)
extern
val functor_homres
: {c:type} functor (lam(r:type) => c ->> r)
(* ****** ****** *)
implement
functor_homres{c}{a,b} (f) = lam (r) => lam (x) => f (r(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi : {F:ftype}functor(F) ->
{a:type}F(a) ->> ({r:type}(a ->> r) ->> F(r))
extern
fun Yoneda_psi : {F:ftype}functor(F) ->
{a:type}({r:type}(a ->> r) ->> F(r)) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
(*
(* ****** ****** *)
//
// HX-2014-01-05:
// Another version based on Natural Transformation
//
(* ****** ****** *)
typedef
natrans(F:ftype, G:ftype) = {x:type} (F(x) ->> G(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi_nat : {F:ftype}functor(F) ->
{a:type} F(a) ->> natrans(lam (r:type) => (a ->> r), F)
extern
fun Yoneda_psi_nat : {F:ftype}functor(F) ->
{a:type} natrans(lam (r:type) => (a ->> r), F) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi_nat
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi_nat (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
*)
(* ****** ****** *)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
//
val myboolist0 =
$list_t{bool}(True, False, True, False, False)
val myboolist0 = g0ofg1_list (myboolist0)
//
(* ****** ****** *)
//
extern
val Yoneda_bool_list0 : {r:type} (bool ->> r) ->> list0(r)
//
implement
Yoneda_bool_list0 =
Yoneda_phi(functor_list0){bool}(myboolist0)
//
(* ****** ****** *)
//
val myboolist1 =
Yoneda_psi(functor_list0){bool}(Yoneda_bool_list0)
//
(* ****** ****** *)
val () = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
val () = fprintln! (stdout_ref, "myboolist1 = ", myboolist1)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [YonedaLemma.dats] *)

187
samples/ATS/linset.hats Normal file
View File

@@ -0,0 +1,187 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: December, 2012 *)
(* ****** ****** *)
//
// HX: shared by linset_listord (* ordered list *)
// HX: shared by linset_avltree (* AVL-tree-based *)
//
(* ****** ****** *)
//
// HX-2013-02:
// for sets of nonlinear elements
//
absvtype set_vtype (a:t@ype+) = ptr
//
(* ****** ****** *)
vtypedef set (a:t0p) = set_vtype (a)
(* ****** ****** *)
fun{a:t0p}
compare_elt_elt (x1: a, x2: a):<> int
(* ****** ****** *)
fun{} linset_nil{a:t0p} ():<> set(a)
fun{} linset_make_nil{a:t0p} ():<> set(a)
(* ****** ****** *)
fun{a:t0p} linset_sing (x: a):<!wrt> set(a)
fun{a:t0p} linset_make_sing (x: a):<!wrt> set(a)
(* ****** ****** *)
fun{a:t0p}
linset_make_list (xs: List(INV(a))):<!wrt> set(a)
(* ****** ****** *)
fun{}
linset_is_nil {a:t0p} (xs: !set(INV(a))):<> bool
fun{}
linset_isnot_nil {a:t0p} (xs: !set(INV(a))):<> bool
(* ****** ****** *)
fun{a:t0p} linset_size (!set(INV(a))): size_t
(* ****** ****** *)
fun{a:t0p}
linset_is_member (xs: !set(INV(a)), x0: a):<> bool
fun{a:t0p}
linset_isnot_member (xs: !set(INV(a)), x0: a):<> bool
(* ****** ****** *)
fun{a:t0p}
linset_copy (!set(INV(a))):<!wrt> set(a)
fun{a:t0p}
linset_free (xs: set(INV(a))):<!wrt> void
(* ****** ****** *)
//
fun{a:t0p}
linset_insert
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
fun{a:t0p}
linset_takeout
(
&set(INV(a)) >> _, a, res: &(a?) >> opt(a, b)
) :<!wrt> #[b:bool] bool(b) // endfun
fun{a:t0p}
linset_takeout_opt (&set(INV(a)) >> _, a):<!wrt> Option_vt(a)
//
(* ****** ****** *)
//
fun{a:t0p}
linset_remove
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
// HX: choosing an element in an unspecified manner
//
fun{a:t0p}
linset_choose
(
xs: !set(INV(a)), x: &a? >> opt (a, b)
) :<!wrt> #[b:bool] bool(b)
//
fun{a:t0p}
linset_choose_opt (xs: !set(INV(a))):<!wrt> Option_vt(a)
//
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmax
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmax_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmin
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmin_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
//
fun{}
fprint_linset$sep (FILEref): void // ", "
//
fun{a:t0p}
fprint_linset (out: FILEref, xs: !set(INV(a))): void
//
overload fprint with fprint_linset
//
(* ****** ****** *)
//
fun{
a:t0p}{env:vt0p
} linset_foreach$fwork
(x: a, env: &(env) >> _): void
//
fun{a:t0p}
linset_foreach (set: !set(INV(a))): void
fun{
a:t0p}{env:vt0p
} linset_foreach_env
(set: !set(INV(a)), env: &(env) >> _): void
// end of [linset_foreach_env]
//
(* ****** ****** *)
fun{a:t0p}
linset_listize (xs: set(INV(a))): List0_vt (a)
(* ****** ****** *)
fun{a:t0p}
linset_listize1 (xs: !set(INV(a))): List0_vt (a)
(* ****** ****** *)
(* end of [linset.hats] *)

View File

@@ -0,0 +1,504 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: February, 2013 *)
(* ****** ****** *)
//
// HX-2013-08:
// a set is represented as a sorted list in descending order;
// note that descending order is chosen to faciliate set comparison
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libats/SATS/linset_listord.sats"
(* ****** ****** *)
#include "./SHARE/linset.hats" // code reuse
#include "./SHARE/linset_node.hats" // code reuse
(* ****** ****** *)
assume
set_vtype (elt:t@ype) = List0_vt (elt)
(* ****** ****** *)
implement{}
linset_nil () = list_vt_nil ()
implement{}
linset_make_nil () = list_vt_nil ()
(* ****** ****** *)
implement
{a}(*tmp*)
linset_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_sing]
implement{a}
linset_make_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_make_sing]
(* ****** ****** *)
implement{}
linset_is_nil (xs) = list_vt_is_nil (xs)
implement{}
linset_isnot_nil (xs) = list_vt_is_cons (xs)
(* ****** ****** *)
implement{a}
linset_size (xs) =
let val n = list_vt_length(xs) in i2sz(n) end
// end of [linset_size]
(* ****** ****** *)
implement{a}
linset_is_member
(xs, x0) = let
//
fun aux
{n:nat} .<n>.
(
xs: !list_vt (a, n)
) :<> bool = let
in
//
case+ xs of
| list_vt_cons (x, xs) => let
val sgn = compare_elt_elt<a> (x0, x) in
if sgn > 0 then false else (if sgn < 0 then aux (xs) else true)
end // end of [list_vt_cons]
| list_vt_nil ((*void*)) => false
//
end // end of [aux]
//
in
aux (xs)
end // end of [linset_is_member]
(* ****** ****** *)
implement{a}
linset_copy (xs) = list_vt_copy<a> (xs)
implement{a}
linset_free (xs) = list_vt_free<a> (xs)
(* ****** ****** *)
implement{a}
linset_insert
(xs, x0) = let
//
fun
mynode_cons
{n:nat} .<>.
(
nx: mynode1 (a), xs: list_vt (a, n)
) : list_vt (a, n+1) = let
//
val xs1 =
$UN.castvwtp0{List1_vt(a)}(nx)
val+@list_vt_cons (_, xs2) = xs1
prval () = $UN.cast2void (xs2); val () = (xs2 := xs)
//
in
fold@ (xs1); xs1
end // end of [mynode_cons]
//
fun ins
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n <= n1; n1 <= n+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end else if sgn < 0 then let
val ans = ins (xs1)
prval () = fold@ (xs)
in
ans
end else let // [x0] is found
prval () = fold@ (xs)
in
true (* [x0] in [xs] *)
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => let
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end // end of [list_vt_nil]
) (* end of [ins] *)
//
in
$effmask_all (ins (xs))
end // end of [linset_insert]
(* ****** ****** *)
(*
//
HX-2013-08:
[linset_remove] moved up
//
implement{a}
linset_remove
(xs, x0) = let
//
fun rem
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n1 <= n; n <= n1+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
false
end else if sgn < 0 then let
val ans = rem (xs1)
prval () = fold@ (xs)
in
ans
end else let // x0 = x
val xs1_ = xs1
val ((*void*)) = free@{a}{0}(xs)
val () = xs := xs1_
in
true // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => false
) (* end of [rem] *)
//
in
$effmask_all (rem (xs))
end // end of [linset_remove]
*)
(* ****** ****** *)
(*
** By Brandon Barker
*)
implement
{a}(*tmp*)
linset_choose
(xs, x0) = let
in
//
case+ xs of
| list_vt_cons
(x, xs1) => let
val () = x0 := x
prval () = opt_some{a}(x0)
in
true
end // end of [list_vt_cons]
| list_vt_nil () => let
prval () = opt_none{a}(x0)
in
false
end // end of [list_vt_nil]
//
end // end of [linset_choose]
(* ****** ****** *)
implement
{a}{env}
linset_foreach_env (xs, env) = let
//
implement
list_vt_foreach$fwork<a><env>
(x, env) = linset_foreach$fwork<a><env> (x, env)
//
in
list_vt_foreach_env<a><env> (xs, env)
end // end of [linset_foreach_env]
(* ****** ****** *)
implement{a}
linset_listize (xs) = xs
(* ****** ****** *)
implement{a}
linset_listize1 (xs) = list_vt_copy (xs)
(* ****** ****** *)
//
// HX: functions for processing mynodes
//
(* ****** ****** *)
implement{
} mynode_null{a} () =
$UN.castvwtp0{mynode(a,null)}(the_null_ptr)
// end of [mynode_null]
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_make_elt
(x) = let
//
val nx = list_vt_cons{a}{0}(x, _ )
//
in
$UN.castvwtp0{mynode1(a)}(nx)
end // end of [mynode_make_elt]
(* ****** ****** *)
implement{
} mynode_free
{a}(nx) = () where {
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (_, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_free] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_get_elt
(nx) = (x) where {
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+list_vt_cons (x, _) = nx1
//
prval ((*void*)) = $UN.cast2void (nx1)
//
} (* end of [mynode_get_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_set_elt
{l} (nx, x0) =
{
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+@list_vt_cons (x, _) = nx1
//
val () = x := x0
//
prval () = fold@ (nx1)
prval () = $UN.cast2void (nx1)
//
prval () = __assert (nx) where
{
extern praxi __assert (nx: !mynode(a?, l) >> mynode (a, l)): void
} (* end of [prval] *)
//
} (* end of [mynode_set_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_getfree_elt
(nx) = (x) where {
//
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (x, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_getfree_elt] *)
(* ****** ****** *)
(*
fun{a:t0p}
linset_takeout_ngc
(set: &set(INV(a)) >> _, x0: a):<!wrt> mynode0 (a)
// end of [linset_takeout_ngc]
*)
implement
{a}(*tmp*)
linset_takeout_ngc
(set, x0) = let
//
fun takeout
(
xs: &List0_vt (a) >> _
) : mynode0(a) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end else if sgn < 0 then let
val res = takeout (xs1)
prval ((*void*)) = fold@ (xs)
in
res
end else let // x0 = x
val xs1_ = xs1
val res = $UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs))
val () = xs := xs1_
in
res // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => mynode_null{a}((*void*))
//
end (* end of [takeout] *)
//
in
$effmask_all (takeout (set))
end // end of [linset_takeout_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmax_ngc
(xs) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val xs_ = xs
val () = xs := xs1
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_cons]
| @list_vt_nil () => let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end // end of [list_vt_nil]
//
end // end of [linset_takeoutmax_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmin_ngc
(xs) = let
//
fun unsnoc
{n:pos} .<n>.
(
xs: &list_vt (a, n) >> list_vt (a, n-1)
) :<!wrt> mynode1 (a) = let
//
val+@list_vt_cons (x, xs1) = xs
//
prval pf_x = view@x and pf_xs1 = view@xs1
//
in
//
case+ xs1 of
| list_vt_cons _ =>
let val res = unsnoc(xs1) in fold@xs; res end
// end of [list_vt_cons]
| list_vt_nil () => let
val xs_ = xs
val () = xs := list_vt_nil{a}()
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_nil]
//
end // end of [unsnoc]
//
in
//
case+ xs of
| list_vt_cons _ => unsnoc (xs)
| list_vt_nil () => mynode_null{a}((*void*))
//
end // end of [linset_takeoutmin_ngc]
(* ****** ****** *)
(* end of [linset_listord.dats] *)

View File

@@ -0,0 +1,51 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
//
// Author: Hongwei Xi
// Authoremail: hwxiATcsDOTbuDOTedu
// Time: October, 2010
//
(* ****** ****** *)
#define ATS_PACKNAME "ATSLIB.libats.linset_listord"
#define ATS_STALOADFLAG 0 // no static loading at run-time
(* ****** ****** *)
#include "./SHARE/linset.hats"
#include "./SHARE/linset_node.hats"
(* ****** ****** *)
castfn
linset2list {a:t0p} (xs: set (INV(a))):<> List0_vt (a)
(* ****** ****** *)
(* end of [linset_listord.sats] *)

215
samples/ATS/main.atxt Normal file
View File

@@ -0,0 +1,215 @@
%{
#include "./../ATEXT/atextfun.hats"
%}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>EFFECTIVATS-DiningPhil2</title>
#patscode_style()
</head>
<body>
<h1>
Effective ATS: Dining Philosophers
</h1>
In this article, I present an implementation of a slight variant of the
famous problem of 5-Dining-Philosophers by Dijkstra that makes simple but
convincing use of linear types.
<h2>
The Original Problem
</h2>
There are five philosophers sitting around a table and there are also 5
forks placed on the table such that each fork is located between the left
hand of a philosopher and the right hand of another philosopher. Each
philosopher does the following routine repeatedly: thinking and dining. In
order to dine, a philosopher needs to first acquire two forks: one located
on his left-hand side and the other on his right-hand side. After
finishing dining, a philosopher puts the two acquired forks onto the table:
one on his left-hand side and the other on his right-hand side.
<h2>
A Variant of the Original Problem
</h2>
The following twist is added to the original version:
<p>
After a fork is used, it becomes a "dirty" fork and needs to be put in a
tray for dirty forks. There is a cleaner who cleans dirty forks and then
puts them back on the table.
<h2>
Channels for Communication
</h2>
A channel is just a shared queue of fixed capacity. The following two
functions are for inserting an element into and taking an element out of a
given channel:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun{a:vt0p} channel_insert (channel (a), a): void
fun{a:vt0p} channel_takeout (chan: channel (a)): (a)
")</pre>
If [channel_insert] is called on a channel that is full, then the caller is
blocked until an element is taken out of the channel. If [channel_takeout]
is called on a channel that is empty, then the caller is blocked until an
element is inserted into the channel.
<h2>
A Channel for Each Fork
</h2>
Forks are resources given a linear type. Each fork is initially stored in a
channel, which can be obtained by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun fork_changet (n: nphil): channel(fork)
")</pre>
where the type [nphil] is defined to be [natLt(5)] (for natural numbers
less than 5). The channels for storing forks are chosen to be of capacity
2. The reason that channels of capacity 2 are chosen to store at most one
element (in each of them) is to guarantee that these channels can never be
full (so that there is no attempt made to send signals to awake callers
supposedly being blocked due to channels being full).
<h2>
A Channel for the Fork Tray
</h2>
A tray for storing "dirty" forks is also a channel, which can be obtained
by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun forktray_changet ((*void*)): channel(fork)
")</pre>
The capacity chosen for the channel is 6 (instead of 5) so that it can
never become full (as there are only 5 forks in total).
<h2>
Philosopher Loop
</h2>
Each philosopher is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n) // = n
val nr = phil_right (n) // = (n+1) % 5
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // sleep up to 2 seconds
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf) // left fork to dirty tray
val () = channel_insert (ch_forktray, rf) // right fork to dirty tray
//
in
phil_loop (n)
end // end of [phil_loop]
')</pre>
It should be straighforward to follow the code for [phil_loop].
<h2>
Fork Cleaner Loop
</h2>
A cleaner is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch) // [f0] is dirty
//
val () = cleaner_wash (f0) // washes dirty [f0]
val () = cleaner_return (f0) // puts back cleaned [f0]
//
in
cleaner_loop ()
end // end of [cleaner_loop]
')</pre>
The function [cleaner_return] first finds out the number of a given fork
and then uses the number to locate the channel for storing the fork. Its
actual implementation is given as follows:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
')</pre>
It should now be straighforward to follow the code for [cleaner_loop].
<h2>
Testing
</h2>
The entire code of this implementation is stored in the following files:
<pre>
DiningPhil2.sats
DiningPhil2.dats
DiningPhil2_fork.dats
DiningPhil2_thread.dats
</pre>
There is also a Makefile available for compiling the ATS source code into
an excutable for testing. One should be able to encounter a deadlock after
running the simulation for a while.
<hr size="2">
This article is written by <a href="http://www.cs.bu.edu/~hwxi/">Hongwei Xi</a>.
</body>
</html>
%{
implement main () = fprint_filsub (stdout_ref, "main_atxt.txt")
%}

View File

@@ -0,0 +1,41 @@
package com.blogspot.miguelinlas3.aspectj.cache;
import java.util.Map;
import java.util.WeakHashMap;
import org.aspectj.lang.JoinPoint;
import com.blogspot.miguelinlas3.aspectj.cache.marker.Cachable;
/**
* This simple aspect simulates the behaviour of a very simple cache
*
* @author migue
*
*/
public aspect CacheAspect {
public pointcut cache(Cachable cachable): execution(@Cachable * * (..)) && @annotation(cachable);
Object around(Cachable cachable): cache(cachable){
String evaluatedKey = this.evaluateKey(cachable.scriptKey(), thisJoinPoint);
if(cache.containsKey(evaluatedKey)){
System.out.println("Cache hit for key " + evaluatedKey);
return this.cache.get(evaluatedKey);
}
System.out.println("Cache miss for key " + evaluatedKey);
Object value = proceed(cachable);
cache.put(evaluatedKey, value);
return value;
}
protected String evaluateKey(String key, JoinPoint joinPoint) {
// TODO add some smart staff to allow simple scripting in @Cachable annotation
return key;
}
protected Map<String, Object> cache = new WeakHashMap<String, Object>();
}

View File

@@ -0,0 +1,50 @@
package aspects.caching;
import java.util.Map;
/**
* Cache aspect for optimize recursive functions.
*
* @author Migueli
* @date 05/11/2013
* @version 1.0
*
*/
public abstract aspect OptimizeRecursionCache {
@SuppressWarnings("rawtypes")
private Map _cache;
public OptimizeRecursionCache() {
_cache = getCache();
}
@SuppressWarnings("rawtypes")
abstract public Map getCache();
abstract public pointcut operation(Object o);
pointcut topLevelOperation(Object o): operation(o) && !cflowbelow(operation(Object));
before(Object o) : topLevelOperation(o) {
System.out.println("Seeking value for " + o);
}
Object around(Object o) : operation(o) {
Object cachedValue = _cache.get(o);
if (cachedValue != null) {
System.out.println("Found cached value for " + o + ": " + cachedValue);
return cachedValue;
}
return proceed(o);
}
@SuppressWarnings("unchecked")
after(Object o) returning(Object result) : topLevelOperation(o) {
_cache.put(o, result);
}
after(Object o) returning(Object result) : topLevelOperation(o) {
System.out.println("cache size: " + _cache.size());
}
}

102
samples/C/bootstrap.h Normal file
View File

@@ -0,0 +1,102 @@
#ifndef BOOTSTRAP_H
#define BOOTSTRAP_H
#include <stdio.h>
#include "cxrs.h"
/* If we're not using GNU C, elide __attribute__ */
#ifndef __GNUC__
# define __attribute__(x) /*NOTHING*/
#endif
typedef struct object object;
object *true;
object *false;
object *eof;
object *empty_list;
object *global_enviroment;
enum obj_type {
scm_bool,
scm_empty_list,
scm_eof,
scm_char,
scm_int,
scm_pair,
scm_symbol,
scm_prim_fun,
scm_lambda,
scm_str,
scm_file
};
typedef object *(*prim_proc)(object *args);
object *read(FILE *in);
object *eval(object *code, object *env);
void print(FILE *out, object *obj, int display);
int check_type(enum obj_type type, object *obj, int err_on_false);
static inline int is_true(object *obj)
{
return obj != false;
}
object *make_int(int value);
int obj2int(object *i);
object *make_bool(int value);
int obj2bool(object *b);
object *make_char(char c);
char obj2char(object *ch);
object *make_str(char *str);
char *obj2str(object *str);
object *cons(object *car, object *cdr);
object *car(object *pair);
object *cdr(object *pair);
void set_car(object *pair, object *new);
void set_cdr(object *pair, object *new);
object *make_symbol(char *name);
char *sym2str(object *sym);
object *get_symbol(char *name) __attribute__((pure));
object *make_prim_fun(prim_proc fun);
prim_proc obj2prim_proc(object *proc);
object *make_lambda(object *args, object *code, object *env);
object *lambda_code(object *lambda);
object *lambda_args(object *lambda);
object *make_port(FILE *handle, int direction);
int port_direction(object *port);
FILE *port_handle(object *port);
void set_port_handle_to_null(object *port);
/*both of these should never be called*/
object *apply_proc(object *);
object *eval_proc(object *);
object *maybe_add_begin(object *code);
void init_enviroment(object *env);
void eval_err(char *msg, object *code) __attribute__((noreturn));
void define_var(object *var, object *val, object *env);
void set_var(object *var, object *val, object *env);
object *get_var(object *var, object *env);
object *cond2nested_if(object *cond);
object *let2lambda(object *let);
object *and2nested_if(object *and);
object *or2nested_if(object *or);
#endif /*include guard*/

56
samples/C/dynarray.cats Normal file
View File

@@ -0,0 +1,56 @@
/* ******************************************************************* */
/* */
/* Applied Type System */
/* */
/* ******************************************************************* */
/*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-20?? Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*/
/* ****** ****** */
/*
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: March, 2013 *)
*/
/* ****** ****** */
#ifndef ATSHOME_LIBATS_DYNARRAY_CATS
#define ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
#include <string.h>
/* ****** ****** */
#define atslib_dynarray_memcpy memcpy
#define atslib_dynarray_memmove memmove
/* ****** ****** */
#endif // ifndef ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
/* end of [dynarray.cats] */

47
samples/C/readline.cats Normal file
View File

@@ -0,0 +1,47 @@
/*
** API in ATS for GNU-readline
*/
/* ****** ****** */
/*
** Permission to use, copy, modify, and distribute this software for any
** purpose with or without fee is hereby granted, provided that the above
** copyright notice and this permission notice appear in all copies.
**
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
** ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
** WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
** ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
** OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* ****** ****** */
#ifndef READLINE_READLINE_CATS
#define READLINE_READLINE_CATS
/* ****** ****** */
#include <readline/readline.h>
/* ****** ****** */
//
#define \
atscntrb_readline_rl_library_version() ((char*)rl_library_version)
//
#define atscntrb_readline_rl_readline_version() (rl_readline_version)
//
/* ****** ****** */
#define atscntrb_readline_readline readline
/* ****** ****** */
#endif // ifndef READLINE_READLINE_CATS
/* ****** ****** */
/* end of [readline.cats] */

12
samples/Cirru/array.cirru Normal file
View File

@@ -0,0 +1,12 @@
print $ array
int 1
string 2
print $ array
int 1
array
int 2
string 3
array
string 4

View File

@@ -0,0 +1,7 @@
set f $ block (a b c)
print a b c
call f (int 1) (int 2) (int 3)
f (int 1) (int 2) (int 3)

7
samples/Cirru/bool.cirru Normal file
View File

@@ -0,0 +1,7 @@
print $ bool true
print $ bool false
print $ bool yes
print $ bool no
print $ bool 1
print $ bool 0

14
samples/Cirru/map.cirru Normal file
View File

@@ -0,0 +1,14 @@
print $ map
a $ int 5
b $ array (int 1) (int 2)
c $ map
int 1
array (int 4)
set m $ map
a $ int 1
set m b $ int 2
print m

View File

@@ -0,0 +1,3 @@
print $ int 1
print $ float 1.2

View File

@@ -0,0 +1,2 @@
require ./stdio.cr

23
samples/Cirru/scope.cirru Normal file
View File

@@ -0,0 +1,23 @@
set a (int 2)
print (self)
set c (child)
under c
under parent
print a
print $ get c a
set c x (int 3)
print $ get c x
set just-print $ code
print a
print just-print
eval (self) just-print
eval just-print

55
samples/Cirru/stdio.cirru Normal file
View File

@@ -0,0 +1,55 @@
set a $ string 1
print a
print (string 1)
print nothing
print
map
a (int 4)
b $ map
a $ int 5
b $ int 6
c $ map
int 7
print
array
int 1
int 2
array
int 3
int 4
print
array
int 1
map
a $ int 2
b $ array
int 3
print
int 1
int 2
print $ code
set a 1
print (get a)
print $ array
int a
array
int a
set container (map)
set container code $ code
set a 1
print (get a)
print $ array
int a
array
int a
print container

View File

@@ -0,0 +1,3 @@
print $ string a
print $ string "a b"

View File

@@ -0,0 +1,16 @@
quiet
wow
such language
very syntax
github recognized wow
loud
such language much friendly
rly friendly is true
plz console.loge with 'such friend, very inclusive'
but
plz console.loge with 'no love for doge'
wow
wow
module.exports is language

