Merge branch 'master' into GrammaticalFramework-master

This commit is contained in:
Rick Bradley
2014-04-21 11:42:23 -05:00
185 changed files with 40351 additions and 1807 deletions

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@@ -1,8 +1,11 @@
before_install: sudo apt-get install libicu-dev -y
before_install:
- sudo apt-get install libicu-dev -y
- gem update --system 2.1.11
rvm:
- 1.8.7
- 1.9.2
- 1.9.3
- 2.0.0
- ree
notifications:
disabled: true

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@@ -1,2 +1,7 @@
source 'https://rubygems.org'
gemspec
if RUBY_VERSION < "1.9.3"
# escape_utils 1.0.0 requires 1.9.3 and above
gem "escape_utils", "0.3.2"
end

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@@ -1,4 +1,4 @@
Copyright (c) 2011-2013 GitHub, Inc.
Copyright (c) 2011-2014 GitHub, Inc.
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation

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@@ -1,18 +1,17 @@
# Linguist
We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs and generate language breakdown graphs.
We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs, and generate language breakdown graphs.
## Features
### Language detection
Linguist defines the list of all languages known to GitHub in a [yaml file](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml). In order for a file to be highlighted, a language and lexer must be defined there.
Linguist defines a list of all languages known to GitHub in a [yaml file](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml). In order for a file to be highlighted, a language and a lexer must be defined there.
Most languages are detected by their file extension. This is the fastest and most common situation.
For disambiguating between files with common extensions, we use a [Bayesian classifier](https://github.com/github/linguist/blob/master/lib/linguist/classifier.rb). For an example, this helps us tell the difference between `.h` files which could be either C, C++, or Obj-C.
In the actual GitHub app we deal with `Grit::Blob` objects. For testing, there is a simple `FileBlob` API.
Most languages are detected by their file extension. For disambiguating between files with common extensions, we first apply some common-sense heuristics to pick out obvious languages. After that, we use a
[statistical
classifier](https://github.com/github/linguist/blob/master/lib/linguist/classifier.rb).
This process can help us tell the difference between, for example, `.h` files which could be either C, C++, or Obj-C.
```ruby
@@ -27,13 +26,11 @@ See [lib/linguist/language.rb](https://github.com/github/linguist/blob/master/li
The actual syntax highlighting is handled by our Pygments wrapper, [pygments.rb](https://github.com/tmm1/pygments.rb). It also provides a [Lexer abstraction](https://github.com/tmm1/pygments.rb/blob/master/lib/pygments/lexer.rb) that determines which highlighter should be used on a file.
We typically run on a pre-release version of Pygments, [pygments.rb](https://github.com/tmm1/pygments.rb), to get early access to new lexers. The [languages.yml](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml) file is a dump of the lexers we have available on our server.
### Stats
The Language Graph you see on every repository is built by aggregating the languages of all repo's blobs. The top language in the graph determines the project's primary language. Collectively, these stats make up the [Top Languages](https://github.com/languages) page.
The Language stats bar that you see on every repository is built by aggregating the languages of each file in that repository. The top language in the graph determines the project's primary language.
The repository stats API can be used on a directory:
The repository stats API, accessed through `#languages`, can be used on a directory:
```ruby
project = Linguist::Repository.from_directory(".")
@@ -41,10 +38,27 @@ project.language.name #=> "Ruby"
project.languages #=> { "Ruby" => 0.98, "Shell" => 0.02 }
```
These stats are also printed out by the binary. Try running `linguist` on itself:
These stats are also printed out by the `linguist` binary. You can use the
`--breakdown` flag, and the binary will also output the breakdown of files by language.
$ bundle exec linguist lib/
100% Ruby
You can try running `linguist` on the `lib/` directory in this repository itself:
$ bundle exec linguist lib/ --breakdown
100.00% Ruby
Ruby:
linguist/blob_helper.rb
linguist/classifier.rb
linguist/file_blob.rb
linguist/generated.rb
linguist/heuristics.rb
linguist/language.rb
linguist/md5.rb
linguist/repository.rb
linguist/samples.rb
linguist/tokenizer.rb
linguist.rb
#### Ignore vendored files
@@ -82,14 +96,18 @@ To run the tests:
## Contributing
The majority of patches won't need to touch any Ruby code at all. The [master language list](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml) is just a configuration file.
The majority of contributions won't need to touch any Ruby code at all. The [master language list](https://github.com/github/linguist/blob/master/lib/linguist/languages.yml) is just a YAML configuration file.
We try to only add languages once they have some usage on GitHub, so please note in-the-wild usage examples in your pull request.
Almost all bug fixes or new language additions should come with some additional code samples. Just drop them under [`samples/`](https://github.com/github/linguist/tree/master/samples) in the correct subdirectory and our test suite will automatically test them. In most cases you shouldn't need to add any new assertions.
To update the `samples.json` after adding new files to [`samples/`](https://github.com/github/linguist/tree/master/samples):
bundle exec rake samples
### Testing
Sometimes getting the tests running can be too much work, especially if you don't have much Ruby experience. It's okay, be lazy and let our build bot [Travis](http://travis-ci.org/#!/github/linguist) run the tests for you. Just open a pull request and the bot will start cranking away.
Sometimes getting the tests running can be too much work, especially if you don't have much Ruby experience. It's okay: be lazy and let our build bot [Travis](http://travis-ci.org/#!/github/linguist) run the tests for you. Just open a pull request and the bot will start cranking away.
Here's our current build status, which is hopefully green: [![Build Status](https://secure.travis-ci.org/github/linguist.png?branch=master)](http://travis-ci.org/github/linguist)

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@@ -1,5 +1,7 @@
require 'json'
require 'rake/clean'
require 'rake/testtask'
require 'yaml'
task :default => :test
@@ -13,6 +15,13 @@ task :samples do
File.open('lib/linguist/samples.json', 'w') { |io| io.write json }
end
task :build_gem do
languages = YAML.load_file("lib/linguist/languages.yml")
File.write("lib/linguist/languages.json", JSON.dump(languages))
`gem build github-linguist.gemspec`
File.delete("lib/linguist/languages.json")
end
namespace :classifier do
LIMIT = 1_000

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@@ -1,19 +1,39 @@
#!/usr/bin/env ruby
# linguist — detect language type for a file, or, given a directory, determine language breakdown
#
# usage: linguist <path>
# usage: linguist <path> [<--breakdown>]
require 'linguist/file_blob'
require 'linguist/repository'
path = ARGV[0] || Dir.pwd
# special case if not given a directory but still given the --breakdown option
if path == "--breakdown"
path = Dir.pwd
breakdown = true
end
ARGV.shift
breakdown = true if ARGV[0] == "--breakdown"
if File.directory?(path)
repo = Linguist::Repository.from_directory(path)
repo.languages.sort_by { |_, size| size }.reverse.each do |language, size|
percentage = ((size / repo.size.to_f) * 100).round
puts "%-4s %s" % ["#{percentage}%", language]
percentage = ((size / repo.size.to_f) * 100)
percentage = sprintf '%.2f' % percentage
puts "%-7s %s" % ["#{percentage}%", language]
end
if breakdown
puts
file_breakdown = repo.breakdown_by_file
file_breakdown.each do |lang, files|
puts "#{lang}:"
files.each do |file|
puts file
end
puts
end
end
elsif File.file?(path)
blob = Linguist::FileBlob.new(path, Dir.pwd)

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@@ -1,20 +1,23 @@
Gem::Specification.new do |s|
s.name = 'github-linguist'
s.version = '2.9.5'
s.version = '2.10.12'
s.summary = "GitHub Language detection"
s.description = 'We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs, and generate language breakdown graphs.'
s.authors = "GitHub"
s.homepage = "https://github.com/github/linguist"
s.license = "MIT"
s.files = Dir['lib/**/*']
s.executables << 'linguist'
s.add_dependency 'charlock_holmes', '~> 0.6.6'
s.add_dependency 'escape_utils', '~> 0.3.1'
s.add_dependency 'escape_utils', '>= 0.3.1'
s.add_dependency 'mime-types', '~> 1.19'
s.add_dependency 'pygments.rb', '~> 0.5.2'
s.add_development_dependency 'mocha'
s.add_dependency 'pygments.rb', '~> 0.5.4'
s.add_development_dependency 'json'
s.add_development_dependency 'mocha'
s.add_development_dependency 'rake'
s.add_development_dependency 'yajl-ruby'
end

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@@ -1,5 +1,6 @@
require 'linguist/blob_helper'
require 'linguist/generated'
require 'linguist/heuristics'
require 'linguist/language'
require 'linguist/repository'
require 'linguist/samples'

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@@ -190,9 +190,9 @@ module Linguist
# Public: Is the blob safe to colorize?
#
# We use Pygments for syntax highlighting blobs. Pygments
# can be too slow for very large blobs or for certain
# can be too slow for very large blobs or for certain
# corner-case blobs.
#
#
# Return true or false
def safe_to_colorize?
!large? && text? && !high_ratio_of_long_lines?

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@@ -15,8 +15,8 @@ module Linguist
#
# Returns nothing.
#
# Set LINGUIST_DEBUG=1 or =2 to see probabilities per-token,
# per-language. See also dump_all_tokens, below.
# Set LINGUIST_DEBUG=1 or =2 to see probabilities per-token or
# per-language. See also #dump_all_tokens, below.
def self.train!(db, language, data)
tokens = Tokenizer.tokenize(data)
@@ -78,18 +78,13 @@ module Linguist
def classify(tokens, languages)
return [] if tokens.nil?
tokens = Tokenizer.tokenize(tokens) if tokens.is_a?(String)
scores = {}
if verbosity >= 2
dump_all_tokens(tokens, languages)
end
debug_dump_all_tokens(tokens, languages) if verbosity >= 2
languages.each do |language|
scores[language] = tokens_probability(tokens, language) +
language_probability(language)
if verbosity >= 1
printf "%10s = %10.3f + %7.3f = %10.3f\n",
language, tokens_probability(tokens, language), language_probability(language), scores[language]
end
scores[language] = tokens_probability(tokens, language) + language_probability(language)
debug_dump_probabilities(tokens, language, scores[language]) if verbosity >= 1
end
scores.sort { |a, b| b[1] <=> a[1] }.map { |score| [score[0], score[1]] }
@@ -135,6 +130,11 @@ module Linguist
@verbosity ||= (ENV['LINGUIST_DEBUG'] || 0).to_i
end
def debug_dump_probabilities(tokens, language, score)
printf("%10s = %10.3f + %7.3f = %10.3f\n",
language, tokens_probability(tokens, language), language_probability(language), score)
end
# Internal: show a table of probabilities for each <token,language> pair.
#
# The number in each table entry is the number of "points" that each
@@ -145,22 +145,22 @@ module Linguist
# how much more likely (log of probability ratio) that token is to
# appear in one language vs. the least-likely language. Dashes
# indicate the least-likely language (and zero points) for each token.
def dump_all_tokens(tokens, languages)
def debug_dump_all_tokens(tokens, languages)
maxlen = tokens.map { |tok| tok.size }.max
printf "%#{maxlen}s", ""
puts " #" + languages.map { |lang| sprintf("%10s", lang) }.join
tokmap = Hash.new(0)
tokens.each { |tok| tokmap[tok] += 1 }
tokmap.sort.each { |tok, count|
token_map = Hash.new(0)
tokens.each { |tok| token_map[tok] += 1 }
token_map.sort.each { |tok, count|
arr = languages.map { |lang| [lang, token_probability(tok, lang)] }
min = arr.map { |a,b| b }.min
minlog = Math.log(min)
if !arr.inject(true) { |result, n| result && n[1] == arr[0][1] }
printf "%#{maxlen}s%5d", tok, count
puts arr.map { |ent|
ent[1] == min ? " -" : sprintf("%10.3f", count * (Math.log(ent[1]) - minlog))
}.join

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@@ -58,7 +58,12 @@ module Linguist
generated_parser? ||
generated_net_docfile? ||
generated_net_designer_file? ||
generated_protocol_buffer?
generated_postscript? ||
generated_protocol_buffer? ||
generated_jni_header? ||
composer_lock? ||
node_modules? ||
vcr_cassette?
end
# Internal: Is the blob an XCode project file?
@@ -73,14 +78,16 @@ module Linguist
# Internal: Is the blob minified files?
#
# Consider a file minified if it contains more than 5% spaces.
# Consider a file minified if the average line length is
# greater then 110c.
#
# Currently, only JS and CSS files are detected by this method.
#
# Returns true or false.
def minified_files?
return unless ['.js', '.css'].include? extname
if data && data.length > 200
(data.each_char.count{ |c| c <= ' ' } / data.length.to_f) < 0.05
if lines.any?
(lines.inject(0) { |n, l| n += l.length } / lines.length) > 110
else
false
end
@@ -171,6 +178,29 @@ module Linguist
false
end
# Internal: Is the blob of PostScript generated?
#
# PostScript files are often generated by other programs. If they tell us so,
# we can detect them.
#
# Returns true or false.
def generated_postscript?
return false unless ['.ps', '.eps'].include? extname
# We analyze the "%%Creator:" comment, which contains the author/generator
# of the file. If there is one, it should be in one of the first few lines.
creator = lines[0..9].find {|line| line =~ /^%%Creator: /}
return false if creator.nil?
# Most generators write their version number, while human authors' or companies'
# names don't contain numbers. So look if the line contains digits. Also
# look for some special cases without version numbers.
return creator =~ /[0-9]/ ||
creator.include?("mpage") ||
creator.include?("draw") ||
creator.include?("ImageMagick")
end
# Internal: Is the blob a C++, Java or Python source file generated by the
# Protocol Buffer compiler?
#
@@ -181,5 +211,40 @@ module Linguist
return lines[0].include?("Generated by the protocol buffer compiler. DO NOT EDIT!")
end
# Internal: Is the blob a C/C++ header generated by the Java JNI tool javah?
#
# Returns true of false.
def generated_jni_header?
return false unless extname == '.h'
return false unless lines.count > 2
return lines[0].include?("/* DO NOT EDIT THIS FILE - it is machine generated */") &&
lines[1].include?("#include <jni.h>")
end
# Internal: Is the blob part of node_modules/, which are not meant for humans in pull requests.
#
# Returns true or false.
def node_modules?
!!name.match(/node_modules\//)
end
# Internal: Is the blob a generated php composer lock file?
#
# Returns true or false.
def composer_lock?
!!name.match(/composer.lock/)
end
# Is the blob a VCR Cassette file?
#
# Returns true or false
def vcr_cassette?
return false unless extname == '.yml'
return false unless lines.count > 2
# VCR Cassettes have "recorded_with: VCR" in the second last line.
return lines[-2].include?("recorded_with: VCR")
end
end
end

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@@ -0,0 +1,80 @@
module Linguist
# A collection of simple heuristics that can be used to better analyze languages.
class Heuristics
ACTIVE = false
# Public: Given an array of String language names,
# apply heuristics against the given data and return an array
# of matching languages, or nil.
#
# data - Array of tokens or String data to analyze.
# languages - Array of language name Strings to restrict to.
#
# Returns an array of Languages or []
def self.find_by_heuristics(data, languages)
if active?
if languages.all? { |l| ["Objective-C", "C++"].include?(l) }
disambiguate_c(data, languages)
end
if languages.all? { |l| ["Perl", "Prolog"].include?(l) }
disambiguate_pl(data, languages)
end
if languages.all? { |l| ["ECL", "Prolog"].include?(l) }
disambiguate_ecl(data, languages)
end
if languages.all? { |l| ["TypeScript", "XML"].include?(l) }
disambiguate_ts(data, languages)
end
if languages.all? { |l| ["Common Lisp", "OpenCL"].include?(l) }
disambiguate_cl(data, languages)
end
end
end
# .h extensions are ambigious between C, C++, and Objective-C.
# We want to shortcut look for Objective-C _and_ now C++ too!
#
# Returns an array of Languages or []
def self.disambiguate_c(data, languages)
matches = []
matches << Language["Objective-C"] if data.include?("@interface")
matches << Language["C++"] if data.include?("#include <cstdint>")
matches
end
def self.disambiguate_pl(data, languages)
matches = []
matches << Language["Prolog"] if data.include?(":-")
matches << Language["Perl"] if data.include?("use strict")
matches
end
def self.disambiguate_ecl(data, languages)
matches = []
matches << Language["Prolog"] if data.include?(":-")
matches << Language["ECL"] if data.include?(":=")
matches
end
def self.disambiguate_ts(data, languages)
matches = []
if (data.include?("</translation>"))
matches << Language["XML"]
else
matches << Language["TypeScript"]
end
matches
end
def self.disambiguate_cl(data, languages)
matches = []
matches << Language["Common Lisp"] if data.include?("(defun ")
matches << Language["OpenCL"] if /\/\* |\/\/ |^\}/.match(data)
matches
end
def self.active?
!!ACTIVE
end
end
end

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@@ -1,8 +1,13 @@
require 'escape_utils'
require 'pygments'
require 'yaml'
begin
require 'json'
rescue LoadError
end
require 'linguist/classifier'
require 'linguist/heuristics'
require 'linguist/samples'
module Linguist
@@ -15,17 +20,29 @@ module Linguist
@index = {}
@name_index = {}
@alias_index = {}
@extension_index = Hash.new { |h,k| h[k] = [] }
@filename_index = Hash.new { |h,k| h[k] = [] }
@extension_index = Hash.new { |h,k| h[k] = [] }
@interpreter_index = Hash.new { |h,k| h[k] = [] }
@filename_index = Hash.new { |h,k| h[k] = [] }
@primary_extension_index = {}
# Valid Languages types
TYPES = [:data, :markup, :programming]
TYPES = [:data, :markup, :programming, :prose]
# Names of non-programming languages that we will still detect
#
# Returns an array
def self.detectable_markup
["CSS", "Less", "Sass"]
["CSS", "Less", "Sass", "SCSS", "Stylus", "TeX"]
end
# Detect languages by a specific type
#
# type - A symbol that exists within TYPES
#
# Returns an array
def self.by_type(type)
all.select { |h| h.type == type }
end
# Internal: Create a new Language object
@@ -63,6 +80,16 @@ module Linguist
@extension_index[extension] << language
end
if @primary_extension_index.key?(language.primary_extension)
raise ArgumentError, "Duplicate primary extension: #{language.primary_extension}"
end
@primary_extension_index[language.primary_extension] = language
language.interpreters.each do |interpreter|
@interpreter_index[interpreter] << language
end
language.filenames.each do |filename|
@filename_index[filename] << language
end
@@ -87,16 +114,32 @@ module Linguist
name += ".script!"
end
# First try to find languages that match based on filename.
possible_languages = find_by_filename(name)
# If there is more than one possible language with that extension (or no
# extension at all, in the case of extensionless scripts), we need to continue
# our detection work
if possible_languages.length > 1
data = data.call() if data.respond_to?(:call)
possible_language_names = possible_languages.map(&:name)
# Don't bother with emptiness
if data.nil? || data == ""
nil
elsif result = Classifier.classify(Samples::DATA, data, possible_languages.map(&:name)).first
Language[result[0]]
# Check if there's a shebang line and use that as authoritative
elsif (result = find_by_shebang(data)) && !result.empty?
result.first
# No shebang. Still more work to do. Try to find it with our heuristics.
elsif (determined = Heuristics.find_by_heuristics(data, possible_language_names)) && !determined.empty?
determined.first
# Lastly, fall back to the probablistic classifier.
elsif classified = Classifier.classify(Samples::DATA, data, possible_language_names ).first
# Return the actual Language object based of the string language name (i.e., first element of `#classify`)
Language[classified[0]]
end
else
# Simplest and most common case, we can just return the one match based on extension
possible_languages.first
end
end
@@ -148,7 +191,24 @@ module Linguist
# Returns all matching Languages or [] if none were found.
def self.find_by_filename(filename)
basename, extname = File.basename(filename), File.extname(filename)
@filename_index[basename] + @extension_index[extname]
langs = [@primary_extension_index[extname]] +
@filename_index[basename] +
@extension_index[extname]
langs.compact.uniq
end
# Public: Look up Languages by shebang line.
#
# data - Array of tokens or String data to analyze.
#
# Examples
#
# Language.find_by_shebang("#!/bin/bash\ndate;")
# # => [#<Language name="Bash">]
#
# Returns the matching Language
def self.find_by_shebang(data)
@interpreter_index[Linguist.interpreter_from_shebang(data)]
end
# Public: Look up Language by its name or lexer.
@@ -236,6 +296,7 @@ module Linguist
# Set extensions or default to [].
@extensions = attributes[:extensions] || []
@interpreters = attributes[:interpreters] || []
@filenames = attributes[:filenames] || []
unless @primary_extension = attributes[:primary_extension]
@@ -348,6 +409,15 @@ module Linguist
# Returns the extension String.
attr_reader :primary_extension
# Public: Get interpreters
#
# Examples
#
# # => ['awk', 'gawk', 'mawk' ...]
#
# Returns the interpreters Array
attr_reader :interpreters
# Public: Get filenames
#
# Examples
@@ -415,7 +485,7 @@ module Linguist
#
# Returns html String
def colorize(text, options = {})
lexer.highlight(text, options = {})
lexer.highlight(text, options)
end
# Public: Return name as String representation
@@ -441,11 +511,22 @@ module Linguist
end
extensions = Samples::DATA['extnames']
interpreters = Samples::DATA['interpreters']
filenames = Samples::DATA['filenames']
popular = YAML.load_file(File.expand_path("../popular.yml", __FILE__))
YAML.load_file(File.expand_path("../languages.yml", __FILE__)).each do |name, options|
languages_yml = File.expand_path("../languages.yml", __FILE__)
languages_json = File.expand_path("../languages.json", __FILE__)
if File.exist?(languages_json) && defined?(JSON)
languages = JSON.load(File.read(languages_json))
else
languages = YAML.load_file(languages_yml)
end
languages.each do |name, options|
options['extensions'] ||= []
options['interpreters'] ||= []
options['filenames'] ||= []
if extnames = extensions[name]
@@ -456,6 +537,18 @@ module Linguist
end
end
if interpreters == nil
interpreters = {}
end
if interpreter_names = interpreters[name]
interpreter_names.each do |interpreter|
if !options['interpreters'].include?(interpreter)
options['interpreters'] << interpreter
end
end
end
if fns = filenames[name]
fns.each do |filename|
if !options['filenames'].include?(filename)
@@ -476,6 +569,7 @@ module Linguist
:searchable => options.key?('searchable') ? options['searchable'] : true,
:search_term => options['search_term'],
:extensions => options['extensions'].sort,
:interpreters => options['interpreters'].sort,
:primary_extension => options['primary_extension'],
:filenames => options['filenames'],
:popular => popular.include?(name)

File diff suppressed because it is too large Load Diff

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@@ -29,6 +29,7 @@ module Linguist
@computed_stats = false
@language = @size = nil
@sizes = Hash.new { 0 }
@file_breakdown = Hash.new { |h,k| h[k] = Array.new }
end
# Public: Returns a breakdown of language stats.
@@ -60,6 +61,12 @@ module Linguist
@size
end
# Public: Return the language breakdown of this repository by file
def breakdown_by_file
compute_stats
@file_breakdown
end
# Internal: Compute language breakdown for each blob in the Repository.
#
# Returns nothing
@@ -75,6 +82,10 @@ module Linguist
# Only include programming languages and acceptable markup languages
if blob.language.type == :programming || Language.detectable_markup.include?(blob.language.name)
# Build up the per-file breakdown stats
@file_breakdown[blob.language.group.name] << blob.name
@sizes[blob.language.group] += blob.size
end
end

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +1,8 @@
require 'yaml'
begin
require 'json'
rescue LoadError
require 'yaml'
end
require 'linguist/md5'
require 'linguist/classifier'
@@ -14,7 +18,8 @@ module Linguist
# Hash of serialized samples object
if File.exist?(PATH)
DATA = YAML.load_file(PATH)
serializer = defined?(JSON) ? JSON : YAML
DATA = serializer.load(File.read(PATH))
end
# Public: Iterate over each sample.
@@ -52,6 +57,7 @@ module Linguist
yield({
:path => File.join(dirname, filename),
:language => category,
:interpreter => File.exist?(filename) ? Linguist.interpreter_from_shebang(File.read(filename)) : nil,
:extname => File.extname(filename)
})
end
@@ -67,6 +73,7 @@ module Linguist
def self.data
db = {}
db['extnames'] = {}
db['interpreters'] = {}
db['filenames'] = {}
each do |sample|
@@ -80,6 +87,14 @@ module Linguist
end
end
if sample[:interpreter]
db['interpreters'][language_name] ||= []
if !db['interpreters'][language_name].include?(sample[:interpreter])
db['interpreters'][language_name] << sample[:interpreter]
db['interpreters'][language_name].sort!
end
end
if sample[:filename]
db['filenames'][language_name] ||= []
db['filenames'][language_name] << sample[:filename]
@@ -95,4 +110,40 @@ module Linguist
db
end
end
# Used to retrieve the interpreter from the shebang line of a file's
# data.
def self.interpreter_from_shebang(data)
lines = data.lines.to_a
if lines.any? && (match = lines[0].match(/(.+)\n?/)) && (bang = match[0]) =~ /^#!/
bang.sub!(/^#! /, '#!')
tokens = bang.split(' ')
pieces = tokens.first.split('/')
if pieces.size > 1
script = pieces.last
else
script = pieces.first.sub('#!', '')
end
script = script == 'env' ? tokens[1] : script
# "python2.6" -> "python"
if script =~ /((?:\d+\.?)+)/
script.sub! $1, ''
end
# Check for multiline shebang hacks that call `exec`
if script == 'sh' &&
lines[0...5].any? { |l| l.match(/exec (\w+).+\$0.+\$@/) }
script = $1
end
script
else
nil
end
end
end

View File

@@ -10,7 +10,10 @@
## Vendor Conventions ##
# Caches
- cache/
- (^|/)cache/
# Dependencies
- ^[Dd]ependencies/
# C deps
# https://github.com/joyent/node
@@ -24,20 +27,34 @@
# Node dependencies
- node_modules/
# Bower Components
- bower_components/
# Erlang bundles
- ^rebar$
# Bootstrap minified css and js
- (^|/)bootstrap([^.]*)(\.min)?\.(js|css)$
# Foundation css
- foundation.min.css
- foundation.css
# Vendored dependencies
- vendor/
- thirdparty/
- vendors?/
# Debian packaging
- ^debian/
# Haxelib projects often contain a neko bytecode file named run.n
- run.n$
## Commonly Bundled JavaScript frameworks ##
# jQuery
- (^|/)jquery([^.]*)(\.min)?\.js$
- (^|/)jquery\-\d\.\d(\.\d)?(\.min)?\.js$
- (^|/)jquery\-\d\.\d+(\.\d+)?(\.min)?\.js$
# jQuery UI
- (^|/)jquery\-ui(\-\d\.\d+(\.\d+)?)?(\.\w+)?(\.min)?\.(js|css)$
@@ -49,6 +66,9 @@
- (^|/)controls\.js$
- (^|/)dragdrop\.js$
# Typescript definition files
- (.*?)\.d\.ts$
# MooTools
- (^|/)mootools([^.]*)\d+\.\d+.\d+([^.]*)\.js$
@@ -75,6 +95,12 @@
- (^|/)shCore\.js$
- (^|/)shLegacy\.js$
# AngularJS
- (^|/)angular([^.]*)(\.min)?\.js$
# React
- (^|/)react(-[^.]*)?(\.min)?\.js$
## Python ##
# django
@@ -86,12 +112,21 @@
# WAF
- ^waf$
# .osx
- ^.osx$
## Obj-C ##
# Sparkle
- (^|/)Sparkle/
## Groovy ##
# Gradle
- (^|/)gradlew$
- (^|/)gradlew\.bat$
- (^|/)gradle/wrapper/
## .NET ##
# Visual Studio IntelliSense
@@ -108,14 +143,30 @@
- ^[Pp]ackages/
# ExtJS
- (^|/)extjs/
- (^|/)extjs/.*?\.js$
- (^|/)extjs/.*?\.xml$
- (^|/)extjs/.*?\.txt$
- (^|/)extjs/.*?\.html$
- (^|/)extjs/.*?\.properties$
- (^|/)extjs/.sencha/