1396
samples/Eagle/Eagle.brd Normal file

File diff suppressed because it is too large Load Diff

3612
samples/Eagle/Eagle.sch Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,44 @@
{--
This program displays the
current time on stdandard output
every other second.
-}
module examples.CommandLineClock where
data Date = native java.util.Date where
native new :: () -> IO (MutableIO Date) -- new Date()
native toString :: Mutable s Date -> ST s String -- d.toString()
--- 'IO' action to give us the current time as 'String'
current :: IO String
current = do
d <- Date.new ()
d.toString
{-
"java.lang.Thread.sleep" takes a "long" and
returns nothing, but may throw an InterruptedException.
This is without doubt an IO action.
public static void sleep(long millis)
throws InterruptedException
Encoded in Frege:
- argument type long Long
- result void ()
- does IO IO ()
- throws ... throws ....
-}
-- .... defined in frege.java.Lang
-- native sleep java.lang.Thread.sleep :: Long -> IO () throws InterruptedException
main args =
forever do
current >>= print
print "\r"
stdout.flush
Thread.sleep 999

147
samples/Frege/Concurrent.fr Normal file
View File

@@ -0,0 +1,147 @@
module examples.Concurrent where
import System.Random
import Java.Net (URL)
import Control.Concurrent as C
main2 args = do
m <- newEmptyMVar
forkIO do
m.put 'x'
m.put 'y'
m.put 'z'
replicateM_ 3 do
c <- m.take
print "got: "
println c
example1 = do
forkIO (replicateM_ 100000 (putChar 'a'))
replicateM_ 100000 (putChar 'b')
example2 = do
s <- getLine
case s.long of
Right n -> forkIO (setReminder n) >> example2
Left _ -> println ("exiting ...")
setReminder :: Long -> IO ()
setReminder n = do
println ("Ok, I remind you in " ++ show n ++ " seconds")
Thread.sleep (1000L*n)
println (show n ++ " seconds is up!")
table = "table"
mainPhil _ = do
[fork1,fork2,fork3,fork4,fork5] <- mapM MVar.new [1..5]
forkIO (philosopher "Kant" fork5 fork1)
forkIO (philosopher "Locke" fork1 fork2)
forkIO (philosopher "Wittgenstein" fork2 fork3)
forkIO (philosopher "Nozick" fork3 fork4)
forkIO (philosopher "Mises" fork4 fork5)
return ()
philosopher :: String -> MVar Int -> MVar Int -> IO ()
philosopher me left right = do
g <- Random.newStdGen
let phil g = do
let (tT,g1) = Random.randomR (60L, 120L) g
(eT, g2) = Random.randomR (80L, 160L) g1
thinkTime = 300L * tT
eatTime = 300L * eT
println(me ++ " is going to the dining room and takes his seat.")
fl <- left.take
println (me ++ " takes up left fork (" ++ show fl ++ ")")
rFork <- right.poll
case rFork of
Just fr -> do
println (me ++ " takes up right fork. (" ++ show fr ++ ")")
println (me ++ " is going to eat for " ++ show eatTime ++ "ms")
Thread.sleep eatTime
println (me ++ " finished eating.")
right.put fr
println (me ++ " took down right fork.")
left.put fl
println (me ++ " took down left fork.")
table.notifyAll
println(me ++ " is going to think for " ++ show thinkTime ++ "ms.")
Thread.sleep thinkTime
phil g2
Nothing -> do
println (me ++ " finds right fork is already in use.")
left.put fl
println (me ++ " took down left fork.")
table.notifyAll
println (me ++ " is going to the bar to await notifications from table.")
table.wait
println (me ++ " got notice that something changed at the table.")
phil g2
inter :: InterruptedException -> IO ()
inter _ = return ()
phil g `catch` inter
getURL xx = do
url <- URL.new xx
con <- url.openConnection
con.connect
is <- con.getInputStream
typ <- con.getContentType
-- stderr.println ("content-type is " ++ show typ)
ir <- InputStreamReader.new is (fromMaybe "UTF-8" (charset typ))
`catch` unsupportedEncoding is
br <- BufferedReader.new ir
br.getLines
where
unsupportedEncoding :: InputStream -> UnsupportedEncodingException -> IO InputStreamReader
unsupportedEncoding is x = do
stderr.println x.catched
InputStreamReader.new is "UTF-8"
charset ctyp = do
typ <- ctyp
case typ of
m~´charset=(\S+)´ -> m.group 1
_ -> Nothing
type SomeException = Throwable
main ["dining"] = mainPhil []
main _ = do
m1 <- MVar.newEmpty
m2 <- MVar.newEmpty
m3 <- MVar.newEmpty
forkIO do
r <- (catchAll . getURL) "http://www.wikipedia.org/wiki/Haskell"
m1.put r
forkIO do
r <- (catchAll . getURL) "htto://www.wikipedia.org/wiki/Java"
m2.put r
forkIO do
r <- (catchAll . getURL) "http://www.wikipedia.org/wiki/Frege"
m3.put r
r1 <- m1.take
r2 <- m2.take
r3 <- m3.take
println (result r1, result r2, result r3)
-- case r3 of
-- Right ss -> mapM_ putStrLn ss
-- Left _ -> return ()
where
result :: (SomeException|[String]) -> (String|Int)
result (Left x) = Left x.getClass.getName
result (Right y) = (Right . sum . map length) y
-- mapM_ putStrLn r2

561
samples/Frege/Sudoku.fr Normal file
View File

@@ -0,0 +1,561 @@
package examples.Sudoku where
import Data.TreeMap (Tree, keys)
import Data.List as DL hiding (find, union)
type Element = Int -- 1,2,3,4,5,6,7,8,9
type Zelle = [Element] -- set of candidates
type Position = Int -- 0..80
type Feld = (Position, Zelle)
type Brett = [Feld]
--- data type for assumptions and conclusions
data Assumption =
!ISNOT Position Element
| !IS Position Element
derive Eq Assumption
derive Ord Assumption
instance Show Assumption where
show (IS p e) = pname p ++ "=" ++ e.show
show (ISNOT p e) = pname p ++ "/" ++ e.show
showcs cs = joined " " (map Assumption.show cs)
elements :: [Element] -- all possible elements
elements = [1 .. 9]
{-
a b c d e f g h i
0 1 2 | 3 4 5 | 6 7 8 1
9 10 11 |12 13 14 |15 16 17 2
18 19 20 |21 22 23 |24 25 26 3
---------|---------|--------
27 28 29 |30 31 32 |33 34 35 4
36 37 38 |39 40 41 |42 43 44 5
45 46 47 |48 49 50 |51 52 53 6
---------|---------|--------
54 55 56 |57 58 59 |60 61 62 7
63 64 65 |66 67 68 |69 70 71 8
72 73 74 |75 76 77 |78 79 80 9
-}
positions :: [Position] -- all possible positions
positions = [0..80]
rowstarts :: [Position] -- all positions where a row is starting
rowstarts = [0,9,18,27,36,45,54,63,72]
colstarts :: [Position] -- all positions where a column is starting
colstarts = [0,1,2,3,4,5,6,7,8]
boxstarts :: [Position] -- all positions where a box is starting
boxstarts = [0,3,6,27,30,33,54,57,60]
boxmuster :: [Position] -- pattern for a box, by adding upper left position results in real box
boxmuster = [0,1,2,9,10,11,18,19,20]
--- extract field for position
getf :: Brett -> Position -> Feld
getf (f:fs) p
| fst f == p = f
| otherwise = getf fs p
getf [] p = (p,[])
--- extract cell for position
getc :: Brett -> Position -> Zelle
getc b p = snd (getf b p)
--- compute the list of all positions that belong to the same row as a given position
row :: Position -> [Position]
row p = [z..(z+8)] where z = (p `quot` 9) * 9
--- compute the list of all positions that belong to the same col as a given position
col :: Position -> [Position]
col p = map (c+) rowstarts where c = p `mod` 9
--- compute the list of all positions that belong to the same box as a given position
box :: Position -> [Position]
box p = map (z+) boxmuster where
ri = p `div` 27 * 27 -- 0, 27 or 54, depending on row
ci = p `mod` 9 -- column index 0..8, 0,1,2 is left, 3,4,5 is middle, 6,7,8 is right
cs = ci `div` 3 * 3 -- 0, 3 or 6
z = ri + cs
--- check if candidate set has exactly one member, i.e. field has been solved
single :: Zelle -> Bool
single [_] = true
single _ = false
unsolved :: Zelle -> Bool
unsolved [_] = false
unsolved _ = true
-- list of rows, cols, boxes
allrows = map row rowstarts
allcols = map col colstarts
allboxs = map box boxstarts
allrcb = zip (repeat "row") allrows
++ zip (repeat "col") allcols
++ zip (repeat "box") allboxs
containers :: [(Position -> [Position], String)]
containers = [(row, "row"), (col, "col"), (box, "box")]
-- ----------------- PRINTING ------------------------------------
-- printable coordinate of field, upper left is a1, lower right is i9
pname p = packed [chr (ord 'a' + p `mod` 9), chr (ord '1' + p `div` 9)]
-- print board
printb b = mapM_ p1line allrows >> println ""
where
p1line row = do
print (joined "" (map pfld line))
where line = map (getc b) row
-- print field (brief)
-- ? = no candidate
-- 5 = field is 5
-- . = some candidates
pfld [] = "?"
pfld [x] = show x
pfld zs = "0"
-- print initial/final board
result msg b = do
println ("Result: " ++ msg)
print ("Board: ")
printb b
return b
res012 b = case concatMap (getc b) [0,1,2] of
[a,b,c] -> a*100+b*10+c
_ -> 9999999
-- -------------------------- BOARD ALTERATION ACTIONS ---------------------------------
-- print a message about what is done to the board and return the new board
turnoff1 :: Position -> Zelle -> Brett -> IO Brett
turnoff1 i off b
| single nc = do
-- print (pname i)
-- print ": set to "
-- print (head nc)
-- println " (naked single)"
return newb
| otherwise = return newb
where
cell = getc b i
nc = filter (`notElem` off) cell
newb = (i, nc) : [ f | f <- b, fst f != i ]
turnoff :: Int -> Zelle -> String -> Brett -> IO Brett
turnoff i off msg b = do
-- print (pname i)
-- print ": set to "
-- print nc
-- print " by clearing "
-- print off
-- print " "
-- println msg
return newb
where
cell = getc b i
nc = filter (`notElem` off) cell
newb = (i, nc) : [ f | f <- b, fst f != i ]
turnoffh ps off msg b = foldM toh b ps
where
toh b p = turnoff p off msg b
setto :: Position -> Element -> String -> Brett -> IO Brett
setto i n cname b = do
-- print (pname i)
-- print ": set to "
-- print n
-- print " (hidden single in "
-- print cname
-- println ")"
return newb
where
nf = [n]
newb = (i, nf) : [ f | f <- b, fst f != i ]
-- ----------------------------- SOLVING STRATEGIES ---------------------------------------------
-- reduce candidate sets that contains numbers already in same row, col or box
-- This finds (and logs) NAKED SINGLEs in passing.
reduce b = [ turnoff1 p sss | (p,cell) <- b, -- for each field
unsolved cell, -- with more than 1 candidate
-- single fields in containers that are candidates of that field
sss = [ s | (rcb, _) <- containers, [s] <- map (getc b) (rcb p), s `elem` cell],
sss != [] ] -- collect field index, elements to remove from candidate set
-- look for a number that appears in exactly 1 candidate set of a container
-- this number can go in no other place (HIDDEN SINGLE)
hiddenSingle b = [ setto i n cname | -- select index, number, containername
(cname, rcb) <- allrcb, -- FOR rcb IN allrcb
n <- elements, -- FOR n IN elements
fs = filter (unsolved • snd) (map (getf b) rcb),
occurs = filter ((n `elem`) • snd) fs,
length occurs == 1,
(i, _) <- occurs ]
-- look for NAKED PAIRS, TRIPLES, QUADS
nakedPair n b = [ turnoff p t ("(naked tuple in " ++ nm ++ ")") | -- SELECT pos, tuple, name
-- n <- [2,3,4], // FOR n IN [2,3,4]
(nm, rcb) <- allrcb, -- FOR rcb IN containers
fs = map (getf b) rcb, -- let fs = fields for rcb positions
u = (fold union [] . filter unsolved . map snd) fs, -- let u = union of non single candidates
t <- n `outof` u, -- FOR t IN n-tuples
hit = (filter ((`subset` t) . snd) . filter (unsolved . snd)) fs,
length hit == n,
(p, cell) <- fs,
p `notElem` map fst hit,
any (`elem` cell) t
]
-- look for HIDDEN PAIRS, TRIPLES or QUADS
hiddenPair n b = [ turnoff p off ("(hidden " ++ show t ++ " in " ++ nm ++ ")") | -- SELECT pos, tuple, name
-- n <- [2,3,4], // FOR n IN [2,3,4]
(nm, rcb) <- allrcb, -- FOR rcb IN containers
fs = map (getf b) rcb, -- let fs = fields for rcb positions
u = (fold union [] . filter ((>1) . length) . map snd) fs, -- let u = union of non single candidates
t <- n `outof` u, -- FOR t IN n-tuples
hit = (filter (any ( `elem` t) . snd) . filter (unsolved . snd)) fs,
length hit == n,
off = (fold union [] . map snd) hit `minus` t,
off != [],
(p, cell) <- hit,
! (cell `subset` t)
]
a `subset` b = all (`elem` b) a
a `union` b = uniq (sort (a ++ b))
a `minus` b = filter (`notElem` b) a
a `common` b = filter (`elem` b) a
n `outof` as
| length as < n = []
| [] <- as = []
| 1 >= n = map (:[]) as
| (a:bs) <- as = map (a:) ((n-1) `outof` bs) ++ (n `outof` bs)
| otherwise = undefined -- cannot happen because either as is empty or not
same f a b = b `elem` f a
intersectionlist = [(allboxs, row, "box/row intersection"), (allboxs, col, "box/col intersection"),
(allrows ++ allcols, box, "line/box intersection")]
intersections b = [
turnoff pos [c] reason | -- SELECT position, candidate, reson
(from, container, reason) <- intersectionlist,
rcb <- from,
fs = (filter (unsolved . snd) . map (getf b)) rcb, -- fs = fields in from with more than 1 candidate
c <- (fold union [] • map snd) fs, -- FOR c IN union of candidates
cpos = (map fst • filter ((c `elem`) • snd)) fs, -- cpos = positions where c occurs
cpos != [], -- WHERE cpos is not empty
all (same container (head cpos)) (tail cpos), -- WHERE all positions are in the intersection
-- we can remove all occurences of c that are in container, but not in from
(pos, cell) <- map (getf b) (container (head cpos)),
c `elem` cell,
pos `notElem` rcb ]
-- look for an XY Wing
-- - there exists a cell A with candidates X and Y
-- - there exists a cell B with candidates X and Z that shares a container with A
-- - there exists a cell C with candidates Y and Z that shares a container with A
-- reasoning
-- - if A is X, B will be Z
-- - if A is Y, C will be Z
-- - since A will indeed be X or Y -> B or C will be Z
-- - thus, no cell that can see B and C can be Z
xyWing board = [ turnoff p [z] ("xy wing " ++ pname b ++ " " ++ pname c ++ " because of " ++ pname a) |
(a, [x,y]) <- board, -- there exists a cell a with candidates x and y
rcba = map (getf board) (row a ++ col a ++ box a), -- rcba = all fields that share a container with a
(b, [b1, b2]) <- rcba,
b != a,
b1 == x && b2 != y || b2 == x && b1 != y, -- there exists a cell B with candidates x and z
z = if b1 == x then b2 else b1,
(c, [c1, c2]) <- rcba,
c != a, c!= b,
c1 == y && c2 == z || c1 == z && c2 == y, -- there exists a cell C with candidates y and z
ps = (uniq . sort) ((row b ++ col b ++ box b) `common` (row c ++ col c ++ box c)),
-- remove z in ps
(p, cs) <- map (getf board) ps,
p != b, p != c,
z `elem` cs ]
-- look for a N-Fish (2: X-Wing, 3: Swordfish, 4: Jellyfish)
-- When all candidates for a particular digit in N rows are located
-- in only N columns, we can eliminate all candidates from those N columns
-- which are not located on those N rows
fish n board = fish "row" allrows row col ++ fish "col" allcols col row where
fishname 2 = "X-Wing"
fishname 3 = "Swordfish"
fishname 4 = "Jellyfish"
fishname _ = "unknown fish"
fish nm allrows row col = [ turnoff p [x] (fishname n ++ " in " ++ nm ++ " " ++ show (map (pname . head) rset)) |
rset <- n `outof` allrows, -- take n rows (or cols)
x <- elements, -- look for certain number
rflds = map (filter ((>1) . length . snd) . map (getf board)) rset, -- unsolved fields in the rowset
colss = (map (map (head . col . fst) . filter ((x `elem`) . snd)) rflds), -- where x occurs in candidates
all ((>1) . length) colss, -- x must appear in at least 2 cols
cols = fold union [] colss,
length cols == n,
cstart <- cols,
(p, cell) <- map (getf board) (col cstart),
x `elem` cell,
all (p `notElem`) rset]
-- compute immediate consequences of an assumption of the form (p `IS` e) or (p `ISNOT` e)
conseq board (IS p e) = uniq (sort ([ p `ISNOT` x | x <- getc board p, x != e ] ++
[ a `ISNOT` e |
(a,cs) <- map (getf board) (row p ++ col p ++ box p),
a != p,
e `elem` cs
]))
conseq board (ISNOT p e) = uniq (sort ([ p `IS` x | cs = getc board p, length cs == 2, x <- cs, x != e ] ++
[ a `IS` e |
cp <- [row p, box p, col p],
as = (filter ((e `elem`) . getc board) . filter (p!=)) cp,
length as == 1,
a = head as
]))
-- check if two assumptions contradict each other
contradicts (IS a x) (IS b y) = a==b && x!=y
contradicts (IS a x) (ISNOT b y) = a==b && x==y
contradicts (ISNOT a x) (IS b y) = a==b && x==y
contradicts (ISNOT _ _) (ISNOT _ _) = false
-- get the Position of an Assumption
aPos (IS p _) = p
aPos (ISNOT p _) = p
-- get List of elements that must be turned off when assumption is true/false
toClear board true (IS p x) = filter (x!=) (getc board p)
toClear board false (IS p x) = [x]
toClear board true (ISNOT p x) = [x]
toClear board false (ISNOT p x) = filter (x!=) (getc board p)
-- look for assumptions whose implications contradict themself
chain board paths = [ solution a (head cs) (reverse cs) |
(a, css) <- paths,
cs <- take 1 [ cs | cs <- css, contradicts a (head cs) ]
]
where
solution a c cs = turnoff (aPos a) (toClear board false a) reason where
reason = "Assumption " ++ show a ++ " implies " ++ show c ++ "\n\t"
++ showcs cs ++ "\n\t"
++ "Therefore, " ++ show a ++ " must be false."
-- look for an assumption that yields to contradictory implications
-- this assumption must be false
chainContra board paths = [ solution a (reverse pro) (reverse contra) |
(a, css) <- paths, -- FOR ALL assumptions "a" with list of conlusions "css"
(pro, contra) <- take 1 [ (pro, contra) |
pro <- (uniqBy (using head) . sortBy (comparing head)) css, -- FOR ALL conslusion chains "pro"
c = head pro, -- LET "c" BE the final conclusion
contra <- take 1 (filter ((contradicts c) . head) css) -- THE FIRST conclusion that contradicts c
]
]
where
solution a pro con = turnoff (aPos a) (toClear board false a) reason where
reason = ("assumption " ++ show a ++ " leads to contradictory conclusions\n\t"
++ showcs pro ++ "\n\t" ++ showcs con)
-- look for a common implication c of some assumptions ai, where at least 1 ai is true
-- so that (a0 OR a1 OR a2 OR ...) IMPLIES c
-- For all cells pi in same container that have x as candidate, we can construct (p0==x OR p1==x OR ... OR pi==x)
-- For a cell p with candidates ci, we can construct (p==c0 OR p==c1)
cellRegionChain board paths = [ solution b as (map head os) |
as <- cellas ++ regionas, -- one of as must be true
iss = filter ((`elem` as) . fst) paths, -- the implications for as
(a, ass) <- take 1 iss, -- implications for first assumption
fs <- (uniqBy (using head) . sortBy (comparing head)) ass,
b = head fs, -- final conclusions of first assumption
os = [fs] : map (take 1 . filter ((b==) . head) . snd) (tail iss), -- look for implications with same conclusion
all ([]!=) os]
where
cellas = [ map (p `IS`) candidates | (p, candidates@(_:_:_)) <- board ]
regionas = [ map (`IS` e) ps |
region <- map (map (getf board)) (allrows ++ allcols ++ allboxs),
e <- elements,
ps = map fst (filter ((e `elem`) . snd) region),
length ps > 1 ]
solution b as oss = turnoff (aPos b) (toClear board true b) reason where
reason = "all of the assumptions " ++ joined ", " (map show as) ++ " imply " ++ show b ++ "\n\t"
++ joined "\n\t" (map (showcs . reverse) oss) ++ "\n\t"
++ "One of them must be true, so " ++ show b ++ " must be true."
{-
Wir brauchen für einige Funktionen eine Datenstruktur wie
[ (Assumption, [[Assumption]]) ]
d.i. eine Liste von möglichen Annahmen samt aller Schlußketten.
Idealerweise sollte die Schlußkette in umgekehrter Reihenfolge vorliegen,
dann kann man einfach finden:
- Annahmen, die zum Selbstwiderspruch führen.
- alles, was aus einer bestimmten Annahme folgt (map (map head) [[a]])
-...
-}
--- Liste aller Annahmen für ein bestimmtes Brett
assumptions :: Brett -> [Assumption]
assumptions board = [ a |
(p, cs) <- board,
!(single cs),
a <- map (ISNOT p) cs ++ map (IS p) cs ]
consequences :: Brett -> [Assumption] -> [[Assumption]]
consequences board as = map (conseq board) as
acstree :: Brett -> Tree Assumption [Assumption]
acstree board = Tree.fromList (zip as cs)
where
as = assumptions board
cs = consequences board as
-- bypass maybe on tree lookup
find :: Tree Assumption [Assumption] -> Assumption -> [Assumption]
find t a
| Just cs <- t.lookup a = cs
| otherwise = error ("no consequences for " ++ show a)
-- for performance resons, we confine ourselves to implication chains of length 20 per assumption
mkPaths :: Tree Assumption [Assumption] -> [ (Assumption, [[Assumption]]) ]
mkPaths acst = map impl (keys acst) -- {[a1], [a2], [a3] ]
where
-- [Assumption] -> [(a, [chains, ordered by length]
impl a = (a, impls [[a]])
impls ns = (take 1000 • concat • takeUntil null • iterate expandchain) ns
-- expandchain :: [[Assumption]] -> [[Assumption]]
expandchain css = [ (n:a:as) |
(a : as) <- css, -- list of assumptions
n <- find acst a, -- consequences of a
n `notElem` as -- avoid loops
]
-- uni (a:as) = a : uni (filter ((head a !=) • head) as)
-- uni [] = empty
-- empty = []
-- ------------------ SOLVE A SUDOKU --------------------------
-- Apply all available strategies until nothing changes anymore
-- Strategy functions are supposed to return a list of
-- functions, which, when applied to a board, give a changed board.
-- When a strategy does not find anything to alter,
-- it returns [], and the next strategy can be tried.
solve b
| all (single . snd) b = result "Solved" b
| any (([]==) . snd) b = result "not solvable" b
| res@(_:_) <- reduce b = apply b res >>=solve -- compute smallest candidate sets
-- comment "candidate sets are up to date" = ()
| res@(_:_) <- hiddenSingle b = apply b res >>= solve -- find HIDDEN SINGLES
-- comment "no more hidden singles" = ()
| res@(_:_) <- intersections b = apply b res >>= solve -- find locked candidates
-- comment "no more intersections" = ()
| res@(_:_) <- nakedPair 2 b = apply b res >>= solve -- find NAKED PAIRS, TRIPLES or QUADRUPELS
-- comment "no more naked pairs" = ()
| res@(_:_) <- hiddenPair 2 b = apply b res >>= solve -- find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- comment "no more hidden pairs" = ()
-- res@(_:_) <- nakedPair 3 b = apply b res >>= solve // find NAKED PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more naked triples" = ()
-- res@(_:_) <- hiddenPair 3 b = apply b res >>= solve // find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more hidden triples" = ()
-- res@(_:_) <- nakedPair 4 b = apply b res >>=solve // find NAKED PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more naked quadruples" = ()
-- res@(_:_) <- hiddenPair 4 b = apply b res >>=solve // find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more hidden quadruples" = ()
| res@(_:_) <- xyWing b = apply b res >>=solve -- find XY WINGS
-- comment "no more xy wings" = ()
| res@(_:_) <- fish 2 b = apply b res >>=solve -- find 2-FISH
-- comment "no more x-wings" = ()
-- res@(_:_) <- fish 3 b = apply b res >>=solve // find 3-FISH
-- | comment "no more swordfish" = ()
-- res@(_:_) <- fish 4 b = apply b res >>=solve // find 4-FISH
-- | comment "no more jellyfish" = ()
-- | comment pcomment = ()
| res@(_:_) <- chain b paths = apply b (take 9 res) >>= solve -- find forcing chains
| res@(_:_) <- cellRegionChain b paths = apply b (take 9 res) >>= solve -- find common conclusion for true assumption
| res@(_:_) <- chainContra b paths = apply b (take 9 res) >>= solve -- find assumptions that allow to infer both a and !a
-- comment "consistent conclusions only" = ()
| otherwise = result "ambiguous" b
where
apply brd fs = foldM (\b\f -> f b) brd fs
paths = mkPaths (acstree b)
-- pcomment = show (length paths) ++ " assumptions with " ++ show (fold (+) 0 (map (length <~ snd) paths))
-- ++ " implication chains"
-- comment com = do stderr << com << "\n" for false
-- log com = do stderr << com << "\n" for true
--- turn a string into a row
mkrow :: String -> [Zelle]
mkrow s = mkrow1 xs
where
xs = s ++ "---------" -- make sure at least 9 elements
mkrow1 xs = (take 9 • filter ([]!=) • map f • unpacked) xs
f x | x >= '1' && x <= '9' = [ord x - ord '0']
| x == ' ' = [] -- ignored
| otherwise = elements
main ["-h"] = main []
main ["-help"] = main []
main [] = do
mapM_ stderr.println [
"usage: java Sudoku file ...",
" java Sudoku position",
"where position is a 81 char string consisting of digits",
"One can get such a string by going to",
"http://www.sudokuoftheday.com/pages/s-o-t-d.php",
"Right click on the puzzle and open it in new tab",
"Copy the 81 digits from the URL in the address field of your browser.",
"",
"There is also a file with hard sudokus in examples/top95.txt\n"]
return ()
main [s@#^[0-9\W]{81}$#] = solve board >> return ()
where
board = zip positions felder
felder = decode s
main files = forM_ files sudoku
where
sudoku file = do
br <- openReader file
lines <- BufferedReader.getLines br
bs <- process lines
ss <- mapM (\b -> print "Puzzle: " >> printb b >> solve b) bs
println ("Euler: " ++ show (sum (map res012 ss)))
return ()
-- "--3-" => [1..9, 1..9, [3], 1..9]
decode s = map candi (unpacked s) where
candi c | c >= '1' && c <= '9' = [(ord c - ord '0')]
| otherwise = elements
process [] = return []
process (s:ss)
| length s == 81 = consider b1
| length s == 9,
length acht == 8,
all ((9==) • length) acht = consider b2
| otherwise = do
stderr.println ("skipped line: " ++ s)
process ss
where
acht = take 8 ss
neun = fold (++) "" (s:acht)
b1 = zip positions (decode s)
b2 = zip positions (decode neun)
consider b = do
-- print "Puzzle: "
-- printb b
bs <- process ss
return (b:bs)

View File

@@ -0,0 +1,79 @@
package examples.SwingExamples where
import Java.Awt (ActionListener)
import Java.Swing
main _ = do
rs <- mapM Runnable.new [helloWorldGUI, buttonDemoGUI, celsiusConverterGUI]
mapM_ invokeLater rs
println "Hit enter to end ...."
s <- getLine
return ()
celsiusConverterGUI = do
tempTextField <- JTextField.new()
celsiusLabel <- JLabel.new ()
convertButton <- JButton.new ()
fahrenheitLabel <- JLabel.new ()
frame <- JFrame.new ()
frame.setDefaultCloseOperation JFrame.dispose_on_close
frame.setTitle "Celsius Converter"
celsiusLabel.setText "Celsius"
convertButton.setText "Convert"
let convertButtonActionPerformed _ = do
celsius <- tempTextField.getText
case celsius.double of
Left _ -> fahrenheitLabel.setText ("not a valid number: " ++ celsius)
Right c -> fahrenheitLabel.setText (show (c*1.8 + 32.0).long ++ " Fahrenheit")
return ()
ActionListener.new convertButtonActionPerformed >>= convertButton.addActionListener
fahrenheitLabel.setText "Fahrenheit"
contentPane <- frame.getContentPane
layout <- GroupLayout.new contentPane
contentPane.setLayout layout
-- TODO continue
-- http://docs.oracle.com/javase/tutorial/displayCode.html?code=http://docs.oracle.com/javase/tutorial/uiswing/examples/learn/CelsiusConverterProject/src/learn/CelsiusConverterGUI.java
frame.pack
frame.setVisible true
helloWorldGUI = do
frame <- JFrame.new "Hello World Frege"
frame.setDefaultCloseOperation(JFrame.dispose_on_close)
label <- JLabel.new "Hello World!"
cp <- frame.getContentPane
cp.add label
frame.pack
frame.setVisible true
buttonDemoGUI = do
frame <- JFrame.new "Button Demo"
frame.setDefaultCloseOperation(JFrame.dispose_on_close)
newContentPane <- JPanel.new ()
b1::JButton <- JButton.new "Disable middle button"
b1.setVerticalTextPosition SwingConstants.center
b1.setHorizontalTextPosition SwingConstants.leading
b2::JButton <- JButton.new "Middle button"
b2.setVerticalTextPosition SwingConstants.center
b2.setHorizontalTextPosition SwingConstants.leading
b3::JButton <- JButton.new "Enable middle button"
b3.setVerticalTextPosition SwingConstants.center
b3.setHorizontalTextPosition SwingConstants.leading
b3.setEnabled false
let action1 _ = do
b2.setEnabled false
b1.setEnabled false
b3.setEnabled true
action3 _ = do
b2.setEnabled true
b1.setEnabled true
b3.setEnabled false
ActionListener.new action1 >>= b1.addActionListener
ActionListener.new action3 >>= b3.addActionListener
newContentPane.add b1
newContentPane.add b2
newContentPane.add b3
newContentPane.setOpaque true
frame.setContentPane newContentPane
frame.pack
frame.setVisible true

View File

@@ -0,0 +1,642 @@
/*
Originally from /Source/gg2/Scripts/Client/ClientBeginStep.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// receive and interpret the server's message(s)
var i, playerObject, playerID, player, otherPlayerID, otherPlayer, sameVersion, buffer, plugins, pluginsRequired, usePlugins;
if(tcp_eof(global.serverSocket)) {
if(gotServerHello)
show_message("You have been disconnected from the server.");
else
show_message("Unable to connect to the server.");
instance_destroy();
exit;
}
if(room == DownloadRoom and keyboard_check(vk_escape))
{
instance_destroy();
exit;
}
if(downloadingMap)
{
while(tcp_receive(global.serverSocket, min(1024, downloadMapBytes-buffer_size(downloadMapBuffer))))
{
write_buffer(downloadMapBuffer, global.serverSocket);
if(buffer_size(downloadMapBuffer) == downloadMapBytes)
{
write_buffer_to_file(downloadMapBuffer, "Maps/" + downloadMapName + ".png");
downloadingMap = false;
buffer_destroy(downloadMapBuffer);
downloadMapBuffer = -1;
exit;
}
}
exit;
}
roomchange = false;
do {
if(tcp_receive(global.serverSocket,1)) {
switch(read_ubyte(global.serverSocket)) {
case HELLO:
gotServerHello = true;
global.joinedServerName = receivestring(global.serverSocket, 1);
downloadMapName = receivestring(global.serverSocket, 1);
advertisedMapMd5 = receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket, 1, global.tempBuffer);
pluginsRequired = read_ubyte(global.tempBuffer);
plugins = receivestring(global.serverSocket, 1);
if(string_pos("/", downloadMapName) != 0 or string_pos("\", downloadMapName) != 0)
{
show_message("Server sent illegal map name: "+downloadMapName);
instance_destroy();
exit;
}
if (!noReloadPlugins && string_length(plugins))
{
usePlugins = pluginsRequired || !global.serverPluginsPrompt;
if (global.serverPluginsPrompt)
{
var prompt;
if (pluginsRequired)
{
prompt = show_question(
"This server requires the following plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and continue connecting?'
);
if (!prompt)
{
instance_destroy();
exit;
}
}
else
{
prompt = show_question(
"This server suggests the following optional plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and use them?'
);
if (prompt)
{
usePlugins = true;
}
}
}
if (usePlugins)
{
if (!loadserverplugins(plugins))
{
show_message("Error ocurred loading server-sent plugins.");
instance_destroy();
exit;
}
global.serverPluginsInUse = true;
}
}
noReloadPlugins = false;
if(advertisedMapMd5 != "")
{
var download;
download = not file_exists("Maps/" + downloadMapName + ".png");
if(!download and CustomMapGetMapMD5(downloadMapName) != advertisedMapMd5)
{
if(show_question("The server's copy of the map (" + downloadMapName + ") differs from ours.#Would you like to download this server's version of the map?"))
download = true;
else
{
instance_destroy();
exit;
}
}
if(download)
{
write_ubyte(global.serverSocket, DOWNLOAD_MAP);
socket_send(global.serverSocket);
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
downloadMapBytes = read_uint(global.tempBuffer);
downloadMapBuffer = buffer_create();
downloadingMap = true;
roomchange=true;
}
}
ClientPlayerJoin(global.serverSocket);
if(global.rewardKey != "" and global.rewardId != "")
{
var rewardId;
rewardId = string_copy(global.rewardId, 0, 255);
write_ubyte(global.serverSocket, REWARD_REQUEST);
write_ubyte(global.serverSocket, string_length(rewardId));
write_string(global.serverSocket, rewardId);
}
if(global.queueJumping == true)
{
write_ubyte(global.serverSocket, CLIENT_SETTINGS);
write_ubyte(global.serverSocket, global.queueJumping);
}
socket_send(global.serverSocket);
break;
case JOIN_UPDATE:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.playerID = read_ubyte(global.tempBuffer);
global.currentMapArea = read_ubyte(global.tempBuffer);
break;
case FULL_UPDATE:
deserializeState(FULL_UPDATE);
break;
case QUICK_UPDATE:
deserializeState(QUICK_UPDATE);
break;
case CAPS_UPDATE:
deserializeState(CAPS_UPDATE);
break;
case INPUTSTATE:
deserializeState(INPUTSTATE);
break;
case PLAYER_JOIN:
player = instance_create(0,0,Player);
player.name = receivestring(global.serverSocket, 1);
ds_list_add(global.players, player);
if(ds_list_size(global.players)-1 == global.playerID) {
global.myself = player;
instance_create(0,0,PlayerControl);
}
break;
case PLAYER_LEAVE:
// Delete player from the game, adjust own ID accordingly
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
removePlayer(player);
if(playerID < global.playerID) {
global.playerID -= 1;
}
break;
case PLAYER_DEATH:
var causeOfDeath, assistantPlayerID, assistantPlayer;
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
otherPlayer = noone;
if(otherPlayerID != 255)
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
assistantPlayer = noone;
if(assistantPlayerID != 255)
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventPlayerDeath(player, otherPlayer, assistantPlayer, causeOfDeath);
break;
case BALANCE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
balanceplayer=read_ubyte(global.tempBuffer);
if balanceplayer == 255 {
if !instance_exists(Balancer) instance_create(x,y,Balancer);
with(Balancer) notice=0;
} else {
player = ds_list_find_value(global.players, balanceplayer);
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
if(player.team==TEAM_RED) {
player.team = TEAM_BLUE;
} else {
player.team = TEAM_RED;
}
if !instance_exists(Balancer) instance_create(x,y,Balancer);
Balancer.name=player.name;
with (Balancer) notice=1;
}
break;
case PLAYER_CHANGETEAM:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.team = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGECLASS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.class = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGENAME:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.name = receivestring(global.serverSocket, 1);
if player=global.myself {
global.playerName=player.name
}
break;
case PLAYER_SPAWN:
receiveCompleteMessage(global.serverSocket,3,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventSpawn(player, read_ubyte(global.tempBuffer), read_ubyte(global.tempBuffer));
break;
case CHAT_BUBBLE:
var bubbleImage;
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
setChatBubble(player, read_ubyte(global.tempBuffer));
break;
case BUILD_SENTRY:
receiveCompleteMessage(global.serverSocket,6,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
buildSentry(player, read_ushort(global.tempBuffer)/5, read_ushort(global.tempBuffer)/5, read_byte(global.tempBuffer));
break;
case DESTROY_SENTRY:
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
if(otherPlayerID == 255) {
doEventDestruction(player, noone, noone, causeOfDeath);
} else {
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
if (assistantPlayerID == 255) {
doEventDestruction(player, otherPlayer, noone, causeOfDeath);
} else {
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventDestruction(player, otherPlayer, assistantPlayer, causeOfDeath);
}
}
break;
case GRAB_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventGrabIntel(player);
break;
case SCORE_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventScoreIntel(player);
break;
case DROP_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventDropIntel(player);
break;
case RETURN_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
doEventReturnIntel(read_ubyte(global.tempBuffer));
break;
case GENERATOR_DESTROY:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
team = read_ubyte(global.tempBuffer);
doEventGeneratorDestroy(team);
break;
case UBER_CHARGED:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUberReady(player);
break;
case UBER:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUber(player);
break;
case OMNOMNOMNOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
omnomnomnom=true;
if(hp < 200)
{
canEat = false;
alarm[6] = eatCooldown; //10 second cooldown
}
if(player.team == TEAM_RED) {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if(player.team==TEAM_BLUE) {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
break;
case TOGGLE_ZOOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if player.object != -1 {
toggleZoom(player.object);
}
break;
case PASSWORD_REQUEST:
if(!usePreviousPwd)
global.clientPassword = get_string("Enter Password:", "");
write_ubyte(global.serverSocket, string_length(global.clientPassword));
write_string(global.serverSocket, global.clientPassword);
socket_send(global.serverSocket);
break;
case PASSWORD_WRONG:
show_message("Incorrect Password.");
instance_destroy();
exit;
case INCOMPATIBLE_PROTOCOL:
show_message("Incompatible server protocol version.");
instance_destroy();
exit;
case KICK:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
reason = read_ubyte(global.tempBuffer);
if reason == KICK_NAME kickReason = "Name Exploit";
else if reason == KICK_BAD_PLUGIN_PACKET kickReason = "Invalid plugin packet ID";
else if reason == KICK_MULTI_CLIENT kickReason = "There are too many connections from your IP";
else kickReason = "";
show_message("You have been kicked from the server. "+kickReason+".");
instance_destroy();
exit;
case ARENA_STARTROUND:
doEventArenaStartRound();
break;
case ARENA_ENDROUND:
with ArenaHUD clientArenaEndRound();
break;
case ARENA_RESTART:
doEventArenaRestart();
break;
case UNLOCKCP:
doEventUnlockCP();
break;
case MAP_END:
global.nextMap=receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.winners=read_ubyte(global.tempBuffer);
global.currentMapArea=read_ubyte(global.tempBuffer);
global.mapchanging = true;
if !instance_exists(ScoreTableController) instance_create(0,0,ScoreTableController);
instance_create(0,0,WinBanner);
break;
case CHANGE_MAP:
roomchange=true;
global.mapchanging = false;
global.currentMap = receivestring(global.serverSocket, 1);
global.currentMapMD5 = receivestring(global.serverSocket, 1);
if(global.currentMapMD5 == "") { // if this is an internal map (signified by the lack of an md5)
if(findInternalMapRoom(global.currentMap))
room_goto_fix(findInternalMapRoom(global.currentMap));
else
{
show_message("Error:#Server went to invalid internal map: " + global.currentMap + "#Exiting.");
instance_destroy();
exit;
}
} else { // it's an external map
if(string_pos("/", global.currentMap) != 0 or string_pos("\", global.currentMap) != 0)
{
show_message("Server sent illegal map name: "+global.currentMap);
instance_destroy();
exit;
}
if(!file_exists("Maps/" + global.currentMap + ".png") or CustomMapGetMapMD5(global.currentMap) != global.currentMapMD5)
{ // Reconnect to the server to download the map
var oldReturnRoom;
oldReturnRoom = returnRoom;
returnRoom = DownloadRoom;
if (global.serverPluginsInUse)
noUnloadPlugins = true;
event_perform(ev_destroy,0);
ClientCreate();
if (global.serverPluginsInUse)
noReloadPlugins = true;
returnRoom = oldReturnRoom;
usePreviousPwd = true;
exit;
}
room_goto_fix(CustomMapRoom);
}
for(i=0; i<ds_list_size(global.players); i+=1) {
player = ds_list_find_value(global.players, i);
if global.currentMapArea == 1 {
player.stats[KILLS] = 0;
player.stats[DEATHS] = 0;
player.stats[CAPS] = 0;
player.stats[ASSISTS] = 0;
player.stats[DESTRUCTION] = 0;
player.stats[STABS] = 0;
player.stats[HEALING] = 0;
player.stats[DEFENSES] = 0;
player.stats[INVULNS] = 0;
player.stats[BONUS] = 0;
player.stats[DOMINATIONS] = 0;
player.stats[REVENGE] = 0;
player.stats[POINTS] = 0;
player.roundStats[KILLS] = 0;
player.roundStats[DEATHS] = 0;
player.roundStats[CAPS] = 0;
player.roundStats[ASSISTS] = 0;
player.roundStats[DESTRUCTION] = 0;
player.roundStats[STABS] = 0;
player.roundStats[HEALING] = 0;
player.roundStats[DEFENSES] = 0;
player.roundStats[INVULNS] = 0;
player.roundStats[BONUS] = 0;
player.roundStats[DOMINATIONS] = 0;
player.roundStats[REVENGE] = 0;
player.roundStats[POINTS] = 0;
player.team = TEAM_SPECTATOR;
}
}
break;
case SERVER_FULL:
show_message("The server is full.");
instance_destroy();
exit;
case REWARD_CHALLENGE_CODE:
var challengeData;
receiveCompleteMessage(global.serverSocket,16,global.tempBuffer);
challengeData = read_binstring(global.tempBuffer, buffer_size(global.tempBuffer));
challengeData += socket_remote_ip(global.serverSocket);
write_ubyte(global.serverSocket, REWARD_CHALLENGE_RESPONSE);
write_binstring(global.serverSocket, hmac_md5_bin(global.rewardKey, challengeData));
socket_send(global.serverSocket);
break;
case REWARD_UPDATE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
var rewardString;
rewardString = receivestring(global.serverSocket, 2);
doEventUpdateRewards(player, rewardString);
break;
case MESSAGE_STRING:
var message, notice;
message = receivestring(global.serverSocket, 1);
with NoticeO instance_destroy();
notice = instance_create(0, 0, NoticeO);
notice.notice = NOTICE_CUSTOM;
notice.message = message;
break;
case SENTRY_POSITION:
receiveCompleteMessage(global.serverSocket,5,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.sentry)
{
player.sentry.x = read_ushort(global.tempBuffer) / 5;
player.sentry.y = read_ushort(global.tempBuffer) / 5;
player.sentry.xprevious = player.sentry.x;
player.sentry.yprevious = player.sentry.y;
player.sentry.vspeed = 0;
}
break;
case WEAPON_FIRE:
receiveCompleteMessage(global.serverSocket,9,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object)
{
with(player.object)
{
x = read_ushort(global.tempBuffer)/5;
y = read_ushort(global.tempBuffer)/5;
hspeed = read_byte(global.tempBuffer)/8.5;
vspeed = read_byte(global.tempBuffer)/8.5;
xprevious = x;
yprevious = y;
}
doEventFireWeapon(player, read_ushort(global.tempBuffer));
}
break;
case PLUGIN_PACKET:
var packetID, packetLen, buf, success;
// fetch full packet
receiveCompleteMessage(global.serverSocket, 2, global.tempBuffer);
packetLen = read_ushort(global.tempBuffer);
receiveCompleteMessage(global.serverSocket, packetLen, global.tempBuffer);
packetID = read_ubyte(global.tempBuffer);
// get packet data
buf = buffer_create();
write_buffer_part(buf, global.tempBuffer, packetLen - 1);
// try to enqueue
// give "noone" value for client since received from server
success = _PluginPacketPush(packetID, buf, noone);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
show_error("ERROR when reading plugin packet: no such plugin packet ID " + string(packetID), true);
}
break;
case CLIENT_SETTINGS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.queueJump = read_ubyte(global.tempBuffer);
break;
default:
promptRestartOrQuit("The Server sent unexpected data.");
exit;
}
} else {
break;
}
} until(roomchange);

View File

@@ -0,0 +1,141 @@
/*
Originally from /Source/gg2/Objects/Updater.events/Create.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Downloading code.
var downloadHandle, url, tmpfile, window_oldshowborder, window_oldfullscreen;
timeLeft = 0;
counter = 0;
AudioControlPlaySong(-1, false);
window_oldshowborder = window_get_showborder();
window_oldfullscreen = window_get_fullscreen();
window_set_fullscreen(false);
window_set_showborder(false);
if(global.updaterBetaChannel)
url = UPDATE_SOURCE_BETA;
else
url = UPDATE_SOURCE;
tmpfile = temp_directory + "\gg2update.zip";
downloadHandle = httpGet(url, -1);
while(!httpRequestStatus(downloadHandle))
{ // while download isn't finished
sleep(floor(1000/30)); // sleep for the equivalent of one frame
io_handle(); // this prevents GameMaker from appearing locked-up
httpRequestStep(downloadHandle);
// check if the user cancelled the download with the esc key
if(keyboard_check(vk_escape))
{
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
if(counter == 0 || counter mod 60 == 0)
timer = random(359)+1;
draw_sprite(UpdaterBackgroundS,0,0,0);
draw_set_color(c_white);
draw_set_halign(fa_left);
draw_set_valign(fa_center);
minutes=floor(timer/60);
seconds=floor(timer-minutes*60);
draw_text(x,y-20,string(minutes) + " minutes " + string(seconds) + " seconds Remaining...");
counter+=1;
var progress, size;
progress = httpRequestResponseBodyProgress(downloadHandle);
size = httpRequestResponseBodySize(downloadHandle);
if (size != -1)
{
progressBar = floor((progress/size) * 20);
offset = 3;
for(i=0;i<progressBar;i+=1){
draw_sprite(UpdaterProgressS,0,x+offset,y);
offset+=12;
}
}
screen_refresh();
}
// Errored
if (httpRequestStatus(downloadHandle) == 2)
{
show_message("Downloading update failed!#" + httpRequestError(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
// Request failed
if (httpRequestStatusCode(downloadHandle) != 200)
{
show_message("Downloading update failed!#" + string(httpRequestStatusCode(downloadHandle)) + " " + httpRequestReasonPhrase(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
write_buffer_to_file(httpRequestResponseBody(downloadHandle), tmpfile);
httpRequestDestroy(downloadHandle);
if(!file_exists(tmpfile))
{
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
show_message("Error updating: Missing gg2update.zip in temp directory, download failed(?)");
room_goto_fix(Menu);
exit;
}
// rename existing "Gang Garrison 2.exe" to avoid conflict when extracting
if (file_exists("Gang Garrison 2.exe"))
{
var newName, n;
n = 1;
// increment until unused name found
do
{
newName = "gg2-old.delete.me." + string(n);
n += 1;
}
until(!file_exists(newName));
file_rename("Gang Garrison 2.exe", newName);
}
// let's extract the downloaded file now.
extractzip(tmpfile, working_directory);
// run new version
execute_program("Gang Garrison 2.exe", "", false);
// exit
game_end();

View File

@@ -0,0 +1,161 @@
/*
Originally from /Source/gg2/Objects/InGameElements/Character.events/Draw.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
if (distance_to_point(xoffset+xsize/2,yoffset+ysize/2) > 800)
exit;
var xr, yr;
xr = round(x);
yr = round(y);
image_alpha = cloakAlpha;
if (global.myself.team == team and canCloak)
image_alpha = cloakAlpha/2 + 0.5;
if (invisible)
exit;
if(stabbing)
image_alpha -= power(currentWeapon.stab.alpha, 2);
if team == global.myself.team && (player != global.myself || global.showHealthBar == 1){
draw_set_alpha(1);
draw_healthbar(xr-10, yr-30, xr+10, yr-25,hp*100/maxHp,c_black,c_red,c_green,0,true,true);
}
if(distance_to_point(mouse_x, mouse_y)<25) {
if cloak && team!=global.myself.team exit;
draw_set_alpha(1);
draw_set_halign(fa_center);
draw_set_valign(fa_bottom);
if(team==TEAM_RED) {
draw_set_color(c_red);
} else {
draw_set_color(c_blue);
}
draw_text(xr, yr-35, player.name);
if(team == global.myself.team && global.showTeammateStats)
{
if(weapons[0] == Medigun)
draw_text(xr,yr+50, "Superburst: " + string(currentWeapon.uberCharge/20) + "%");
else if(weapons[0] == Shotgun)
draw_text(xr,yr+50, "Nuts 'N' Bolts: " + string(nutsNBolts));
else if(weapons[0] == Minegun)
draw_text(xr,yr+50, "Lobbed Mines: " + string(currentWeapon.lobbed));
}
}
draw_set_alpha(1);
if team == TEAM_RED ubercolour = c_red;
if team == TEAM_BLUE ubercolour = c_blue;
var sprite, overlaySprite;
if zoomed
{
if (team == TEAM_RED)
sprite = SniperCrouchRedS;
else
sprite = SniperCrouchBlueS;
overlaySprite = sniperCrouchOverlay;
}
else
{
sprite = sprite_index;
overlaySprite = overlay;
}
if (omnomnomnom)
{
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (taunting)
{
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (player.humiliated)
draw_sprite_ext(humiliationPoses,floor(animationImage)+humiliationOffset,xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (!taunting)
{
if (cloak)
{
if (!ubered)
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
else
{
if (!ubered)
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
}
if (burnDuration > 0 or burnIntensity > 0) {
for(i = 0; i < numFlames * burnIntensity / maxIntensity; i += 1)
{
draw_sprite_ext(FlameS, alarm[5] + i + random(2), x + flameArray_x[i], y + flameArray_y[i], 1, 1, 0, c_white, burnDuration / maxDuration * 0.71 + 0.35);
}
}
// Copied from Lorgan's itemserver "angels" with slight modifications
// All credit be upon him
if (demon != -1)
{
demonX = median(x-40,demonX,x+40);
demonY = median(y-40,demonY,y);
demonOffset += demonDir;
if (abs(demonOffset) > 15)
demonDir *= -1;
var dir;
if (demonX > x)
dir = -1;
else
dir = 1;
if (demonFrame > sprite_get_number(demon))
demonFrame = 0;
if (stabbing || ubered)
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,1);
else
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,image_alpha);
demonFrame += 1;
}