- (^|/)extjs/docs/
- (^|/)extjs/builds/
- (^|/)extjs/cmd/
- (^|/)extjs/examples/
- (^|/)extjs/locale/
- (^|/)extjs/packages/
- (^|/)extjs/plugins/
- (^|/)extjs/resources/
- (^|/)extjs/src/
- (^|/)extjs/welcome/
# Samples folders
- ^[Ss]amples/
# LICENSE, README, git config files
- ^COPYING$
- ^LICENSE$
- LICENSE$
- License$
- gitattributes$
- gitignore$
- gitmodules$
@@ -125,5 +176,12 @@
# Test fixtures
- ^[Tt]est/fixtures/
# PhoneGap/Cordova
- (^|/)cordova([^.]*)(\.min)?\.js$
- (^|/)cordova\-\d\.\d(\.\d)?(\.min)?\.js$
# Vagrant
- ^Vagrantfile$
# .DS_Store's
- .[Dd][Ss]_[Ss]tore$

View File

@@ -0,0 +1,110 @@
(* ****** ****** *)
//
// HX-2014-01
// CoYoneda Lemma:
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
datatype
CoYoneda
(F:ftype, r:type) = {a:type} CoYoneda of (a ->> r, F(a))
// end of [CoYoneda]
(* ****** ****** *)
//
extern
fun CoYoneda_phi
: {F:ftype}functor(F) -> {r:type} (F (r) ->> CoYoneda (F, r))
extern
fun CoYoneda_psi
: {F:ftype}functor(F) -> {r:type} (CoYoneda (F, r) ->> F (r))
//
(* ****** ****** *)
implement
CoYoneda_phi(ftor) = lam (fx) => CoYoneda (lam x => x, fx)
implement
CoYoneda_psi(ftor) = lam (CoYoneda(f, fx)) => ftor (f) (fx)
(* ****** ****** *)
datatype int0 = I of (int)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
fun int2bool (i: int0): bool =
let val+I(i) = i in if i > 0 then True else False end
(* ****** ****** *)
val myintlist0 = g0ofg1($list{int0}((I)1, (I)0, (I)1, (I)0, (I)0))
val myboolist0 = CoYoneda{list0,bool}{int0}(lam (i) => int2bool(i), myintlist0)
val myboolist0 = CoYoneda_psi{list0}(functor_list0){bool}(myboolist0)
(* ****** ****** *)
val ((*void*)) = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [CoYonedaLemma.dats] *)

View File

@@ -0,0 +1,178 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libc/SATS/stdlib.sats"
staload "libc/SATS/unistd.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
implement phil_left (n) = n
implement phil_right (n) = (n+1) \nmod NPHIL
(* ****** ****** *)
//
extern
fun randsleep (n: intGte(1)): void
//
implement
randsleep (n) =
ignoret (sleep($UN.cast{uInt}(rand() mod n + 1)))
// end of [randsleep]
//
(* ****** ****** *)
implement
phil_think (n) =
{
val () = println! ("phil_think(", n, ") starts")
val () = randsleep (6)
val () = println! ("phil_think(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_dine (n, lf, rf) =
{
val () = println! ("phil_dine(", n, ") starts")
val () = randsleep (3)
val () = println! ("phil_dine(", n, ") finishes")
}
(* ****** ****** *)
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n)
val nr = phil_right (n)
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // HX: try to actively induce deadlock
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf)
val () = channel_insert (ch_forktray, rf)
//
in
phil_loop (n)
end // end of [phil_loop]
(* ****** ****** *)
implement
cleaner_wash (f) =
{
val f = fork_get_num (f)
val () = println! ("cleaner_wash(", f, ") starts")
val () = randsleep (1)
val () = println! ("cleaner_wash(", f, ") finishes")
}
(* ****** ****** *)
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
(* ****** ****** *)
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch)
//
val () = cleaner_wash (f0)
val () = cleaner_return (f0)
//
in
cleaner_loop ()
end // end of [cleaner_loop]
(* ****** ****** *)
dynload "DiningPhil2.sats"
dynload "DiningPhil2_fork.dats"
dynload "DiningPhil2_thread.dats"
(* ****** ****** *)
local
//
staload
"{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
//
in (* in of [local] *)
//
val () = mythread_create_cloptr (llam () => phil_loop (0))
val () = mythread_create_cloptr (llam () => phil_loop (1))
val () = mythread_create_cloptr (llam () => phil_loop (2))
val () = mythread_create_cloptr (llam () => phil_loop (3))
val () = mythread_create_cloptr (llam () => phil_loop (4))
//
val () = mythread_create_cloptr (llam () => cleaner_loop ())
//
end // end of [local]
(* ****** ****** *)
implement
main0 () =
{
//
val () = println! ("DiningPhil2: starting")
val ((*void*)) = while (true) ignoret (sleep(1))
//
} (* end of [main0] *)
(* ****** ****** *)
(* end of [DiningPhil2.dats] *)

View File

@@ -0,0 +1,71 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
#include
"share/atspre_define.hats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
%{#
#define NPHIL 5
%} // end of [%{#]
#define NPHIL 5
(* ****** ****** *)
typedef nphil = natLt(NPHIL)
(* ****** ****** *)
fun phil_left (n: nphil): nphil
fun phil_right (n: nphil): nphil
(* ****** ****** *)
//
fun phil_loop (n: nphil): void
//
(* ****** ****** *)
fun cleaner_loop ((*void*)): void
(* ****** ****** *)
absvtype fork_vtype = ptr
vtypedef fork = fork_vtype
(* ****** ****** *)
fun fork_get_num (!fork): nphil
(* ****** ****** *)
fun phil_dine
(n: nphil, lf: !fork, rf: !fork): void
// end of [phil_dine]
fun phil_think (n: nphil): void
(* ****** ****** *)
fun cleaner_wash (f: !fork): void
fun cleaner_return (f: fork): void
(* ****** ****** *)
//
fun fork_changet (n: nphil): channel(fork)
//
fun forktray_changet ((*void*)): channel(fork)
//
(* ****** ****** *)
(* end of [DiningPhil2.sats] *)

View File

@@ -0,0 +1,89 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include
"share/atspre_define.hats"
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/channel.sats"
(* ****** ****** *)
staload _ = "libats/DATS/deqarray.dats"
staload _ = "{$LIBATSHWXI}/teaching/mythread/DATS/channel.dats"
(* ****** ****** *)
staload "./DiningPhil2.sats"
(* ****** ****** *)
datavtype fork = FORK of (nphil)
(* ****** ****** *)
assume fork_vtype = fork
(* ****** ****** *)
implement
fork_get_num (f) = let val FORK(n) = f in n end
(* ****** ****** *)
local
val
the_forkarray = let
//
typedef t = channel(fork)
//
implement
array_tabulate$fopr<t>
(n) = ch where
{
val n = $UN.cast{nphil}(n)
val ch = channel_create_exn<fork> (i2sz(2))
val () = channel_insert (ch, FORK (n))
}
//
in
arrayref_tabulate<t> (i2sz(NPHIL))
end // end of [val]
in (* in of [local] *)
implement fork_changet (n) = the_forkarray[n]
end // end of [local]
(* ****** ****** *)
local
val the_forktray =
channel_create_exn<fork> (i2sz(NPHIL+1))
in (* in of [local] *)
implement forktray_changet () = the_forktray
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_fork.dats] *)

View File

@@ -0,0 +1,43 @@
(* ****** ****** *)
//
// HX-2013-11
//
// Implementing a variant of
// the problem of Dining Philosophers
//
(* ****** ****** *)
//
#include "share/atspre_define.hats"
#include "share/atspre_staload.hats"
//
(* ****** ****** *)
staload "{$LIBATSHWXI}/teaching/mythread/SATS/mythread.sats"
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
local
//
#include "{$LIBATSHWXI}/teaching/mythread/DATS/mythread_posix.dats"
//
in (* in of [local] *)
//
// HX: it is intentionally left to be empty
//
end // end of [local]
(* ****** ****** *)
(* end of [DiningPhil2_thread.dats] *)

View File

@@ -0,0 +1,178 @@
(* ****** ****** *)
//
// HX-2014-01
// Yoneda Lemma:
// The hardest "trivial" theorem :)
//
(* ****** ****** *)
//
#include
"share/atspre_staload.hats"
//
(* ****** ****** *)
staload
"libats/ML/SATS/basis.sats"
staload
"libats/ML/SATS/list0.sats"
staload
"libats/ML/SATS/option0.sats"
(* ****** ****** *)
staload _ = "libats/ML/DATS/list0.dats"
staload _ = "libats/ML/DATS/option0.dats"
(* ****** ****** *)
sortdef ftype = type -> type
(* ****** ****** *)
infixr (->) ->>
typedef ->> (a:type, b:type) = a -<cloref1> b
(* ****** ****** *)
typedef
functor(F:ftype) =
{a,b:type} (a ->> b) ->> F(a) ->> F(b)
(* ****** ****** *)
typedef
list0 (a:type) = list0 (a)
extern
val functor_list0 : functor (list0)
(* ****** ****** *)
implement
functor_list0{a,b}
(f) = lam xs => list0_map<a><b> (xs, f)
(* ****** ****** *)
typedef
option0 (a:type) = option0 (a)
extern
val functor_option0 : functor (option0)
(* ****** ****** *)
implement
functor_option0{a,b}
(f) = lam opt => option0_map<a><b> (opt, f)
(* ****** ****** *)
extern
val functor_homres
: {c:type} functor (lam(r:type) => c ->> r)
(* ****** ****** *)
implement
functor_homres{c}{a,b} (f) = lam (r) => lam (x) => f (r(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi : {F:ftype}functor(F) ->
{a:type}F(a) ->> ({r:type}(a ->> r) ->> F(r))
extern
fun Yoneda_psi : {F:ftype}functor(F) ->
{a:type}({r:type}(a ->> r) ->> F(r)) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
(*
(* ****** ****** *)
//
// HX-2014-01-05:
// Another version based on Natural Transformation
//
(* ****** ****** *)
typedef
natrans(F:ftype, G:ftype) = {x:type} (F(x) ->> G(x))
(* ****** ****** *)
//
extern
fun Yoneda_phi_nat : {F:ftype}functor(F) ->
{a:type} F(a) ->> natrans(lam (r:type) => (a ->> r), F)
extern
fun Yoneda_psi_nat : {F:ftype}functor(F) ->
{a:type} natrans(lam (r:type) => (a ->> r), F) ->> F(a)
//
(* ****** ****** *)
//
implement
Yoneda_phi_nat
(ftor) = lam(fx) => lam (m) => ftor(m)(fx)
//
implement
Yoneda_psi_nat (ftor) = lam(mf) => mf(lam x => x)
//
(* ****** ****** *)
*)
(* ****** ****** *)
datatype bool = True | False // boxed boolean
(* ****** ****** *)
//
fun bool2string
(x:bool): string =
(
case+ x of True() => "True" | False() => "False"
)
//
implement
fprint_val<bool> (out, x) = fprint (out, bool2string(x))
//
(* ****** ****** *)
//
val myboolist0 =
$list_t{bool}(True, False, True, False, False)
val myboolist0 = g0ofg1_list (myboolist0)
//
(* ****** ****** *)
//
extern
val Yoneda_bool_list0 : {r:type} (bool ->> r) ->> list0(r)
//
implement
Yoneda_bool_list0 =
Yoneda_phi(functor_list0){bool}(myboolist0)
//
(* ****** ****** *)
//
val myboolist1 =
Yoneda_psi(functor_list0){bool}(Yoneda_bool_list0)
//
(* ****** ****** *)
val () = fprintln! (stdout_ref, "myboolist0 = ", myboolist0)
val () = fprintln! (stdout_ref, "myboolist1 = ", myboolist1)
(* ****** ****** *)
implement main0 () = ()
(* ****** ****** *)
(* end of [YonedaLemma.dats] *)

187
samples/ATS/linset.hats Normal file
View File

@@ -0,0 +1,187 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: December, 2012 *)
(* ****** ****** *)
//
// HX: shared by linset_listord (* ordered list *)
// HX: shared by linset_avltree (* AVL-tree-based *)
//
(* ****** ****** *)
//
// HX-2013-02:
// for sets of nonlinear elements
//
absvtype set_vtype (a:t@ype+) = ptr
//
(* ****** ****** *)
vtypedef set (a:t0p) = set_vtype (a)
(* ****** ****** *)
fun{a:t0p}
compare_elt_elt (x1: a, x2: a):<> int
(* ****** ****** *)
fun{} linset_nil{a:t0p} ():<> set(a)
fun{} linset_make_nil{a:t0p} ():<> set(a)
(* ****** ****** *)
fun{a:t0p} linset_sing (x: a):<!wrt> set(a)
fun{a:t0p} linset_make_sing (x: a):<!wrt> set(a)
(* ****** ****** *)
fun{a:t0p}
linset_make_list (xs: List(INV(a))):<!wrt> set(a)
(* ****** ****** *)
fun{}
linset_is_nil {a:t0p} (xs: !set(INV(a))):<> bool
fun{}
linset_isnot_nil {a:t0p} (xs: !set(INV(a))):<> bool
(* ****** ****** *)
fun{a:t0p} linset_size (!set(INV(a))): size_t
(* ****** ****** *)
fun{a:t0p}
linset_is_member (xs: !set(INV(a)), x0: a):<> bool
fun{a:t0p}
linset_isnot_member (xs: !set(INV(a)), x0: a):<> bool
(* ****** ****** *)
fun{a:t0p}
linset_copy (!set(INV(a))):<!wrt> set(a)
fun{a:t0p}
linset_free (xs: set(INV(a))):<!wrt> void
(* ****** ****** *)
//
fun{a:t0p}
linset_insert
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
fun{a:t0p}
linset_takeout
(
&set(INV(a)) >> _, a, res: &(a?) >> opt(a, b)
) :<!wrt> #[b:bool] bool(b) // endfun
fun{a:t0p}
linset_takeout_opt (&set(INV(a)) >> _, a):<!wrt> Option_vt(a)
//
(* ****** ****** *)
//
fun{a:t0p}
linset_remove
(xs: &set(INV(a)) >> _, x0: a):<!wrt> bool
//
(* ****** ****** *)
//
// HX: choosing an element in an unspecified manner
//
fun{a:t0p}
linset_choose
(
xs: !set(INV(a)), x: &a? >> opt (a, b)
) :<!wrt> #[b:bool] bool(b)
//
fun{a:t0p}
linset_choose_opt (xs: !set(INV(a))):<!wrt> Option_vt(a)
//
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmax
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmax_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
fun{a:t0p}
linset_takeoutmin
(
xs: &set(INV(a)) >> _, res: &a? >> opt(a, b)
) :<!wrt> #[b:bool] bool (b)
fun{a:t0p}
linset_takeoutmin_opt (xs: &set(INV(a)) >> _):<!wrt> Option_vt(a)
(* ****** ****** *)
//
fun{}
fprint_linset$sep (FILEref): void // ", "
//
fun{a:t0p}
fprint_linset (out: FILEref, xs: !set(INV(a))): void
//
overload fprint with fprint_linset
//
(* ****** ****** *)
//
fun{
a:t0p}{env:vt0p
} linset_foreach$fwork
(x: a, env: &(env) >> _): void
//
fun{a:t0p}
linset_foreach (set: !set(INV(a))): void
fun{
a:t0p}{env:vt0p
} linset_foreach_env
(set: !set(INV(a)), env: &(env) >> _): void
// end of [linset_foreach_env]
//
(* ****** ****** *)
fun{a:t0p}
linset_listize (xs: set(INV(a))): List0_vt (a)
(* ****** ****** *)
fun{a:t0p}
linset_listize1 (xs: !set(INV(a))): List0_vt (a)
(* ****** ****** *)
(* end of [linset.hats] *)

View File

@@ -0,0 +1,504 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: February, 2013 *)
(* ****** ****** *)
//
// HX-2013-08:
// a set is represented as a sorted list in descending order;
// note that descending order is chosen to faciliate set comparison
//
(* ****** ****** *)
staload
UN = "prelude/SATS/unsafe.sats"
(* ****** ****** *)
staload "libats/SATS/linset_listord.sats"
(* ****** ****** *)
#include "./SHARE/linset.hats" // code reuse
#include "./SHARE/linset_node.hats" // code reuse
(* ****** ****** *)
assume
set_vtype (elt:t@ype) = List0_vt (elt)
(* ****** ****** *)
implement{}
linset_nil () = list_vt_nil ()
implement{}
linset_make_nil () = list_vt_nil ()
(* ****** ****** *)
implement
{a}(*tmp*)
linset_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_sing]
implement{a}
linset_make_sing
(x) = list_vt_cons{a}(x, list_vt_nil)
// end of [linset_make_sing]
(* ****** ****** *)
implement{}
linset_is_nil (xs) = list_vt_is_nil (xs)
implement{}
linset_isnot_nil (xs) = list_vt_is_cons (xs)
(* ****** ****** *)
implement{a}
linset_size (xs) =
let val n = list_vt_length(xs) in i2sz(n) end
// end of [linset_size]
(* ****** ****** *)
implement{a}
linset_is_member
(xs, x0) = let
//
fun aux
{n:nat} .<n>.
(
xs: !list_vt (a, n)
) :<> bool = let
in
//
case+ xs of
| list_vt_cons (x, xs) => let
val sgn = compare_elt_elt<a> (x0, x) in
if sgn > 0 then false else (if sgn < 0 then aux (xs) else true)
end // end of [list_vt_cons]
| list_vt_nil ((*void*)) => false
//
end // end of [aux]
//
in
aux (xs)
end // end of [linset_is_member]
(* ****** ****** *)
implement{a}
linset_copy (xs) = list_vt_copy<a> (xs)
implement{a}
linset_free (xs) = list_vt_free<a> (xs)
(* ****** ****** *)
implement{a}
linset_insert
(xs, x0) = let
//
fun
mynode_cons
{n:nat} .<>.
(
nx: mynode1 (a), xs: list_vt (a, n)
) : list_vt (a, n+1) = let
//
val xs1 =
$UN.castvwtp0{List1_vt(a)}(nx)
val+@list_vt_cons (_, xs2) = xs1
prval () = $UN.cast2void (xs2); val () = (xs2 := xs)
//
in
fold@ (xs1); xs1
end // end of [mynode_cons]
//
fun ins
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n <= n1; n1 <= n+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end else if sgn < 0 then let
val ans = ins (xs1)
prval () = fold@ (xs)
in
ans
end else let // [x0] is found
prval () = fold@ (xs)
in
true (* [x0] in [xs] *)
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => let
val nx = mynode_make_elt<a> (x0)
val ((*void*)) = xs := mynode_cons (nx, xs)
in
false
end // end of [list_vt_nil]
) (* end of [ins] *)
//
in
$effmask_all (ins (xs))
end // end of [linset_insert]
(* ****** ****** *)
(*
//
HX-2013-08:
[linset_remove] moved up
//
implement{a}
linset_remove
(xs, x0) = let
//
fun rem
{n:nat} .<n>. // tail-recursive
(
xs: &list_vt (a, n) >> list_vt (a, n1)
) : #[n1:nat | n1 <= n; n <= n1+1] bool =
(
case+ xs of
| @list_vt_cons
(x, xs1) => let
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
false
end else if sgn < 0 then let
val ans = rem (xs1)
prval () = fold@ (xs)
in
ans
end else let // x0 = x
val xs1_ = xs1
val ((*void*)) = free@{a}{0}(xs)
val () = xs := xs1_
in
true // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => false
) (* end of [rem] *)
//
in
$effmask_all (rem (xs))
end // end of [linset_remove]
*)
(* ****** ****** *)
(*
** By Brandon Barker
*)
implement
{a}(*tmp*)
linset_choose
(xs, x0) = let
in
//
case+ xs of
| list_vt_cons
(x, xs1) => let
val () = x0 := x
prval () = opt_some{a}(x0)
in
true
end // end of [list_vt_cons]
| list_vt_nil () => let
prval () = opt_none{a}(x0)
in
false
end // end of [list_vt_nil]
//
end // end of [linset_choose]
(* ****** ****** *)
implement
{a}{env}
linset_foreach_env (xs, env) = let
//
implement
list_vt_foreach$fwork<a><env>
(x, env) = linset_foreach$fwork<a><env> (x, env)
//
in
list_vt_foreach_env<a><env> (xs, env)
end // end of [linset_foreach_env]
(* ****** ****** *)
implement{a}
linset_listize (xs) = xs
(* ****** ****** *)
implement{a}
linset_listize1 (xs) = list_vt_copy (xs)
(* ****** ****** *)
//
// HX: functions for processing mynodes
//
(* ****** ****** *)
implement{
} mynode_null{a} () =
$UN.castvwtp0{mynode(a,null)}(the_null_ptr)
// end of [mynode_null]
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_make_elt
(x) = let
//
val nx = list_vt_cons{a}{0}(x, _ )
//
in
$UN.castvwtp0{mynode1(a)}(nx)
end // end of [mynode_make_elt]
(* ****** ****** *)
implement{
} mynode_free
{a}(nx) = () where {
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (_, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_free] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_get_elt
(nx) = (x) where {
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+list_vt_cons (x, _) = nx1
//
prval ((*void*)) = $UN.cast2void (nx1)
//
} (* end of [mynode_get_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_set_elt
{l} (nx, x0) =
{
//
val nx1 =
$UN.castvwtp1{List1_vt(a)}(nx)
//
val+@list_vt_cons (x, _) = nx1
//
val () = x := x0
//
prval () = fold@ (nx1)
prval () = $UN.cast2void (nx1)
//
prval () = __assert (nx) where
{
extern praxi __assert (nx: !mynode(a?, l) >> mynode (a, l)): void
} (* end of [prval] *)
//
} (* end of [mynode_set_elt] *)
(* ****** ****** *)
implement
{a}(*tmp*)
mynode_getfree_elt
(nx) = (x) where {
//
val nx =
$UN.castvwtp0{List1_vt(a)}(nx)
//
val+~list_vt_cons (x, nx2) = nx
//
prval ((*void*)) = $UN.cast2void (nx2)
//
} (* end of [mynode_getfree_elt] *)
(* ****** ****** *)
(*
fun{a:t0p}
linset_takeout_ngc
(set: &set(INV(a)) >> _, x0: a):<!wrt> mynode0 (a)
// end of [linset_takeout_ngc]
*)
implement
{a}(*tmp*)
linset_takeout_ngc
(set, x0) = let
//
fun takeout
(
xs: &List0_vt (a) >> _
) : mynode0(a) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val sgn =
compare_elt_elt<a> (x0, x)
// end of [val]
in
if sgn > 0 then let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end else if sgn < 0 then let
val res = takeout (xs1)
prval ((*void*)) = fold@ (xs)
in
res
end else let // x0 = x
val xs1_ = xs1
val res = $UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs))
val () = xs := xs1_
in
res // [x0] in [xs]
end (* end of [if] *)
end // end of [list_vt_cons]
| list_vt_nil () => mynode_null{a}((*void*))
//
end (* end of [takeout] *)
//
in
$effmask_all (takeout (set))
end // end of [linset_takeout_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmax_ngc
(xs) = let
in
//
case+ xs of
| @list_vt_cons
(x, xs1) => let
prval pf_x = view@x
prval pf_xs1 = view@xs1
val xs_ = xs
val () = xs := xs1
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_cons]
| @list_vt_nil () => let
prval () = fold@ (xs)
in
mynode_null{a}((*void*))
end // end of [list_vt_nil]
//
end // end of [linset_takeoutmax_ngc]
(* ****** ****** *)
implement
{a}(*tmp*)
linset_takeoutmin_ngc
(xs) = let
//
fun unsnoc
{n:pos} .<n>.
(
xs: &list_vt (a, n) >> list_vt (a, n-1)
) :<!wrt> mynode1 (a) = let
//
val+@list_vt_cons (x, xs1) = xs
//
prval pf_x = view@x and pf_xs1 = view@xs1
//
in
//
case+ xs1 of
| list_vt_cons _ =>
let val res = unsnoc(xs1) in fold@xs; res end
// end of [list_vt_cons]
| list_vt_nil () => let
val xs_ = xs
val () = xs := list_vt_nil{a}()
in
$UN.castvwtp0{mynode1(a)}((pf_x, pf_xs1 | xs_))
end // end of [list_vt_nil]
//
end // end of [unsnoc]
//
in
//
case+ xs of
| list_vt_cons _ => unsnoc (xs)
| list_vt_nil () => mynode_null{a}((*void*))
//
end // end of [linset_takeoutmin_ngc]
(* ****** ****** *)
(* end of [linset_listord.dats] *)

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@@ -0,0 +1,51 @@
(***********************************************************************)
(* *)
(* Applied Type System *)
(* *)
(***********************************************************************)
(*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-2013 Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*)
(* ****** ****** *)
//
// Author: Hongwei Xi
// Authoremail: hwxiATcsDOTbuDOTedu
// Time: October, 2010
//
(* ****** ****** *)
#define ATS_PACKNAME "ATSLIB.libats.linset_listord"
#define ATS_STALOADFLAG 0 // no static loading at run-time
(* ****** ****** *)
#include "./SHARE/linset.hats"
#include "./SHARE/linset_node.hats"
(* ****** ****** *)
castfn
linset2list {a:t0p} (xs: set (INV(a))):<> List0_vt (a)
(* ****** ****** *)
(* end of [linset_listord.sats] *)

215
samples/ATS/main.atxt Normal file
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@@ -0,0 +1,215 @@
%{
#include "./../ATEXT/atextfun.hats"
%}
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>EFFECTIVATS-DiningPhil2</title>
#patscode_style()
</head>
<body>
<h1>
Effective ATS: Dining Philosophers
</h1>
In this article, I present an implementation of a slight variant of the
famous problem of 5-Dining-Philosophers by Dijkstra that makes simple but
convincing use of linear types.
<h2>
The Original Problem
</h2>
There are five philosophers sitting around a table and there are also 5
forks placed on the table such that each fork is located between the left
hand of a philosopher and the right hand of another philosopher. Each
philosopher does the following routine repeatedly: thinking and dining. In
order to dine, a philosopher needs to first acquire two forks: one located
on his left-hand side and the other on his right-hand side. After
finishing dining, a philosopher puts the two acquired forks onto the table:
one on his left-hand side and the other on his right-hand side.
<h2>
A Variant of the Original Problem
</h2>
The following twist is added to the original version:
<p>
After a fork is used, it becomes a "dirty" fork and needs to be put in a
tray for dirty forks. There is a cleaner who cleans dirty forks and then
puts them back on the table.
<h2>
Channels for Communication
</h2>
A channel is just a shared queue of fixed capacity. The following two
functions are for inserting an element into and taking an element out of a
given channel:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun{a:vt0p} channel_insert (channel (a), a): void
fun{a:vt0p} channel_takeout (chan: channel (a)): (a)
")</pre>
If [channel_insert] is called on a channel that is full, then the caller is
blocked until an element is taken out of the channel. If [channel_takeout]
is called on a channel that is empty, then the caller is blocked until an
element is inserted into the channel.
<h2>
A Channel for Each Fork
</h2>
Forks are resources given a linear type. Each fork is initially stored in a
channel, which can be obtained by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun fork_changet (n: nphil): channel(fork)
")</pre>
where the type [nphil] is defined to be [natLt(5)] (for natural numbers
less than 5). The channels for storing forks are chosen to be of capacity
2. The reason that channels of capacity 2 are chosen to store at most one
element (in each of them) is to guarantee that these channels can never be
full (so that there is no attempt made to send signals to awake callers
supposedly being blocked due to channels being full).
<h2>
A Channel for the Fork Tray
</h2>
A tray for storing "dirty" forks is also a channel, which can be obtained
by calling the following function:
<pre
class="patsyntax">
#pats2xhtml_sats("\
fun forktray_changet ((*void*)): channel(fork)
")</pre>
The capacity chosen for the channel is 6 (instead of 5) so that it can
never become full (as there are only 5 forks in total).
<h2>
Philosopher Loop
</h2>
Each philosopher is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
phil_loop (n) = let
//
val () = phil_think (n)
//
val nl = phil_left (n) // = n
val nr = phil_right (n) // = (n+1) % 5
//
val ch_lfork = fork_changet (nl)
val ch_rfork = fork_changet (nr)
//
val lf = channel_takeout (ch_lfork)
val () = println! ("phil_loop(", n, ") picks left fork")
//
val () = randsleep (2) // sleep up to 2 seconds
//
val rf = channel_takeout (ch_rfork)
val () = println! ("phil_loop(", n, ") picks right fork")
//
val () = phil_dine (n, lf, rf)
//
val ch_forktray = forktray_changet ()
val () = channel_insert (ch_forktray, lf) // left fork to dirty tray
val () = channel_insert (ch_forktray, rf) // right fork to dirty tray
//
in
phil_loop (n)
end // end of [phil_loop]
')</pre>
It should be straighforward to follow the code for [phil_loop].
<h2>
Fork Cleaner Loop
</h2>
A cleaner is implemented as a loop:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_loop () = let
//
val ch = forktray_changet ()
val f0 = channel_takeout (ch) // [f0] is dirty
//
val () = cleaner_wash (f0) // washes dirty [f0]
val () = cleaner_return (f0) // puts back cleaned [f0]
//
in
cleaner_loop ()
end // end of [cleaner_loop]
')</pre>
The function [cleaner_return] first finds out the number of a given fork
and then uses the number to locate the channel for storing the fork. Its
actual implementation is given as follows:
<pre
class="patsyntax">
#pats2xhtml_dats('\
implement
cleaner_return (f) =
{
val n = fork_get_num (f)
val ch = fork_changet (n)
val () = channel_insert (ch, f)
}
')</pre>
It should now be straighforward to follow the code for [cleaner_loop].
<h2>
Testing
</h2>
The entire code of this implementation is stored in the following files:
<pre>
DiningPhil2.sats
DiningPhil2.dats
DiningPhil2_fork.dats
DiningPhil2_thread.dats
</pre>
There is also a Makefile available for compiling the ATS source code into
an excutable for testing. One should be able to encounter a deadlock after
running the simulation for a while.
<hr size="2">
This article is written by <a href="http://www.cs.bu.edu/~hwxi/">Hongwei Xi</a>.
</body>
</html>
%{
implement main () = fprint_filsub (stdout_ref, "main_atxt.txt")
%}

39
samples/Agda/NatCat.agda Normal file
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@@ -0,0 +1,39 @@
module NatCat where
open import Relation.Binary.PropositionalEquality
-- If you can show that a relation only ever has one inhabitant
-- you get the category laws for free
module
EasyCategory
(obj : Set)
(_⟶_ : obj obj Set)
(_∘_ : {x y z} x y y z x z)
(id : x x x)
(single-inhabitant : (x y : obj) (r s : x y) r s)
where
idʳ : x y (r : x y) r id y r
idʳ x y r = single-inhabitant x y (r id y) r
idˡ : x y (r : x y) id x r r
idˡ x y r = single-inhabitant x y (id x r) r
∘-assoc : w x y z (r : w x) (s : x y) (t : y z) (r s) t r (s t)
∘-assoc w x y z r s t = single-inhabitant w z ((r s) t) (r (s t))
open import Data.Nat
same : (x y : ) (r s : x y) r s
same .0 y z≤n z≤n = refl
same .(suc m) .(suc n) (s≤s {m} {n} r) (s≤s s) = cong s≤s (same m n r s)
≤-trans : x y z x y y z x z
≤-trans .0 y z z≤n s = z≤n
≤-trans .(suc m) .(suc n) .(suc n₁) (s≤s {m} {n} r) (s≤s {.n} {n₁} s) = s≤s (≤-trans m n n₁ r s)
≤-refl : x x x
≤-refl zero = z≤n
≤-refl (suc x) = s≤s (≤-refl x)
module Nat-EasyCategory = EasyCategory _≤_ (λ {x}{y}{z} ≤-trans x y z) ≤-refl same

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Gregory Romé has written an AsciiDoc plugin for the Redmine project management application.
https://github.com/foo-users/foo
へと `vicmd` キーマップを足してみている試み、
アニメーションgifです。
tag::romé[]
Gregory Romé has written an AsciiDoc plugin for the Redmine project management application.
end::romé[]
== Überschrift
* Codierungen sind verrückt auf älteren Versionen von Ruby

10
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AsciiDoc Home Page
==================
Example Articles
~~~~~~~~~~~~~~~~
- Item 1
- Item 2
- Item 3