View File

@@ -0,0 +1,80 @@
// Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
/*
This event should be placed in the draw event of the platform character.
*/
//draws the sprite
draw = true;
if (facing == RIGHT) image_xscale = -1;
else image_xscale = 1;
if (blinkToggle != 1)
{
if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping)
{
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
//draw_sprite(sprite_index,-1,x,y);
draw_sprite(sJetpackBack,-1,x,y);
draw = false;
}
else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1);
else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1);
if (draw)
{
if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha);
else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
}
if (facing == RIGHT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowRight, -1, x+4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2);
else draw_sprite(sBombArrowRight, 1, x+4, y+2);
}
}
else if (facing == LEFT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowLeft, -1, x-4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2);
else draw_sprite(sBombArrowLeft, 1, x-4, y+2);
}
}
}
/*
if canRun
{
xOffset=80
if player=1
yOffset=120
else
yOffset=143
//draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button
//draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1)
}
*/

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,251 @@
/*
Originally from /Source/gg2/Scripts/Events/doEventPlayerDeath.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
/**
* Perform the "player death" event, i.e. change the appropriate scores,
* destroy the character object to much splattering and so on.
*
* argument0: The player whose character died
* argument1: The player who inflicted the fatal damage (or noone for unknown)
* argument2: The player who assisted the kill (or noone for no assist)
* argument3: The source of the fatal damage
*/
var victim, killer, assistant, damageSource;
victim = argument0;
killer = argument1;
assistant = argument2;
damageSource = argument3;
if(!instance_exists(killer))
killer = noone;
if(!instance_exists(assistant))
assistant = noone;
//*************************************
//* Scoring and Kill log
//*************************************
recordKillInLog(victim, killer, assistant, damageSource);
victim.stats[DEATHS] += 1;
if(killer)
{
if(damageSource == WEAPON_KNIFE || damageSource == WEAPON_BACKSTAB)
{
killer.stats[STABS] += 1;
killer.roundStats[STABS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] +=1;
}
if (victim.object.currentWeapon.object_index == Medigun)
{
if (victim.object.currentWeapon.uberReady)
{
killer.stats[BONUS] += 1;
killer.roundStats[BONUS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
}
}
if (killer != victim)
{
killer.stats[KILLS] += 1;
killer.roundStats[KILLS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
if(victim.object.intel)
{
killer.stats[DEFENSES] += 1;
killer.roundStats[DEFENSES] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
recordEventInLog(4, killer.team, killer.name, global.myself == killer);
}
}
}
if (assistant)
{
assistant.stats[ASSISTS] += 1;
assistant.roundStats[ASSISTS] += 1;
assistant.stats[POINTS] += .5;
assistant.roundStats[POINTS] += .5;
}
//SPEC
if (victim == global.myself)
instance_create(victim.object.x, victim.object.y, Spectator);
//*************************************
//* Gibbing
//*************************************
var xoffset, yoffset, xsize, ysize;
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
randomize();
with(victim.object) {
if((damageSource == WEAPON_ROCKETLAUNCHER
or damageSource == WEAPON_MINEGUN or damageSource == FRAG_BOX
or damageSource == WEAPON_REFLECTED_STICKY or damageSource == WEAPON_REFLECTED_ROCKET
or damageSource == FINISHED_OFF_GIB or damageSource == GENERATOR_EXPLOSION)
and (player.class != CLASS_QUOTE) and (global.gibLevel>1)
and distance_to_point(xoffset+xsize/2,yoffset+ysize/2) < 900) {
if (hasReward(victim, 'PumpkinGibs'))
{
repeat(global.gibLevel * 2) {
createGib(x,y,PumpkinGib,hspeed,vspeed,random(145)-72, choose(0,1,1,2,2,3), false, true)
}
}
else
{
repeat(global.gibLevel) {
createGib(x,y,Gib,hspeed,vspeed,random(145)-72, 0, false)
}
switch(player.team)
{
case TEAM_BLUE :
repeat(global.gibLevel - 1) {
createGib(x,y,BlueClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
case TEAM_RED :
repeat(global.gibLevel - 1) {
createGib(x,y,RedClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
}
}
repeat(global.gibLevel * 14) {
var blood;
blood = instance_create(x+random(23)-11,y+random(23)-11,BloodDrop);
blood.hspeed=(random(21)-10);
blood.vspeed=(random(21)-13);
if (hasReward(victim, 'PumpkinGibs'))
{
blood.sprite_index = PumpkinJuiceS;
}
}
if (!hasReward(victim, 'PumpkinGibs'))
{
//All Classes gib head, hands, and feet
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Headgib,0,0,random(105)-52, player.class, false);
repeat(global.gibLevel -1){
//Medic has specially colored hands
if (player.class == CLASS_MEDIC){
if (player.team == TEAM_RED)
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 9, false);
else
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 10, false);
}else{
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , player.class, false);
}
createGib(x,y,Feet,random(5)-2,random(3),random(13)-6 , player.class, true);
}
}
//Class specific gibs
switch(player.class) {
case CLASS_PYRO :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 4, false)
break;
case CLASS_SOLDIER :
if(global.gibLevel > 2 || choose(0,1) == 1){
switch(player.team) {
case TEAM_BLUE :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 2, false);
break;
case TEAM_RED :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 1, false);
break;
}
}
break;
case CLASS_ENGINEER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 3, false)
break;
case CLASS_SNIPER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 0, false)
break;
}
playsound(x,y,Gibbing);
} else {
var deadbody;
if player.class != CLASS_QUOTE playsound(x,y,choose(DeathSnd1, DeathSnd2));
deadbody = instance_create(x,y-30,DeadGuy);
// 'GS' reward - *G*olden *S*tatue
if(hasReward(player, 'GS'))
{
deadbody.sprite_index = haxxyStatue;
deadbody.image_index = 0;
}
else
{
deadbody.sprite_index = sprite_index;
deadbody.image_index = CHARACTER_ANIMATION_DEAD;
}
deadbody.hspeed=hspeed;
deadbody.vspeed=vspeed;
if(hspeed>0) {
deadbody.image_xscale = -1;
}
}
}
if (global.gg_birthday){
myHat = instance_create(victim.object.x,victim.object.y,PartyHat);
myHat.image_index = victim.team;
}
if (global.xmas){
myHat = instance_create(victim.object.x,victim.object.y,XmasHat);
myHat.image_index = victim.team;
}
with(victim.object) {
instance_destroy();
}
//*************************************
//* Deathcam
//*************************************
if( global.killCam and victim == global.myself and killer and killer != victim and !(damageSource == KILL_BOX || damageSource == FRAG_BOX || damageSource == FINISHED_OFF || damageSource == FINISHED_OFF_GIB || damageSource == GENERATOR_EXPLOSION)) {
instance_create(0,0,DeathCam);
DeathCam.killedby=killer;
DeathCam.name=killer.name;
DeathCam.oldxview=view_xview[0];
DeathCam.oldyview=view_yview[0];
DeathCam.lastDamageSource=damageSource;
DeathCam.team = global.myself.team;
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,484 @@
/*
Originally from /Source/gg2/Scripts/game_init.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Returns true if the game is successfully initialized, false if there was an error and we should quit.
{
instance_create(0,0,RoomChangeObserver);
set_little_endian_global(true);
if file_exists("game_errors.log") file_delete("game_errors.log");
if file_exists("last_plugin.log") file_delete("last_plugin.log");
// Delete old left-over files created by the updater
var backupFilename;
backupFilename = file_find_first("gg2-old.delete.me.*", 0);
while(backupFilename != "")
{
file_delete(backupFilename);
backupFilename = file_find_next();
}
file_find_close();
var customMapRotationFile, restart;
restart = false;
//import wav files for music
global.MenuMusic=sound_add(choose("Music/menumusic1.wav","Music/menumusic2.wav","Music/menumusic3.wav","Music/menumusic4.wav","Music/menumusic5.wav","Music/menumusic6.wav"), 1, true);
global.IngameMusic=sound_add("Music/ingamemusic.wav", 1, true);
global.FaucetMusic=sound_add("Music/faucetmusic.wav", 1, true);
if(global.MenuMusic != -1)
sound_volume(global.MenuMusic, 0.8);
if(global.IngameMusic != -1)
sound_volume(global.IngameMusic, 0.8);
if(global.FaucetMusic != -1)
sound_volume(global.FaucetMusic, 0.8);
global.sendBuffer = buffer_create();
global.tempBuffer = buffer_create();
global.HudCheck = false;
global.map_rotation = ds_list_create();
global.CustomMapCollisionSprite = -1;
window_set_region_scale(-1, false);
ini_open("gg2.ini");
global.playerName = ini_read_string("Settings", "PlayerName", "Player");
if string_count("#",global.playerName) > 0 global.playerName = "Player";
global.playerName = string_copy(global.playerName, 0, min(string_length(global.playerName), MAX_PLAYERNAME_LENGTH));
global.fullscreen = ini_read_real("Settings", "Fullscreen", 0);
global.useLobbyServer = ini_read_real("Settings", "UseLobby", 1);
global.hostingPort = ini_read_real("Settings", "HostingPort", 8190);
global.music = ini_read_real("Settings", "Music", ini_read_real("Settings", "IngameMusic", MUSIC_BOTH));
global.playerLimit = ini_read_real("Settings", "PlayerLimit", 10);
//thy playerlimit shalt not exceed 48!
if (global.playerLimit > 48)
{
if (global.dedicatedMode != 1)
show_message("Warning: Player Limit cannot exceed 48. It has been set to 48");
global.playerLimit = 48;
ini_write_real("Settings", "PlayerLimit", 48);
}
global.multiClientLimit = ini_read_real("Settings", "MultiClientLimit", 3);
global.particles = ini_read_real("Settings", "Particles", PARTICLES_NORMAL);
global.gibLevel = ini_read_real("Settings", "Gib Level", 3);
global.killCam = ini_read_real("Settings", "Kill Cam", 1);
global.monitorSync = ini_read_real("Settings", "Monitor Sync", 0);
if global.monitorSync == 1 set_synchronization(true);
else set_synchronization(false);
global.medicRadar = ini_read_real("Settings", "Healer Radar", 1);
global.showHealer = ini_read_real("Settings", "Show Healer", 1);
global.showHealing = ini_read_real("Settings", "Show Healing", 1);
global.showHealthBar = ini_read_real("Settings", "Show Healthbar", 0);
global.showTeammateStats = ini_read_real("Settings", "Show Extra Teammate Stats", 0);
global.serverPluginsPrompt = ini_read_real("Settings", "ServerPluginsPrompt", 1);
global.restartPrompt = ini_read_real("Settings", "RestartPrompt", 1);
//user HUD settings
global.timerPos=ini_read_real("Settings","Timer Position", 0)
global.killLogPos=ini_read_real("Settings","Kill Log Position", 0)
global.kothHudPos=ini_read_real("Settings","KoTH HUD Position", 0)
global.clientPassword = "";
// for admin menu
customMapRotationFile = ini_read_string("Server", "MapRotation", "");
global.shuffleRotation = ini_read_real("Server", "ShuffleRotation", 1);
global.timeLimitMins = max(1, min(255, ini_read_real("Server", "Time Limit", 15)));
global.serverPassword = ini_read_string("Server", "Password", "");
global.mapRotationFile = customMapRotationFile;
global.dedicatedMode = ini_read_real("Server", "Dedicated", 0);
global.serverName = ini_read_string("Server", "ServerName", "My Server");
global.welcomeMessage = ini_read_string("Server", "WelcomeMessage", "");
global.caplimit = max(1, min(255, ini_read_real("Server", "CapLimit", 5)));
global.caplimitBkup = global.caplimit;
global.autobalance = ini_read_real("Server", "AutoBalance",1);
global.Server_RespawntimeSec = ini_read_real("Server", "Respawn Time", 5);
global.rewardKey = unhex(ini_read_string("Haxxy", "RewardKey", ""));
global.rewardId = ini_read_string("Haxxy", "RewardId", "");
global.mapdownloadLimitBps = ini_read_real("Server", "Total bandwidth limit for map downloads in bytes per second", 50000);
global.updaterBetaChannel = ini_read_real("General", "UpdaterBetaChannel", isBetaVersion());
global.attemptPortForward = ini_read_real("Server", "Attempt UPnP Forwarding", 0);
global.serverPluginList = ini_read_string("Server", "ServerPluginList", "");
global.serverPluginsRequired = ini_read_real("Server", "ServerPluginsRequired", 0);
if (string_length(global.serverPluginList) > 254) {
show_message("Error: Server plugin list cannot exceed 254 characters");
return false;
}
var CrosshairFilename, CrosshairRemoveBG;
CrosshairFilename = ini_read_string("Settings", "CrosshairFilename", "");
CrosshairRemoveBG = ini_read_real("Settings", "CrosshairRemoveBG", 1);
global.queueJumping = ini_read_real("Settings", "Queued Jumping", 0);
global.backgroundHash = ini_read_string("Background", "BackgroundHash", "default");
global.backgroundTitle = ini_read_string("Background", "BackgroundTitle", "");
global.backgroundURL = ini_read_string("Background", "BackgroundURL", "");
global.backgroundShowVersion = ini_read_real("Background", "BackgroundShowVersion", true);
readClasslimitsFromIni();
global.currentMapArea=1;
global.totalMapAreas=1;
global.setupTimer=1800;
global.joinedServerName="";
global.serverPluginsInUse=false;
// Create plugin packet maps
global.pluginPacketBuffers = ds_map_create();
global.pluginPacketPlayers = ds_map_create();
ini_write_string("Settings", "PlayerName", global.playerName);
ini_write_real("Settings", "Fullscreen", global.fullscreen);
ini_write_real("Settings", "UseLobby", global.useLobbyServer);
ini_write_real("Settings", "HostingPort", global.hostingPort);
ini_key_delete("Settings", "IngameMusic");
ini_write_real("Settings", "Music", global.music);
ini_write_real("Settings", "PlayerLimit", global.playerLimit);
ini_write_real("Settings", "MultiClientLimit", global.multiClientLimit);
ini_write_real("Settings", "Particles", global.particles);
ini_write_real("Settings", "Gib Level", global.gibLevel);
ini_write_real("Settings", "Kill Cam", global.killCam);
ini_write_real("Settings", "Monitor Sync", global.monitorSync);
ini_write_real("Settings", "Healer Radar", global.medicRadar);
ini_write_real("Settings", "Show Healer", global.showHealer);
ini_write_real("Settings", "Show Healing", global.showHealing);
ini_write_real("Settings", "Show Healthbar", global.showHealthBar);
ini_write_real("Settings", "Show Extra Teammate Stats", global.showTeammateStats);
ini_write_real("Settings", "Timer Position", global.timerPos);
ini_write_real("Settings", "Kill Log Position", global.killLogPos);
ini_write_real("Settings", "KoTH HUD Position", global.kothHudPos);
ini_write_real("Settings", "ServerPluginsPrompt", global.serverPluginsPrompt);
ini_write_real("Settings", "RestartPrompt", global.restartPrompt);
ini_write_string("Server", "MapRotation", customMapRotationFile);
ini_write_real("Server", "ShuffleRotation", global.shuffleRotation);
ini_write_real("Server", "Dedicated", global.dedicatedMode);
ini_write_string("Server", "ServerName", global.serverName);
ini_write_string("Server", "WelcomeMessage", global.welcomeMessage);
ini_write_real("Server", "CapLimit", global.caplimit);
ini_write_real("Server", "AutoBalance", global.autobalance);
ini_write_real("Server", "Respawn Time", global.Server_RespawntimeSec);
ini_write_real("Server", "Total bandwidth limit for map downloads in bytes per second", global.mapdownloadLimitBps);
ini_write_real("Server", "Time Limit", global.timeLimitMins);
ini_write_string("Server", "Password", global.serverPassword);
ini_write_real("General", "UpdaterBetaChannel", global.updaterBetaChannel);
ini_write_real("Server", "Attempt UPnP Forwarding", global.attemptPortForward);
ini_write_string("Server", "ServerPluginList", global.serverPluginList);
ini_write_real("Server", "ServerPluginsRequired", global.serverPluginsRequired);
ini_write_string("Settings", "CrosshairFilename", CrosshairFilename);
ini_write_real("Settings", "CrosshairRemoveBG", CrosshairRemoveBG);
ini_write_real("Settings", "Queued Jumping", global.queueJumping);
ini_write_string("Background", "BackgroundHash", global.backgroundHash);
ini_write_string("Background", "BackgroundTitle", global.backgroundTitle);
ini_write_string("Background", "BackgroundURL", global.backgroundURL);
ini_write_real("Background", "BackgroundShowVersion", global.backgroundShowVersion);
ini_write_real("Classlimits", "Scout", global.classlimits[CLASS_SCOUT])
ini_write_real("Classlimits", "Pyro", global.classlimits[CLASS_PYRO])
ini_write_real("Classlimits", "Soldier", global.classlimits[CLASS_SOLDIER])
ini_write_real("Classlimits", "Heavy", global.classlimits[CLASS_HEAVY])
ini_write_real("Classlimits", "Demoman", global.classlimits[CLASS_DEMOMAN])
ini_write_real("Classlimits", "Medic", global.classlimits[CLASS_MEDIC])
ini_write_real("Classlimits", "Engineer", global.classlimits[CLASS_ENGINEER])
ini_write_real("Classlimits", "Spy", global.classlimits[CLASS_SPY])
ini_write_real("Classlimits", "Sniper", global.classlimits[CLASS_SNIPER])
ini_write_real("Classlimits", "Quote", global.classlimits[CLASS_QUOTE])
//screw the 0 index we will start with 1
//map_truefort
maps[1] = ini_read_real("Maps", "ctf_truefort", 1);
//map_2dfort
maps[2] = ini_read_real("Maps", "ctf_2dfort", 2);
//map_conflict
maps[3] = ini_read_real("Maps", "ctf_conflict", 3);
//map_classicwell
maps[4] = ini_read_real("Maps", "ctf_classicwell", 4);
//map_waterway
maps[5] = ini_read_real("Maps", "ctf_waterway", 5);
//map_orange
maps[6] = ini_read_real("Maps", "ctf_orange", 6);
//map_dirtbowl
maps[7] = ini_read_real("Maps", "cp_dirtbowl", 7);
//map_egypt
maps[8] = ini_read_real("Maps", "cp_egypt", 8);
//arena_montane
maps[9] = ini_read_real("Maps", "arena_montane", 9);
//arena_lumberyard
maps[10] = ini_read_real("Maps", "arena_lumberyard", 10);
//gen_destroy
maps[11] = ini_read_real("Maps", "gen_destroy", 11);
//koth_valley
maps[12] = ini_read_real("Maps", "koth_valley", 12);
//koth_corinth
maps[13] = ini_read_real("Maps", "koth_corinth", 13);
//koth_harvest
maps[14] = ini_read_real("Maps", "koth_harvest", 14);
//dkoth_atalia
maps[15] = ini_read_real("Maps", "dkoth_atalia", 15);
//dkoth_sixties
maps[16] = ini_read_real("Maps", "dkoth_sixties", 16);
//Server respawn time calculator. Converts each second to a frame. (read: multiply by 30 :hehe:)
if (global.Server_RespawntimeSec == 0)
{
global.Server_Respawntime = 1;
}
else
{
global.Server_Respawntime = global.Server_RespawntimeSec * 30;
}
// I have to include this, or the client'll complain about an unknown variable.
global.mapchanging = false;
ini_write_real("Maps", "ctf_truefort", maps[1]);
ini_write_real("Maps", "ctf_2dfort", maps[2]);
ini_write_real("Maps", "ctf_conflict", maps[3]);
ini_write_real("Maps", "ctf_classicwell", maps[4]);
ini_write_real("Maps", "ctf_waterway", maps[5]);
ini_write_real("Maps", "ctf_orange", maps[6]);
ini_write_real("Maps", "cp_dirtbowl", maps[7]);
ini_write_real("Maps", "cp_egypt", maps[8]);
ini_write_real("Maps", "arena_montane", maps[9]);
ini_write_real("Maps", "arena_lumberyard", maps[10]);
ini_write_real("Maps", "gen_destroy", maps[11]);
ini_write_real("Maps", "koth_valley", maps[12]);
ini_write_real("Maps", "koth_corinth", maps[13]);
ini_write_real("Maps", "koth_harvest", maps[14]);
ini_write_real("Maps", "dkoth_atalia", maps[15]);
ini_write_real("Maps", "dkoth_sixties", maps[16]);
ini_close();
// parse the protocol version UUID for later use
global.protocolUuid = buffer_create();
parseUuid(PROTOCOL_UUID, global.protocolUuid);
global.gg2lobbyId = buffer_create();
parseUuid(GG2_LOBBY_UUID, global.gg2lobbyId);
// Create abbreviations array for rewards use
initRewards()
var a, IPRaw, portRaw;
doubleCheck=0;
global.launchMap = "";
for(a = 1; a <= parameter_count(); a += 1)
{
if (parameter_string(a) == "-dedicated")
{
global.dedicatedMode = 1;
}
else if (parameter_string(a) == "-restart")
{
restart = true;
}
else if (parameter_string(a) == "-server")
{
IPRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-port")
{
portRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-map")
{
global.launchMap = parameter_string(a+1);
global.dedicatedMode = 1;
}
}
if (doubleCheck == 2)
{
global.serverPort = real(portRaw);
global.serverIP = IPRaw;
global.isHost = false;
instance_create(0,0,Client);
}
global.customMapdesginated = 0;
// if the user defined a valid map rotation file, then load from there
if(customMapRotationFile != "" && file_exists(customMapRotationFile) && global.launchMap == "") {
global.customMapdesginated = 1;
var fileHandle, i, mapname;
fileHandle = file_text_open_read(customMapRotationFile);
for(i = 1; !file_text_eof(fileHandle); i += 1) {
mapname = file_text_read_string(fileHandle);
// remove leading whitespace from the string
while(string_char_at(mapname, 0) == " " || string_char_at(mapname, 0) == chr(9)) { // while it starts with a space or tab
mapname = string_delete(mapname, 0, 1); // delete that space or tab
}
if(mapname != "" && string_char_at(mapname, 0) != "#") { // if it's not blank and it's not a comment (starting with #)
ds_list_add(global.map_rotation, mapname);
}
file_text_readln(fileHandle);
}
file_text_close(fileHandle);
}
else if (global.launchMap != "") && (global.dedicatedMode == 1)
{
ds_list_add(global.map_rotation, global.launchMap);
}
else { // else load from the ini file Maps section
//Set up the map rotation stuff
var i, sort_list;
sort_list = ds_list_create();
for(i=1; i <= 16; i += 1) {
if(maps[i] != 0) ds_list_add(sort_list, ((100*maps[i])+i));
}
ds_list_sort(sort_list, 1);
// translate the numbers back into the names they represent
for(i=0; i < ds_list_size(sort_list); i += 1) {
switch(ds_list_find_value(sort_list, i) mod 100) {
case 1:
ds_list_add(global.map_rotation, "ctf_truefort");
break;
case 2:
ds_list_add(global.map_rotation, "ctf_2dfort");
break;
case 3:
ds_list_add(global.map_rotation, "ctf_conflict");
break;
case 4:
ds_list_add(global.map_rotation, "ctf_classicwell");
break;
case 5:
ds_list_add(global.map_rotation, "ctf_waterway");
break;
case 6:
ds_list_add(global.map_rotation, "ctf_orange");
break;
case 7:
ds_list_add(global.map_rotation, "cp_dirtbowl");
break;
case 8:
ds_list_add(global.map_rotation, "cp_egypt");
break;
case 9:
ds_list_add(global.map_rotation, "arena_montane");
break;
case 10:
ds_list_add(global.map_rotation, "arena_lumberyard");
break;
case 11:
ds_list_add(global.map_rotation, "gen_destroy");
break;
case 12:
ds_list_add(global.map_rotation, "koth_valley");
break;
case 13:
ds_list_add(global.map_rotation, "koth_corinth");
break;
case 14:
ds_list_add(global.map_rotation, "koth_harvest");
break;
case 15:
ds_list_add(global.map_rotation, "dkoth_atalia");
break;
case 16:
ds_list_add(global.map_rotation, "dkoth_sixties");
break;
}
}
ds_list_destroy(sort_list);
}
window_set_fullscreen(global.fullscreen);
global.gg2Font = font_add_sprite(gg2FontS,ord("!"),false,0);
global.countFont = font_add_sprite(countFontS, ord("0"),false,2);
draw_set_font(global.gg2Font);
cursor_sprite = CrosshairS;
if(!directory_exists(working_directory + "\Maps")) directory_create(working_directory + "\Maps");
instance_create(0, 0, AudioControl);
instance_create(0, 0, SSControl);
// custom dialog box graphics
message_background(popupBackgroundB);
message_button(popupButtonS);
message_text_font("Century",9,c_white,1);
message_button_font("Century",9,c_white,1);
message_input_font("Century",9,c_white,0);
//Key Mapping
ini_open("controls.gg2");
global.jump = ini_read_real("Controls", "jump", ord("W"));
global.down = ini_read_real("Controls", "down", ord("S"));
global.left = ini_read_real("Controls", "left", ord("A"));
global.right = ini_read_real("Controls", "right", ord("D"));
global.attack = ini_read_real("Controls", "attack", MOUSE_LEFT);
global.special = ini_read_real("Controls", "special", MOUSE_RIGHT);
global.taunt = ini_read_real("Controls", "taunt", ord("F"));
global.chat1 = ini_read_real("Controls", "chat1", ord("Z"));
global.chat2 = ini_read_real("Controls", "chat2", ord("X"));
global.chat3 = ini_read_real("Controls", "chat3", ord("C"));
global.medic = ini_read_real("Controls", "medic", ord("E"));
global.drop = ini_read_real("Controls", "drop", ord("B"));
global.changeTeam = ini_read_real("Controls", "changeTeam", ord("N"));
global.changeClass = ini_read_real("Controls", "changeClass", ord("M"));
global.showScores = ini_read_real("Controls", "showScores", vk_shift);
ini_close();
calculateMonthAndDay();
if(!directory_exists(working_directory + "\Plugins")) directory_create(working_directory + "\Plugins");
loadplugins();
/* Windows 8 is known to crash GM when more than three (?) sounds play at once
* We'll store the kernel version (Win8 is 6.2, Win7 is 6.1) and check it there.
***/
registry_set_root(1); // HKLM
global.NTKernelVersion = real(registry_read_string_ext("\SOFTWARE\Microsoft\Windows NT\CurrentVersion\", "CurrentVersion")); // SIC
if (file_exists(CrosshairFilename))
{
sprite_replace(CrosshairS,CrosshairFilename,1,CrosshairRemoveBG,false,0,0);
sprite_set_offset(CrosshairS,sprite_get_width(CrosshairS)/2,sprite_get_height(CrosshairS)/2);
}
if(global.dedicatedMode == 1) {
AudioControlToggleMute();
room_goto_fix(Menu);
} else if(restart) {
room_goto_fix(Menu);
}
return true;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,252 @@
/*
Originally from /Source/gg2/Scripts/Plugins/loadserverplugins.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// loads plugins from ganggarrison.com asked for by server
// argument0 - comma separated plugin list (pluginname@md5hash)
// returns true on success, false on failure
var list, hashList, text, i, pluginname, pluginhash, realhash, url, handle, filesize, progress, tempfile, tempdir, failed, lastContact, isCached;
failed = false;
list = ds_list_create();
lastContact = 0;
isCached = false;
isDebug = false;
hashList = ds_list_create();
// split plugin list string
list = split(argument0, ',');
// Split hashes from plugin names
for (i = 0; i < ds_list_size(list); i += 1)
{
text = ds_list_find_value(list, i);
pluginname = string_copy(text, 0, string_pos("@", text) - 1);
pluginhash = string_copy(text, string_pos("@", text) + 1, string_length(text) - string_pos("@", text));
ds_list_replace(list, i, pluginname);
ds_list_add(hashList, pluginhash);
}
// Check plugin names and check for duplicates
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
// invalid plugin name
if (!checkpluginname(pluginname))
{
show_message('Error loading server-sent plugins - invalid plugin name:#"' + pluginname + '"');
return false;
}
// is duplicate
else if (ds_list_find_index(list, pluginname) != i)
{
show_message('Error loading server-sent plugins - duplicate plugin:#"' + pluginname + '"');
return false;
}
}
// Download plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
pluginhash = ds_list_find_value(hashList, i);
isDebug = file_exists(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip");
isCached = file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
tempfile = temp_directory + "\" + pluginname + ".zip.tmp";
tempdir = temp_directory + "\" + pluginname + ".tmp";
// check to see if we have a local copy for debugging
if (isDebug)
{
file_copy(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip", tempfile);
// show warning
if (global.isHost)
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure clients have the same version, else they may be unable to connect."
);
}
else
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure the server has the same version, else you may be unable to connect."
);
}
}
// otherwise, check if we have it cached
else if (isCached)
{
file_copy(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash, tempfile);
}
// otherwise, download as usual
else
{
// construct the URL
// http://www.ganggarrison.com/plugins/$PLUGINNAME$@$PLUGINHASH$.zip)
url = PLUGIN_SOURCE + pluginname + "@" + pluginhash + ".zip";
// let's make the download handle
handle = httpGet(url, -1);
// download it
while (!httpRequestStatus(handle)) {
// prevent game locking up
io_handle();
httpRequestStep(handle);
if (!global.isHost) {
// send ping if we haven't contacted server in 20 seconds
// we need to do this to keep the connection open
if (current_time-lastContact > 20000) {
write_byte(global.serverSocket, PING);
socket_send(global.serverSocket);
lastContact = current_time;
}
}
// draw progress bar since they may be waiting a while
filesize = httpRequestResponseBodySize(handle);
progress = httpRequestResponseBodyProgress(handle);
draw_background_ext(background_index[0], 0, 0, background_xscale[0], background_yscale[0], 0, c_white, 1);
draw_set_color(c_white);
draw_set_alpha(1);
draw_set_halign(fa_left);
draw_rectangle(50, 550, 300, 560, 2);
draw_text(50, 530, "Downloading server-sent plugin " + string(i + 1) + "/" + string(ds_list_size(list)) + ' - "' + pluginname + '"');
if (filesize != -1)
draw_rectangle(50, 550, 50 + progress / filesize * 250, 560, 0);
screen_refresh();
}
// errored
if (httpRequestStatus(handle) == 2)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + httpRequestError(handle));
failed = true;
break;
}
// request failed
if (httpRequestStatusCode(handle) != 200)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + string(httpRequestStatusCode(handle)) + ' ' + httpRequestReasonPhrase(handle));
failed = true;
break;
}
else
{
write_buffer_to_file(httpRequestResponseBody(handle), tempfile);
if (!file_exists(tempfile))
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":# No such file?');
failed = true;
break;
}
}
httpRequestDestroy(handle);
}
// check file integrity
realhash = GG2DLL_compute_MD5(tempfile);
if (realhash != pluginhash)
{
show_message('Error loading server-sent plugins - integrity check failed (MD5 hash mismatch) for:#"' + pluginname + '"');
failed = true;
break;
}
// don't try to cache debug plugins
if (!isDebug)
{
// add to cache if we don't already have it
if (!file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash))
{
// make sure directory exists
if (!directory_exists(working_directory + "\ServerPluginsCache"))
{
directory_create(working_directory + "\ServerPluginsCache");
}
// store in cache
file_copy(tempfile, working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
}
}
// let's get 7-zip to extract the files
extractzip(tempfile, tempdir);
// if the directory doesn't exist, extracting presumably failed
if (!directory_exists(tempdir))
{
show_message('Error loading server-sent plugins - extracting zip failed for:#"' + pluginname + '"');
failed = true;
break;
}
}
if (!failed)
{
// Execute plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
tempdir = temp_directory + "\" + pluginname + ".tmp";
// Debugging facility, so we know *which* plugin caused compile/execute error
fp = file_text_open_write(working_directory + "\last_plugin.log");
file_text_write_string(fp, pluginname);
file_text_close(fp);
// packetID is (i), so make queues for it
ds_map_add(global.pluginPacketBuffers, i, ds_queue_create());
ds_map_add(global.pluginPacketPlayers, i, ds_queue_create());
// Execute plugin
execute_file(
// the plugin's main gml file must be in the root of the zip
// it is called plugin.gml
tempdir + "\plugin.gml",
// the plugin needs to know where it is
// so the temporary directory is passed as first argument
tempdir,
// the plugin needs to know its packetID
// so it is passed as the second argument
i
);
}
}
// Delete last plugin log
file_delete(working_directory + "\last_plugin.log");
// Get rid of plugin list
ds_list_destroy(list);
// Get rid of plugin hash list
ds_list_destroy(hashList);
return !failed;