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Document Title
==============
Doc Writer <thedoc@asciidoctor.org>
:idprefix: id_
Preamble paragraph.
NOTE: This is test, only a test.
== Section A
*Section A* paragraph.
=== Section A Subsection
*Section A* 'subsection' paragraph.
== Section B
*Section B* paragraph.
.Section B list
* Item 1
* Item 2
* Item 3

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package com.blogspot.miguelinlas3.aspectj.cache;
import java.util.Map;
import java.util.WeakHashMap;
import org.aspectj.lang.JoinPoint;
import com.blogspot.miguelinlas3.aspectj.cache.marker.Cachable;
/**
* This simple aspect simulates the behaviour of a very simple cache
*
* @author migue
*
*/
public aspect CacheAspect {
public pointcut cache(Cachable cachable): execution(@Cachable * * (..)) && @annotation(cachable);
Object around(Cachable cachable): cache(cachable){
String evaluatedKey = this.evaluateKey(cachable.scriptKey(), thisJoinPoint);
if(cache.containsKey(evaluatedKey)){
System.out.println("Cache hit for key " + evaluatedKey);
return this.cache.get(evaluatedKey);
}
System.out.println("Cache miss for key " + evaluatedKey);
Object value = proceed(cachable);
cache.put(evaluatedKey, value);
return value;
}
protected String evaluateKey(String key, JoinPoint joinPoint) {
// TODO add some smart staff to allow simple scripting in @Cachable annotation
return key;
}
protected Map<String, Object> cache = new WeakHashMap<String, Object>();
}

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package aspects.caching;
import java.util.Map;
/**
* Cache aspect for optimize recursive functions.
*
* @author Migueli
* @date 05/11/2013
* @version 1.0
*
*/
public abstract aspect OptimizeRecursionCache {
@SuppressWarnings("rawtypes")
private Map _cache;
public OptimizeRecursionCache() {
_cache = getCache();
}
@SuppressWarnings("rawtypes")
abstract public Map getCache();
abstract public pointcut operation(Object o);
pointcut topLevelOperation(Object o): operation(o) && !cflowbelow(operation(Object));
before(Object o) : topLevelOperation(o) {
System.out.println("Seeking value for " + o);
}
Object around(Object o) : operation(o) {
Object cachedValue = _cache.get(o);
if (cachedValue != null) {
System.out.println("Found cached value for " + o + ": " + cachedValue);
return cachedValue;
}
return proceed(o);
}
@SuppressWarnings("unchecked")
after(Object o) returning(Object result) : topLevelOperation(o) {
_cache.put(o, result);
}
after(Object o) returning(Object result) : topLevelOperation(o) {
System.out.println("cache size: " + _cache.size());
}
}

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Local bk = CreateBank(8)
PokeFloat bk, 0, -1
Print Bin(PeekInt(bk, 0))
Print %1000000000000000
Print Bin(1 Shl 31)
Print $1f
Print $ff
Print $1f + (127 - 15)
Print Hex(%01111111100000000000000000000000)
Print Hex(~%11111111100000000000000000000000)
Print Bin(FloatToHalf(-2.5))
Print HalfToFloat(FloatToHalf(-200000000000.0))
Print Bin(FToI(-2.5))
WaitKey
End
; Half-precision (16-bit) arithmetic library
;============================================
Global Half_CBank_
Function FToI(f#)
If Half_CBank_ = 0 Then Half_CBank_ = CreateBank(4)
PokeFloat Half_CBank_, 0, f
Return PeekInt(Half_CBank_, 0)
End Function
Function HalfToFloat#(h)
Local signBit, exponent, fraction, fBits
signBit = (h And 32768) <> 0
exponent = (h And %0111110000000000) Shr 10
fraction = (h And %0000001111111111)
If exponent = $1F Then exponent = $FF : ElseIf exponent Then exponent = (exponent - 15) + 127
fBits = (signBit Shl 31) Or (exponent Shl 23) Or (fraction Shl 13)
If Half_CBank_ = 0 Then Half_CBank_ = CreateBank(4)
PokeInt Half_CBank_, 0, fBits
Return PeekFloat(Half_CBank_, 0)
End Function
Function FloatToHalf(f#)
Local signBit, exponent, fraction, fBits
If Half_CBank_ = 0 Then Half_CBank_ = CreateBank(4)
PokeFloat Half_CBank_, 0, f
fBits = PeekInt(Half_CBank_, 0)
signBit = (fBits And (1 Shl 31)) <> 0
exponent = (fBits And $7F800000) Shr 23
fraction = fBits And $007FFFFF
If exponent
exponent = exponent - 127
If Abs(exponent) > $1F
If exponent <> ($FF - 127) Then fraction = 0
exponent = $1F * Sgn(exponent)
Else
exponent = exponent + 15
EndIf
exponent = exponent And %11111
EndIf
fraction = fraction Shr 13
Return (signBit Shl 15) Or (exponent Shl 10) Or fraction
End Function
Function HalfAdd(l, r)
End Function
Function HalfSub(l, r)
End Function
Function HalfMul(l, r)
End Function
Function HalfDiv(l, r)
End Function
Function HalfLT(l, r)
End Function
Function HalfGT(l, r)
End Function
; Double-precision (64-bit) arithmetic library)
;===============================================
Global DoubleOut[1], Double_CBank_
Function DoubleToFloat#(d[1])
End Function
Function FloatToDouble(f#)
End Function
Function IntToDouble(i)
End Function
Function SefToDouble(s, e, f)
End Function
Function DoubleAdd(l, r)
End Function
Function DoubleSub(l, r)
End Function
Function DoubleMul(l, r)
End Function
Function DoubleDiv(l, r)
End Function
Function DoubleLT(l, r)
End Function
Function DoubleGT(l, r)
End Function
;~IDEal Editor Parameters:
;~F#1A#20#2F
;~C#Blitz3D