View File

@@ -0,0 +1,384 @@
/*
Originally from /Source/gg2/Scripts/GameServer/processClientCommands.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
var player, playerId, commandLimitRemaining;
player = argument0;
playerId = argument1;
// To prevent players from flooding the server, limit the number of commands to process per step and player.
commandLimitRemaining = 10;
with(player) {
if(!variable_local_exists("commandReceiveState")) {
// 0: waiting for command byte.
// 1: waiting for command data length (1 byte)
// 2: waiting for command data.
commandReceiveState = 0;
commandReceiveExpectedBytes = 1;
commandReceiveCommand = 0;
}
}
while(commandLimitRemaining > 0) {
var socket;
socket = player.socket;
if(!tcp_receive(socket, player.commandReceiveExpectedBytes)) {
return 0;
}
switch(player.commandReceiveState)
{
case 0:
player.commandReceiveCommand = read_ubyte(socket);
switch(commandBytes[player.commandReceiveCommand]) {
case commandBytesInvalidCommand:
// Invalid byte received. Wait for another command byte.
break;
case commandBytesPrefixLength1:
player.commandReceiveState = 1;
player.commandReceiveExpectedBytes = 1;
break;
case commandBytesPrefixLength2:
player.commandReceiveState = 3;
player.commandReceiveExpectedBytes = 2;
break;
default:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = commandBytes[player.commandReceiveCommand];
break;
}
break;
case 1:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ubyte(socket);
break;
case 3:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ushort(socket);
break;
case 2:
player.commandReceiveState = 0;
player.commandReceiveExpectedBytes = 1;
commandLimitRemaining -= 1;
switch(player.commandReceiveCommand)
{
case PLAYER_LEAVE:
socket_destroy(player.socket);
player.socket = -1;
break;
case PLAYER_CHANGECLASS:
var class;
class = read_ubyte(socket);
if(getCharacterObject(player.team, class) != -1)
{
if(player.object != -1)
{
with(player.object)
{
if (collision_point(x,y,SpawnRoom,0,0) < 0)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
else
instance_destroy();
}
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
class = checkClasslimits(player, player.team, class);
player.class = class;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
break;
case PLAYER_CHANGETEAM:
var newTeam, balance, redSuperiority;
newTeam = read_ubyte(socket);
redSuperiority = 0 //calculate which team is bigger
with(Player)
{
if(team == TEAM_RED)
redSuperiority += 1;
else if(team == TEAM_BLUE)
redSuperiority -= 1;
}
if(redSuperiority > 0)
balance = TEAM_RED;
else if(redSuperiority < 0)
balance = TEAM_BLUE;
else
balance = -1;
if(balance != newTeam)
{
if(getCharacterObject(newTeam, player.class) != -1 or newTeam==TEAM_SPECTATOR)
{
if(player.object != -1)
{
with(player.object)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
player.alarm[5] = global.Server_Respawntime;
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
var newClass;
newClass = checkClasslimits(player, newTeam, player.class);
if newClass != player.class
{
player.class = newClass;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
player.team = newTeam;
ServerPlayerChangeteam(playerId, player.team, global.sendBuffer);
ServerBalanceTeams();
}
}
break;
case CHAT_BUBBLE:
var bubbleImage;
bubbleImage = read_ubyte(socket);
if(global.aFirst) {
bubbleImage = 0;
}
write_ubyte(global.sendBuffer, CHAT_BUBBLE);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, bubbleImage);
setChatBubble(player, bubbleImage);
break;
case BUILD_SENTRY:
if(player.object != -1)
{
if(player.class == CLASS_ENGINEER
and collision_circle(player.object.x, player.object.y, 50, Sentry, false, true) < 0
and player.object.nutsNBolts == 100
and (collision_point(player.object.x,player.object.y,SpawnRoom,0,0) < 0)
and !player.sentry
and !player.object.onCabinet)
{
write_ubyte(global.sendBuffer, BUILD_SENTRY);
write_ubyte(global.sendBuffer, playerId);
write_ushort(global.serializeBuffer, round(player.object.x*5));
write_ushort(global.serializeBuffer, round(player.object.y*5));
write_byte(global.serializeBuffer, player.object.image_xscale);
buildSentry(player, player.object.x, player.object.y, player.object.image_xscale);
}
}
break;
case DESTROY_SENTRY:
with(player.sentry)
instance_destroy();
break;
case DROP_INTEL:
if (player.object != -1)
{
if (player.object.intel)
{
sendEventDropIntel(player);
doEventDropIntel(player);
}
}
break;
case OMNOMNOMNOM:
if(player.object != -1) {
if(!player.humiliated
and !player.object.taunting
and !player.object.omnomnomnom
and player.object.canEat
and player.class==CLASS_HEAVY)
{
write_ubyte(global.sendBuffer, OMNOMNOMNOM);
write_ubyte(global.sendBuffer, playerId);
with(player.object)
{
omnomnomnom = true;
if player.team == TEAM_RED {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if player.team==TEAM_BLUE {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
}
break;
case TOGGLE_ZOOM:
if player.object != -1 {
if player.class == CLASS_SNIPER {
write_ubyte(global.sendBuffer, TOGGLE_ZOOM);
write_ubyte(global.sendBuffer, playerId);
toggleZoom(player.object);
}
}
break;
case PLAYER_CHANGENAME:
var nameLength;
nameLength = socket_receivebuffer_size(socket);
if(nameLength > MAX_PLAYERNAME_LENGTH)
{
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_NAME);
socket_destroy(player.socket);
player.socket = -1;
}
else
{
with(player)
{
if(variable_local_exists("lastNamechange"))
if(current_time - lastNamechange < 1000)
break;
lastNamechange = current_time;
name = read_string(socket, nameLength);
if(string_count("#",name) > 0)
{
name = "I <3 Bacon";
}
write_ubyte(global.sendBuffer, PLAYER_CHANGENAME);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, string_length(name));
write_string(global.sendBuffer, name);
}
}
break;
case INPUTSTATE:
if(player.object != -1)
{
with(player.object)
{
keyState = read_ubyte(socket);
netAimDirection = read_ushort(socket);
aimDirection = netAimDirection*360/65536;
event_user(1);
}
}
break;
case REWARD_REQUEST:
player.rewardId = read_string(socket, socket_receivebuffer_size(socket));
player.challenge = rewardCreateChallenge();
write_ubyte(socket, REWARD_CHALLENGE_CODE);
write_binstring(socket, player.challenge);
break;
case REWARD_CHALLENGE_RESPONSE:
var answer, i, authbuffer;
answer = read_binstring(socket, 16);
with(player)
if(variable_local_exists("challenge") and variable_local_exists("rewardId"))
rewardAuthStart(player, answer, challenge, true, rewardId);
break;
case PLUGIN_PACKET:
var packetID, buf, success;
packetID = read_ubyte(socket);
// get packet data
buf = buffer_create();
write_buffer_part(buf, socket, socket_receivebuffer_size(socket));
// try to enqueue
success = _PluginPacketPush(packetID, buf, player);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
// kick player
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_BAD_PLUGIN_PACKET);
socket_destroy(player.socket);
player.socket = -1;
}
break;
case CLIENT_SETTINGS:
var mirror;
mirror = read_ubyte(player.socket);
player.queueJump = mirror;
write_ubyte(global.sendBuffer, CLIENT_SETTINGS);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, mirror);
break;
}
break;
}
}

View File

@@ -0,0 +1,298 @@
// Originally from /spelunky/Scripts/Level Generation/scrInitLevel.gml in the Spelunky Community Update Project
//
// scrInitLevel()
//
// Calls scrLevelGen(), scrRoomGen*(), and scrEntityGen() to build level.
//
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
global.levelType = 0;
//global.currLevel = 16;
if (global.currLevel > 4 and global.currLevel < 9) global.levelType = 1;
if (global.currLevel > 8 and global.currLevel < 13) global.levelType = 2;
if (global.currLevel > 12 and global.currLevel < 16) global.levelType = 3;
if (global.currLevel == 16) global.levelType = 4;
if (global.currLevel <= 1 or
global.currLevel == 5 or
global.currLevel == 9 or
global.currLevel == 13)
{
global.hadDarkLevel = false;
}
// global.levelType = 3; // debug
// DEBUG MODE //
/*
if (global.currLevel == 2) global.levelType = 4;
if (global.currLevel == 3) global.levelType = 2;
if (global.currLevel == 4) global.levelType = 3;
if (global.currLevel == 5) global.levelType = 4;
*/
// global.levelType = 0;
global.startRoomX = 0;
global.startRoomY = 0;
global.endRoomX = 0;
global.endRoomY = 0;
oGame.levelGen = false;
// this is used to determine the path to the exit (generally no bombs required)
for (i = 0; i < 4; i += 1)
{
for (j = 0; j < 4; j += 1)
{
global.roomPath[i,j] = 0;
}
}
// side walls
if (global.levelType == 4)
k = 54;
else if (global.levelType == 2)
k = 38;
else if (global.lake)
k = 41;
else
k = 33;
for (i = 0; i <= 42; i += 1)
{
for (j = 0; j <= k; j += 1)
{
if (not isLevel())
{
i = 999;
j = 999;
}
else if (global.levelType == 2)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oDark);
obj.invincible = true;
obj.sprite_index = sDark;
}
}
else if (global.levelType == 4)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oTemple);
obj.invincible = true;
if (not global.cityOfGold) obj.sprite_index = sTemple;
}
}
else if (global.lake)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 656)
{
obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush;
obj.invincible = true;
}
}
else if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 528)
{
if (global.levelType == 0) { obj = instance_create(i*16, j*16, oBrick); obj.sprite_index = sBrick; }
else if (global.levelType == 1) { obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; }
else { obj = instance_create(i*16, j*16, oTemple); if (not global.cityOfGold) obj.sprite_index = sTemple; }
obj.invincible = true;
}
}
}
if (global.levelType == 2)
{
for (i = 0; i <= 42; i += 1)
{
instance_create(i*16, 40*16, oDark);
//instance_create(i*16, 35*16, oSpikes);
}
}
if (global.levelType == 3)
{
background_index = bgTemple;
}
global.temp1 = global.gameStart;
scrLevelGen();
global.cemetary = false;
if (global.levelType == 1 and rand(1,global.probCemetary) == 1) global.cemetary = true;
with oRoom
{
if (global.levelType == 0) scrRoomGen();
else if (global.levelType == 1)
{
if (global.blackMarket) scrRoomGenMarket();
else scrRoomGen2();
}
else if (global.levelType == 2)
{
if (global.yetiLair) scrRoomGenYeti();
else scrRoomGen3();
}
else if (global.levelType == 3) scrRoomGen4();
else scrRoomGen5();
}
global.darkLevel = false;
//if (not global.hadDarkLevel and global.currLevel != 0 and global.levelType != 2 and global.currLevel != 16 and rand(1,1) == 1)
if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1)
{
global.darkLevel = true;
global.hadDarkLevel = true;
//instance_create(oPlayer1.x, oPlayer1.y, oFlare);
}
if (global.blackMarket) global.darkLevel = false;
global.genUdjatEye = false;
if (not global.madeUdjatEye)
{
if (global.currLevel == 2 and rand(1,3) == 1) global.genUdjatEye = true;
else if (global.currLevel == 3 and rand(1,2) == 1) global.genUdjatEye = true;
else if (global.currLevel == 4) global.genUdjatEye = true;
}
global.genMarketEntrance = false;
if (not global.madeMarketEntrance)
{
if (global.currLevel == 5 and rand(1,3) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 6 and rand(1,2) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 7) global.genMarketEntrance = true;
}
////////////////////////////
// ENTITY / TREASURES
////////////////////////////
global.temp2 = global.gameStart;
if (not isRoom("rTutorial") and not isRoom("rLoadLevel")) scrEntityGen();
if (instance_exists(oEntrance) and not global.customLevel)
{
oPlayer1.x = oEntrance.x+8;
oPlayer1.y = oEntrance.y+8;
}
if (global.darkLevel or
global.blackMarket or
global.snakePit or
global.cemetary or
global.lake or
global.yetiLair or
global.alienCraft or
global.sacrificePit or
global.cityOfGold)
{
if (not isRoom("rLoadLevel"))
{
with oPlayer1 { alarm[0] = 10; }
}
}
if (global.levelType == 4) scrSetupWalls(864);
else if (global.lake) scrSetupWalls(656);
else scrSetupWalls(528);
// add background details
if (global.graphicsHigh)
{
repeat(20)
{
// bg = instance_create(16*rand(1,42), 16*rand(1,33), oCaveBG);
if (global.levelType == 1 and rand(1,3) < 3)
tile_add(bgExtrasLush, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 2 and rand(1,3) < 3)
tile_add(bgExtrasIce, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 3 and rand(1,3) < 3)
tile_add(bgExtrasTemple, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else
tile_add(bgExtras, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
}
}
oGame.levelGen = true;
// generate angry shopkeeper at exit if murderer or thief
if ((global.murderer or global.thiefLevel > 0) and isRealLevel())
{
with oExit
{
if (type == "Exit")
{
obj = instance_create(x, y, oShopkeeper);
obj.status = 4;
}
}
// global.thiefLevel -= 1;
}
with oTreasure
{
if (collision_point(x, y, oSolid, 0, 0))
{
obj = instance_place(x, y, oSolid);
if (obj.invincible) instance_destroy();
}
}
with oWater
{
if (sprite_index == sWaterTop or sprite_index == sLavaTop)
{
scrCheckWaterTop();
}
/*
obj = instance_place(x-16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
obj = instance_place(x+16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
*/
}
global.temp3 = global.gameStart;

View File

@@ -0,0 +1,22 @@
# set terminal pngcairo background "#ffffff" fontscale 1.0 dashed size 640, 480
# set output 'dashcolor.1.png'
set label 1 "set style line 1 lt 2 lc rgb \"red\" lw 3" at -0.4, -0.25, 0 left norotate back textcolor rgb "red" nopoint offset character 0, 0, 0
set label 2 "set style line 2 lt 2 lc rgb \"orange\" lw 2" at -0.4, -0.35, 0 left norotate back textcolor rgb "orange" nopoint offset character 0, 0, 0
set label 3 "set style line 3 lt 2 lc rgb \"yellow\" lw 3" at -0.4, -0.45, 0 left norotate back textcolor rgb "yellow" nopoint offset character 0, 0, 0
set label 4 "set style line 4 lt 2 lc rgb \"green\" lw 2" at -0.4, -0.55, 0 left norotate back textcolor rgb "green" nopoint offset character 0, 0, 0
set label 5 "plot ... lt 1 lc 3 " at -0.4, -0.65, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 6 "plot ... lt 3 lc 3 " at -0.4, -0.75, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 7 "plot ... lt 5 lc 3 " at -0.4, -0.85, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set style line 1 linetype 2 linecolor rgb "red" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 2 linetype 2 linecolor rgb "orange" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set style line 3 linetype 2 linecolor rgb "yellow" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 4 linetype 2 linecolor rgb "green" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set noxtics
set noytics
set title "Independent colors and dot/dash styles"
set xlabel "You will only see dashed lines if your current terminal setting permits it"
set xrange [ -0.500000 : 3.50000 ] noreverse nowriteback
set yrange [ -1.00000 : 1.40000 ] noreverse nowriteback
set bmargin 7
unset colorbox
plot cos(x) ls 1 title 'ls 1', cos(x-.2) ls 2 title 'ls 2', cos(x-.4) ls 3 title 'ls 3', cos(x-.6) ls 4 title 'ls 4', cos(x-.8) lt 1 lc 3 title 'lt 1 lc 3', cos(x-1.) lt 3 lc 3 title 'lt 3 lc 3', cos(x-1.2) lt 5 lc 3 title 'lt 5 lc 3'

View File

@@ -0,0 +1,15 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'histograms.2.png'
set boxwidth 0.9 absolute
set style fill solid 1.00 border lt -1
set key inside right top vertical Right noreverse noenhanced autotitles nobox
set style histogram clustered gap 1 title offset character 0, 0, 0
set datafile missing '-'
set style data histograms
set xtics border in scale 0,0 nomirror rotate by -45 offset character 0, 0, 0 autojustify
set xtics norangelimit font ",8"
set xtics ()
set title "US immigration from Northern Europe\nPlot selected data columns as histogram of clustered boxes"
set yrange [ 0.00000 : 300000. ] noreverse nowriteback
i = 22
plot 'immigration.dat' using 6:xtic(1) ti col, '' u 12 ti col, '' u 13 ti col, '' u 14 ti col

14
samples/Gnuplot/rates.gp Normal file
View File

@@ -0,0 +1,14 @@
#!/usr/bin/env gnuplot
reset
set terminal png
set output 'rates100.png'
set xlabel "A2A price"
set ylabel "Response Rate"
#set xr [0:5]
#set yr [0:6]
plot 'rates100.dat' pt 7 notitle

View File

@@ -0,0 +1,40 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'surface1.16.png'
set dummy u,v
set label 1 "increasing v" at 6, 0, -1 left norotate back nopoint offset character 0, 0, 0
set label 2 "u=0" at 5, 6.5, -1 left norotate back nopoint offset character 0, 0, 0
set label 3 "u=1" at 5, 6.5, 0.100248 left norotate back nopoint offset character 0, 0, 0
set arrow 1 from 5, -5, -1.2 to 5, 5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 2 from 5, 6, -1 to 5, 5, -1 head back nofilled linetype -1 linewidth 1.000
set arrow 3 from 5, 6, 0.100248 to 5, 5, 0.100248 head back nofilled linetype -1 linewidth 1.000
set parametric
set view 70, 20, 1, 1
set samples 51, 51
set isosamples 2, 33
set hidden3d back offset 1 trianglepattern 3 undefined 1 altdiagonal bentover
set ztics -1.00000,0.25,1.00000 norangelimit
set title "\"fence plot\" using separate parametric surfaces"
set xlabel "X axis"
set xlabel offset character -3, -2, 0 font "" textcolor lt -1 norotate
set xrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set ylabel "Y axis"
set ylabel offset character 3, -2, 0 font "" textcolor lt -1 rotate by -270
set yrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set zlabel "Z axis"
set zlabel offset character -5, 0, 0 font "" textcolor lt -1 norotate
set zrange [ -1.00000 : 1.00000 ] noreverse nowriteback
sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)
GPFUN_sinc = "sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)"
xx = 6.08888888888889
dx = 1.10888888888889
x0 = -5
x1 = -3.89111111111111
x2 = -2.78222222222222
x3 = -1.67333333333333
x4 = -0.564444444444444
x5 = 0.544444444444445
x6 = 1.65333333333333
x7 = 2.76222222222222
x8 = 3.87111111111111
x9 = 4.98
splot [u=0:1][v=-4.99:4.99] x0, v, (u<0.5) ? -1 : sinc(x0,v) notitle, x1, v, (u<0.5) ? -1 : sinc(x1,v) notitle, x2, v, (u<0.5) ? -1 : sinc(x2,v) notitle, x3, v, (u<0.5) ? -1 : sinc(x3,v) notitle, x4, v, (u<0.5) ? -1 : sinc(x4,v) notitle, x5, v, (u<0.5) ? -1 : sinc(x5,v) notitle, x6, v, (u<0.5) ? -1 : sinc(x6,v) notitle, x7, v, (u<0.5) ? -1 : sinc(x7,v) notitle, x8, v, (u<0.5) ? -1 : sinc(x8,v) notitle, x9, v, (u<0.5) ? -1 : sinc(x9,v) notitle