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; Double-linked list container class
;====================================
; with thanks to MusicianKool, for concept and issue fixes
Type LList
Field head_.ListNode
Field tail_.ListNode
End Type
Type ListNode
Field pv_.ListNode
Field nx_.ListNode
Field Value
End Type
Type Iterator
Field Value
Field l_.LList
Field cn_.ListNode, cni_
End Type
;Create a new LList object
Function CreateList.LList()
Local l.LList = New LList
l\head_ = New ListNode
l\tail_ = New ListNode
l\head_\nx_ = l\tail_ ;End caps
l\head_\pv_ = l\head_ ;These make it more or less safe to iterate freely
l\head_\Value = 0
l\tail_\nx_ = l\tail_
l\tail_\pv_ = l\head_
l\tail_\Value = 0
Return l
End Function
;Free a list and all elements (not any values)
Function FreeList(l.LList)
ClearList l
Delete l\head_
Delete l\tail_
Delete l
End Function
;Remove all the elements from a list (does not free values)
Function ClearList(l.LList)
Local n.ListNode = l\head_\nx_
While n <> l\tail_
Local nx.ListNode = n\nx_
Delete n
n = nx
Wend
l\head_\nx_ = l\tail_
l\tail_\pv_ = l\head_
End Function
;Count the number of elements in a list (slow)
Function ListLength(l.LList)
Local i.Iterator = GetIterator(l), elems
While EachIn(i)
elems = elems + 1
Wend
Return elems
End Function
;Return True if a list contains a given value
Function ListContains(l.LList, Value)
Return (ListFindNode(l, Value) <> Null)
End Function
;Create a linked list from the intvalues in a bank (slow)
Function ListFromBank.LList(bank)
Local l.LList = CreateList()
Local size = BankSize(bank), p
For p = 0 To size - 4 Step 4
ListAddLast l, PeekInt(bank, p)
Next
Return l
End Function
;Create a bank containing all the values in a list (slow)
Function ListToBank(l.LList)
Local size = ListLength(l) * 4
Local bank = CreateBank(size)
Local i.Iterator = GetIterator(l), p = 0
While EachIn(i)
PokeInt bank, p, i\Value
p = p + 4
Wend
Return bank
End Function
;Swap the contents of two list objects
Function SwapLists(l1.LList, l2.LList)
Local tempH.ListNode = l1\head_, tempT.ListNode = l1\tail_
l1\head_ = l2\head_
l1\tail_ = l2\tail_
l2\head_ = tempH
l2\tail_ = tempT
End Function
;Create a new list containing the same values as the first
Function CopyList.LList(lo.LList)
Local ln.LList = CreateList()
Local i.Iterator = GetIterator(lo) : While EachIn(i)
ListAddLast ln, i\Value
Wend
Return ln
End Function
;Reverse the order of elements of a list
Function ReverseList(l.LList)
Local n1.ListNode, n2.ListNode, tmp.ListNode
n1 = l\head_
n2 = l\head_\nx_
While n1 <> l\tail_
n1\pv_ = n2
tmp = n2\nx_
n2\nx_ = n1
n1 = n2
n2 = tmp
Wend
tmp = l\head_
l\head_ = l\tail_
l\tail_ = tmp
l\head_\pv_ = l\head_
l\tail_\nx_ = l\tail_
End Function
;Search a list to retrieve the first node with the given value
Function ListFindNode.ListNode(l.LList, Value)
Local n.ListNode = l\head_\nx_
While n <> l\tail_
If n\Value = Value Then Return n
n = n\nx_
Wend
Return Null
End Function
;Append a value to the end of a list (fast) and return the node
Function ListAddLast.ListNode(l.LList, Value)
Local n.ListNode = New ListNode
n\pv_ = l\tail_\pv_
n\nx_ = l\tail_
n\Value = Value
l\tail_\pv_ = n
n\pv_\nx_ = n
Return n
End Function
;Attach a value to the start of a list (fast) and return the node
Function ListAddFirst.ListNode(l.LList, Value)
Local n.ListNode = New ListNode
n\pv_ = l\head_
n\nx_ = l\head_\nx_
n\Value = Value
l\head_\nx_ = n
n\nx_\pv_ = n
Return n
End Function
;Remove the first occurence of the given value from a list
Function ListRemove(l.LList, Value)
Local n.ListNode = ListFindNode(l, Value)
If n <> Null Then RemoveListNode n
End Function
;Remove a node from a list
Function RemoveListNode(n.ListNode)
n\pv_\nx_ = n\nx_
n\nx_\pv_ = n\pv_
Delete n
End Function
;Return the value of the element at the given position from the start of the list,
;or backwards from the end of the list for a negative index
Function ValueAtIndex(l.LList, index)
Local n.ListNode = ListNodeAtIndex(l, index)
If n <> Null Then Return n\Value : Else Return 0
End Function
;Return the ListNode at the given position from the start of the list, or backwards
;from the end of the list for a negative index, or Null if invalid
Function ListNodeAtIndex.ListNode(l.LList, index)
Local e, n.ListNode
If index >= 0
n = l\head_
For e = 0 To index
n = n\nx_
Next
If n = l\tail_ Then n = Null ;Beyond the end of the list - not valid
Else ;Negative index - count backward
n = l\tail_
For e = 0 To index Step -1
n = n\pv_
Next
If n = l\head_ Then n = Null ;Before the start of the list - not valid
EndIf
Return n
End Function
;Replace a value at the given position (added by MusicianKool)
Function ReplaceValueAtIndex(l.LList,index,value)
Local n.ListNode = ListNodeAtIndex(l,index)
If n <> Null Then n\Value = value:Else Return 0
End Function
;Remove and return a value at the given position (added by MusicianKool)
Function RemoveNodeAtIndex(l.LList,index)
Local n.ListNode = ListNodeAtIndex(l,index),tval
If n <> Null Then tval = n\Value:RemoveListNode(n):Return tval:Else Return 0
End Function
;Retrieve the first value from a list
Function ListFirst(l.LList)
If l\head_\nx_ <> l\tail_ Then Return l\head_\nx_\Value
End Function
;Retrieve the last value from a list
Function ListLast(l.LList)
If l\tail_\pv_ <> l\head_ Then Return l\tail_\pv_\Value
End Function
;Remove the first element from a list, and return its value
Function ListRemoveFirst(l.LList)
Local val
If l\head_\nx_ <> l\tail_
val = l\head_\nx_\Value
RemoveListNode l\head_\nx_
EndIf
Return val
End Function
;Remove the last element from a list, and return its value
Function ListRemoveLast(l.LList)
Local val
If l\tail_\pv_ <> l\head_
val = l\tail_\pv_\Value
RemoveListNode l\tail_\pv_
EndIf
Return val
End Function
;Insert a value into a list before the specified node, and return the new node
Function InsertBeforeNode.ListNode(Value, n.ListNode)
Local bef.ListNode = New ListNode
bef\pv_ = n\pv_
bef\nx_ = n
bef\Value = Value
n\pv_ = bef
bef\pv_\nx_ = bef
Return bef
End Function
;Insert a value into a list after the specified node, and return then new node
Function InsertAfterNode.ListNode(Value, n.ListNode)
Local aft.ListNode = New ListNode
aft\nx_ = n\nx_
aft\pv_ = n
aft\Value = Value
n\nx_ = aft
aft\nx_\pv_ = aft
Return aft
End Function
;Get an iterator object to use with a loop
;This function means that most programs won't have to think about deleting iterators manually
;(in general only a small, constant number will be created)
Function GetIterator.Iterator(l.LList)
Local i.Iterator
If l = Null Then RuntimeError "Cannot create Iterator for Null"
For i = Each Iterator ;See if there's an available iterator at the moment
If i\l_ = Null Then Exit
Next
If i = Null Then i = New Iterator ;If there wasn't, create one
i\l_ = l
i\cn_ = l\head_
i\cni_ = -1
i\Value = 0 ;No especial reason why this has to be anything, but meh
Return i
End Function
;Use as the argument to While to iterate over the members of a list
Function EachIn(i.Iterator)
i\cn_ = i\cn_\nx_
If i\cn_ <> i\l_\tail_ ;Still items in the list
i\Value = i\cn_\Value
i\cni_ = i\cni_ + 1
Return True
Else
i\l_ = Null ;Disconnect from the list, having reached the end
i\cn_ = Null
i\cni_ = -1
Return False
EndIf
End Function
;Remove from the containing list the element currently pointed to by an iterator
Function IteratorRemove(i.Iterator)
If (i\cn_ <> i\l_\head_) And (i\cn_ <> i\l_\tail_)
Local temp.ListNode = i\cn_
i\cn_ = i\cn_\pv_
i\cni_ = i\cni_ - 1
i\Value = 0
RemoveListNode temp
Return True
Else
Return False
EndIf
End Function
;Call this before breaking out of an EachIn loop, to disconnect the iterator from the list
Function IteratorBreak(i.Iterator)
i\l_ = Null
i\cn_ = Null
i\cni_ = -1
i\Value = 0
End Function
;~IDEal Editor Parameters:
;~F#5#A#10#18#2A#32#3E#47#4C#58#66#6F#78#8F#9B#A9#B7#BD#C5#CC
;~F#E3#E9#EF#F4#F9#103#10D#11B#12B#13F#152#163
;~C#Blitz3D

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Local i, start, result
Local s.Sum3Obj = New Sum3Obj
For i = 1 To 100000
s = New Sum3Obj
result = Handle Before s
Delete s
Next
start = MilliSecs()
For i = 1 To 1000000
result = Sum3_(MakeSum3Obj(i, i, i))
Next
start = MilliSecs() - start
Print start
start = MilliSecs()
For i = 1 To 1000000
result = Sum3(i, i, i)
Next
start = MilliSecs() - start
Print start
WaitKey
End
Function Sum3(a, b, c)
Return a + b + c
End Function
Type Sum3Obj
Field isActive
Field a, b, c
End Type
Function MakeSum3Obj(a, b, c)
Local s.Sum3Obj = Last Sum3Obj
If s\isActive Then s = New Sum3Obj
s\isActive = True
s\a = a
s\b = b
s\c = c
Restore label
Read foo
Return Handle(s)
End Function
.label
Data (10 + 2), 12, 14
:
Function Sum3_(a_)
Local a.Sum3Obj = Object.Sum3Obj a_
Local return_ = a\a + a\b + a\c
Insert a Before First Sum3Obj :: a\isActive = False
Return return_
End Function
;~IDEal Editor Parameters:
;~C#Blitz3D

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package TL;
interface TL;
method Action ped_button_push();
(* always_enabled *)
method Action set_car_state_N(Bool x);
(* always_enabled *)
method Action set_car_state_S(Bool x);
(* always_enabled *)
method Action set_car_state_E(Bool x);
(* always_enabled *)
method Action set_car_state_W(Bool x);
method Bool lampRedNS();
method Bool lampAmberNS();
method Bool lampGreenNS();
method Bool lampRedE();
method Bool lampAmberE();
method Bool lampGreenE();
method Bool lampRedW();
method Bool lampAmberW();
method Bool lampGreenW();
method Bool lampRedPed();
method Bool lampAmberPed();
method Bool lampGreenPed();
endinterface: TL
typedef enum {
AllRed,
GreenNS, AmberNS,
GreenE, AmberE,
GreenW, AmberW,
GreenPed, AmberPed} TLstates deriving (Eq, Bits);
typedef UInt#(5) Time32;
typedef UInt#(20) CtrSize;
(* synthesize *)
module sysTL(TL);
Time32 allRedDelay = 2;
Time32 amberDelay = 4;
Time32 nsGreenDelay = 20;
Time32 ewGreenDelay = 10;
Time32 pedGreenDelay = 10;
Time32 pedAmberDelay = 6;
CtrSize clocks_per_sec = 100;
Reg#(TLstates) state <- mkReg(AllRed);
Reg#(TLstates) next_green <- mkReg(GreenNS);
Reg#(Time32) secs <- mkReg(0);
Reg#(Bool) ped_button_pushed <- mkReg(False);
Reg#(Bool) car_present_N <- mkReg(True);
Reg#(Bool) car_present_S <- mkReg(True);
Reg#(Bool) car_present_E <- mkReg(True);
Reg#(Bool) car_present_W <- mkReg(True);
Bool car_present_NS = car_present_N || car_present_S;
Reg#(CtrSize) cycle_ctr <- mkReg(0);
rule dec_cycle_ctr (cycle_ctr != 0);
cycle_ctr <= cycle_ctr - 1;
endrule
Rules low_priority_rule = (rules
rule inc_sec (cycle_ctr == 0);
secs <= secs + 1;
cycle_ctr <= clocks_per_sec;
endrule endrules);
function Action next_state(TLstates ns);
action
state <= ns;
secs <= 0;
endaction
endfunction: next_state
function TLstates green_seq(TLstates x);
case (x)
GreenNS: return (GreenE);
GreenE: return (GreenW);
GreenW: return (GreenNS);
endcase
endfunction
function Bool car_present(TLstates x);
case (x)
GreenNS: return (car_present_NS);
GreenE: return (car_present_E);
GreenW: return (car_present_W);
endcase
endfunction
function Rules make_from_green_rule(TLstates green_state, Time32 delay, Bool car_is_present, TLstates ns);
return (rules
rule from_green (state == green_state && (secs >= delay || !car_is_present));
next_state(ns);
endrule endrules);
endfunction: make_from_green_rule
function Rules make_from_amber_rule(TLstates amber_state, TLstates ng);
return (rules
rule from_amber (state == amber_state && secs >= amberDelay);
next_state(AllRed);
next_green <= ng;
endrule endrules);
endfunction: make_from_amber_rule
Rules hprs[7];
hprs[1] = make_from_green_rule(GreenNS, nsGreenDelay, car_present_NS, AmberNS);
hprs[2] = make_from_amber_rule(AmberNS, GreenE);
hprs[3] = make_from_green_rule(GreenE, ewGreenDelay, car_present_E, AmberE);
hprs[4] = make_from_amber_rule(AmberE, GreenW);
hprs[5] = make_from_green_rule(GreenW, ewGreenDelay, car_present_W, AmberW);
hprs[6] = make_from_amber_rule(AmberW, GreenNS);
hprs[0] = (rules
rule fromAllRed (state == AllRed && secs >= allRedDelay);
if (ped_button_pushed) action
ped_button_pushed <= False;
next_state(GreenPed);
endaction else if (car_present(next_green))
next_state(next_green);
else if (car_present(green_seq(next_green)))
next_state(green_seq(next_green));
else if (car_present(green_seq(green_seq(next_green))))
next_state(green_seq(green_seq(next_green)));
else
noAction;
endrule: fromAllRed endrules);
Rules high_priority_rules = hprs[0];
for (Integer i = 1; i<7; i=i+1)
high_priority_rules = rJoin(hprs[i], high_priority_rules);
addRules(preempts(high_priority_rules, low_priority_rule));
method Action ped_button_push();
ped_button_pushed <= True;
endmethod: ped_button_push
method Action set_car_state_N(b) ; car_present_N <= b; endmethod
method Action set_car_state_S(b) ; car_present_S <= b; endmethod
method Action set_car_state_E(b) ; car_present_E <= b; endmethod
method Action set_car_state_W(b) ; car_present_W <= b; endmethod
method lampRedNS() = (!(state == GreenNS || state == AmberNS));
method lampAmberNS() = (state == AmberNS);
method lampGreenNS() = (state == GreenNS);
method lampRedE() = (!(state == GreenE || state == AmberE));
method lampAmberE() = (state == AmberE);
method lampGreenE() = (state == GreenE);
method lampRedW() = (!(state == GreenW || state == AmberW));
method lampAmberW() = (state == AmberW);
method lampGreenW() = (state == GreenW);
method lampRedPed() = (!(state == GreenPed || state == AmberPed));
method lampAmberPed() = (state == AmberPed);
method lampGreenPed() = (state == GreenPed);
endmodule: sysTL
endpackage: TL

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package TbTL;
import TL::*;
interface Lamp;
method Bool changed;
method Action show_offs;
method Action show_ons;
method Action reset;
endinterface
module mkLamp#(String name, Bool lamp)(Lamp);
Reg#(Bool) prev <- mkReg(False);
method changed = (prev != lamp);
method Action show_offs;
if (prev && !lamp)
$write (name + " off, ");
endmethod
method Action show_ons;
if (!prev && lamp)
$write (name + " on, ");
endmethod
method Action reset;
prev <= lamp;
endmethod
endmodule
(* synthesize *)
module mkTest();
let dut <- sysTL;
Reg#(Bit#(16)) ctr <- mkReg(0);
Reg#(Bool) carN <- mkReg(False);
Reg#(Bool) carS <- mkReg(False);
Reg#(Bool) carE <- mkReg(False);
Reg#(Bool) carW <- mkReg(False);
Lamp lamps[12];
lamps[0] <- mkLamp("0: NS red ", dut.lampRedNS);
lamps[1] <- mkLamp("1: NS amber", dut.lampAmberNS);
lamps[2] <- mkLamp("2: NS green", dut.lampGreenNS);
lamps[3] <- mkLamp("3: E red ", dut.lampRedE);
lamps[4] <- mkLamp("4: E amber", dut.lampAmberE);
lamps[5] <- mkLamp("5: E green", dut.lampGreenE);
lamps[6] <- mkLamp("6: W red ", dut.lampRedW);
lamps[7] <- mkLamp("7: W amber", dut.lampAmberW);
lamps[8] <- mkLamp("8: W green", dut.lampGreenW);
lamps[9] <- mkLamp("9: Ped red ", dut.lampRedPed);
lamps[10] <- mkLamp("10: Ped amber", dut.lampAmberPed);
lamps[11] <- mkLamp("11: Ped green", dut.lampGreenPed);
rule start (ctr == 0);
$dumpvars;
endrule
rule detect_cars;
dut.set_car_state_N(carN);
dut.set_car_state_S(carS);
dut.set_car_state_E(carE);
dut.set_car_state_W(carW);
endrule
rule go;
ctr <= ctr + 1;
if (ctr == 5000) carN <= True;
if (ctr == 6500) carN <= False;
if (ctr == 12_000) dut.ped_button_push;
endrule
rule stop (ctr > 32768);
$display("TESTS FINISHED");
$finish(0);
endrule
function do_offs(l) = l.show_offs;
function do_ons(l) = l.show_ons;
function do_reset(l) = l.reset;
function do_it(f);
action
for (Integer i=0; i<12; i=i+1)
f(lamps[i]);
endaction
endfunction
function any_changes();
Bool b = False;
for (Integer i=0; i<12; i=i+1)
b = b || lamps[i].changed;
return b;
endfunction
rule show (any_changes());
do_it(do_offs);
do_it(do_ons);
do_it(do_reset);
$display("(at time %d)", $time);
endrule
endmodule
endpackage

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' *********************************************************
' ** Simple Grid Screen Demonstration App
' ** Jun 2010
' ** Copyright (c) 2010 Roku Inc. All Rights Reserved.
' *********************************************************
'************************************************************
'** Application startup
'************************************************************
Sub Main()
'initialize theme attributes like titles, logos and overhang color
initTheme()
gridstyle = "Flat-Movie"
'set to go, time to get started
while gridstyle <> ""
print "starting grid style= ";gridstyle
screen=preShowGridScreen(gridstyle)
gridstyle = showGridScreen(screen, gridstyle)
end while
End Sub
'*************************************************************
'** Set the configurable theme attributes for the application
'**
'** Configure the custom overhang and Logo attributes
'** These attributes affect the branding of the application
'** and are artwork, colors and offsets specific to the app
'*************************************************************
Sub initTheme()
app = CreateObject("roAppManager")
app.SetTheme(CreateDefaultTheme())
End Sub
'******************************************************
'** @return The default application theme.
'** Screens can make slight adjustments to the default
'** theme by getting it from here and then overriding
'** individual theme attributes.
'******************************************************
Function CreateDefaultTheme() as Object
theme = CreateObject("roAssociativeArray")
theme.ThemeType = "generic-dark"
' All these are greyscales
theme.GridScreenBackgroundColor = "#363636"
theme.GridScreenMessageColor = "#808080"
theme.GridScreenRetrievingColor = "#CCCCCC"
theme.GridScreenListNameColor = "#FFFFFF"
' Color values work here
theme.GridScreenDescriptionTitleColor = "#001090"
theme.GridScreenDescriptionDateColor = "#FF005B"
theme.GridScreenDescriptionRuntimeColor = "#5B005B"
theme.GridScreenDescriptionSynopsisColor = "#606000"
'used in the Grid Screen
theme.CounterTextLeft = "#FF0000"
theme.CounterSeparator = "#00FF00"
theme.CounterTextRight = "#0000FF"
theme.GridScreenLogoHD = "pkg:/images/Overhang_Test_HD.png"
theme.GridScreenLogoOffsetHD_X = "0"
theme.GridScreenLogoOffsetHD_Y = "0"
theme.GridScreenOverhangHeightHD = "99"
theme.GridScreenLogoSD = "pkg:/images/Overhang_Test_SD43.png"
theme.GridScreenOverhangHeightSD = "66"
theme.GridScreenLogoOffsetSD_X = "0"
theme.GridScreenLogoOffsetSD_Y = "0"
' to use your own focus ring artwork
'theme.GridScreenFocusBorderSD = "pkg:/images/GridCenter_Border_Movies_SD43.png"
'theme.GridScreenBorderOffsetSD = "(-26,-25)"
'theme.GridScreenFocusBorderHD = "pkg:/images/GridCenter_Border_Movies_HD.png"
'theme.GridScreenBorderOffsetHD = "(-28,-20)"
' to use your own description background artwork
'theme.GridScreenDescriptionImageSD = "pkg:/images/Grid_Description_Background_SD43.png"
'theme.GridScreenDescriptionOffsetSD = "(125,170)"
'theme.GridScreenDescriptionImageHD = "pkg:/images/Grid_Description_Background_HD.png"
'theme.GridScreenDescriptionOffsetHD = "(190,255)"
return theme
End Function
'******************************************************
'** Perform any startup/initialization stuff prior to
'** initially showing the screen.
'******************************************************
Function preShowGridScreen(style as string) As Object
m.port=CreateObject("roMessagePort")
screen = CreateObject("roGridScreen")
screen.SetMessagePort(m.port)
' screen.SetDisplayMode("best-fit")
screen.SetDisplayMode("scale-to-fill")
screen.SetGridStyle(style)
return screen
End Function
'******************************************************
'** Display the gird screen and wait for events from
'** the screen. The screen will show retreiving while
'** we fetch and parse the feeds for the show posters
'******************************************************
Function showGridScreen(screen As Object, gridstyle as string) As string
print "enter showGridScreen"
categoryList = getCategoryList()
categoryList[0] = "GridStyle: " + gridstyle
screen.setupLists(categoryList.count())
screen.SetListNames(categoryList)
StyleButtons = getGridControlButtons()
screen.SetContentList(0, StyleButtons)
for i = 1 to categoryList.count()-1
screen.SetContentList(i, getShowsForCategoryItem(categoryList[i]))
end for
screen.Show()
while true
print "Waiting for message"
msg = wait(0, m.port)
'msg = wait(0, screen.GetMessagePort()) ' getmessageport does not work on gridscreen
print "Got Message:";type(msg)
if type(msg) = "roGridScreenEvent" then
print "msg= "; msg.GetMessage() " , index= "; msg.GetIndex(); " data= "; msg.getData()
if msg.isListItemFocused() then
print"list item focused | current show = "; msg.GetIndex()
else if msg.isListItemSelected() then
row = msg.GetIndex()
selection = msg.getData()
print "list item selected row= "; row; " selection= "; selection
' Did we get a selection from the gridstyle selection row?
if (row = 0)
' yes, return so we can come back with new style
return StyleButtons[selection].Title
endif
'm.curShow = displayShowDetailScreen(showList[msg.GetIndex()])
else if msg.isScreenClosed() then
return ""
end if
end If
end while
End Function
'**********************************************************
'** When a poster on the home screen is selected, we call
'** this function passing an roAssociativeArray with the
'** ContentMetaData for the selected show. This data should
'** be sufficient for the springboard to display
'**********************************************************
Function displayShowDetailScreen(category as Object, showIndex as Integer) As Integer
'add code to create springboard, for now we do nothing
return 1
End Function
'**************************************************************
'** Return the list of categories to display in the filter
'** banner. The result is an roArray containing the names of
'** all of the categories. All just static data for the example.
'***************************************************************
Function getCategoryList() As Object
categoryList = [ "GridStyle", "Reality", "History", "News", "Comedy", "Drama"]
return categoryList
End Function
'********************************************************************
'** Given the category from the filter banner, return an array
'** of ContentMetaData objects (roAssociativeArray's) representing
'** the shows for the category. For this example, we just cheat and
'** create and return a static array with just the minimal items
'** set, but ideally, you'd go to a feed service, fetch and parse
'** this data dynamically, so content for each category is dynamic
'********************************************************************
Function getShowsForCategoryItem(category As Object) As Object
print "getting shows for category "; category
showList = [
{
Title: category + ": Header",
releaseDate: "1976",
length: 3600-600,
Description:"This row is category " + category,
hdBranded: true,
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/4/43/Gold_star_on_blue.gif",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/4/43/Gold_star_on_blue.gif",
Description:"Short Synopsis #1",
Synopsis:"Length",
StarRating:10,
}
{
Title: category + ": Beverly Hillbillies",
releaseDate: "1969",
rating: "PG",
Description:"Come and listen to a story about a man named Jed: Poor mountaineer, barely kept his family fed. Then one day he was shootin at some food, and up through the ground came a bubblin crude. Oil that is, black gold, Texas tea.",
numEpisodes:42,
contentType:"season",
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/4/4e/The_Beverly_Hillbillies.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/4/4e/The_Beverly_Hillbillies.jpg",
StarRating:80,
UserStarRating:40
}
{
Title: category + ": Babylon 5",
releaseDate: "1996",
rating: "PG",
Description:"The show centers on the Babylon 5 space station: a focal point for politics, diplomacy, and conflict during the years 2257-2262.",
numEpisodes:102,
contentType:"season",
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/9/9d/Smb5-s4.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/9/9d/Smb5-s4.jpg",
StarRating:80,
UserStarRating:40
}
{
Title: category + ": John F. Kennedy",
releaseDate: "1961",
rating: "PG",
Description:"My fellow citizens of the world: ask not what America will do for you, but what together we can do for the freedom of man.",
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/5/52/Jfk_happy_birthday_1.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/en/5/52/Jfk_happy_birthday_1.jpg",
StarRating:100
}
{
Title: category + ": Man on the Moon",
releaseDate: "1969",
rating: "PG",
Description:"That's one small step for a man, one giant leap for mankind.",
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/1/1e/Apollo_11_first_step.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/1/1e/Apollo_11_first_step.jpg",
StarRating:100
}
{
Title: category + ": I have a Dream",
releaseDate: "1963",
rating: "PG",
Description:"I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character.",
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/8/81/Martin_Luther_King_-_March_on_Washington.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/8/81/Martin_Luther_King_-_March_on_Washington.jpg",
StarRating:100
}
]
return showList
End Function
function getGridControlButtons() as object
buttons = [
{ Title: "Flat-Movie"
ReleaseDate: "HD:5x2 SD:5x2"
Description: "Flat-Movie (Netflix) style"
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/4/43/Gold_star_on_blue.gif"
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/4/43/Gold_star_on_blue.gif"
}
{ Title: "Flat-Landscape"
ReleaseDate: "HD:5x3 SD:4x3"
Description: "Channel Store"
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Dunkery_Hill.jpg/800px-Dunkery_Hill.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/9/96/Dunkery_Hill.jpg/800px-Dunkery_Hill.jpg",
}
{ Title: "Flat-Portrait"
ReleaseDate: "HD:5x2 SD:5x2"
Description: "3x4 style posters"
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/9/9f/Kane_George_Gurnett.jpg",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/9/9f/Kane_George_Gurnett.jpg",
}
{ Title: "Flat-Square"
ReleaseDate: "HD:7x3 SD:6x3"
Description: "1x1 style posters"
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/d/de/SQUARE_SHAPE.svg/536px-SQUARE_SHAPE.svg.png",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/d/de/SQUARE_SHAPE.svg/536px-SQUARE_SHAPE.svg.png",
}
{ Title: "Flat-16x9"
ReleaseDate: "HD:5x3 SD:4x3"
Description: "HD style posters"
HDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/2/22/%C3%89cran_TV_plat.svg/200px-%C3%89cran_TV_plat.svg.png",
SDPosterUrl:"http://upload.wikimedia.org/wikipedia/commons/thumb/2/22/%C3%89cran_TV_plat.svg/200px-%C3%89cran_TV_plat.svg.png",
}
]
return buttons
End Function