View File

@@ -0,0 +1,46 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'surface1.17.png'
set dummy u,v
set label 1 "increasing v" at 6, 0, -1 left norotate back nopoint offset character 0, 0, 0
set label 2 "increasing u" at 0, -5, -1.5 left norotate back nopoint offset character 0, 0, 0
set label 3 "floor(u)%3=0" at 5, 6.5, -1 left norotate back nopoint offset character 0, 0, 0
set label 4 "floor(u)%3=1" at 5, 6.5, 0.100248 left norotate back nopoint offset character 0, 0, 0
set arrow 1 from 5, -5, -1.2 to 5, 5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 2 from -5, -5, -1.2 to 5, -5, -1.2 head back nofilled linetype -1 linewidth 1.000
set arrow 3 from 5, 6, -1 to 5, 5, -1 head back nofilled linetype -1 linewidth 1.000
set arrow 4 from 5, 6, 0.100248 to 5, 5, 0.100248 head back nofilled linetype -1 linewidth 1.000
set parametric
set view 70, 20, 1, 1
set samples 51, 51
set isosamples 30, 33
set hidden3d back offset 1 trianglepattern 3 undefined 1 altdiagonal bentover
set ztics -1.00000,0.25,1.00000 norangelimit
set title "\"fence plot\" using single parametric surface with undefined points"
set xlabel "X axis"
set xlabel offset character -3, -2, 0 font "" textcolor lt -1 norotate
set xrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set ylabel "Y axis"
set ylabel offset character 3, -2, 0 font "" textcolor lt -1 rotate by -270
set yrange [ -5.00000 : 5.00000 ] noreverse nowriteback
set zlabel "Z axis"
set zlabel offset character -5, 0, 0 font "" textcolor lt -1 norotate
set zrange [ -1.00000 : 1.00000 ] noreverse nowriteback
sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)
GPFUN_sinc = "sinc(u,v) = sin(sqrt(u**2+v**2)) / sqrt(u**2+v**2)"
xx = 6.08888888888889
dx = 1.11
x0 = -5
x1 = -3.89111111111111
x2 = -2.78222222222222
x3 = -1.67333333333333
x4 = -0.564444444444444
x5 = 0.544444444444445
x6 = 1.65333333333333
x7 = 2.76222222222222
x8 = 3.87111111111111
x9 = 4.98
xmin = -4.99
xmax = 5
n = 10
zbase = -1
splot [u=.5:3*n-.5][v=-4.99:4.99] xmin+floor(u/3)*dx, v, ((floor(u)%3)==0) ? zbase : (((floor(u)%3)==1) ? sinc(xmin+u/3.*dx,v) : 1/0) notitle

View File

@@ -0,0 +1,21 @@
# set terminal pngcairo transparent enhanced font "arial,10" fontscale 1.0 size 500, 350
# set output 'world2.1.png'
unset border
set dummy u,v
set angles degrees
set parametric
set view 60, 136, 1.22, 1.26
set samples 64, 64
set isosamples 13, 13
set mapping spherical
set noxtics
set noytics
set noztics
set title "Labels colored by GeV plotted in spherical coordinate system"
set urange [ -90.0000 : 90.0000 ] noreverse nowriteback
set vrange [ 0.00000 : 360.000 ] noreverse nowriteback
set cblabel "GeV"
set cbrange [ 0.00000 : 8.00000 ] noreverse nowriteback
set colorbox user
set colorbox vertical origin screen 0.9, 0.2, 0 size screen 0.02, 0.75, 0 front bdefault
splot cos(u)*cos(v),cos(u)*sin(v),sin(u) notitle with lines lt 5, 'world.dat' notitle with lines lt 2, 'srl.dat' using 3:2:(1):1:4 with labels notitle point pt 6 lw .1 left offset 1,0 font "Helvetica,7" tc pal

9
samples/Hy/fibonacci.hy Normal file
View File

@@ -0,0 +1,9 @@
;; Fibonacci example in Hy.
(defn fib [n]
(if (<= n 2) n
(+ (fib (- n 1)) (fib (- n 2)))))
(if (= __name__ "__main__")
(for [x [1 2 3 4 5 6 7 8]]
(print (fib x))))

13
samples/Hy/hello-world.hy Normal file
View File

@@ -0,0 +1,13 @@
;; The concurrent.futures example in Hy.
(import [concurrent.futures [ThreadPoolExecutor as-completed]]
[random [randint]]
[sh [sleep]])
(defn task-to-do []
(sleep (randint 1 5)))
(with-as (ThreadPoolExecutor 10) executor
(setv jobs (list-comp (.submit executor task-to-do) (x (range 0 10))))
(for (future (as-completed jobs))
(.result future)))

View File

@@ -0,0 +1,30 @@
{
"@context": {
"property": "http://example.com/vocab#property"
},
"@id": "../document-relative",
"@type": "#document-relative",
"property": {
"@context": {
"@base": "http://example.org/test/"
},
"@id": "../document-base-overwritten",
"@type": "#document-base-overwritten",
"property": [
{
"@context": null,
"@id": "../document-relative",
"@type": "#document-relative",
"property": "context completely reset, drops property"
},
{
"@context": {
"@base": null
},
"@id": "../document-relative",
"@type": "#document-relative",
"property": "only @base is cleared"
}
]
}
}

36
samples/M/Comment.m Normal file
View File

@@ -0,0 +1,36 @@
Comment ;
; this is a comment block
; comments always start with a semicolon
; the next line, while not a comment, is a legal blank line
;whitespace alone is a valid line in a routine
;** Comments can have any graphic character, but no "control"
;** characters
;graphic characters such as: !@#$%^&*()_+=-{}[]|\:"?/>.<,
;the space character is considered a graphic character, even
;though you can't see it.
; ASCII characters whose numeric code is above 128 and below 32
; are NOT allowed on a line in a routine.
;; multiple semicolons are okay
; a line that has a tag must have whitespace after the tag, bug
; does not have to have a comment or a command on it
Tag1
;
;Tags can start with % or an uppercase or lowercase alphabetic
; or can be a series of numeric characters
%HELO ;
;
0123 ;
;
%987 ;
; the most common label is uppercase alphabetic
LABEL ;
;
; Tags can be followed directly by an open parenthesis and a
; formal list of variables, and a close parenthesis
ANOTHER(X) ;
;
;Normally, a subroutine would be ended by a QUIT command, but we
; are taking advantage of the rule that the END of routine is an
; implicit QUIT

61
samples/Mask/view.mask Normal file
View File

@@ -0,0 +1,61 @@
// HTML Elements
header {
img .logo src='/images/~[currentLogo].png' alt=logo;
h4 > 'Bar View'
if (currentUser) {
.account >
a href='/acount' >
'Hello, ~[currentUser.username]'
}
}
.view {
ul {
// Iteration
for ((user, index) of users) {
li.user data-id='~[user.id]' {
// interpolation
.name > '~[ user.username ]'
// expression
.count > '~[: user.level.toFixed(2) ]'
// util
/* Localization sample
* lastActivity: "Am {0:dd. MM} war der letzte Eintrag"
*/
.date > '~[ L: "lastActivity", user.date]'
}
}
}
// Component
:countdownComponent {
input type = text >
:dualbind value='number';
button x-signal='click: countdownStart' > 'Start';
h5 {
'~[bind: number]'
:animation x-slot='countdownStart' {
@model > 'transition | scale(0) > scale(1) | 500ms'
@next > 'background-color | red > blue | 2s linear'
}
}
}
}
footer > :bazCompo {
'Component generated at ~[: $u.format($c.date, "HH-mm") ]'
}

View File

@@ -0,0 +1,3 @@
(* Mathematica Init File *)
Get[ "Foobar`Foobar`"]

View File

@@ -0,0 +1,17 @@
(* Paclet Info File *)
(* created 2014/02/07*)
Paclet[
Name -> "Foobar",
Version -> "0.0.1",
MathematicaVersion -> "8+",
Description -> "Example of an automatically generated PacletInfo file.",
Creator -> "Chris Granade",
Extensions ->
{
{"Documentation", Language -> "English", MainPage -> "Guides/Foobar"}
}
]

View File

@@ -0,0 +1,150 @@
(* ::Package:: *)
BeginPackage["Predicates`"];
(* ::Title:: *)
(*Predicates*)
(* ::Section::Closed:: *)
(*Fuzzy Logic*)
(* ::Subsection:: *)
(*Documentation*)
PossiblyTrueQ::usage="Returns True if the argument is not definitely False.";
PossiblyFalseQ::usage="Returns True if the argument is not definitely True.";
PossiblyNonzeroQ::usage="Returns True if and only if its argument is not definitely zero.";
(* ::Subsection:: *)
(*Implimentation*)
Begin["`Private`"];
PossiblyTrueQ[expr_]:=\[Not]TrueQ[\[Not]expr]
PossiblyFalseQ[expr_]:=\[Not]TrueQ[expr]
End[];
(* ::Section::Closed:: *)
(*Numbers and Lists*)
(* ::Subsection:: *)
(*Documentation*)
AnyQ::usage="Given a predicate and a list, retuns True if and only if that predicate is True for at least one element of the list.";
AnyElementQ::usage="Returns True if cond matches any element of L.";
AllQ::usage="Given a predicate and a list, retuns True if and only if that predicate is True for all elements of the list.";
AllElementQ::usage="Returns True if cond matches any element of L.";
AnyNonzeroQ::usage="Returns True if L is a list such that at least one element is definitely not zero.";
AnyPossiblyNonzeroQ::usage="Returns True if expr is a list such that at least one element is not definitely zero.";
RealQ::usage="Returns True if and only if the argument is a real number";
PositiveQ::usage="Returns True if and only if the argument is a positive real number";
NonnegativeQ::usage="Returns True if and only if the argument is a non-negative real number";
PositiveIntegerQ::usage="Returns True if and only if the argument is a positive integer";
NonnegativeIntegerQ::usage="Returns True if and only if the argument is a non-negative integer";
IntegerListQ::usage="Returns True if and only if the input is a list of integers.";
PositiveIntegerListQ::usage="Returns True if and only if the input is a list of positive integers.";
NonnegativeIntegerListQ::usage="Returns True if and only if the input is a list of non-negative integers.";
IntegerOrListQ::usage="Returns True if and only if the input is a list of integers or an integer.";
PositiveIntegerOrListQ::usage="Returns True if and only if the input is a list of positive integers or a positive integer.";
NonnegativeIntegerOrListQ::usage="Returns True if and only if the input is a list of positive integers or a positive integer.";
SymbolQ::usage="Returns True if argument is an unassigned symbol.";
SymbolOrNumberQ::usage="Returns True if argument is a number of has head 'Symbol'";
(* ::Subsection:: *)
(*Implimentation*)
Begin["`Private`"];
AnyQ[cond_, L_] := Fold[Or, False, cond /@ L]
AnyElementQ[cond_,L_]:=AnyQ[cond,Flatten[L]]
AllQ[cond_, L_] := Fold[And, True, cond /@ L]
AllElementQ[cond_, L_] := Fold[And, True, cond /@ L]
AnyNonzeroQ[L_]:=AnyElementQ[#!=0&,L]
PossiblyNonzeroQ[expr_]:=PossiblyTrueQ[expr!=0]
AnyPossiblyNonzeroQ[expr_]:=AnyElementQ[PossiblyNonzeroQ,expr]
RealQ[n_]:=TrueQ[Im[n]==0];
PositiveQ[n_]:=Positive[n];
PositiveIntegerQ[n_]:=PositiveQ[n]\[And]IntegerQ[n];
NonnegativeQ[n_]:=TrueQ[RealQ[n]&&n>=0];
NonnegativeIntegerQ[n_]:=NonnegativeQ[n]\[And]IntegerQ[n];
IntegerListQ[input_]:=ListQ[input]&&Not[MemberQ[IntegerQ/@input,False]];
IntegerOrListQ[input_]:=IntegerListQ[input]||IntegerQ[input];
PositiveIntegerListQ[input_]:=IntegerListQ[input]&&Not[MemberQ[Positive[input],False]];
PositiveIntegerOrListQ[input_]:=PositiveIntegerListQ[input]||PositiveIntegerQ[input];
NonnegativeIntegerListQ[input_]:=IntegerListQ[input]&&Not[MemberQ[NonnegativeIntegerQ[input],False]];
NonnegativeIntegerOrListQ[input_]:=NonnegativeIntegerListQ[input]||NonnegativeIntegerQ[input];
SymbolQ[a_]:=Head[a]===Symbol;
SymbolOrNumberQ[a_]:=NumericQ[a]||Head[a]===Symbol;
End[];
(* ::Section:: *)
(*Epilogue*)
EndPackage[];

520
samples/PAWN/grandlarc.pwn Normal file
View File

@@ -0,0 +1,520 @@
//----------------------------------------------------------
//
// GRAND LARCENY 1.0
// A freeroam gamemode for SA-MP 0.3
//
//----------------------------------------------------------
#include <a_samp>
#include <core>
#include <float>
#include "../include/gl_common.inc"
#include "../include/gl_spawns.inc"
#pragma tabsize 0
//----------------------------------------------------------
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_NORMAL_PLAYER 0xFFBB7777
#define CITY_LOS_SANTOS 0
#define CITY_SAN_FIERRO 1
#define CITY_LAS_VENTURAS 2
new total_vehicles_from_files=0;
// Class selection globals
new gPlayerCitySelection[MAX_PLAYERS];
new gPlayerHasCitySelected[MAX_PLAYERS];
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
new Text:txtClassSelHelper;
new Text:txtLosSantos;
new Text:txtSanFierro;
new Text:txtLasVenturas;
new thisanimid=0;
new lastanimid=0;
//----------------------------------------------------------
main()
{
print("\n---------------------------------------");
print("Running Grand Larceny - by the SA-MP team\n");
print("---------------------------------------\n");
}
//----------------------------------------------------------
public OnPlayerConnect(playerid)
{
GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
// class selection init vars
gPlayerCitySelection[playerid] = -1;
gPlayerHasCitySelected[playerid] = 0;
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
//Kick(playerid);
/*
Removes vending machines
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
*/
/*
new ClientVersion[32];
GetPlayerVersion(playerid, ClientVersion, 32);
printf("Player %d reports client version: %s", playerid, ClientVersion);*/
return 1;
}
//----------------------------------------------------------
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid)) return 1;
new randSpawn = 0;
SetPlayerInterior(playerid,0);
TogglePlayerClock(playerid,0);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, 30000);
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
SetPlayerPos(playerid,
gRandomSpawns_LosSantos[randSpawn][0],
gRandomSpawns_LosSantos[randSpawn][1],
gRandomSpawns_LosSantos[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
}
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
SetPlayerPos(playerid,
gRandomSpawns_SanFierro[randSpawn][0],
gRandomSpawns_SanFierro[randSpawn][1],
gRandomSpawns_SanFierro[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
}
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
SetPlayerPos(playerid,
gRandomSpawns_LasVenturas[randSpawn][0],
gRandomSpawns_LasVenturas[randSpawn][1],
gRandomSpawns_LasVenturas[randSpawn][2]);
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
}
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
TogglePlayerClock(playerid, 0);
return 1;
}
//----------------------------------------------------------
public OnPlayerDeath(playerid, killerid, reason)
{
new playercash;
// if they ever return to class selection make them city
// select again first
gPlayerHasCitySelected[playerid] = 0;
if(killerid == INVALID_PLAYER_ID) {
ResetPlayerMoney(playerid);
} else {
playercash = GetPlayerMoney(playerid);
if(playercash > 0) {
GivePlayerMoney(killerid, playercash);
ResetPlayerMoney(playerid);
}
}
return 1;
}
//----------------------------------------------------------
ClassSel_SetupCharSelection(playerid)
{
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,11);
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
SetPlayerFacingAngle(playerid,0.0);
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
SetPlayerFacingAngle(playerid,181.0);
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
SetPlayerFacingAngle(playerid,286.25);
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
}
}
//----------------------------------------------------------
// Used to init textdraws of city names
ClassSel_InitCityNameText(Text:txtInit)
{
TextDrawUseBox(txtInit, 0);
TextDrawLetterSize(txtInit,1.25,3.0);
TextDrawFont(txtInit, 0);
TextDrawSetShadow(txtInit,0);
TextDrawSetOutline(txtInit,1);
TextDrawColor(txtInit,0xEEEEEEFF);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
}
//----------------------------------------------------------
ClassSel_InitTextDraws()
{
// Init our observer helper text display
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
ClassSel_InitCityNameText(txtLosSantos);
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
ClassSel_InitCityNameText(txtSanFierro);
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
ClassSel_InitCityNameText(txtLasVenturas);
// Init our observer helper text display
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
TextDrawUseBox(txtClassSelHelper, 1);
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
TextDrawFont(txtClassSelHelper, 2);
TextDrawSetShadow(txtClassSelHelper,0);
TextDrawSetOutline(txtClassSelHelper,1);
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
}
//----------------------------------------------------------
ClassSel_SetupSelectedCity(playerid)
{
if(gPlayerCitySelection[playerid] == -1) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
TextDrawShowForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawShowForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
}
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
SetPlayerInterior(playerid,0);
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawShowForPlayer(playerid,txtLasVenturas);
}
}
//----------------------------------------------------------
ClassSel_SwitchToNextCity(playerid)
{
gPlayerCitySelection[playerid]++;
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
}
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_SwitchToPreviousCity(playerid)
{
gPlayerCitySelection[playerid]--;
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
}
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
ClassSel_SetupSelectedCity(playerid);
}
//----------------------------------------------------------
ClassSel_HandleCitySelection(playerid)
{
new Keys,ud,lr;
GetPlayerKeys(playerid,Keys,ud,lr);
if(gPlayerCitySelection[playerid] == -1) {
ClassSel_SwitchToNextCity(playerid);
return;
}
// only allow new selection every ~500 ms
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
if(Keys & KEY_FIRE) {
gPlayerHasCitySelected[playerid] = 1;
TextDrawHideForPlayer(playerid,txtClassSelHelper);
TextDrawHideForPlayer(playerid,txtLosSantos);
TextDrawHideForPlayer(playerid,txtSanFierro);
TextDrawHideForPlayer(playerid,txtLasVenturas);
TogglePlayerSpectating(playerid,0);
return;
}
if(lr > 0) {
ClassSel_SwitchToNextCity(playerid);
}
else if(lr < 0) {
ClassSel_SwitchToPreviousCity(playerid);
}
}
//----------------------------------------------------------
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid)) return 1;
if(gPlayerHasCitySelected[playerid]) {
ClassSel_SetupCharSelection(playerid);
return 1;
} else {
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
TogglePlayerSpectating(playerid,1);
TextDrawShowForPlayer(playerid, txtClassSelHelper);
gPlayerCitySelection[playerid] = -1;
}
}
return 0;
}
//----------------------------------------------------------
public OnGameModeInit()
{
SetGameModeText("Grand Larceny");
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
ShowNameTags(1);
SetNameTagDrawDistance(40.0);
EnableStuntBonusForAll(0);
DisableInteriorEnterExits();
SetWeather(2);
SetWorldTime(11);
//UsePlayerPedAnims();
//ManualVehicleEngineAndLights();
//LimitGlobalChatRadius(300.0);
ClassSel_InitTextDraws();
// Player Class
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
// SPECIAL
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
// LAS VENTURAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
// SAN FIERRO
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
// LOS SANTOS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
// OTHER AREAS
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
printf("Total vehicles from files: %d",total_vehicles_from_files);
return 1;
}
//----------------------------------------------------------
public OnPlayerUpdate(playerid)
{
if(!IsPlayerConnected(playerid)) return 0;
if(IsPlayerNPC(playerid)) return 1;
// changing cities by inputs
if( !gPlayerHasCitySelected[playerid] &&
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
ClassSel_HandleCitySelection(playerid);
return 1;
}
// No weapons in interiors
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
SetPlayerArmedWeapon(playerid,0); // fists
return 0; // no syncing until they change their weapon
}
// Don't allow minigun
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
Kick(playerid);
return 0;
}
/* No jetpacks allowed
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
Kick(playerid);
return 0;
}*/
/* For testing animations
new msg[128+1];
new animlib[32+1];
new animname[32+1];
thisanimid = GetPlayerAnimationIndex(playerid);
if(lastanimid != thisanimid)
{
GetAnimationName(thisanimid,animlib,32,animname,32);
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
lastanimid = thisanimid;
SendClientMessage(playerid, 0xFFFFFFFF, msg);
}*/
return 1;
}
//----------------------------------------------------------

View File

@@ -0,0 +1,90 @@
:- lib(ic).
/**
* Question 1.11
* vabs(?Val, ?AbsVal)
*/
vabs(Val, AbsVal):-
AbsVal #> 0,
(
Val #= AbsVal
;
Val #= -AbsVal
),
labeling([Val, AbsVal]).
/**
* vabsIC(?Val, ?AbsVal)
*/
vabsIC(Val, AbsVal):-
AbsVal #> 0,
Val #= AbsVal or Val #= -AbsVal,
labeling([Val, AbsVal]).
/**
* Question 1.12
*/
% X #:: -10..10, vabs(X, Y).
% X #:: -10..10, vabsIC(X, Y).
/**
* Question 1.13
* faitListe(?ListVar, ?Taille, +Min, +Max)
*/
faitListe([], 0, _, _):-!.
faitListe([First|Rest], Taille, Min, Max):-
First #:: Min..Max,
Taille1 #= Taille - 1,
faitListe(Rest, Taille1, Min, Max).
/**
* Question 1.14
* suite(?ListVar)
*/
suite([Xi, Xi1, Xi2]):-
checkRelation(Xi, Xi1, Xi2).
suite([Xi, Xi1, Xi2|Rest]):-
checkRelation(Xi, Xi1, Xi2),
suite([Xi1, Xi2|Rest]).
/**
* checkRelation(?Xi, ?Xi1, ?Xi2)
*/
checkRelation(Xi, Xi1, Xi2):-
vabs(Xi1, VabsXi1),
Xi2 #= VabsXi1 - Xi.
/**
* Question 1.15
* checkPeriode(+ListVar).
*/
% TODO Any better solution?
checkPeriode(ListVar):-
length(ListVar, Length),
Length < 10.
checkPeriode([X1, X2, X3, X4, X5, X6, X7, X8, X9, X10|Rest]):-
X1 =:= X10,
checkPeriode([X2, X3, X4, X5, X6, X7, X8, X9, X10|Rest]).
% faitListe(ListVar, 18, -9, 9), suite(ListVar), checkPeriode(ListVar). => 99 solutions
/**
* Tests
*/
/*
vabs(5, 5). => Yes
vabs(5, -5). => No
vabs(-5, 5). => Yes
vabs(X, 5).
vabs(X, AbsX).
vabsIC(5, 5). => Yes
vabsIC(5, -5). => No
vabsIC(-5, 5). => Yes
vabsIC(X, 5).
vabsIC(X, AbsX).
faitListe(ListVar, 5, 1, 3). => 243 solutions
faitListe([_, _, _, _, _], Taille, 1, 3). => Taille = 5 !!!!!!!!!!!!!!!!
faitListe(ListVar, 18, -9, 9), suite(ListVar). => 99 solutions
*/

View File

@@ -0,0 +1,5 @@
##polyg=vector
##numpoints=number 10
##output=output vector
##[Example scripts]=group
pts=spsample(polyg,numpoints,type="regular")

7
samples/Scheme/basic.sld Normal file
View File

@@ -0,0 +1,7 @@
(define-library (libs basic)
(export list2 x)
(begin
(define (list2 . objs) objs)
(define x 'libs-basic)
(define not-exported 'should-not-be-exported)
))

321
samples/Shen/graph.shen Normal file
View File

@@ -0,0 +1,321 @@
\* graph.shen --- a library for graph definition and manipulation
Copyright (C) 2011, Eric Schulte
*** License:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*** Commentary:
Graphs are represented as two dictionaries one for vertices and one
for edges. It is important to note that the dictionary implementation
used is able to accept arbitrary data structures as keys. This
structure technically encodes hypergraphs (a generalization of graphs
in which each edge may contain any number of vertices). Examples of a
regular graph G and a hypergraph H with the corresponding data
structure are given below.
--G=<graph Vertices Edges>------------------------------------------------
Vertices Edges
---------- -------
+----Graph G-----+ hash | key -> value hash | key -> value
| | -----+------>-------- -----+-------->---------
| a---b---c g | 1 | a -> [1] 1 | [a b] -> [1 2]
| | | | 2 | b -> [1 2 3] 2 | [b c] -> [2 3]
| d---e---f | 3 | c -> [2 4] 3 | [b d] -> [2 4]
| | 4 | d -> [3 5] 4 | [c e] -> [3 5]
+----------------+ 5 | e -> [4 5 6] 5 | [d e] -> [4 5]
6 | f -> [6] 6 | [e f] -> [5 6]
7 | g -> []
--H=<graph Vertices Edges>------------------------------------------------
Vertices Edges
---------- -------
hash | key -> value hash | key -> value
+-- Hypergraph H----+ -----+------>-------- -----+-------->---------
| | 1 | a -> [1] 1 | [a b [1 2
| +------+ | 2 | b -> [1] | c d -> 3 4
| +------+------+ | 3 | c -> [1] | e f] 5 6]
| |a b c |d e f | | 4 | d -> [1 2] |
| +------+------+ | 5 | e -> [1 2] 2 | [d e [4 5
| |g h i | j | 6 | f -> [1 2] | f g -> 6 7
| +------+ | 7 | g -> [2] | h i] 8 9]
| | 8 | h -> [2]
+-------------------+ 9 | i -> [2]
10 | j -> []
--G=<graph Vertices Edges>-------Graph with associated edge/vertex data---------
Vertices Edges
---------- -------
+----Graph G-----+ hash | key -> value hash | key -> value
| 4 6 7 | -----+------>-------- -----+-------->---------
|0a---b---c g | 1 | a -> (@p 0 [1]) 1 | [a b] -> (@p 4 [1 2])
| 1| 3| | 2 | b -> [1 2 3] 2 | [b c] -> (@p 6 [2 3])
| d---e---f | 3 | c -> [2 4] 3 | [b d] -> (@p 1 [2 4])
| 2 5 | 4 | d -> [3 5] 4 | [c e] -> (@p 3 [3 5])
+----------------+ 5 | e -> [4 5 6] 5 | [d e] -> (@p 2 [4 5])
6 | f -> [6] 6 | [e f] -> (@p 5 [5 6])
7 | g -> (@p 7 [])
V = # of vertices
E = # of edges
M = # of vertex edge associations
size = size of all vertices + all vertices stored in Vertices dict
M * sizeof(int) * 4 + indices into Vertices & Edge dicts
V * sizeof(dict entry) + storage in the Vertex dict
E * sizeof(dict entry) + storage in the Edge dict
2 * sizeof(dict) the Vertices and Edge dicts
*** Code: *\
(require dict)
(require sequence)
(datatype graph
Vertices : dictionary;
Edges : dictoinary;
===================
(vector symbol Vertices Edges);)
(package graph- [graph graph? vertices edges add-vertex
add-edge has-edge? has-vertex? edges-for
neighbors connected-to connected? connected-components
vertex-partition bipartite?
\* included from the sequence library\ *\
take drop take-while drop-while range flatten
filter complement seperate zip indexed reduce
mapcon partition partition-with unique frequencies
shuffle pick remove-first interpose subset?
cartesian-product
\* included from the dict library\ *\
dict? dict dict-> <-dict contents key? keys vals
dictionary make-dict]
(define graph?
X -> (= graph (<-address X 0)))
(define make-graph
\* create a graph with specified sizes for the vertex dict and edge dict *\
{number --> number --> graph}
Vertsize Edgesize ->
(let Graph (absvector 3)
(do (address-> Graph 0 graph)
(address-> Graph 1 (make-dict Vertsize))
(address-> Graph 2 (make-dict Edgesize))
Graph)))
(defmacro graph-macro
\* return a graph taking optional sizes for the vertex and edge dicts *\
[graph] -> [make-graph 1024 1024]
[graph N] -> [make-graph N 1024]
[graph N M] -> [make-graph N M])
(define vert-dict Graph -> (<-address Graph 1))
(define edge-dict Graph -> (<-address Graph 2))
(define vertices
{graph --> (list A)}
Graph -> (keys (vert-dict Graph)))
(define edges
{graph --> (list (list A))}
Graph -> (keys (edge-dict Graph)))
(define get-data
Value V -> (if (tuple? Value)
(fst Value)
(error (make-string "no data for ~S~%" V))))
(define vertex-data
Graph V -> (get-data (<-dict (vert-dict Graph) V) V))
(define edge-data
Graph V -> (get-data (<-dict (edge-dict Graph) V) V))
(define resolve
{(vector (list A)) --> (@p number number) --> A}
Vector (@p Index Place) -> (nth (+ 1 Place) (<-vector Vector Index)))
(define resolve-vert
{graph --> (@p number number) --> A}
Graph Place -> (resolve (<-address (vert-dict Graph) 2) Place))
(define resolve-edge
{graph --> (@p number number) --> A}
Graph Place -> (resolve (<-address (edge-dict Graph) 2) Place))
(define edges-for
{graph --> A --> (list (list A))}
Graph Vert -> (let Val (trap-error (<-dict (vert-dict Graph) Vert) (/. E []))
Edges (if (tuple? Val) (snd Val) Val)
(map (lambda X (fst (resolve-edge Graph X))) Val)))
(define add-vertex-w-data
\* add a vertex to a graph *\
{graph --> A --> B --> A}
G V Data -> (do (dict-> (vert-dict G) V (@p Data (edges-for G V))) V))
(define add-vertex-w/o-data
\* add a vertex to a graph *\
{graph --> A --> B --> A}
G V -> (do (dict-> (vert-dict G) V (edges-for G V)) V))
(defmacro add-vertex-macro
[add-vertex G V] -> [add-vertex-w/o-data G V]
[add-vertex G V D] -> [add-vertex-w-data G V D])
(define update-vert
\* in a dict, add an edge to a vertex's edge list *\
{vector --> (@p number number) --> A --> number}
Vs Edge V -> (let Store (<-address Vs 2)
N (hash V (limit Store))
VertLst (trap-error (<-vector Store N) (/. E []))
Contents (trap-error (<-dict Vs V) (/. E []))
(do (dict-> Vs V (if (tuple? Contents)
(@p (fst Contents)
(adjoin Edge (snd Contents)))
(adjoin Edge Contents)))
(@p N (length VertLst)))))
(define update-edges-vertices
\* add an edge to a graph *\
{graph --> (list A) --> (list A)}
Graph Edge ->
(let Store (<-address (edge-dict Graph) 2)
EdgeID (hash Edge (limit Store))
EdgeLst (trap-error (<-vector Store EdgeID) (/. E []))
(map (update-vert (vert-dict Graph) (@p EdgeID (length EdgeLst))) Edge)))
(define add-edge-w-data
G E D -> (do (dict-> (edge-dict G) E (@p D (update-edges-vertices G E))) E))
(define add-edge-w/o-data
G E -> (do (dict-> (edge-dict G) E (update-edges-vertices G E)) E))
(defmacro add-edge-macro
[add-edge G E] -> [add-edge-w/o-data G E]
[add-edge G E V] -> [add-edge-w-data G E V])
(define has-edge?
{graph --> (list A) --> boolean}
Graph Edge -> (key? (edge-dict Graph) Edge))
(define has-vertex?
{graph --> A --> boolean}
Graph Vertex -> (key? (vert-dict Graph) Vertex))
(define neighbors
\* Return the neighbors of a vertex *\
{graph --> A --> (list A)}
Graph Vert -> (unique (mapcon (remove-first Vert) (edges-for Graph Vert))))
(define connected-to-
{graph --> (list A) --> (list A) --> (list A)}
Graph [] Already -> Already
Graph New Already ->
(let Reachable (unique (mapcon (neighbors Graph) New))
New (difference Reachable Already)
(connected-to- Graph New (append New Already))))
(define connected-to
\* return all vertices connected to the given vertex, including itself *\
{graph --> A --> (list A)}
Graph V -> (connected-to- Graph [V] [V]))
(define connected?
\* return if a graph is fully connected *\
{graph --> boolean}
Graph -> (reduce (/. V Acc
(and Acc
(subset? (vertices Graph) (connected-to Graph V))))
true (vertices Graph)))
(define connected-components-
\* given a graph return a list of connected components *\
{graph --> (list A) --> (list (list A)) --> (list graph)}
Graph [] _ -> []
Graph VS [] -> (map (/. V (let Component (graph 1 0)
(do (add-vertex Component V) Component)))
VS)
Graph [V|VS] ES ->
(let Con-verts (connected-to Graph V)
Con-edges (filter (/. E (subset? E Con-verts)) ES)
Component (graph (length Con-verts) (length Con-edges))
(do (map (add-edge-w/o-data Component) Con-edges)
(cons Component (connected-components- Graph
(difference VS Con-verts)
(difference ES Con-edges))))))
(define connected-components
{graph --> (list graph)}
Graph -> (connected-components- Graph (vertices Graph) (edges Graph)))
(define place-vertex
\* given a graph, vertex and list of partitions, partition the vertex *\
{graph --> A --> (list (list A)) --> (list (list A))}
Graph V [] -> (if (element? V (neighbors Graph V))
(simple-error
(make-string "self-loop ~S, no vertex partition" V))
[[V]])
Graph V [C|CS] -> (let Neighbors (neighbors Graph V)
(if (element? V Neighbors)
(simple-error
(make-string "self-loop ~S, no vertex partition" V))
(if (empty? (intersection C Neighbors))
[[V|C]|CS]
[C|(place-vertex Graph V CS)]))))
(define vertex-partition
\* partition the vertices of a graph *\
{graph --> (list (list A))}
Graph -> (reduce (place-vertex Graph) [] (vertices Graph)))
(define bipartite?
\* check if a graph is bipartite *\
{graph --> boolean}
Graph -> (= 2 (length (vertex-partition Graph))))
)
\* simple tests
(set g (graph))
(add-edge (value g) [chris patton])
(add-edge (value g) [eric chris])
(add-vertex (value g) nobody)
(has-edge? (value g) [patton chris])
(edges-for (value g) chris)
(neighbors (value g) chris)
(neighbors (value g) nobody)
(connected-to (value g) chris)
(connected? (value g))
(connected-components (value g)) <- fail when package wrapper is used
(map (function vertices) (connected-components (value g)))
*\

102
samples/Shen/html.shen Normal file
View File

@@ -0,0 +1,102 @@
\* html.shen --- html generation functions for shen
Copyright (C) 2011, Eric Schulte
*** License:
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*** Commentary:
The standard lisp-to-html conversion tool suite. Follows some of
the convertions of Clojure's hiccup.
an example...
(8-) (html [ul#todo1.tasks.stuff [: [title "today"]]
(map (lambda Str [li Str]) ["get milk" "dishes"])])
"<ul class='tasks stuff' id='todo1' title='today'>
<li>get milk</li><li>dishes</li></ul>"
*** Code: *\
(trap-error
(require string)
(/. E (load "../string/string.shen")))
(package string- [html
\* symbols included from string *\
takestr dropstr substr length-str index-str
reverse-str starts-with substr? replace-str
join split trim-left trim-right chomp trim]
(define to-str
\* return argument as a string, if already a string do not change *\
X -> X where (string? X)
X -> (str X))
(define gassoc
X Y -> (hd (tl (assoc X Y))))
(define dassoc
X Y -> (remove (assoc X Y) Y))
(define passoc
[] Y -> Y
[X XV] Y -> (let Orig (gassoc X Y)
New (if (cons? Orig) [XV|Orig] XV)
[[X New]|(dassoc X Y)]))
(define html
X -> X where (string? X)
[Tag [: |Attrs] |Body] ->
(let Tag-comps (css-parse-symbol Tag)
Tag (gassoc tag Tag-comps)
New-attrs (passoc (assoc class Tag-comps)
(passoc (assoc id Tag-comps) Attrs))
(@s (make-string "<~S" Tag) (attributes New-attrs) ">"
(html Body)
(make-string "</~S>" Tag))) where (symbol? Tag)
[Tag|Body] -> (html [Tag [:] Body]) where (symbol? Tag)
[H|HS] -> (@s (html H) (html HS))
[] -> "")
(define css-parse-symbol
{symbol --> [[symbol A]]}
Symbol -> (let String (str Symbol)
Class-split (split (str .) String)
Class (map (function intern) (tl Class-split))
Id-split (split (str #) (hd Class-split))
Tag (hd Id-split)
Id (tl Id-split)
((if (= [] Id) (/. X X) (cons [id (intern (hd Id))]))
((if (= [] Class) (/. X X) (cons [class Class]))
[[tag (intern Tag)]]))))
(define attributes
[] -> ""
[[K V]|AS] -> (@s " " (to-str K) "='"
(if (cons? V) (join " " (map (function str) V)) (to-str V))
"'" (attributes AS)))
)

39
samples/Shen/json.shen Normal file
View File

@@ -0,0 +1,39 @@
(load "grammar.shen")
\*
JSON Lexer
1. Read a stream of characters
2. Whitespace characters not in strings should be discarded.
3. Whitespace characters in strings should be preserved
4. Strings can contain escaped double quotes. e.g. "\""
*\
(define whitespacep
\* e.g. ASCII 32 == #\Space. *\
\* All the others are whitespace characters from an ASCII table. *\
Char -> (member Char ["c#9;" "c#10;" "c#11;" "c#12;" "c#13;" "c#32;"]))
(define replace-whitespace
"" -> ""
(@s Whitespace Suffix) -> (@s "" (replace-whitespace Suffix)) where (whitespacep Whitespace)
(@s Prefix Suffix) -> (@s Prefix (replace-whitespace Suffix)))
(define fetch-until-unescaped-doublequote
[] -> []
["\" "c#34;" | Chars] -> ["\" "c#34;" | (fetch-until-unescaped-doublequote Chars)]
["c#34;" | Chars] -> []
[Char | Chars] -> [Char | (fetch-until-unescaped-doublequote Chars)])
\* (define strip-whitespace-chars *\
\* [] -> [] *\
\* ["c#34;" | Chars] -> ["c#34;" | ( *\
\* [WhitespaceChar | Chars] -> (strip-whitespace-chars Chars) where (whitespace? WhitespaceChar) *\
\* [Char | Chars] -> [Char | (strip-whitespace-chars Chars)]) *\
(define tokenise
JSONString ->
(let CharList (explode JSONString)
CharList))

View File

@@ -0,0 +1,216 @@
module endpoint_phy_wrapper
(
input clk_sys_i,
input clk_ref_i,
input clk_rx_i,
input rst_n_i,
IWishboneMaster.master src,
IWishboneSlave.slave snk,
IWishboneMaster.master sys,
output [9:0] td_o,
input [9:0] rd_i,
output txn_o,
output txp_o,
input rxn_i,
input rxp_i
);
wire rx_clock;
parameter g_phy_type = "GTP";
wire[15:0] gtx_data;
wire [1:0]gtx_k;
wire gtx_disparity;
wire gtx_enc_error;
wire [15:0] grx_data;
wire grx_clk;
wire [1:0]grx_k;
wire grx_enc_error;
wire [3:0] grx_bitslide;
wire gtp_rst;
wire tx_clock;
generate
if(g_phy_type == "TBI") begin
assign rx_clock = clk_ref_i;
assign tx_clock = clk_rx_i;
wr_tbi_phy U_Phy
(
.serdes_rst_i (gtp_rst),
.serdes_loopen_i(1'b0),
.serdes_prbsen_i(1'b0),
.serdes_enable_i(1'b1),
.serdes_syncen_i(1'b1),
.serdes_tx_data_i (gtx_data[7:0]),
.serdes_tx_k_i (gtx_k[0]),
.serdes_tx_disparity_o (gtx_disparity),
.serdes_tx_enc_err_o (gtx_enc_error),
.serdes_rx_data_o (grx_data[7:0]),
.serdes_rx_k_o (grx_k[0]),
.serdes_rx_enc_err_o (grx_enc_error),
.serdes_rx_bitslide_o (grx_bitslide),
.tbi_refclk_i (clk_ref_i),
.tbi_rbclk_i (clk_rx_i),
.tbi_td_o (td_o),
.tbi_rd_i (rd_i),
.tbi_syncen_o (),
.tbi_loopen_o (),
.tbi_prbsen_o (),
.tbi_enable_o ()
);
end else if (g_phy_type == "GTX") begin // if (g_phy_type == "TBI")
wr_gtx_phy_virtex6
#(
.g_simulation(1)
) U_PHY
(
.clk_ref_i(clk_ref_i),
.tx_clk_o (tx_clock),
.tx_data_i (gtx_data),
.tx_k_i (gtx_k),
.tx_disparity_o (gtx_disparity),
.tx_enc_err_o(gtx_enc_error),
.rx_rbclk_o (rx_clock),
.rx_data_o (grx_data),
.rx_k_o (grx_k),
.rx_enc_err_o (grx_enc_error),
.rx_bitslide_o (),
.rst_i (!rst_n_i),
.loopen_i (1'b0),
.pad_txn_o (txn_o),
.pad_txp_o (txp_o),
.pad_rxn_i (rxn_i),
.pad_rxp_i (rxp_i)
);
end else if (g_phy_type == "GTP") begin // if (g_phy_type == "TBI")
assign #1 tx_clock = clk_ref_i;
wr_gtp_phy_spartan6
#(
.g_simulation(1)
) U_PHY
(
.gtp_clk_i(clk_ref_i),
.ch0_ref_clk_i(clk_ref_i),
.ch0_tx_data_i (gtx_data[7:0]),
.ch0_tx_k_i (gtx_k[0]),
.ch0_tx_disparity_o (gtx_disparity),
.ch0_tx_enc_err_o(gtx_enc_error),
.ch0_rx_rbclk_o (rx_clock),
.ch0_rx_data_o (grx_data[7:0]),
.ch0_rx_k_o (grx_k[0]),
.ch0_rx_enc_err_o (grx_enc_error),
.ch0_rx_bitslide_o (),
.ch0_rst_i (!rst_n_i),
.ch0_loopen_i (1'b0),
.pad_txn0_o (txn_o),
.pad_txp0_o (txp_o),
.pad_rxn0_i (rxn_i),
.pad_rxp0_i (rxp_i)
);
end // else: !if(g_phy_type == "TBI")
endgenerate
wr_endpoint
#(
.g_simulation (1),
.g_pcs_16bit(g_phy_type == "GTX" ? 1: 0),
.g_rx_buffer_size (1024),
.g_with_rx_buffer(0),
.g_with_timestamper (1),
.g_with_dmtd (0),
.g_with_dpi_classifier (1),
.g_with_vlans (0),
.g_with_rtu (0)
) DUT (
.clk_ref_i (clk_ref_i),
.clk_sys_i (clk_sys_i),
.clk_dmtd_i (clk_ref_i),
.rst_n_i (rst_n_i),
.pps_csync_p1_i (1'b0),
.phy_rst_o (),
.phy_loopen_o (),
.phy_enable_o (),
.phy_syncen_o (),
.phy_ref_clk_i (tx_clock),
.phy_tx_data_o (gtx_data),
.phy_tx_k_o (gtx_k),
.phy_tx_disparity_i (gtx_disparity),
.phy_tx_enc_err_i (gtx_enc_error),
.phy_rx_data_i (grx_data),
.phy_rx_clk_i (rx_clock),
.phy_rx_k_i (grx_k),
.phy_rx_enc_err_i (grx_enc_error),
.phy_rx_bitslide_i (5'b0),
.src_dat_o (snk.dat_i),
.src_adr_o (snk.adr),
.src_sel_o (snk.sel),
.src_cyc_o (snk.cyc),
.src_stb_o (snk.stb),
.src_we_o (snk.we),
.src_stall_i (snk.stall),
.src_ack_i (snk.ack),
.src_err_i(1'b0),
.snk_dat_i (src.dat_o[15:0]),
.snk_adr_i (src.adr[1:0]),
.snk_sel_i (src.sel[1:0]),
.snk_cyc_i (src.cyc),
.snk_stb_i (src.stb),
.snk_we_i (src.we),
.snk_stall_o (src.stall),
.snk_ack_o (src.ack),
.snk_err_o (src.err),
.snk_rty_o (src.rty),
.txtsu_ack_i (1'b1),
.rtu_full_i (1'b0),
.rtu_almost_full_i (1'b0),
.rtu_rq_strobe_p1_o (),
.rtu_rq_smac_o (),
.rtu_rq_dmac_o (),
.rtu_rq_vid_o (),
.rtu_rq_has_vid_o (),
.rtu_rq_prio_o (),
.rtu_rq_has_prio_o (),
.wb_cyc_i(sys.cyc),
.wb_stb_i (sys.stb),
.wb_we_i (sys.we),
.wb_sel_i(sys.sel),
.wb_adr_i(sys.adr[7:0]),
.wb_dat_i(sys.dat_o),
.wb_dat_o(sys.dat_i),
.wb_ack_o (sys.ack)
);
endmodule // endpoint_phy_wrapper

View File

@@ -0,0 +1,7 @@
module fifo (
input clk_50,
input clk_2,
input reset_n,
output [7:0] data_out,
output empty
);

View File

@@ -0,0 +1,18 @@
// http://hdlsnippets.com/parameterized_priority_encoder
module priority_encoder #(parameter INPUT_WIDTH=8,OUTPUT_WIDTH=3)
(
input logic [INPUT_WIDTH-1:0] input_data,
output logic [OUTPUT_WIDTH-1:0] output_data
);
int ii;
always_comb
begin
output_data = 'b0;
for(ii=0;ii<INPUT_WIDTH;ii++)
if (input_data[ii])
output_data = ii[OUTPUT_WIDTH-1:0];
end
endmodule

View File

@@ -0,0 +1,8 @@
function integer log2;
input integer x;
begin
x = x-1;
for (log2 = 0; x > 0; log2 = log2 + 1)
x = x >> 1;
end
endfunction

201
samples/Tcl/stream-0.1.tm Normal file
View File

@@ -0,0 +1,201 @@
# A stream ensemble
#
# Copyright (c) 2013 Lawrence Woodman <lwoodman@vlifesystems.com>
#
# Licensed under an MIT licence. Please see LICENCE.md for details.
#
package require Tcl 8.5
namespace eval stream {
namespace export {[a-z]*}
namespace ensemble create
}
proc stream::create {first restCmdPrefix} {
return [list $first $restCmdPrefix]
}
proc stream::first {stream} {
lassign $stream first
return $first
}
proc stream::foldl {cmdPrefix initialValue args} {
set numStreams [llength $args]
if {$numStreams == 1} {
FoldlSingleStream $cmdPrefix $initialValue [lindex $args 0]
} elseif {$numStreams > 1} {
FoldlMultiStream $cmdPrefix $initialValue $args
} else {
Usage "stream foldl cmdPrefix initalValue stream ?stream ..?"
}
}
proc stream::foreach {args} {
set numArgs [llength $args]
if {$numArgs == 3} {
lassign $args varName stream body
ForeachSingleStream $varName $stream $body
} elseif {($numArgs > 3) && (($numArgs % 2) == 1)} {
set body [lindex $args end]
set items [lrange $args 0 end-1]
ForeachMultiStream $items $body
} else {
Usage "stream foreach varName stream ?varName stream ..? body"
}
}
proc stream::fromList {_list {index 0}} {
if {$index >= [llength $_list]} {return {}}
create [lindex $_list $index] [list fromList $_list [expr {$index + 1}]]
}
proc stream::isEmpty {stream} {
expr {[llength $stream] == 0}
}
proc stream::map {cmdPrefix args} {
set numArgs [llength $args]
if {$numArgs == 1} {
MapSingleStream $cmdPrefix [lindex $args 0]
} elseif {$numArgs > 1} {
MapMultiStream $cmdPrefix $args
} else {
Usage "stream map cmdPrefix stream ?stream ..?"
}
}
proc stream::rest {stream} {
set rest [lindex $stream 1]
{*}$rest
}
# Note: This will work through the elements of the stream until it finds
# the first element that is matched by the cmdPrefix predicate.
proc stream::select {cmdPrefix stream} {
while {![isEmpty $stream]} {
lassign $stream first rest
if {[{*}$cmdPrefix $first]} {
return [create $first [list select $cmdPrefix [{*}$rest]]]
} else {
set stream [{*}$rest]
}
}
return $stream
}
proc stream::take {num stream} {
if {[isEmpty $stream] || $num <= 0} {
return [::list]
} else {
lassign $stream first rest
create $first [list take [expr {$num - 1}] [{*}$rest]]
}
}
proc stream::toList {stream} {
set res [::list]
while {![isEmpty $stream]} {
lassign $stream first rest
lappend res $first
set stream [{*}$rest]
}
return $res
}
#################################
# Internal
#################################
proc stream::FoldlSingleStream {cmdPrefix initialValue stream} {
set acc $initialValue
while {![isEmpty $stream]} {
lassign $stream first rest
set acc [{*}$cmdPrefix $acc $first]
set stream [{*}$rest]
}
return $acc
}
proc stream::FoldlMultiStream {cmdPrefix initialValue streams} {
set acc $initialValue
while 1 {
set firsts [::list]
set restStreams [::list]
::foreach stream $streams {
if {[isEmpty $stream]} {
return $acc
}
lassign $stream first rest
lappend firsts $first
lappend restStreams [{*}$rest]
}
set acc [{*}$cmdPrefix $acc {*}$firsts]
set streams $restStreams
}
return $acc
}
proc stream::ForeachSingleStream {varName stream body} {
set res {}
while {![isEmpty $stream]} {
lassign $stream first rest
uplevel 2 [list set $varName $first]
set stream [{*}$rest]
set res [uplevel 2 $body]
}
return $res
}
proc stream::ForeachMultiStream {items body} {
set res {}
while 1 {
set nextItems [::list]
::foreach {varName stream} $items {
if {[isEmpty $stream]} {
return $res
}
lassign $stream first rest
uplevel 2 [list set $varName $first]
lappend nextItems $varName
lappend nextItems [{*}$rest]
}
set res [uplevel 2 $body]
set items $nextItems
}
return $res
}
proc stream::MapSingleStream {cmdPrefix stream} {
if {[isEmpty $stream]} {
return $stream
}
lassign $stream first rest
create [{*}$cmdPrefix $first] [list MapSingleStream $cmdPrefix [{*}$rest]]
}
proc stream::MapMultiStream {cmdPrefix streams} {
set firsts [::list]
set restStreams [::list]
::foreach stream $streams {
if {[isEmpty $stream]} {
return $stream
}
lassign $stream first rest
lappend firsts $first
lappend restStreams [{*}$rest]
}
return [create [{*}$cmdPrefix {*}$firsts] \
[list MapMultiStream $cmdPrefix $restStreams]]
}
proc stream::Usage {msg} {
return -code error -level 2 "wrong # args: should be \"$msg\""
}