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samples/C#/Index.cshtml Normal file
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@{
ViewBag.Title = "Home Page";
}
@section featured {
<section class="featured">
<div class="content-wrapper">
<hgroup class="title">
<h1>@ViewBag.Title.</h1>
<h2>@ViewBag.Message</h2>
</hgroup>
<p>
To learn more about ASP.NET MVC visit
<a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.
The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC.
If you have any questions about ASP.NET MVC visit
<a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>.
</p>
</div>
</section>
}
<h3>We suggest the following:</h3>
<ol class="round">
<li class="one">
<h5>Getting Started</h5>
ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that
enables a clean separation of concerns and that gives you full control over markup
for enjoyable, agile development. ASP.NET MVC includes many features that enable
fast, TDD-friendly development for creating sophisticated applications that use
the latest web standards.
<a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a>
</li>
<li class="two">
<h5>Add NuGet packages and jump-start your coding</h5>
NuGet makes it easy to install and update free libraries and tools.
<a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a>
</li>
<li class="three">
<h5>Find Web Hosting</h5>
You can easily find a web hosting company that offers the right mix of features
and price for your applications.
<a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a>
</li>
</ol>

21
samples/C#/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LittleSampleApp
{
/// <summary>
/// Just what it says on the tin. A little sample application for Linguist to try out.
///
/// </summary>
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module.");
Console.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now.");
}
}
}

42
samples/C++/CsvStreamer.h Normal file
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#pragma once
#include <string>
#include <vector>
#include <fstream>
#include "util.h"
using namespace std;
#define DEFAULT_DELIMITER ','
class CsvStreamer
{
private:
ofstream file; // File output stream
vector<string> row_buffer; // Buffer which stores a row's data before being flushed/written
int fields; // Number of fields (columns)
long rows; // Number of rows (records) including header row
char delimiter; // Delimiter character; comma by default
string sanitize(string); // Returns a string ready for output into the file
public:
CsvStreamer(); // Empty CSV streamer... be sure to open the file before writing!
CsvStreamer(string, char); // Same as open(string, char)...
CsvStreamer(string); // Opens an output CSV file given a file path/name
~CsvStreamer(); // Ensures the output file is closed and saved
void open(string); // Opens an output CSV file given a file path/name (default delimiter)
void open(string, char); // Opens an output CSV file given a file path/name and a delimiting character (default comma)
void add_field(string); // If still on first line, adds a new field to the header row
void save_fields(); // Call this to save the header row; all new writes should be through append()
void append(string); // Appends the current row with this data for the next field; quoted only if needed (leading/trailing spaces are trimmed)
void append(string, bool); // Like append(string) but can specify whether to trim spaces at either end of the data (false to keep spaces)
void append(float); // Appends the current row with this number
void append(double); // Appends the current row with this number
void append(long); // Appends the current row with this number
void append(int); // Appends the current row with this number
void writeln(); // Flushes what was in the row buffer into the file (writes the row)
void close(); // Saves and closes the file
int field_count(); // Gets the number of fields (columns)
long row_count(); // Gets the number of records (rows) -- NOT including the header row
};

32
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/*****************************************************************************
* Dwarf Mine - The 13-11 Benchmark
*
* Copyright (c) 2013 Bünger, Thomas; Kieschnick, Christian; Kusber,
* Michael; Lohse, Henning; Wuttke, Nikolai; Xylander, Oliver; Yao, Gary;
* Zimmermann, Florian
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*****************************************************************************/
#pragma once
enum Field { Free, Black, White, Illegal };
typedef Field Player;

32
samples/C++/Types.h Normal file
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/*****************************************************************************
* Dwarf Mine - The 13-11 Benchmark
*
* Copyright (c) 2013 Bünger, Thomas; Kieschnick, Christian; Kusber,
* Michael; Lohse, Henning; Wuttke, Nikolai; Xylander, Oliver; Yao, Gary;
* Zimmermann, Florian
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*****************************************************************************/
#pragma once
#include <cstdint>
typedef uint32_t smallPrime_t;

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void foo()
{
cudaArray* cu_array;
texture<float, 2, cudaReadModeElementType> tex;
// Allocate array
cudaChannelFormatDesc description = cudaCreateChannelDesc<float>();
cudaMallocArray(&cu_array, &description, width, height);
// Copy image data to array
cudaMemcpyToArray(cu_array, image, width*height*sizeof(float), cudaMemcpyHostToDevice);
// Set texture parameters (default)
tex.addressMode[0] = cudaAddressModeClamp;
tex.addressMode[1] = cudaAddressModeClamp;
tex.filterMode = cudaFilterModePoint;
tex.normalized = false; // do not normalize coordinates
// Bind the array to the texture
cudaBindTextureToArray(tex, cu_array);
// Run kernel
dim3 blockDim(16, 16, 1);
dim3 gridDim((width + blockDim.x - 1)/ blockDim.x, (height + blockDim.y - 1) / blockDim.y, 1);
kernel<<< gridDim, blockDim, 0 >>>(d_data, height, width);
// Unbind the array from the texture
cudaUnbindTexture(tex);
} //end foo()
__global__ void kernel(float* odata, int height, int width)
{
unsigned int x = blockIdx.x*blockDim.x + threadIdx.x;
unsigned int y = blockIdx.y*blockDim.y + threadIdx.y;
if (x < width && y < height) {
float c = tex2D(tex, x, y);
odata[y*width+x] = c;
}
}

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#ifndef LIBCANIH
#define LIBCANIH
#include <iostream>
#include <fstream>
#include <stdlib.h>
#include <cstring>
#define int64 unsigned long long
//#define DEBUG
#ifdef DEBUG
#define dout cout
#else
#define dout if (0) cerr
#endif
using namespace std;
namespace libcanister
{
//the canmem object is a generic memory container used commonly
//throughout the canister framework to hold memory of uncertain
//length which may or may not contain null bytes.
class canmem
{
public:
char* data; //the raw memory block
int size; //the absolute length of the block
canmem(); //creates an unallocated canmem
canmem(int allocsize); //creates an allocated, blank canmem of size
canmem(char* strdata); //automates the creation of zero-limited canmems
~canmem(); //cleans up the canmem
void zeromem(); //overwrites this canmem
void fragmem(); //overwrites this canmem with fragment notation
void countlen(); //counts length of zero-limited strings and stores it in size
void trim(); //removes any nulls from the end of the string
static canmem null(); //returns a singleton null canmem
};
//contains information about the canister
class caninfo
{
public:
canmem path; //physical path
canmem internalname; //a name for the canister
int numfiles; //the number of files in the canister
};
//necessary for the use of this class as a type in canfile
class canister;
//this object holds the definition of a 'file' within the
//canister 'filesystem.'
class canfile
{
public:
libcanister::canister* parent; //the canister that holds this file
canmem path; //internal path ('filename')
canmem data; //the file's decompressed contents
int isfrag; //0 = probably not fragment, 1 = definitely a fragment (ignore)
int cfid; //'canfile id' -- a unique ID for this file
int64 dsize; //ondisk size (compressed form size)
int cachestate; //0 = not in memory, 1 = in memory, 2 = in memory and needs flush
//-1 = error, check the data for the message
void cache(); //pull the file from disk and cache it in memory
void cachedump(); //deletes the contents of this file from the memory cache after assuring the on disk copy is up to date
void cachedumpfinal(fstream& infile); //same as cachedump, but more efficient during closing procedures
void flush(); //updates the on disk copy, but retains the memory cache
};
//the primary class
//this defines and controls a single canister
class canister
{
//table of contents
//absolutely worthless to the control code in the canister
//but quite useful to programs using the API, as they may
//desire to enumerate the files in a canister for a user's
//use or for their own.
//contains a newline-delimited list of files in the container.
canfile TOC;
public:
caninfo info; //the general info about this canister
//the raw canfiles -- recommended that programs do not modify
//these files directly, but not enforced.
canfile* files;
bool readonly; //if true then no write routines will do anything
//maximum number of files to have in memory at any given
//time, change this to whatever suits your application.
int cachemax;
int cachecnt; //number of files in the cache (should not be modified)
//both initialize the canister from a physical location
canister (canmem fspath);
canister (char* fspath);
//destroys the canister (after flushing the modded buffers, of course)
~canister();
//open the fspath
//does it exist?
// | --- yes --- opening it (return 1)
// | --- yes --- file is corrupted, halting (return -1)
// | --- no --- making a new one (return 0)
int open();
//close the canister, flush all buffers, clean up
int close();
//deletes the file at path inside this canister
int delFile(canmem path);
//pulls the contents of the file from disk or memory and returns it as a file
canfile getFile(canmem path);
//creates a file if it does not exist, otherwise overwrites
//returns whether operation succeeded
bool writeFile(canmem path, canmem data);
bool writeFile(canfile file);
//get the 'table of contents', a file containing a newline delimited
//list of the file paths in the container which have contents
canfile getTOC();
//brings the cache back within the cachemax limit
//important: sCFID is the safe CFID
//(the CFID of the file we want to avoid uncaching)
//really just used internally, but it can't do any harm.
void cacheclean(int sCFID, bool dFlush = false);
};
}
#endif

92
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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef NINJA_METRICS_H_
#define NINJA_METRICS_H_
#include <string>
#include <vector>
using namespace std;
#include "util.h" // For int64_t.
/// The Metrics module is used for the debug mode that dumps timing stats of
/// various actions. To use, see METRIC_RECORD below.
/// A single metrics we're tracking, like "depfile load time".
struct Metric {
string name;
/// Number of times we've hit the code path.
int count;
/// Total time (in micros) we've spent on the code path.
int64_t sum;
};
/// A scoped object for recording a metric across the body of a function.
/// Used by the METRIC_RECORD macro.
struct ScopedMetric {
explicit ScopedMetric(Metric* metric);
~ScopedMetric();
private:
Metric* metric_;
/// Timestamp when the measurement started.
/// Value is platform-dependent.
int64_t start_;
};
/// The singleton that stores metrics and prints the report.
struct Metrics {
Metric* NewMetric(const string& name);
/// Print a summary report to stdout.
void Report();
private:
vector<Metric*> metrics_;
};
/// Get the current time as relative to some epoch.
/// Epoch varies between platforms; only useful for measuring elapsed time.
int64_t GetTimeMillis();
/// A simple stopwatch which returns the time
/// in seconds since Restart() was called.
struct Stopwatch {
public:
Stopwatch() : started_(0) {}
/// Seconds since Restart() call.
double Elapsed() const {
return 1e-6 * static_cast<double>(Now() - started_);
}
void Restart() { started_ = Now(); }
private:
uint64_t started_;
uint64_t Now() const;
};
/// The primary interface to metrics. Use METRIC_RECORD("foobar") at the top
/// of a function to get timing stats recorded for each call of the function.
#define METRIC_RECORD(name) \
static Metric* metrics_h_metric = \
g_metrics ? g_metrics->NewMetric(name) : NULL; \
ScopedMetric metrics_h_scoped(metrics_h_metric);
extern Metrics* g_metrics;
#endif // NINJA_METRICS_H_

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@@ -0,0 +1,6 @@
#include <cstdint>
namespace Gui
{
}

26
samples/C++/rpc.h Normal file
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@@ -0,0 +1,26 @@
// Copyright (C) 2013 Simon Que
//
// This file is part of DuinoCube.
//
// DuinoCube is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// DuinoCube is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with DuinoCube. If not, see <http://www.gnu.org/licenses/>.
// DuinoCube remote procedure call functions.
#include <stdint.h>
// Initializes RPC system.
void rpc_init();
// Runs the RPC server loop forever.
void rpc_server_loop();

102
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#ifndef BOOTSTRAP_H
#define BOOTSTRAP_H
#include <stdio.h>
#include "cxrs.h"
/* If we're not using GNU C, elide __attribute__ */
#ifndef __GNUC__
# define __attribute__(x) /*NOTHING*/
#endif
typedef struct object object;
object *true;
object *false;
object *eof;
object *empty_list;
object *global_enviroment;
enum obj_type {
scm_bool,
scm_empty_list,
scm_eof,
scm_char,
scm_int,
scm_pair,
scm_symbol,
scm_prim_fun,
scm_lambda,
scm_str,
scm_file
};
typedef object *(*prim_proc)(object *args);
object *read(FILE *in);
object *eval(object *code, object *env);
void print(FILE *out, object *obj, int display);
int check_type(enum obj_type type, object *obj, int err_on_false);
static inline int is_true(object *obj)
{
return obj != false;
}
object *make_int(int value);
int obj2int(object *i);
object *make_bool(int value);
int obj2bool(object *b);
object *make_char(char c);
char obj2char(object *ch);
object *make_str(char *str);
char *obj2str(object *str);
object *cons(object *car, object *cdr);
object *car(object *pair);
object *cdr(object *pair);
void set_car(object *pair, object *new);
void set_cdr(object *pair, object *new);
object *make_symbol(char *name);
char *sym2str(object *sym);
object *get_symbol(char *name) __attribute__((pure));
object *make_prim_fun(prim_proc fun);
prim_proc obj2prim_proc(object *proc);
object *make_lambda(object *args, object *code, object *env);
object *lambda_code(object *lambda);
object *lambda_args(object *lambda);
object *make_port(FILE *handle, int direction);
int port_direction(object *port);
FILE *port_handle(object *port);
void set_port_handle_to_null(object *port);
/*both of these should never be called*/
object *apply_proc(object *);
object *eval_proc(object *);
object *maybe_add_begin(object *code);
void init_enviroment(object *env);
void eval_err(char *msg, object *code) __attribute__((noreturn));
void define_var(object *var, object *val, object *env);
void set_var(object *var, object *val, object *env);
object *get_var(object *var, object *env);
object *cond2nested_if(object *cond);
object *let2lambda(object *let);
object *and2nested_if(object *and);
object *or2nested_if(object *or);
#endif /*include guard*/

56
samples/C/dynarray.cats Normal file
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/* ******************************************************************* */
/* */
/* Applied Type System */
/* */
/* ******************************************************************* */
/*
** ATS/Postiats - Unleashing the Potential of Types!
** Copyright (C) 2011-20?? Hongwei Xi, ATS Trustful Software, Inc.
** All rights reserved
**
** ATS is free software; you can redistribute it and/or modify it under
** the terms of the GNU GENERAL PUBLIC LICENSE (GPL) as published by the
** Free Software Foundation; either version 3, or (at your option) any
** later version.
**
** ATS is distributed in the hope that it will be useful, but WITHOUT ANY
** WARRANTY; without even the implied warranty of MERCHANTABILITY or
** FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
** for more details.
**
** You should have received a copy of the GNU General Public License
** along with ATS; see the file COPYING. If not, please write to the
** Free Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA
** 02110-1301, USA.
*/
/* ****** ****** */
/*
(* Author: Hongwei Xi *)
(* Authoremail: hwxi AT cs DOT bu DOT edu *)
(* Start time: March, 2013 *)
*/
/* ****** ****** */
#ifndef ATSHOME_LIBATS_DYNARRAY_CATS
#define ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
#include <string.h>
/* ****** ****** */
#define atslib_dynarray_memcpy memcpy
#define atslib_dynarray_memmove memmove
/* ****** ****** */
#endif // ifndef ATSHOME_LIBATS_DYNARRAY_CATS
/* ****** ****** */
/* end of [dynarray.cats] */

61
samples/C/jni_layer.h Normal file
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/* DO NOT EDIT THIS FILE - it is machine generated */
#include <jni.h>
/* Header for class jni_JniLayer */
#ifndef _Included_jni_JniLayer
#define _Included_jni_JniLayer
#ifdef __cplusplus
extern "C" {
#endif
/*
* Class: jni_JniLayer
* Method: jni_layer_initialize
* Signature: ([II)J
*/
JNIEXPORT jlong JNICALL Java_jni_JniLayer_jni_1layer_1initialize
(JNIEnv *, jobject, jintArray, jint, jint);
/*
* Class: jni_JniLayer
* Method: jni_layer_mainloop
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_jni_JniLayer_jni_1layer_1mainloop
(JNIEnv *, jobject, jlong);
/*
* Class: jni_JniLayer
* Method: jni_layer_set_button
* Signature: (JII)V
*/
JNIEXPORT void JNICALL Java_jni_JniLayer_jni_1layer_1set_1button
(JNIEnv *, jobject, jlong, jint, jint);
/*
* Class: jni_JniLayer
* Method: jni_layer_set_analog
* Signature: (JIIF)V
*/
JNIEXPORT void JNICALL Java_jni_JniLayer_jni_1layer_1set_1analog
(JNIEnv *, jobject, jlong, jint, jint, jfloat);
/*
* Class: jni_JniLayer
* Method: jni_layer_report_analog_chg
* Signature: (JI)V
*/
JNIEXPORT void JNICALL Java_jni_JniLayer_jni_1layer_1report_1analog_1chg
(JNIEnv *, jobject, jlong, jint);
/*
* Class: jni_JniLayer
* Method: jni_layer_kill
* Signature: (J)V
*/
JNIEXPORT void JNICALL Java_jni_JniLayer_jni_1layer_1kill
(JNIEnv *, jobject, jlong);
#ifdef __cplusplus
}
#endif
#endif

47
samples/C/readline.cats Normal file
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/*
** API in ATS for GNU-readline
*/
/* ****** ****** */
/*
** Permission to use, copy, modify, and distribute this software for any
** purpose with or without fee is hereby granted, provided that the above
** copyright notice and this permission notice appear in all copies.
**
** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
** WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
** MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
** ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
** WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
** ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
** OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* ****** ****** */
#ifndef READLINE_READLINE_CATS
#define READLINE_READLINE_CATS
/* ****** ****** */
#include <readline/readline.h>
/* ****** ****** */
//
#define \
atscntrb_readline_rl_library_version() ((char*)rl_library_version)
//
#define atscntrb_readline_rl_readline_version() (rl_readline_version)
//
/* ****** ****** */
#define atscntrb_readline_readline readline
/* ****** ****** */
#endif // ifndef READLINE_READLINE_CATS
/* ****** ****** */
/* end of [readline.cats] */

5
samples/C/syscalldefs.h Normal file
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static const syscalldef syscalldefs[] = {
[SYSCALL_OR_NUM(0, SYS_restart_syscall)] = MAKE_UINT16(0, 1),
[SYSCALL_OR_NUM(1, SYS_exit)] = MAKE_UINT16(1, 17),
[SYSCALL_OR_NUM(2, SYS_fork)] = MAKE_UINT16(0, 22),
};

12
samples/Cirru/array.cirru Normal file
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@@ -0,0 +1,12 @@
print $ array
int 1
string 2
print $ array
int 1
array
int 2
string 3
array
string 4

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@@ -0,0 +1,7 @@
set f $ block (a b c)
print a b c
call f (int 1) (int 2) (int 3)
f (int 1) (int 2) (int 3)

7
samples/Cirru/bool.cirru Normal file
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@@ -0,0 +1,7 @@
print $ bool true
print $ bool false
print $ bool yes
print $ bool no
print $ bool 1
print $ bool 0

14
samples/Cirru/map.cirru Normal file
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@@ -0,0 +1,14 @@
print $ map
a $ int 5
b $ array (int 1) (int 2)
c $ map
int 1
array (int 4)
set m $ map
a $ int 1
set m b $ int 2
print m

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@@ -0,0 +1,3 @@
print $ int 1
print $ float 1.2

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@@ -0,0 +1,2 @@
require ./stdio.cr

23
samples/Cirru/scope.cirru Normal file
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@@ -0,0 +1,23 @@
set a (int 2)
print (self)
set c (child)
under c
under parent
print a
print $ get c a
set c x (int 3)
print $ get c x
set just-print $ code
print a
print just-print
eval (self) just-print
eval just-print

55
samples/Cirru/stdio.cirru Normal file
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@@ -0,0 +1,55 @@
set a $ string 1
print a
print (string 1)
print nothing
print
map
a (int 4)
b $ map
a $ int 5
b $ int 6
c $ map
int 7
print
array
int 1
int 2
array
int 3
int 4
print
array
int 1
map
a $ int 2
b $ array
int 3
print
int 1
int 2
print $ code
set a 1
print (get a)
print $ array
int a
array
int a
set container (map)
set container code $ code
set a 1
print (get a)
print $ array
int a
array
int a
print container

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@@ -0,0 +1,3 @@
print $ string a
print $ string "a b"

17
samples/Clojure/for.clj Normal file
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@@ -0,0 +1,17 @@
(defn prime? [n]
(not-any? zero? (map #(rem n %) (range 2 n))))
(range 3 33 2)
'(3 5 7 9 11 13 15 17 19 21 23 25 27 29 31)
;; :when continues through the collection even if some have the
;; condition evaluate to false, like filter
(for [x (range 3 33 2) :when (prime? x)]
x)
'(3 5 7 11 13 17 19 23 29 31)
;; :while stops at the first collection element that evaluates to
;; false, like take-while
(for [x (range 3 33 2) :while (prime? x)]
x)
'(3 5 7)

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@@ -0,0 +1,8 @@
[:html
[:head
[:meta {:charset "utf-8"}]
[:link {:rel "stylesheet" :href "css/bootstrap.min.css"}]
[:script {:src "app.js"}]]
[:body
[:div.nav
[:p "Hello world!"]]]]

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@@ -0,0 +1,13 @@
(defn into-array
([aseq]
(into-array nil aseq))
([type aseq]
(let [n (count aseq)
a (make-array n)]
(loop [aseq (seq aseq)
i 0]
(if (< i n)
(do
(aset a i (first aseq))
(recur (next aseq) (inc i)))
a)))))

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@@ -0,0 +1,15 @@
(defprotocol ISound (sound []))
(deftype Cat []
ISound
(sound [_] "Meow!"))
(deftype Dog []
ISound
(sound [_] "Woof!"))
(extend-type default
ISound
(sound [_] "... silence ..."))
(sound 1) ;; => "... silence ..."

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@@ -0,0 +1,5 @@
(defn rand
"Returns a random floating point number between 0 (inclusive) and
n (default 1) (exclusive)."
([] (scm* [n] (random-real)))
([n] (* (rand) n)))

20
samples/Clojure/svg.cljx Normal file
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@@ -0,0 +1,20 @@
^:clj (ns c2.svg
(:use [c2.core :only [unify]]
[c2.maths :only [Pi Tau radians-per-degree
sin cos mean]]))
^:cljs (ns c2.svg
(:use [c2.core :only [unify]]
[c2.maths :only [Pi Tau radians-per-degree
sin cos mean]])
(:require [c2.dom :as dom]))
;;Stub for float fn, which does not exist on cljs runtime
^:cljs (def float identity)
(defn ->xy
"Convert coordinates (potentially map of `{:x :y}`) to 2-vector."
[coordinates]
(cond
(and (vector? coordinates) (= 2 (count coordinates))) coordinates
(map? coordinates) [(:x coordinates) (:y coordinates)]))

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@@ -0,0 +1,20 @@
(deftest function-tests
(is (= 3
(count [1 2 3])))
(is (= false
(not true)))
(is (= true
(contains? {:foo 1 :bar 2} :foo)))
(is (= {"foo" 1, "baz" 3}
(select-keys {:foo 1 :bar 2 :baz 3} [:foo :baz])))
(is (= [1 2 3]
(vals {:foo 1 :bar 2 :baz 3})))
(is (= ["foo" "bar" "baz"]
(keys {:foo 1 :bar 2 :baz 3})))
(is (= [2 4 6]
(filter (fn [x] (=== (rem x 2) 0)) [1 2 3 4 5 6]))))

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@@ -0,0 +1,21 @@
;;;; -*- lisp -*-
(in-package :foo)
;;; Header comment.
(defvar *foo*)
(eval-when (:execute :compile-toplevel :load-toplevel)
(defun add (x &optional y &key z)
(declare (ignore z))
;; Inline comment.
(+ x (or y 1))))
#|
Multi-line comment.
|#
(defmacro foo (x &body b)
(if x
`(1+ ,x) ;After-line comment.
42))

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@@ -0,0 +1,47 @@
= Creole
Creole is a Creole-to-HTML converter for Creole, the lightweight markup
language (http://wikicreole.org/). Github uses this converter to render *.creole files.
Project page on github:
* http://github.com/minad/creole
Travis-CI:
* https://travis-ci.org/minad/creole
RDOC:
* http://rdoc.info/projects/minad/creole
== INSTALLATION
{{{
gem install creole
}}}
== SYNOPSIS
{{{
require 'creole'
html = Creole.creolize('== Creole text')
}}}
== BUGS
If you found a bug, please report it at the Creole project's tracker
on GitHub:
http://github.com/minad/creole/issues
== AUTHORS
* Lars Christensen (larsch)
* Daniel Mendler (minad)
== LICENSE
Creole is Copyright (c) 2008 - 2013 Lars Christensen, Daniel Mendler. It is free software, and
may be redistributed under the terms specified in the README file of
the Ruby distribution.

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@@ -0,0 +1,52 @@
__global__ void scalarProdGPU(
float *d_C,
float *d_A,
float *d_B,
int vectorN,
int elementN
)
{
//Accumulators cache
__shared__ float accumResult[ACCUM_N];
////////////////////////////////////////////////////////////////////////////
// Cycle through every pair of vectors,
// taking into account that vector counts can be different
// from total number of thread blocks
////////////////////////////////////////////////////////////////////////////
for (int vec = blockIdx.x; vec < vectorN; vec += gridDim.x)
{
int vectorBase = IMUL(elementN, vec);
int vectorEnd = vectorBase + elementN;
////////////////////////////////////////////////////////////////////////
// Each accumulator cycles through vectors with
// stride equal to number of total number of accumulators ACCUM_N
// At this stage ACCUM_N is only preferred be a multiple of warp size
// to meet memory coalescing alignment constraints.
////////////////////////////////////////////////////////////////////////
for (int iAccum = threadIdx.x; iAccum < ACCUM_N; iAccum += blockDim.x)
{
float sum = 0;
for (int pos = vectorBase + iAccum; pos < vectorEnd; pos += ACCUM_N)
sum += d_A[pos] * d_B[pos];
accumResult[iAccum] = sum;
}
////////////////////////////////////////////////////////////////////////
// Perform tree-like reduction of accumulators' results.
// ACCUM_N has to be power of two at this stage
////////////////////////////////////////////////////////////////////////
for (int stride = ACCUM_N / 2; stride > 0; stride >>= 1)
{
__syncthreads();
for (int iAccum = threadIdx.x; iAccum < stride; iAccum += blockDim.x)
accumResult[iAccum] += accumResult[stride + iAccum];
}
if (threadIdx.x == 0) d_C[vec] = accumResult[0];
}
}

46
samples/Cuda/vectorAdd.cu Normal file
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@@ -0,0 +1,46 @@
#include <stdio.h>
#include <cuda_runtime.h>
/**
* CUDA Kernel Device code
*
* Computes the vector addition of A and B into C. The 3 vectors have the same
* number of elements numElements.
*/
__global__ void
vectorAdd(const float *A, const float *B, float *C, int numElements)
{
int i = blockDim.x * blockIdx.x + threadIdx.x;
if (i < numElements)
{
C[i] = A[i] + B[i];
}
}
/**
* Host main routine
*/
int
main(void)
{
// Error code to check return values for CUDA calls
cudaError_t err = cudaSuccess;
// Launch the Vector Add CUDA Kernel
int threadsPerBlock = 256;
int blocksPerGrid =(numElements + threadsPerBlock - 1) / threadsPerBlock;
vectorAdd<<<blocksPerGrid, threadsPerBlock>>>(d_A, d_B, d_C, numElements);
err = cudaGetLastError();
if (err != cudaSuccess)
{
fprintf(stderr, "Failed to launch vectorAdd kernel (error code %s)!\n", cudaGetErrorString(err));
exit(EXIT_FAILURE);
}
// Reset the device and exit
err = cudaDeviceReset();
return 0;
}

87
samples/DM/example.dm Normal file
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@@ -0,0 +1,87 @@
// This is a single line comment.
/*
This is a multi-line comment
*/
// Pre-processor keywords
#define PI 3.1415
#if PI == 4
#define G 5
#elif PI == 3
#define I 6
#else
#define K 7
#endif
var/GlobalCounter = 0
var/const/CONST_VARIABLE = 2
var/list/MyList = list("anything", 1, new /datum/entity)
var/list/EmptyList[99] // creates a list of 99 null entries
var/list/NullList = null
/*
Entity Class
*/
/datum/entity
var/name = "Entity"
var/number = 0
/datum/entity/proc/myFunction()
world.log << "Entity has called myFunction"
/datum/entity/New()
number = GlobalCounter++
/*
Unit Class, Extends from Entity
*/
/datum/entity/unit
name = "Unit"
/datum/entity/unit/New()
..() // calls the parent's proc; equal to super() and base() in other languages
number = rand(1, 99)
/datum/entity/unit/myFunction()
world.log << "Unit has overriden and called myFunction"
// Global Function
/proc/ReverseList(var/list/input)
var/list/output = list()
for(var/i = input.len; i >= 1; i--) // IMPORTANT: List Arrays count from 1.
output += input[i] // "+= x" is ".Add(x)"
return output
// Bitflags
/proc/DoStuff()
var/bitflag = 0
bitflag |= 8
return bitflag
/proc/DoOtherStuff()
var/bitflag = 65535 // 16 bits is the maximum amount
bitflag &= ~8
return bitflag
// Logic
/proc/DoNothing()
var/pi = PI
if(pi == 4)
world.log << "PI is 4"
else if(pi == CONST_VARIABLE)
world.log << "PI is [CONST_VARIABLE]!"
else
world.log << "PI is approximety [pi]"
#undef PI // Undefine PI

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@@ -1,15 +1,19 @@
import 'dart:math' as math;
class Point {
num x, y;
Point(this.x, this.y);
distanceTo(Point other) {
num distanceTo(Point other) {
var dx = x - other.x;
var dy = y - other.y;
return Math.sqrt(dx * dx + dy * dy);
return math.sqrt(dx * dx + dy * dy);
}
var x, y;
}
main() {
Point p = new Point(2, 3);
Point q = new Point(3, 4);
void main() {
var p = new Point(2, 3);
var q = new Point(3, 4);
print('distance from p to q = ${p.distanceTo(q)}');
}

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@@ -0,0 +1,16 @@
quiet
wow
such language
very syntax
github recognized wow
loud
such language much friendly
rly friendly is true
plz console.loge with 'such friend, very inclusive'
but
plz console.loge with 'no love for doge'
wow
wow
module.exports is language

1396
samples/Eagle/Eagle.brd Normal file

File diff suppressed because it is too large Load Diff

3612
samples/Eagle/Eagle.sch Normal file

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@@ -0,0 +1,44 @@
{--
This program displays the
current time on stdandard output
every other second.
-}
module examples.CommandLineClock where
data Date = native java.util.Date where
native new :: () -> IO (MutableIO Date) -- new Date()
native toString :: Mutable s Date -> ST s String -- d.toString()
--- 'IO' action to give us the current time as 'String'
current :: IO String
current = do
d <- Date.new ()
d.toString
{-
"java.lang.Thread.sleep" takes a "long" and
returns nothing, but may throw an InterruptedException.
This is without doubt an IO action.
public static void sleep(long millis)
throws InterruptedException
Encoded in Frege:
- argument type long Long
- result void ()
- does IO IO ()
- throws ... throws ....
-}
-- .... defined in frege.java.Lang
-- native sleep java.lang.Thread.sleep :: Long -> IO () throws InterruptedException
main args =
forever do
current >>= print
print "\r"
stdout.flush
Thread.sleep 999

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module examples.Concurrent where
import System.Random
import Java.Net (URL)
import Control.Concurrent as C
main2 args = do
m <- newEmptyMVar
forkIO do
m.put 'x'
m.put 'y'
m.put 'z'
replicateM_ 3 do
c <- m.take
print "got: "
println c
example1 = do
forkIO (replicateM_ 100000 (putChar 'a'))
replicateM_ 100000 (putChar 'b')
example2 = do
s <- getLine
case s.long of
Right n -> forkIO (setReminder n) >> example2
Left _ -> println ("exiting ...")
setReminder :: Long -> IO ()
setReminder n = do
println ("Ok, I remind you in " ++ show n ++ " seconds")
Thread.sleep (1000L*n)
println (show n ++ " seconds is up!")
table = "table"
mainPhil _ = do
[fork1,fork2,fork3,fork4,fork5] <- mapM MVar.new [1..5]
forkIO (philosopher "Kant" fork5 fork1)
forkIO (philosopher "Locke" fork1 fork2)
forkIO (philosopher "Wittgenstein" fork2 fork3)
forkIO (philosopher "Nozick" fork3 fork4)
forkIO (philosopher "Mises" fork4 fork5)
return ()
philosopher :: String -> MVar Int -> MVar Int -> IO ()
philosopher me left right = do
g <- Random.newStdGen
let phil g = do
let (tT,g1) = Random.randomR (60L, 120L) g
(eT, g2) = Random.randomR (80L, 160L) g1
thinkTime = 300L * tT
eatTime = 300L * eT
println(me ++ " is going to the dining room and takes his seat.")
fl <- left.take
println (me ++ " takes up left fork (" ++ show fl ++ ")")
rFork <- right.poll
case rFork of
Just fr -> do
println (me ++ " takes up right fork. (" ++ show fr ++ ")")
println (me ++ " is going to eat for " ++ show eatTime ++ "ms")
Thread.sleep eatTime
println (me ++ " finished eating.")
right.put fr
println (me ++ " took down right fork.")
left.put fl
println (me ++ " took down left fork.")
table.notifyAll
println(me ++ " is going to think for " ++ show thinkTime ++ "ms.")
Thread.sleep thinkTime
phil g2
Nothing -> do
println (me ++ " finds right fork is already in use.")
left.put fl
println (me ++ " took down left fork.")
table.notifyAll
println (me ++ " is going to the bar to await notifications from table.")
table.wait
println (me ++ " got notice that something changed at the table.")
phil g2
inter :: InterruptedException -> IO ()
inter _ = return ()
phil g `catch` inter
getURL xx = do
url <- URL.new xx
con <- url.openConnection
con.connect
is <- con.getInputStream
typ <- con.getContentType
-- stderr.println ("content-type is " ++ show typ)
ir <- InputStreamReader.new is (fromMaybe "UTF-8" (charset typ))
`catch` unsupportedEncoding is
br <- BufferedReader.new ir
br.getLines
where
unsupportedEncoding :: InputStream -> UnsupportedEncodingException -> IO InputStreamReader
unsupportedEncoding is x = do
stderr.println x.catched
InputStreamReader.new is "UTF-8"
charset ctyp = do
typ <- ctyp
case typ of
m~´charset=(\S+)´ -> m.group 1
_ -> Nothing
type SomeException = Throwable
main ["dining"] = mainPhil []
main _ = do
m1 <- MVar.newEmpty
m2 <- MVar.newEmpty
m3 <- MVar.newEmpty
forkIO do
r <- (catchAll . getURL) "http://www.wikipedia.org/wiki/Haskell"
m1.put r
forkIO do
r <- (catchAll . getURL) "htto://www.wikipedia.org/wiki/Java"
m2.put r
forkIO do
r <- (catchAll . getURL) "http://www.wikipedia.org/wiki/Frege"
m3.put r
r1 <- m1.take
r2 <- m2.take
r3 <- m3.take
println (result r1, result r2, result r3)
-- case r3 of
-- Right ss -> mapM_ putStrLn ss
-- Left _ -> return ()
where
result :: (SomeException|[String]) -> (String|Int)
result (Left x) = Left x.getClass.getName
result (Right y) = (Right . sum . map length) y
-- mapM_ putStrLn r2