View File

@@ -0,0 +1,76 @@
# XDG Base Directory Specification handling
#
# Copyright (C) 2013 Lawrence Woodman
#
# Licensed under an MIT licence. Please see LICENCE.md for details.
#
# For XDG Base Directory Specification
# http://standards.freedesktop.org/basedir-spec/basedir-spec-latest.html
#
package require Tcl 8.5
namespace eval XDG {
variable DEFAULTS ""
namespace export DATA_HOME CONFIG_HOME CACHE_HOME
namespace export RUNTIME_DIR DATA_DIRS CONFIG_DIRS
}
proc XDG::SetDefaults {} {
variable DEFAULTS
if {$DEFAULTS ne ""} return
set DEFAULTS [list \
DATA_HOME [file join $::env(HOME) .local share] \
CONFIG_HOME [file join $::env(HOME) .config] \
CACHE_HOME [file join $::env(HOME) .cache] \
DATA_DIRS [list [file join /usr local share] [file join /usr share]] \
CONFIG_DIRS [list [file join /etc xdg ]]
]
}
proc XDG::XDGVarSet {var} {
expr {[info exists ::env(XDG_$var)] && $::env(XDG_$var) ne ""}
}
proc XDG::Dir {var {subdir ""} } {
variable DEFAULTS
SetDefaults
set dir [dict get $DEFAULTS $var]
if {[XDGVarSet $var]} {
set dir $::env(XDG_$var)
}
return [file join $dir $subdir]
}
proc XDG::Dirs {var {subdir ""} } {
variable DEFAULTS
SetDefaults
set rawDirs [dict get $DEFAULTS $var]
if {[XDGVarSet $var]} {
set rawDirs [split $::env(XDG_$var) ":"]
}
set outDirs {}
foreach dir $rawDirs {
lappend outDirs [file join $dir $subdir]
}
return $outDirs
}
# The remaining procs reference the environmental variables XDG_
# followed by the proc name.
proc XDG::DATA_HOME {{subdir ""}} {Dir DATA_HOME $subdir}
proc XDG::CONFIG_HOME {{subdir ""}} {Dir CONFIG_HOME $subdir}
proc XDG::CACHE_HOME {{subdir ""}} {Dir CACHE_HOME $subdir}
proc XDG::RUNTIME_DIR {{subdir ""}} {
if {![XDGVarSet RUNTIME_DIR]} { return {} }
return [file join $::env(XDG_RUNTIME_DIR) $subdir]
}
# The following procs returning the directories as a list with the most
# important first.
proc XDG::DATA_DIRS {{subdir ""}} {Dirs DATA_DIRS $subdir}
proc XDG::CONFIG_DIRS {{subdir ""}} {Dirs CONFIG_DIRS $subdir}

380
samples/TeX/problemset.cls Normal file
View File

@@ -0,0 +1,380 @@
% =====================================
% problemset Document Style
% For Problem Sets
%
% Options:
% final hides to-dos
% worksheet hides solutions and places each problem on separate page
% expand places each problem on a separate page
% =====================================
\ProvidesClass{problemset}
\DeclareOption*{\PassOptionsToClass{final}{article}}
\DeclareOption{worksheet}{\providecommand{\@solutionvis}{0}}
\DeclareOption{expand}{\providecommand{\@expand}{1}}
\ProcessOptions\relax
% ================== Packages and Document Options ==================
\LoadClass[10pt,letterpaper]{article}
\RequirePackage[%
top=0.85in,
bottom=1in,
left=1in,
right=1in
]{geometry}
\RequirePackage{pgfkeys} % For mathtable environment.
\RequirePackage{tabularx} % For pset heading
\RequirePackage{float} % Used for floats (tables, figures, etc.)
\RequirePackage{graphicx} % Used for inserting images.
\RequirePackage{enumerate} % Used for the enumerate environment.
\RequirePackage{mathtools} % Required. Loads amsmath.
\RequirePackage{amsthm} % Required. Used for theorem environments.
\RequirePackage{amssymb} % Required.
\RequirePackage{booktabs} % Required. Used for mathtable environment.
\RequirePackage{esdiff} % For derivatives and partial derivatives
\RequirePackage{mathtools} % Optional. Used for \shortintertext.
\RequirePackage{fancyhdr} % Required. For customizing headers/footers.
\RequirePackage{lastpage} % Required. For page count in header/footer.
\RequirePackage{xcolor} % Required. For setting the color of hyperlinks
\RequirePackage[%
obeyFinal, % Disable todos by setting [final] option for class
color=@todoclr,
linecolor=red
]{todonotes} % For keeping track of to-dos.
\RequirePackage[%
colorlinks=true,
linkcolor=navy,
urlcolor=black
]{hyperref} % For following urls and references in a document.
\RequirePackage{url} % Enables urls with the \url tag
\RequirePackage[all]{hypcap}
% hypcap: Links go to object instead of caption. [Keep as last package]
% ================== Appearance Settings ==================
\definecolor{@todoclr}{gray}{0.80} % For To-Dos. 50% brightness
\definecolor{navy}{RGB}{0,0,150} % For coloring hyperlinks
\setlength{\parskip}{1.5ex} % Sets space between paragraphs.
\setlength{\parindent}{0pt} % Indent for first line of new paragraphs.
% Smaller verbatim type size
\let\VERBATIM\verbatim
\def\verbatim{%
\def\verbatim@font{\small\ttfamily}%
\VERBATIM}
% ============= Caption Modifications =============
\usepackage[small]{caption}
\usepackage[footnotesize]{subcaption}
% For no visible number, use: \caption*{Unnumbered figure caption.}
\captionsetup[table]{labelformat=simple, labelsep=period, labelfont=bf}
\captionsetup[figure]{labelformat=simple, labelsep=period, labelfont=bf}
\captionsetup[subtable]{labelformat=parens, labelsep=space, labelfont=bf}
\captionsetup[subfigure]{labelformat=simple, labelsep=period, labelfont=bf}
% ================== Booleans ==================
\def\TRUE{1}
\def\FALSE{0}
\def\SHOW{1}
\def\HIDE{0}
% ============= Gets Document Info, Generates Heading =============
\providecommand{\heading}[5][]{
\thispagestyle{empty}
\listoftodos
\clearpage
\pagenumbering{arabic}
%
\providecommand{\shortname}{#1}
\providecommand{\authorname}{#2}
\providecommand{\coursename}{#3}
\providecommand{\assignment}{#4}
\providecommand{\duedate}{#5}
\begin{minipage}{0.5\textwidth}
\begin{flushleft}
\hypertarget{@assignment}{
\textbf{\assignment}
}\\
\authorname
\end{flushleft}
\end{minipage}
\begin{minipage}{0.5\textwidth}
\begin{flushright}
\coursename\\
\duedate\\
\end{flushright}
\end{minipage}
\thispagestyle{empty}
}
% ============= Headers and Footers =============
\renewcommand{\headrulewidth}{0pt}
\renewcommand{\footrulewidth}{0.5pt}
\pagestyle{fancyplain}
\fancyhf{}
\lfoot{%
\fancyplain{}{%
\hyperlink{@assignment}{%
\small{%
\color{black}{%
\assignment
}
}
}
}
}
\cfoot{%
\fancyplain{}{%
\small{%
\coursename
}
}
}
\rfoot{%
\fancyplain{}{%
\small{\shortname~\thepage~of~\pageref{LastPage}}
}
}
% ============= Problem Command =============
% INPUT: Points for question [#1] (Optional)
\newcounter{theproblem} % Problem counter for environment
\providecommand{\problem}[1][]{%
\addtocounter{theproblem}{1}%
\setcounter{table}{0}%
\setcounter{figure}{0}%
\setcounter{equation}{0}%
\noindent%
\textbf{%
Problem~\arabic{theproblem}.}~\textit{\small{#1}}
}
% ============= QED, Page Breaks After QED? =============
\providecommand{\@expand}{\HIDE} % Default is to omit pagebreaks after the solution
\providecommand{\qqed}{\hfill\rule{2mm}{2mm}\ifnum\@expand=\SHOW\\\pagebreak\fi}
% ============= Solution Command =============
\providecommand{\@solutionvis}{1} % Default setting is to show solutions.
\providecommand{\solution}[2][\@solutionvis]{
\vspace{0.5em}\noindent\textbf{Solution.}
\ifnum#1=\SHOW%
#2
\hfill\qqed\vspace{0.1em}
\else%
\pagebreak%
\fi
}
% ============= Chapter, Section, Item Commands =============
\providecommand{\chap}[2][0]{
\ifnum#1=0%
\else%
\setcounter{section}{#1}%
\addtocounter{section}{-1}%
\fi%
\vspace{-1.75em}%
\section{#2}
}
\providecommand{\sect}[2][0]{
\ifnum#1=0%
\else%
\setcounter{subsection}{#1}%
\addtocounter{subsection}{-1}%
\fi%
\vspace{-0.5em}%
\subsection{#2}
}
\providecommand{\subsect}[1]{\noindent\textbf{#1.}}
% ============= Insert Non-Float Image =============
\providecommand{\insertgraphic}[2][0.5\textwidth]{
\vspace{-1em}
\begin{center}
\includegraphics[width=#1]{#2}
\end{center}
\vspace{-1em}
}
% ============= Object Numbering by Problem =============
\renewcommand{\thetable}{\arabic{theproblem}.\arabic{table}}
\renewcommand{\thefigure}{\arabic{theproblem}.\arabic{figure}}
\renewcommand{\theequation}{\arabic{theproblem}.\arabic{equation}}
% ============= Formula Environment =============
\newcounter{formula}
\newenvironment{formula}[1][Formula \arabic{formula}]
{
\addtocounter{formula}{1}
\begin{displaymath}
\tag*{\parbox{5em}{\textbf{\small{#1}}}}
}{
\end{displaymath}\\
}
% ============= Math Table =============
\newif\ifcaption
\pgfkeys
{
/mypkg/title/.store in=\Caption,% Any value assigned to title will be stored in \Caption
/mypkg/title= , % Initialize so \Caption exists
/mypkg/label/.store in=\Label, % Any value assigned to label will be stored in \Label
/mypkg/label= , % Initialize so \Label exists
/mypkg/caption/.is if=caption, % Declare a boolean, defaults to false
}
\newenvironment{mathtable}[2][]{
\pgfkeys{/mypkg/.cd, #1}%
\vspace{-1em}%
\begin{table}[ht!]%
\small \begin{center}%
\begin{displaymath}%
\begin{array}{#2}%
\toprule
}{
\bottomrule
\end{array}%
\end{displaymath}%
\ifcaption%
\vspace{-1em}\caption{\Caption}\label{\Label}%
\fi%
\end{center}%
\end{table}%
\vspace{-1em}%
}
% ============= Double-line Column-Heading for table =============
\providecommand{\double}[2]{%
\multicolumn{1}{c}{%
\genfrac{}{}{0pt}{}{\text{#1}}{\text{#2}}
}
}
% ============= Theorem-Style Environments =============
\theoremstyle{plain} % Bold label, italic letters
\newtheorem{thm}{Theorem}[section] % Numbered by section
\newtheorem{lma}[thm]{Lemma}
\newtheorem{crl}[thm]{Corollary}
\newtheorem{prp}[thm]{Proposition}
\newtheorem{cnj}[thm]{Conjecture}
\newtheorem{alg}[thm]{Algorithm}
% Associated environments (for numbered theorem environments)
\newenvironment{theorem}[2][]{\begin{thm}[#1]\label{#2}}{\end{thm}}
\newenvironment{lemma}[2][]{\begin{lma}[#1]\label{#2}}{\end{lma}}
\newenvironment{corollary}[2][]{\begin{crl}[#1]\label{#2}}{\end{thm}}
\newenvironment{proposition}[2][]{\begin{prp}[#1]\label{#2}}{\end{crl}}
\newenvironment{conjecture}[2][]{\begin{cnj}[#1]\label{#2}}{\end{cnj}}
\newenvironment{algorithm}[2][]{\begin{alg}[#1]\label{#2}}{\end{alg}}
\theoremstyle{remark} % Italic label, roman letters
\newtheorem{rmk}{Remark}[section] % Numbered by section. Remarks are used to expand on and integrate material.
\newtheorem*{note}{Note} % Un-numbered. Notes are used to comment on specific elements of the material.
\newtheorem*{caveat}{Caveat} % Un-numbered. Caveats are used to guide the reader away from a common error.
\newtheorem*{warning}{Warning} % Un-numbered. Warnings are used to guide away from especially egregious errors.
\theoremstyle{definition} % Bold label, roman letters
\newtheorem{dfn}{Definition}[section] % Numbered by section. Definitions of concepts and terms.
\newtheorem{exm}{Example}[section] % Numbered by section. Illustrative examples.
\newtheorem{smm}{Summary}[subsection] % Numbered by subsection. For section summaries.
\newtheorem*{question}{Question} % Un-numbered. For questions to motivate further analysis.
\newtheorem*{speculation}{Speculation} % Un-numbered. For questions that arise but will not be immediately answered.
% Associated environments (for numbered theorem environments)
\newenvironment{remark}[2][]{\begin{rmk}[#1]\label{#2}}{\end{rmk}}
\newenvironment{definition}[2][]{\begin{dfn}[#1]\label{#2}}{\end{dfn}}
\newenvironment{example}[2][]{\begin{exm}[#1]\label{#2}}{\end{exm}}
\newenvironment{summary}[2][]{\begin{smm}[#1]\label{#2}}{\end{smm}}
% ============= Greek Letters =============
\renewcommand{\a}{\ensuremath{\alpha}}
\renewcommand{\b}{\ensuremath{\beta}}
\renewcommand{\c}{\ensuremath{\gamma}}
\newcommand{\ch}{\ensuremath{\chi}}
\renewcommand{\d}{\ensuremath{\delta}}
\newcommand{\ep}{\ensuremath{\epsilon}}
\newcommand{\et}{\ensuremath{\eta}}
\newcommand{\ve}{\ensuremath{\varepsilon}}
\renewcommand{\r}{\ensuremath{\rho}}
\newcommand{\s}{\ensuremath{\sigma}}
\renewcommand{\t}{\ensuremath{\tau}}
\newcommand{\f}{\ensuremath{\psi}}
\newcommand{\w}{\ensuremath{\omega}}
\newcommand{\h}{\ensuremath{\phi}}
\newcommand{\m}{\ensuremath{\mu}}
\renewcommand{\l}{\ensuremath{\lambda}}
\renewcommand{\k}{\ensuremath{\kappa}}
\renewcommand{\v}{\ensuremath{\nu}}
\renewcommand{\i}{\ensuremath{\iota}}
\renewcommand{\o}{\ensuremath{\theta}}
\newcommand{\z}{\ensuremath{\zeta}}
% ============= Mathematical Symbols =============
\providecommand{\NN}{\ensuremath{\mathbb{N}}}
\providecommand{\ZZ}{\ensuremath{\mathbb{Z}}}
\providecommand{\QQ}{\ensuremath{\mathbb{Q}}}
\providecommand{\RR}{\ensuremath{\mathbb{R}}}
\providecommand{\CC}{\ensuremath{\mathbb{C}}}
\providecommand{\pd}{\partial} % 'dee' symbol for partial derivatives
\providecommand{\dd}{\mathrm{d}} % 'dee' symbol for ordinary derivatives
\providecommand{\x}{\times}
\providecommand{\n}{\scalebox{0.6}[1.0]{\ensuremath{-}}}
% ============= Mathematical Macros =============
\providecommand{\Sum}[3][n]{\ensuremath{\sum_{{#1}={#2}}^{#3}}} % Sum from [n]={1}to{2}. \Sum{1}{10}
\providecommand{\infsum}[2][n]{\ensuremath{\sum_{{#1}={#2}}^\infty}} % Infinite sum from [n]={1} \infsum{1}
\providecommand{\Int}[4][x]{\ensuremath{\int_{#3}^{#4}\!{#2}\,\mathrm{d}{#1}}} % Integrate {1} from {2} to {3} with respect to [x]
\providecommand{\Lim}[3][\infty]{\ensuremath{\displaystyle \lim_{{#2}\to{#1}}\!\!{#3}}} % Take the limit from {1} to [infinity] of {3} \Lim{x}{f(x)}
\providecommand{\Frac}[2]{\ensuremath{\,^{#1}\!/\!_{#2}}} % Slanted fraction with proper spacing. Usefule for in-line display of fractions.
\providecommand{\eval}[3]{\ensuremath{\left[ #1 \right \vert_{#2}^{#3}}}
\renewcommand{\L}{\left} % for left-hand right-sizing
\providecommand{\R}{\right} % for right-hand right-sizing
\providecommand{\D}{\diff} % for writing derivatives
\providecommand{\PD}{\diffp} % for writing partial derivatives
\providecommand{\full}{\displaystyle} % Forces display style in math mode
\providecommand{\Deg}{\ensuremath{^\circ}} % for adding a degree symbol, even if not in math mode
\providecommand{\abs}[1]{\left\vert #1 \right\vert} % Absolute Value
\providecommand{\norm}[1]{\left \Vert #1 \right \Vert} % Norm (vector magnitude)
\providecommand{\e}[1]{\ensuremath{\times 10^{#1}}} % Scientific Notation with times symbol
\providecommand{\E}[1]{\ensuremath{10^{#1}}} % Scientific Notation
\renewcommand{\u}[1]{\text{ #1}} % For inserting units in Roman text
\providecommand{\mc}{\text{,}\hspace{1em}} % For inserting comma and space into math mode
\providecommand{\mtxt}[2][]{#1\hspace{0.5em}\text{#2}\hspace{0.5em}} % For insterting text into math mode with space on either side. Option for preceding punctuation.
% ============= Probability and Statistics =============
\providecommand{\prob}[1]{\ensuremath{P\!\left(#1\right)} }
\providecommand{\cndprb}[2]{\ensuremath{P\!\left(#1 \left\vert #2 \right. \right)} }
\providecommand{\cov}[1]{\ensuremath{\text{Cov}\!\left(#1\right)} }
\providecommand{\ex}[1]{\ensuremath{E\!\left[#1\right]} }
% ============= Linear Algebra =============
% Column vectors
\providecommand{\twovector}[3][r]{\left(\begin{array}{#1} #2 \\ #3\end{array}\right)}
\providecommand{\threevector}[4][r]{\left(\begin{array}{#1} #2 \\ #3 \\ #4\end{array}\right)}
\providecommand{\fourvector}[5][r]{\left(\begin{array}{#1} #2 \\ #3 \\ #4 \\ #5 \end{array}\right)}
% ============= Vector Calculus =============
% ------------- Susan Lea's notation ---------------
\providecommand{\vecs}[1]{\ensuremath{\vec{\bm{#1}}} } % bolded symbol, arrow
\providecommand{\vect}[1]{\ensuremath{\vec{\textbf{#1}}} } % bolded text, arrow
\providecommand{\unitvecs}[1]{\bm{\hat{#1}}}
\providecommand{\unitvect}[1]{\hat{\textbf{#1}}}
\providecommand{\Div}[1]{\vecs{\del} \cdot \vect{#1}}
\providecommand{\Curl}[1]{\vecs{\del} \times \vect{#1}}
\providecommand{\Grad}{\vecs{\del}}

47
samples/XML/pt_BR.xml Normal file
View File

@@ -0,0 +1,47 @@
<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="pt_BR">
<context>
<name>MainWindow</name>
<message>
<location filename="../forms/mainwindow.ui" line="22"/>
<source>United Kingdom</source>
<translation>Reino Unido</translation>
</message>
<message>
<location filename="../forms/mainwindow.ui" line="38"/>
<source>God save the Queen</source>
<translation>Deus salve a Rainha</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="46"/>
<source>England</source>
<translation>Inglaterra</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="47"/>
<source>Wales</source>
<translation>Gales</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="48"/>
<source>Scotland</source>
<translation>Escócia</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="49"/>
<source>Northern Ireland</source>
<translation>Irlanda Norte</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="51"/>
<source>Portuguese</source>
<translation>Português</translation>
</message>
<message>
<location filename="../mainwindow.cpp" line="52"/>
<source>English</source>
<translation>Inglês</translation>
</message>
</context>
</TS>

View File

@@ -0,0 +1,20 @@
---
http_interactions:
- request:
method: get
uri: http://example.com/
body: ''
headers: {}
response:
status:
code: 200
message: OK
headers:
Content-Type:
- text/html;charset=utf-8
Content-Length:
- '26'
body: This is the response body
http_version: '1.1'
recorded_at: Tue, 01 Nov 2011 04:58:44 GMT
recorded_with: VCR 2.0.0

View File

@@ -211,6 +211,9 @@ class TestBlob < Test::Unit::TestCase
assert !blob("CSS/bootstrap.css").generated?
assert blob("CSS/bootstrap.min.css").generated?
# Generated VCR
assert blob("YAML/vcr_cassette.yml").generated?
assert Linguist::Generated.generated?("node_modules/grunt/lib/grunt.js", nil)
end
@@ -343,6 +346,14 @@ class TestBlob < Test::Unit::TestCase
# Vagrant
assert blob("Vagrantfile").vendored?
# Gradle
assert blob("gradlew").vendored?
assert blob("gradlew.bat").vendored?
assert blob("gradle/wrapper/gradle-wrapper.properties").vendored?
assert blob("subproject/gradlew").vendored?
assert blob("subproject/gradlew.bat").vendored?
assert blob("subproject/gradle/wrapper/gradle-wrapper.properties").vendored?
end
def test_language

View File

@@ -15,14 +15,14 @@ class TestHeuristcs < Test::Unit::TestCase
File.read(File.join(samples_path, name))
end
# Only calling out '.h' filenames as these are the ones causing issues
def all_h_fixtures(language_name)
Dir.glob("#{samples_path}/#{language_name}/*.h")
def all_fixtures(language_name, file="*")
Dir.glob("#{samples_path}/#{language_name}/#{file}")
end
def test_obj_c_by_heuristics
languages = ["C++", "Objective-C"]
all_h_fixtures("Objective-C").each do |fixture|
# Only calling out '.h' filenames as these are the ones causing issues
all_fixtures("Objective-C", "*.h").each do |fixture|
results = Heuristics.disambiguate_c(fixture("Objective-C/#{File.basename(fixture)}"), languages)
assert_equal Language["Objective-C"], results.first
end
@@ -50,4 +50,38 @@ class TestHeuristcs < Test::Unit::TestCase
results = Heuristics.disambiguate_pl(fixture("Perl/perl-test.t"), languages)
assert_equal Language["Perl"], results.first
end
def test_ecl_prolog_by_heuristics
languages = ["ECL", "Prolog"]
results = Heuristics.disambiguate_ecl(fixture("Prolog/or-constraint.ecl"), languages)
assert_equal Language["Prolog"], results.first
end
def test_ecl_ecl_by_heuristics
languages = ["ECL", "Prolog"]
results = Heuristics.disambiguate_ecl(fixture("ECL/sample.ecl"), languages)
assert_equal Language["ECL"], results.first
end
def test_ts_typescript_by_heuristics
languages = ["TypeScript", "XML"]
results = Heuristics.disambiguate_ts(fixture("TypeScript/classes.ts"), languages)
assert_equal Language["TypeScript"], results.first
end
def test_ts_xml_by_heuristics
languages = ["TypeScript", "XML"]
results = Heuristics.disambiguate_ts(fixture("XML/pt_BR.xml"), languages)
assert_equal Language["XML"], results.first
end
def test_cl_by_heuristics
languages = ["Common Lisp", "OpenCL"]
languages.each do |language|
all_fixtures(language).each do |fixture|
results = Heuristics.disambiguate_cl(fixture("#{language}/#{File.basename(fixture)}"), languages)
assert_equal Language[language], results.first
end
end
end
end

View File

@@ -10,6 +10,7 @@ class TestLanguage < Test::Unit::TestCase
def test_lexer
assert_equal Lexer['ActionScript 3'], Language['ActionScript'].lexer
assert_equal Lexer['AspectJ'], Language['AspectJ'].lexer
assert_equal Lexer['Bash'], Language['Gentoo Ebuild'].lexer
assert_equal Lexer['Bash'], Language['Gentoo Eclass'].lexer
assert_equal Lexer['Bash'], Language['Shell'].lexer
@@ -322,7 +323,7 @@ class TestLanguage < Test::Unit::TestCase
def test_color
assert_equal '#701516', Language['Ruby'].color
assert_equal '#3581ba', Language['Python'].color
assert_equal '#f15501', Language['JavaScript'].color
assert_equal '#f7df1e', Language['JavaScript'].color
assert_equal '#31859c', Language['TypeScript'].color
end
@@ -385,6 +386,15 @@ class TestLanguage < Test::Unit::TestCase
<div class="highlight"><pre><span class="k">def</span> <span class="nf">foo</span>
<span class="s1">&#39;foo&#39;</span>
<span class="k">end</span>
</pre></div>
HTML
end
def test_colorize_with_options
assert_equal <<-HTML.chomp, Language['Ruby'].colorize("def foo\n 'foo'\nend\n", :options => { :cssclass => "highlight highlight-ruby" })
<div class="highlight highlight-ruby"><pre><span class="k">def</span> <span class="nf">foo</span>
<span class="s1">&#39;foo&#39;</span>
<span class="k">end</span>
</pre></div>
HTML
end