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package examples.Sudoku where
import Data.TreeMap (Tree, keys)
import Data.List as DL hiding (find, union)
type Element = Int -- 1,2,3,4,5,6,7,8,9
type Zelle = [Element] -- set of candidates
type Position = Int -- 0..80
type Feld = (Position, Zelle)
type Brett = [Feld]
--- data type for assumptions and conclusions
data Assumption =
!ISNOT Position Element
| !IS Position Element
derive Eq Assumption
derive Ord Assumption
instance Show Assumption where
show (IS p e) = pname p ++ "=" ++ e.show
show (ISNOT p e) = pname p ++ "/" ++ e.show
showcs cs = joined " " (map Assumption.show cs)
elements :: [Element] -- all possible elements
elements = [1 .. 9]
{-
a b c d e f g h i
0 1 2 | 3 4 5 | 6 7 8 1
9 10 11 |12 13 14 |15 16 17 2
18 19 20 |21 22 23 |24 25 26 3
---------|---------|--------
27 28 29 |30 31 32 |33 34 35 4
36 37 38 |39 40 41 |42 43 44 5
45 46 47 |48 49 50 |51 52 53 6
---------|---------|--------
54 55 56 |57 58 59 |60 61 62 7
63 64 65 |66 67 68 |69 70 71 8
72 73 74 |75 76 77 |78 79 80 9
-}
positions :: [Position] -- all possible positions
positions = [0..80]
rowstarts :: [Position] -- all positions where a row is starting
rowstarts = [0,9,18,27,36,45,54,63,72]
colstarts :: [Position] -- all positions where a column is starting
colstarts = [0,1,2,3,4,5,6,7,8]
boxstarts :: [Position] -- all positions where a box is starting
boxstarts = [0,3,6,27,30,33,54,57,60]
boxmuster :: [Position] -- pattern for a box, by adding upper left position results in real box
boxmuster = [0,1,2,9,10,11,18,19,20]
--- extract field for position
getf :: Brett -> Position -> Feld
getf (f:fs) p
| fst f == p = f
| otherwise = getf fs p
getf [] p = (p,[])
--- extract cell for position
getc :: Brett -> Position -> Zelle
getc b p = snd (getf b p)
--- compute the list of all positions that belong to the same row as a given position
row :: Position -> [Position]
row p = [z..(z+8)] where z = (p `quot` 9) * 9
--- compute the list of all positions that belong to the same col as a given position
col :: Position -> [Position]
col p = map (c+) rowstarts where c = p `mod` 9
--- compute the list of all positions that belong to the same box as a given position
box :: Position -> [Position]
box p = map (z+) boxmuster where
ri = p `div` 27 * 27 -- 0, 27 or 54, depending on row
ci = p `mod` 9 -- column index 0..8, 0,1,2 is left, 3,4,5 is middle, 6,7,8 is right
cs = ci `div` 3 * 3 -- 0, 3 or 6
z = ri + cs
--- check if candidate set has exactly one member, i.e. field has been solved
single :: Zelle -> Bool
single [_] = true
single _ = false
unsolved :: Zelle -> Bool
unsolved [_] = false
unsolved _ = true
-- list of rows, cols, boxes
allrows = map row rowstarts
allcols = map col colstarts
allboxs = map box boxstarts
allrcb = zip (repeat "row") allrows
++ zip (repeat "col") allcols
++ zip (repeat "box") allboxs
containers :: [(Position -> [Position], String)]
containers = [(row, "row"), (col, "col"), (box, "box")]
-- ----------------- PRINTING ------------------------------------
-- printable coordinate of field, upper left is a1, lower right is i9
pname p = packed [chr (ord 'a' + p `mod` 9), chr (ord '1' + p `div` 9)]
-- print board
printb b = mapM_ p1line allrows >> println ""
where
p1line row = do
print (joined "" (map pfld line))
where line = map (getc b) row
-- print field (brief)
-- ? = no candidate
-- 5 = field is 5
-- . = some candidates
pfld [] = "?"
pfld [x] = show x
pfld zs = "0"
-- print initial/final board
result msg b = do
println ("Result: " ++ msg)
print ("Board: ")
printb b
return b
res012 b = case concatMap (getc b) [0,1,2] of
[a,b,c] -> a*100+b*10+c
_ -> 9999999
-- -------------------------- BOARD ALTERATION ACTIONS ---------------------------------
-- print a message about what is done to the board and return the new board
turnoff1 :: Position -> Zelle -> Brett -> IO Brett
turnoff1 i off b
| single nc = do
-- print (pname i)
-- print ": set to "
-- print (head nc)
-- println " (naked single)"
return newb
| otherwise = return newb
where
cell = getc b i
nc = filter (`notElem` off) cell
newb = (i, nc) : [ f | f <- b, fst f != i ]
turnoff :: Int -> Zelle -> String -> Brett -> IO Brett
turnoff i off msg b = do
-- print (pname i)
-- print ": set to "
-- print nc
-- print " by clearing "
-- print off
-- print " "
-- println msg
return newb
where
cell = getc b i
nc = filter (`notElem` off) cell
newb = (i, nc) : [ f | f <- b, fst f != i ]
turnoffh ps off msg b = foldM toh b ps
where
toh b p = turnoff p off msg b
setto :: Position -> Element -> String -> Brett -> IO Brett
setto i n cname b = do
-- print (pname i)
-- print ": set to "
-- print n
-- print " (hidden single in "
-- print cname
-- println ")"
return newb
where
nf = [n]
newb = (i, nf) : [ f | f <- b, fst f != i ]
-- ----------------------------- SOLVING STRATEGIES ---------------------------------------------
-- reduce candidate sets that contains numbers already in same row, col or box
-- This finds (and logs) NAKED SINGLEs in passing.
reduce b = [ turnoff1 p sss | (p,cell) <- b, -- for each field
unsolved cell, -- with more than 1 candidate
-- single fields in containers that are candidates of that field
sss = [ s | (rcb, _) <- containers, [s] <- map (getc b) (rcb p), s `elem` cell],
sss != [] ] -- collect field index, elements to remove from candidate set
-- look for a number that appears in exactly 1 candidate set of a container
-- this number can go in no other place (HIDDEN SINGLE)
hiddenSingle b = [ setto i n cname | -- select index, number, containername
(cname, rcb) <- allrcb, -- FOR rcb IN allrcb
n <- elements, -- FOR n IN elements
fs = filter (unsolved • snd) (map (getf b) rcb),
occurs = filter ((n `elem`) • snd) fs,
length occurs == 1,
(i, _) <- occurs ]
-- look for NAKED PAIRS, TRIPLES, QUADS
nakedPair n b = [ turnoff p t ("(naked tuple in " ++ nm ++ ")") | -- SELECT pos, tuple, name
-- n <- [2,3,4], // FOR n IN [2,3,4]
(nm, rcb) <- allrcb, -- FOR rcb IN containers
fs = map (getf b) rcb, -- let fs = fields for rcb positions
u = (fold union [] . filter unsolved . map snd) fs, -- let u = union of non single candidates
t <- n `outof` u, -- FOR t IN n-tuples
hit = (filter ((`subset` t) . snd) . filter (unsolved . snd)) fs,
length hit == n,
(p, cell) <- fs,
p `notElem` map fst hit,
any (`elem` cell) t
]
-- look for HIDDEN PAIRS, TRIPLES or QUADS
hiddenPair n b = [ turnoff p off ("(hidden " ++ show t ++ " in " ++ nm ++ ")") | -- SELECT pos, tuple, name
-- n <- [2,3,4], // FOR n IN [2,3,4]
(nm, rcb) <- allrcb, -- FOR rcb IN containers
fs = map (getf b) rcb, -- let fs = fields for rcb positions
u = (fold union [] . filter ((>1) . length) . map snd) fs, -- let u = union of non single candidates
t <- n `outof` u, -- FOR t IN n-tuples
hit = (filter (any ( `elem` t) . snd) . filter (unsolved . snd)) fs,
length hit == n,
off = (fold union [] . map snd) hit `minus` t,
off != [],
(p, cell) <- hit,
! (cell `subset` t)
]
a `subset` b = all (`elem` b) a
a `union` b = uniq (sort (a ++ b))
a `minus` b = filter (`notElem` b) a
a `common` b = filter (`elem` b) a
n `outof` as
| length as < n = []
| [] <- as = []
| 1 >= n = map (:[]) as
| (a:bs) <- as = map (a:) ((n-1) `outof` bs) ++ (n `outof` bs)
| otherwise = undefined -- cannot happen because either as is empty or not
same f a b = b `elem` f a
intersectionlist = [(allboxs, row, "box/row intersection"), (allboxs, col, "box/col intersection"),
(allrows ++ allcols, box, "line/box intersection")]
intersections b = [
turnoff pos [c] reason | -- SELECT position, candidate, reson
(from, container, reason) <- intersectionlist,
rcb <- from,
fs = (filter (unsolved . snd) . map (getf b)) rcb, -- fs = fields in from with more than 1 candidate
c <- (fold union [] • map snd) fs, -- FOR c IN union of candidates
cpos = (map fst • filter ((c `elem`) • snd)) fs, -- cpos = positions where c occurs
cpos != [], -- WHERE cpos is not empty
all (same container (head cpos)) (tail cpos), -- WHERE all positions are in the intersection
-- we can remove all occurences of c that are in container, but not in from
(pos, cell) <- map (getf b) (container (head cpos)),
c `elem` cell,
pos `notElem` rcb ]
-- look for an XY Wing
-- - there exists a cell A with candidates X and Y
-- - there exists a cell B with candidates X and Z that shares a container with A
-- - there exists a cell C with candidates Y and Z that shares a container with A
-- reasoning
-- - if A is X, B will be Z
-- - if A is Y, C will be Z
-- - since A will indeed be X or Y -> B or C will be Z
-- - thus, no cell that can see B and C can be Z
xyWing board = [ turnoff p [z] ("xy wing " ++ pname b ++ " " ++ pname c ++ " because of " ++ pname a) |
(a, [x,y]) <- board, -- there exists a cell a with candidates x and y
rcba = map (getf board) (row a ++ col a ++ box a), -- rcba = all fields that share a container with a
(b, [b1, b2]) <- rcba,
b != a,
b1 == x && b2 != y || b2 == x && b1 != y, -- there exists a cell B with candidates x and z
z = if b1 == x then b2 else b1,
(c, [c1, c2]) <- rcba,
c != a, c!= b,
c1 == y && c2 == z || c1 == z && c2 == y, -- there exists a cell C with candidates y and z
ps = (uniq . sort) ((row b ++ col b ++ box b) `common` (row c ++ col c ++ box c)),
-- remove z in ps
(p, cs) <- map (getf board) ps,
p != b, p != c,
z `elem` cs ]
-- look for a N-Fish (2: X-Wing, 3: Swordfish, 4: Jellyfish)
-- When all candidates for a particular digit in N rows are located
-- in only N columns, we can eliminate all candidates from those N columns
-- which are not located on those N rows
fish n board = fish "row" allrows row col ++ fish "col" allcols col row where
fishname 2 = "X-Wing"
fishname 3 = "Swordfish"
fishname 4 = "Jellyfish"
fishname _ = "unknown fish"
fish nm allrows row col = [ turnoff p [x] (fishname n ++ " in " ++ nm ++ " " ++ show (map (pname . head) rset)) |
rset <- n `outof` allrows, -- take n rows (or cols)
x <- elements, -- look for certain number
rflds = map (filter ((>1) . length . snd) . map (getf board)) rset, -- unsolved fields in the rowset
colss = (map (map (head . col . fst) . filter ((x `elem`) . snd)) rflds), -- where x occurs in candidates
all ((>1) . length) colss, -- x must appear in at least 2 cols
cols = fold union [] colss,
length cols == n,
cstart <- cols,
(p, cell) <- map (getf board) (col cstart),
x `elem` cell,
all (p `notElem`) rset]
-- compute immediate consequences of an assumption of the form (p `IS` e) or (p `ISNOT` e)
conseq board (IS p e) = uniq (sort ([ p `ISNOT` x | x <- getc board p, x != e ] ++
[ a `ISNOT` e |
(a,cs) <- map (getf board) (row p ++ col p ++ box p),
a != p,
e `elem` cs
]))
conseq board (ISNOT p e) = uniq (sort ([ p `IS` x | cs = getc board p, length cs == 2, x <- cs, x != e ] ++
[ a `IS` e |
cp <- [row p, box p, col p],
as = (filter ((e `elem`) . getc board) . filter (p!=)) cp,
length as == 1,
a = head as
]))
-- check if two assumptions contradict each other
contradicts (IS a x) (IS b y) = a==b && x!=y
contradicts (IS a x) (ISNOT b y) = a==b && x==y
contradicts (ISNOT a x) (IS b y) = a==b && x==y
contradicts (ISNOT _ _) (ISNOT _ _) = false
-- get the Position of an Assumption
aPos (IS p _) = p
aPos (ISNOT p _) = p
-- get List of elements that must be turned off when assumption is true/false
toClear board true (IS p x) = filter (x!=) (getc board p)
toClear board false (IS p x) = [x]
toClear board true (ISNOT p x) = [x]
toClear board false (ISNOT p x) = filter (x!=) (getc board p)
-- look for assumptions whose implications contradict themself
chain board paths = [ solution a (head cs) (reverse cs) |
(a, css) <- paths,
cs <- take 1 [ cs | cs <- css, contradicts a (head cs) ]
]
where
solution a c cs = turnoff (aPos a) (toClear board false a) reason where
reason = "Assumption " ++ show a ++ " implies " ++ show c ++ "\n\t"
++ showcs cs ++ "\n\t"
++ "Therefore, " ++ show a ++ " must be false."
-- look for an assumption that yields to contradictory implications
-- this assumption must be false
chainContra board paths = [ solution a (reverse pro) (reverse contra) |
(a, css) <- paths, -- FOR ALL assumptions "a" with list of conlusions "css"
(pro, contra) <- take 1 [ (pro, contra) |
pro <- (uniqBy (using head) . sortBy (comparing head)) css, -- FOR ALL conslusion chains "pro"
c = head pro, -- LET "c" BE the final conclusion
contra <- take 1 (filter ((contradicts c) . head) css) -- THE FIRST conclusion that contradicts c
]
]
where
solution a pro con = turnoff (aPos a) (toClear board false a) reason where
reason = ("assumption " ++ show a ++ " leads to contradictory conclusions\n\t"
++ showcs pro ++ "\n\t" ++ showcs con)
-- look for a common implication c of some assumptions ai, where at least 1 ai is true
-- so that (a0 OR a1 OR a2 OR ...) IMPLIES c
-- For all cells pi in same container that have x as candidate, we can construct (p0==x OR p1==x OR ... OR pi==x)
-- For a cell p with candidates ci, we can construct (p==c0 OR p==c1)
cellRegionChain board paths = [ solution b as (map head os) |
as <- cellas ++ regionas, -- one of as must be true
iss = filter ((`elem` as) . fst) paths, -- the implications for as
(a, ass) <- take 1 iss, -- implications for first assumption
fs <- (uniqBy (using head) . sortBy (comparing head)) ass,
b = head fs, -- final conclusions of first assumption
os = [fs] : map (take 1 . filter ((b==) . head) . snd) (tail iss), -- look for implications with same conclusion
all ([]!=) os]
where
cellas = [ map (p `IS`) candidates | (p, candidates@(_:_:_)) <- board ]
regionas = [ map (`IS` e) ps |
region <- map (map (getf board)) (allrows ++ allcols ++ allboxs),
e <- elements,
ps = map fst (filter ((e `elem`) . snd) region),
length ps > 1 ]
solution b as oss = turnoff (aPos b) (toClear board true b) reason where
reason = "all of the assumptions " ++ joined ", " (map show as) ++ " imply " ++ show b ++ "\n\t"
++ joined "\n\t" (map (showcs . reverse) oss) ++ "\n\t"
++ "One of them must be true, so " ++ show b ++ " must be true."
{-
Wir brauchen für einige Funktionen eine Datenstruktur wie
[ (Assumption, [[Assumption]]) ]
d.i. eine Liste von möglichen Annahmen samt aller Schlußketten.
Idealerweise sollte die Schlußkette in umgekehrter Reihenfolge vorliegen,
dann kann man einfach finden:
- Annahmen, die zum Selbstwiderspruch führen.
- alles, was aus einer bestimmten Annahme folgt (map (map head) [[a]])
-...
-}
--- Liste aller Annahmen für ein bestimmtes Brett
assumptions :: Brett -> [Assumption]
assumptions board = [ a |
(p, cs) <- board,
!(single cs),
a <- map (ISNOT p) cs ++ map (IS p) cs ]
consequences :: Brett -> [Assumption] -> [[Assumption]]
consequences board as = map (conseq board) as
acstree :: Brett -> Tree Assumption [Assumption]
acstree board = Tree.fromList (zip as cs)
where
as = assumptions board
cs = consequences board as
-- bypass maybe on tree lookup
find :: Tree Assumption [Assumption] -> Assumption -> [Assumption]
find t a
| Just cs <- t.lookup a = cs
| otherwise = error ("no consequences for " ++ show a)
-- for performance resons, we confine ourselves to implication chains of length 20 per assumption
mkPaths :: Tree Assumption [Assumption] -> [ (Assumption, [[Assumption]]) ]
mkPaths acst = map impl (keys acst) -- {[a1], [a2], [a3] ]
where
-- [Assumption] -> [(a, [chains, ordered by length]
impl a = (a, impls [[a]])
impls ns = (take 1000 • concat • takeUntil null • iterate expandchain) ns
-- expandchain :: [[Assumption]] -> [[Assumption]]
expandchain css = [ (n:a:as) |
(a : as) <- css, -- list of assumptions
n <- find acst a, -- consequences of a
n `notElem` as -- avoid loops
]
-- uni (a:as) = a : uni (filter ((head a !=) • head) as)
-- uni [] = empty
-- empty = []
-- ------------------ SOLVE A SUDOKU --------------------------
-- Apply all available strategies until nothing changes anymore
-- Strategy functions are supposed to return a list of
-- functions, which, when applied to a board, give a changed board.
-- When a strategy does not find anything to alter,
-- it returns [], and the next strategy can be tried.
solve b
| all (single . snd) b = result "Solved" b
| any (([]==) . snd) b = result "not solvable" b
| res@(_:_) <- reduce b = apply b res >>=solve -- compute smallest candidate sets
-- comment "candidate sets are up to date" = ()
| res@(_:_) <- hiddenSingle b = apply b res >>= solve -- find HIDDEN SINGLES
-- comment "no more hidden singles" = ()
| res@(_:_) <- intersections b = apply b res >>= solve -- find locked candidates
-- comment "no more intersections" = ()
| res@(_:_) <- nakedPair 2 b = apply b res >>= solve -- find NAKED PAIRS, TRIPLES or QUADRUPELS
-- comment "no more naked pairs" = ()
| res@(_:_) <- hiddenPair 2 b = apply b res >>= solve -- find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- comment "no more hidden pairs" = ()
-- res@(_:_) <- nakedPair 3 b = apply b res >>= solve // find NAKED PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more naked triples" = ()
-- res@(_:_) <- hiddenPair 3 b = apply b res >>= solve // find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more hidden triples" = ()
-- res@(_:_) <- nakedPair 4 b = apply b res >>=solve // find NAKED PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more naked quadruples" = ()
-- res@(_:_) <- hiddenPair 4 b = apply b res >>=solve // find HIDDEN PAIRS, TRIPLES or QUADRUPELS
-- | comment "no more hidden quadruples" = ()
| res@(_:_) <- xyWing b = apply b res >>=solve -- find XY WINGS
-- comment "no more xy wings" = ()
| res@(_:_) <- fish 2 b = apply b res >>=solve -- find 2-FISH
-- comment "no more x-wings" = ()
-- res@(_:_) <- fish 3 b = apply b res >>=solve // find 3-FISH
-- | comment "no more swordfish" = ()
-- res@(_:_) <- fish 4 b = apply b res >>=solve // find 4-FISH
-- | comment "no more jellyfish" = ()
-- | comment pcomment = ()
| res@(_:_) <- chain b paths = apply b (take 9 res) >>= solve -- find forcing chains
| res@(_:_) <- cellRegionChain b paths = apply b (take 9 res) >>= solve -- find common conclusion for true assumption
| res@(_:_) <- chainContra b paths = apply b (take 9 res) >>= solve -- find assumptions that allow to infer both a and !a
-- comment "consistent conclusions only" = ()
| otherwise = result "ambiguous" b
where
apply brd fs = foldM (\b\f -> f b) brd fs
paths = mkPaths (acstree b)
-- pcomment = show (length paths) ++ " assumptions with " ++ show (fold (+) 0 (map (length <~ snd) paths))
-- ++ " implication chains"
-- comment com = do stderr << com << "\n" for false
-- log com = do stderr << com << "\n" for true
--- turn a string into a row
mkrow :: String -> [Zelle]
mkrow s = mkrow1 xs
where
xs = s ++ "---------" -- make sure at least 9 elements
mkrow1 xs = (take 9 • filter ([]!=) • map f • unpacked) xs
f x | x >= '1' && x <= '9' = [ord x - ord '0']
| x == ' ' = [] -- ignored
| otherwise = elements
main ["-h"] = main []
main ["-help"] = main []
main [] = do
mapM_ stderr.println [
"usage: java Sudoku file ...",
" java Sudoku position",
"where position is a 81 char string consisting of digits",
"One can get such a string by going to",
"http://www.sudokuoftheday.com/pages/s-o-t-d.php",
"Right click on the puzzle and open it in new tab",
"Copy the 81 digits from the URL in the address field of your browser.",
"",
"There is also a file with hard sudokus in examples/top95.txt\n"]
return ()
main [s@#^[0-9\W]{81}$#] = solve board >> return ()
where
board = zip positions felder
felder = decode s
main files = forM_ files sudoku
where
sudoku file = do
br <- openReader file
lines <- BufferedReader.getLines br
bs <- process lines
ss <- mapM (\b -> print "Puzzle: " >> printb b >> solve b) bs
println ("Euler: " ++ show (sum (map res012 ss)))
return ()
-- "--3-" => [1..9, 1..9, [3], 1..9]
decode s = map candi (unpacked s) where
candi c | c >= '1' && c <= '9' = [(ord c - ord '0')]
| otherwise = elements
process [] = return []
process (s:ss)
| length s == 81 = consider b1
| length s == 9,
length acht == 8,
all ((9==) • length) acht = consider b2
| otherwise = do
stderr.println ("skipped line: " ++ s)
process ss
where
acht = take 8 ss
neun = fold (++) "" (s:acht)
b1 = zip positions (decode s)
b2 = zip positions (decode neun)
consider b = do
-- print "Puzzle: "
-- printb b
bs <- process ss
return (b:bs)

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package examples.SwingExamples where
import Java.Awt (ActionListener)
import Java.Swing
main _ = do
rs <- mapM Runnable.new [helloWorldGUI, buttonDemoGUI, celsiusConverterGUI]
mapM_ invokeLater rs
println "Hit enter to end ...."
s <- getLine
return ()
celsiusConverterGUI = do
tempTextField <- JTextField.new()
celsiusLabel <- JLabel.new ()
convertButton <- JButton.new ()
fahrenheitLabel <- JLabel.new ()
frame <- JFrame.new ()
frame.setDefaultCloseOperation JFrame.dispose_on_close
frame.setTitle "Celsius Converter"
celsiusLabel.setText "Celsius"
convertButton.setText "Convert"
let convertButtonActionPerformed _ = do
celsius <- tempTextField.getText
case celsius.double of
Left _ -> fahrenheitLabel.setText ("not a valid number: " ++ celsius)
Right c -> fahrenheitLabel.setText (show (c*1.8 + 32.0).long ++ " Fahrenheit")
return ()
ActionListener.new convertButtonActionPerformed >>= convertButton.addActionListener
fahrenheitLabel.setText "Fahrenheit"
contentPane <- frame.getContentPane
layout <- GroupLayout.new contentPane
contentPane.setLayout layout
-- TODO continue
-- http://docs.oracle.com/javase/tutorial/displayCode.html?code=http://docs.oracle.com/javase/tutorial/uiswing/examples/learn/CelsiusConverterProject/src/learn/CelsiusConverterGUI.java
frame.pack
frame.setVisible true
helloWorldGUI = do
frame <- JFrame.new "Hello World Frege"
frame.setDefaultCloseOperation(JFrame.dispose_on_close)
label <- JLabel.new "Hello World!"
cp <- frame.getContentPane
cp.add label
frame.pack
frame.setVisible true
buttonDemoGUI = do
frame <- JFrame.new "Button Demo"
frame.setDefaultCloseOperation(JFrame.dispose_on_close)
newContentPane <- JPanel.new ()
b1::JButton <- JButton.new "Disable middle button"
b1.setVerticalTextPosition SwingConstants.center
b1.setHorizontalTextPosition SwingConstants.leading
b2::JButton <- JButton.new "Middle button"
b2.setVerticalTextPosition SwingConstants.center
b2.setHorizontalTextPosition SwingConstants.leading
b3::JButton <- JButton.new "Enable middle button"
b3.setVerticalTextPosition SwingConstants.center
b3.setHorizontalTextPosition SwingConstants.leading
b3.setEnabled false
let action1 _ = do
b2.setEnabled false
b1.setEnabled false
b3.setEnabled true
action3 _ = do
b2.setEnabled true
b1.setEnabled true
b3.setEnabled false
ActionListener.new action1 >>= b1.addActionListener
ActionListener.new action3 >>= b3.addActionListener
newContentPane.add b1
newContentPane.add b2
newContentPane.add b3
newContentPane.setOpaque true
frame.setContentPane newContentPane
frame.pack
frame.setVisible true

View File

@@ -0,0 +1,642 @@
/*
Originally from /Source/gg2/Scripts/Client/ClientBeginStep.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// receive and interpret the server's message(s)
var i, playerObject, playerID, player, otherPlayerID, otherPlayer, sameVersion, buffer, plugins, pluginsRequired, usePlugins;
if(tcp_eof(global.serverSocket)) {
if(gotServerHello)
show_message("You have been disconnected from the server.");
else
show_message("Unable to connect to the server.");
instance_destroy();
exit;
}
if(room == DownloadRoom and keyboard_check(vk_escape))
{
instance_destroy();
exit;
}
if(downloadingMap)
{
while(tcp_receive(global.serverSocket, min(1024, downloadMapBytes-buffer_size(downloadMapBuffer))))
{
write_buffer(downloadMapBuffer, global.serverSocket);
if(buffer_size(downloadMapBuffer) == downloadMapBytes)
{
write_buffer_to_file(downloadMapBuffer, "Maps/" + downloadMapName + ".png");
downloadingMap = false;
buffer_destroy(downloadMapBuffer);
downloadMapBuffer = -1;
exit;
}
}
exit;
}
roomchange = false;
do {
if(tcp_receive(global.serverSocket,1)) {
switch(read_ubyte(global.serverSocket)) {
case HELLO:
gotServerHello = true;
global.joinedServerName = receivestring(global.serverSocket, 1);
downloadMapName = receivestring(global.serverSocket, 1);
advertisedMapMd5 = receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket, 1, global.tempBuffer);
pluginsRequired = read_ubyte(global.tempBuffer);
plugins = receivestring(global.serverSocket, 1);
if(string_pos("/", downloadMapName) != 0 or string_pos("\", downloadMapName) != 0)
{
show_message("Server sent illegal map name: "+downloadMapName);
instance_destroy();
exit;
}
if (!noReloadPlugins && string_length(plugins))
{
usePlugins = pluginsRequired || !global.serverPluginsPrompt;
if (global.serverPluginsPrompt)
{
var prompt;
if (pluginsRequired)
{
prompt = show_question(
"This server requires the following plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and continue connecting?'
);
if (!prompt)
{
instance_destroy();
exit;
}
}
else
{
prompt = show_question(
"This server suggests the following optional plugins to play on it: "
+ string_replace_all(plugins, ",", "#")
+ '#They are downloaded from the source: "'
+ PLUGIN_SOURCE
+ '"#The source states: "'
+ PLUGIN_SOURCE_NOTICE
+ '"#Do you wish to download them and use them?'
);
if (prompt)
{
usePlugins = true;
}
}
}
if (usePlugins)
{
if (!loadserverplugins(plugins))
{
show_message("Error ocurred loading server-sent plugins.");
instance_destroy();
exit;
}
global.serverPluginsInUse = true;
}
}
noReloadPlugins = false;
if(advertisedMapMd5 != "")
{
var download;
download = not file_exists("Maps/" + downloadMapName + ".png");
if(!download and CustomMapGetMapMD5(downloadMapName) != advertisedMapMd5)
{
if(show_question("The server's copy of the map (" + downloadMapName + ") differs from ours.#Would you like to download this server's version of the map?"))
download = true;
else
{
instance_destroy();
exit;
}
}
if(download)
{
write_ubyte(global.serverSocket, DOWNLOAD_MAP);
socket_send(global.serverSocket);
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
downloadMapBytes = read_uint(global.tempBuffer);
downloadMapBuffer = buffer_create();
downloadingMap = true;
roomchange=true;
}
}
ClientPlayerJoin(global.serverSocket);
if(global.rewardKey != "" and global.rewardId != "")
{
var rewardId;
rewardId = string_copy(global.rewardId, 0, 255);
write_ubyte(global.serverSocket, REWARD_REQUEST);
write_ubyte(global.serverSocket, string_length(rewardId));
write_string(global.serverSocket, rewardId);
}
if(global.queueJumping == true)
{
write_ubyte(global.serverSocket, CLIENT_SETTINGS);
write_ubyte(global.serverSocket, global.queueJumping);
}
socket_send(global.serverSocket);
break;
case JOIN_UPDATE:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.playerID = read_ubyte(global.tempBuffer);
global.currentMapArea = read_ubyte(global.tempBuffer);
break;
case FULL_UPDATE:
deserializeState(FULL_UPDATE);
break;
case QUICK_UPDATE:
deserializeState(QUICK_UPDATE);
break;
case CAPS_UPDATE:
deserializeState(CAPS_UPDATE);
break;
case INPUTSTATE:
deserializeState(INPUTSTATE);
break;
case PLAYER_JOIN:
player = instance_create(0,0,Player);
player.name = receivestring(global.serverSocket, 1);
ds_list_add(global.players, player);
if(ds_list_size(global.players)-1 == global.playerID) {
global.myself = player;
instance_create(0,0,PlayerControl);
}
break;
case PLAYER_LEAVE:
// Delete player from the game, adjust own ID accordingly
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
removePlayer(player);
if(playerID < global.playerID) {
global.playerID -= 1;
}
break;
case PLAYER_DEATH:
var causeOfDeath, assistantPlayerID, assistantPlayer;
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
otherPlayer = noone;
if(otherPlayerID != 255)
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
assistantPlayer = noone;
if(assistantPlayerID != 255)
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventPlayerDeath(player, otherPlayer, assistantPlayer, causeOfDeath);
break;
case BALANCE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
balanceplayer=read_ubyte(global.tempBuffer);
if balanceplayer == 255 {
if !instance_exists(Balancer) instance_create(x,y,Balancer);
with(Balancer) notice=0;
} else {
player = ds_list_find_value(global.players, balanceplayer);
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
if(player.team==TEAM_RED) {
player.team = TEAM_BLUE;
} else {
player.team = TEAM_RED;
}
if !instance_exists(Balancer) instance_create(x,y,Balancer);
Balancer.name=player.name;
with (Balancer) notice=1;
}
break;
case PLAYER_CHANGETEAM:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.team = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGECLASS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
instance_destroy();
}
player.object = -1;
}
player.class = read_ubyte(global.tempBuffer);
break;
case PLAYER_CHANGENAME:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.name = receivestring(global.serverSocket, 1);
if player=global.myself {
global.playerName=player.name
}
break;
case PLAYER_SPAWN:
receiveCompleteMessage(global.serverSocket,3,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventSpawn(player, read_ubyte(global.tempBuffer), read_ubyte(global.tempBuffer));
break;
case CHAT_BUBBLE:
var bubbleImage;
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
setChatBubble(player, read_ubyte(global.tempBuffer));
break;
case BUILD_SENTRY:
receiveCompleteMessage(global.serverSocket,6,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
buildSentry(player, read_ushort(global.tempBuffer)/5, read_ushort(global.tempBuffer)/5, read_byte(global.tempBuffer));
break;
case DESTROY_SENTRY:
receiveCompleteMessage(global.serverSocket,4,global.tempBuffer);
playerID = read_ubyte(global.tempBuffer);
otherPlayerID = read_ubyte(global.tempBuffer);
assistantPlayerID = read_ubyte(global.tempBuffer);
causeOfDeath = read_ubyte(global.tempBuffer);
player = ds_list_find_value(global.players, playerID);
if(otherPlayerID == 255) {
doEventDestruction(player, noone, noone, causeOfDeath);
} else {
otherPlayer = ds_list_find_value(global.players, otherPlayerID);
if (assistantPlayerID == 255) {
doEventDestruction(player, otherPlayer, noone, causeOfDeath);
} else {
assistantPlayer = ds_list_find_value(global.players, assistantPlayerID);
doEventDestruction(player, otherPlayer, assistantPlayer, causeOfDeath);
}
}
break;
case GRAB_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventGrabIntel(player);
break;
case SCORE_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventScoreIntel(player);
break;
case DROP_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventDropIntel(player);
break;
case RETURN_INTEL:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
doEventReturnIntel(read_ubyte(global.tempBuffer));
break;
case GENERATOR_DESTROY:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
team = read_ubyte(global.tempBuffer);
doEventGeneratorDestroy(team);
break;
case UBER_CHARGED:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUberReady(player);
break;
case UBER:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
doEventUber(player);
break;
case OMNOMNOMNOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object != -1) {
with(player.object) {
omnomnomnom=true;
if(hp < 200)
{
canEat = false;
alarm[6] = eatCooldown; //10 second cooldown
}
if(player.team == TEAM_RED) {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if(player.team==TEAM_BLUE) {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
break;
case TOGGLE_ZOOM:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if player.object != -1 {
toggleZoom(player.object);
}
break;
case PASSWORD_REQUEST:
if(!usePreviousPwd)
global.clientPassword = get_string("Enter Password:", "");
write_ubyte(global.serverSocket, string_length(global.clientPassword));
write_string(global.serverSocket, global.clientPassword);
socket_send(global.serverSocket);
break;
case PASSWORD_WRONG:
show_message("Incorrect Password.");
instance_destroy();
exit;
case INCOMPATIBLE_PROTOCOL:
show_message("Incompatible server protocol version.");
instance_destroy();
exit;
case KICK:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
reason = read_ubyte(global.tempBuffer);
if reason == KICK_NAME kickReason = "Name Exploit";
else if reason == KICK_BAD_PLUGIN_PACKET kickReason = "Invalid plugin packet ID";
else if reason == KICK_MULTI_CLIENT kickReason = "There are too many connections from your IP";
else kickReason = "";
show_message("You have been kicked from the server. "+kickReason+".");
instance_destroy();
exit;
case ARENA_STARTROUND:
doEventArenaStartRound();
break;
case ARENA_ENDROUND:
with ArenaHUD clientArenaEndRound();
break;
case ARENA_RESTART:
doEventArenaRestart();
break;
case UNLOCKCP:
doEventUnlockCP();
break;
case MAP_END:
global.nextMap=receivestring(global.serverSocket, 1);
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
global.winners=read_ubyte(global.tempBuffer);
global.currentMapArea=read_ubyte(global.tempBuffer);
global.mapchanging = true;
if !instance_exists(ScoreTableController) instance_create(0,0,ScoreTableController);
instance_create(0,0,WinBanner);
break;
case CHANGE_MAP:
roomchange=true;
global.mapchanging = false;
global.currentMap = receivestring(global.serverSocket, 1);
global.currentMapMD5 = receivestring(global.serverSocket, 1);
if(global.currentMapMD5 == "") { // if this is an internal map (signified by the lack of an md5)
if(findInternalMapRoom(global.currentMap))
room_goto_fix(findInternalMapRoom(global.currentMap));
else
{
show_message("Error:#Server went to invalid internal map: " + global.currentMap + "#Exiting.");
instance_destroy();
exit;
}
} else { // it's an external map
if(string_pos("/", global.currentMap) != 0 or string_pos("\", global.currentMap) != 0)
{
show_message("Server sent illegal map name: "+global.currentMap);
instance_destroy();
exit;
}
if(!file_exists("Maps/" + global.currentMap + ".png") or CustomMapGetMapMD5(global.currentMap) != global.currentMapMD5)
{ // Reconnect to the server to download the map
var oldReturnRoom;
oldReturnRoom = returnRoom;
returnRoom = DownloadRoom;
if (global.serverPluginsInUse)
noUnloadPlugins = true;
event_perform(ev_destroy,0);
ClientCreate();
if (global.serverPluginsInUse)
noReloadPlugins = true;
returnRoom = oldReturnRoom;
usePreviousPwd = true;
exit;
}
room_goto_fix(CustomMapRoom);
}
for(i=0; i<ds_list_size(global.players); i+=1) {
player = ds_list_find_value(global.players, i);
if global.currentMapArea == 1 {
player.stats[KILLS] = 0;
player.stats[DEATHS] = 0;
player.stats[CAPS] = 0;
player.stats[ASSISTS] = 0;
player.stats[DESTRUCTION] = 0;
player.stats[STABS] = 0;
player.stats[HEALING] = 0;
player.stats[DEFENSES] = 0;
player.stats[INVULNS] = 0;
player.stats[BONUS] = 0;
player.stats[DOMINATIONS] = 0;
player.stats[REVENGE] = 0;
player.stats[POINTS] = 0;
player.roundStats[KILLS] = 0;
player.roundStats[DEATHS] = 0;
player.roundStats[CAPS] = 0;
player.roundStats[ASSISTS] = 0;
player.roundStats[DESTRUCTION] = 0;
player.roundStats[STABS] = 0;
player.roundStats[HEALING] = 0;
player.roundStats[DEFENSES] = 0;
player.roundStats[INVULNS] = 0;
player.roundStats[BONUS] = 0;
player.roundStats[DOMINATIONS] = 0;
player.roundStats[REVENGE] = 0;
player.roundStats[POINTS] = 0;
player.team = TEAM_SPECTATOR;
}
}
break;
case SERVER_FULL:
show_message("The server is full.");
instance_destroy();
exit;
case REWARD_CHALLENGE_CODE:
var challengeData;
receiveCompleteMessage(global.serverSocket,16,global.tempBuffer);
challengeData = read_binstring(global.tempBuffer, buffer_size(global.tempBuffer));
challengeData += socket_remote_ip(global.serverSocket);
write_ubyte(global.serverSocket, REWARD_CHALLENGE_RESPONSE);
write_binstring(global.serverSocket, hmac_md5_bin(global.rewardKey, challengeData));
socket_send(global.serverSocket);
break;
case REWARD_UPDATE:
receiveCompleteMessage(global.serverSocket,1,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
var rewardString;
rewardString = receivestring(global.serverSocket, 2);
doEventUpdateRewards(player, rewardString);
break;
case MESSAGE_STRING:
var message, notice;
message = receivestring(global.serverSocket, 1);
with NoticeO instance_destroy();
notice = instance_create(0, 0, NoticeO);
notice.notice = NOTICE_CUSTOM;
notice.message = message;
break;
case SENTRY_POSITION:
receiveCompleteMessage(global.serverSocket,5,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.sentry)
{
player.sentry.x = read_ushort(global.tempBuffer) / 5;
player.sentry.y = read_ushort(global.tempBuffer) / 5;
player.sentry.xprevious = player.sentry.x;
player.sentry.yprevious = player.sentry.y;
player.sentry.vspeed = 0;
}
break;
case WEAPON_FIRE:
receiveCompleteMessage(global.serverSocket,9,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
if(player.object)
{
with(player.object)
{
x = read_ushort(global.tempBuffer)/5;
y = read_ushort(global.tempBuffer)/5;
hspeed = read_byte(global.tempBuffer)/8.5;
vspeed = read_byte(global.tempBuffer)/8.5;
xprevious = x;
yprevious = y;
}
doEventFireWeapon(player, read_ushort(global.tempBuffer));
}
break;
case PLUGIN_PACKET:
var packetID, packetLen, buf, success;
// fetch full packet
receiveCompleteMessage(global.serverSocket, 2, global.tempBuffer);
packetLen = read_ushort(global.tempBuffer);
receiveCompleteMessage(global.serverSocket, packetLen, global.tempBuffer);
packetID = read_ubyte(global.tempBuffer);
// get packet data
buf = buffer_create();
write_buffer_part(buf, global.tempBuffer, packetLen - 1);
// try to enqueue
// give "noone" value for client since received from server
success = _PluginPacketPush(packetID, buf, noone);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
show_error("ERROR when reading plugin packet: no such plugin packet ID " + string(packetID), true);
}
break;
case CLIENT_SETTINGS:
receiveCompleteMessage(global.serverSocket,2,global.tempBuffer);
player = ds_list_find_value(global.players, read_ubyte(global.tempBuffer));
player.queueJump = read_ubyte(global.tempBuffer);
break;
default:
promptRestartOrQuit("The Server sent unexpected data.");
exit;
}
} else {
break;
}
} until(roomchange);

View File

@@ -0,0 +1,141 @@
/*
Originally from /Source/gg2/Objects/Updater.events/Create.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Downloading code.
var downloadHandle, url, tmpfile, window_oldshowborder, window_oldfullscreen;
timeLeft = 0;
counter = 0;
AudioControlPlaySong(-1, false);
window_oldshowborder = window_get_showborder();
window_oldfullscreen = window_get_fullscreen();
window_set_fullscreen(false);
window_set_showborder(false);
if(global.updaterBetaChannel)
url = UPDATE_SOURCE_BETA;
else
url = UPDATE_SOURCE;
tmpfile = temp_directory + "\gg2update.zip";
downloadHandle = httpGet(url, -1);
while(!httpRequestStatus(downloadHandle))
{ // while download isn't finished
sleep(floor(1000/30)); // sleep for the equivalent of one frame
io_handle(); // this prevents GameMaker from appearing locked-up
httpRequestStep(downloadHandle);
// check if the user cancelled the download with the esc key
if(keyboard_check(vk_escape))
{
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
if(counter == 0 || counter mod 60 == 0)
timer = random(359)+1;
draw_sprite(UpdaterBackgroundS,0,0,0);
draw_set_color(c_white);
draw_set_halign(fa_left);
draw_set_valign(fa_center);
minutes=floor(timer/60);
seconds=floor(timer-minutes*60);
draw_text(x,y-20,string(minutes) + " minutes " + string(seconds) + " seconds Remaining...");
counter+=1;
var progress, size;
progress = httpRequestResponseBodyProgress(downloadHandle);
size = httpRequestResponseBodySize(downloadHandle);
if (size != -1)
{
progressBar = floor((progress/size) * 20);
offset = 3;
for(i=0;i<progressBar;i+=1){
draw_sprite(UpdaterProgressS,0,x+offset,y);
offset+=12;
}
}
screen_refresh();
}
// Errored
if (httpRequestStatus(downloadHandle) == 2)
{
show_message("Downloading update failed!#" + httpRequestError(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
// Request failed
if (httpRequestStatusCode(downloadHandle) != 200)
{
show_message("Downloading update failed!#" + string(httpRequestStatusCode(downloadHandle)) + " " + httpRequestReasonPhrase(downloadHandle));
httpRequestDestroy(downloadHandle);
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
room_goto_fix(Menu);
exit;
}
write_buffer_to_file(httpRequestResponseBody(downloadHandle), tmpfile);
httpRequestDestroy(downloadHandle);
if(!file_exists(tmpfile))
{
window_set_showborder(window_oldshowborder);
window_set_fullscreen(window_oldfullscreen);
show_message("Error updating: Missing gg2update.zip in temp directory, download failed(?)");
room_goto_fix(Menu);
exit;
}
// rename existing "Gang Garrison 2.exe" to avoid conflict when extracting
if (file_exists("Gang Garrison 2.exe"))
{
var newName, n;
n = 1;
// increment until unused name found
do
{
newName = "gg2-old.delete.me." + string(n);
n += 1;
}
until(!file_exists(newName));
file_rename("Gang Garrison 2.exe", newName);
}
// let's extract the downloaded file now.
extractzip(tmpfile, working_directory);
// run new version
execute_program("Gang Garrison 2.exe", "", false);
// exit
game_end();

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@@ -0,0 +1,161 @@
/*
Originally from /Source/gg2/Objects/InGameElements/Character.events/Draw.xml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
if (distance_to_point(xoffset+xsize/2,yoffset+ysize/2) > 800)
exit;
var xr, yr;
xr = round(x);
yr = round(y);
image_alpha = cloakAlpha;
if (global.myself.team == team and canCloak)
image_alpha = cloakAlpha/2 + 0.5;
if (invisible)
exit;
if(stabbing)
image_alpha -= power(currentWeapon.stab.alpha, 2);
if team == global.myself.team && (player != global.myself || global.showHealthBar == 1){
draw_set_alpha(1);
draw_healthbar(xr-10, yr-30, xr+10, yr-25,hp*100/maxHp,c_black,c_red,c_green,0,true,true);
}
if(distance_to_point(mouse_x, mouse_y)<25) {
if cloak && team!=global.myself.team exit;
draw_set_alpha(1);
draw_set_halign(fa_center);
draw_set_valign(fa_bottom);
if(team==TEAM_RED) {
draw_set_color(c_red);
} else {
draw_set_color(c_blue);
}
draw_text(xr, yr-35, player.name);
if(team == global.myself.team && global.showTeammateStats)
{
if(weapons[0] == Medigun)
draw_text(xr,yr+50, "Superburst: " + string(currentWeapon.uberCharge/20) + "%");
else if(weapons[0] == Shotgun)
draw_text(xr,yr+50, "Nuts 'N' Bolts: " + string(nutsNBolts));
else if(weapons[0] == Minegun)
draw_text(xr,yr+50, "Lobbed Mines: " + string(currentWeapon.lobbed));
}
}
draw_set_alpha(1);
if team == TEAM_RED ubercolour = c_red;
if team == TEAM_BLUE ubercolour = c_blue;
var sprite, overlaySprite;
if zoomed
{
if (team == TEAM_RED)
sprite = SniperCrouchRedS;
else
sprite = SniperCrouchBlueS;
overlaySprite = sniperCrouchOverlay;
}
else
{
sprite = sprite_index;
overlaySprite = overlay;
}
if (omnomnomnom)
{
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(omnomnomnomSprite,omnomnomnomOverlay,omnomnomnomindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (taunting)
{
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
if (ubered)
draw_sprite_ext_overlay(tauntsprite,tauntOverlay,tauntindex,xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
else if (player.humiliated)
draw_sprite_ext(humiliationPoses,floor(animationImage)+humiliationOffset,xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (!taunting)
{
if (cloak)
{
if (!ubered)
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext(sprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
else
{
if (!ubered)
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,image_alpha);
else if (ubered)
{
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,c_white,1);
draw_sprite_ext_overlay(sprite,overlaySprite,floor(animationImage+animationOffset),xr,yr,image_xscale,image_yscale,image_angle,ubercolour,0.7);
}
}
}
if (burnDuration > 0 or burnIntensity > 0) {
for(i = 0; i < numFlames * burnIntensity / maxIntensity; i += 1)
{
draw_sprite_ext(FlameS, alarm[5] + i + random(2), x + flameArray_x[i], y + flameArray_y[i], 1, 1, 0, c_white, burnDuration / maxDuration * 0.71 + 0.35);
}
}
// Copied from Lorgan's itemserver "angels" with slight modifications
// All credit be upon him
if (demon != -1)
{
demonX = median(x-40,demonX,x+40);
demonY = median(y-40,demonY,y);
demonOffset += demonDir;
if (abs(demonOffset) > 15)
demonDir *= -1;
var dir;
if (demonX > x)
dir = -1;
else
dir = 1;
if (demonFrame > sprite_get_number(demon))
demonFrame = 0;
if (stabbing || ubered)
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,1);
else
draw_sprite_ext(demon,demonFrame+floor(animationImage)+7*player.team,demonX,demonY+demonOffset,dir*1,1,0,c_white,image_alpha);
demonFrame += 1;
}

View File

@@ -0,0 +1,80 @@
// Originally from /spelunky/Scripts/Platform Engine/characterDrawEvent.gml in the Spelunky Community Update Project
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
/*
This event should be placed in the draw event of the platform character.
*/
//draws the sprite
draw = true;
if (facing == RIGHT) image_xscale = -1;
else image_xscale = 1;
if (blinkToggle != 1)
{
if ((state == CLIMBING or (sprite_index == sPExit or sprite_index == sDamselExit or sprite_index == sTunnelExit)) and global.hasJetpack and not whipping)
{
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
//draw_sprite(sprite_index,-1,x,y);
draw_sprite(sJetpackBack,-1,x,y);
draw = false;
}
else if (global.hasJetpack and facing == RIGHT) draw_sprite(sJetpackRight,-1,x-4,y-1);
else if (global.hasJetpack) draw_sprite(sJetpackLeft,-1,x+4,y-1);
if (draw)
{
if (redColor > 0) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, make_color_rgb(200 + redColor,0,0), image_alpha);
else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha);
}
if (facing == RIGHT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowRight, -1, x+4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowRight, 0, x+4, y+2);
else draw_sprite(sBombArrowRight, 1, x+4, y+2);
}
}
else if (facing == LEFT)
{
if (holdArrow == ARROW_NORM)
{
draw_sprite(sArrowLeft, -1, x-4, y+1);
}
else if (holdArrow == ARROW_BOMB)
{
if (holdArrowToggle) draw_sprite(sBombArrowLeft, 0, x-4, y+2);
else draw_sprite(sBombArrowLeft, 1, x-4, y+2);
}
}
}
/*
if canRun
{
xOffset=80
if player=1
yOffset=120
else
yOffset=143
//draw the "flySpeed" bar, which shows how much speed the character has acquired while holding the "run" button
//draw_healthbar(view_xview[0]+224+xOffset,view_yview[0]+432+yOffset,view_xview[0]+400+xOffset,view_yview[0]+450+yOffset,flySpeed,make_color_rgb(0,64,128),c_blue,c_aqua,0,1,1)
}
*/

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/*
Originally from /Source/gg2/Scripts/Events/doEventPlayerDeath.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
/**
* Perform the "player death" event, i.e. change the appropriate scores,
* destroy the character object to much splattering and so on.
*
* argument0: The player whose character died
* argument1: The player who inflicted the fatal damage (or noone for unknown)
* argument2: The player who assisted the kill (or noone for no assist)
* argument3: The source of the fatal damage
*/
var victim, killer, assistant, damageSource;
victim = argument0;
killer = argument1;
assistant = argument2;
damageSource = argument3;
if(!instance_exists(killer))
killer = noone;
if(!instance_exists(assistant))
assistant = noone;
//*************************************
//* Scoring and Kill log
//*************************************
recordKillInLog(victim, killer, assistant, damageSource);
victim.stats[DEATHS] += 1;
if(killer)
{
if(damageSource == WEAPON_KNIFE || damageSource == WEAPON_BACKSTAB)
{
killer.stats[STABS] += 1;
killer.roundStats[STABS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] +=1;
}
if (victim.object.currentWeapon.object_index == Medigun)
{
if (victim.object.currentWeapon.uberReady)
{
killer.stats[BONUS] += 1;
killer.roundStats[BONUS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
}
}
if (killer != victim)
{
killer.stats[KILLS] += 1;
killer.roundStats[KILLS] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
if(victim.object.intel)
{
killer.stats[DEFENSES] += 1;
killer.roundStats[DEFENSES] += 1;
killer.stats[POINTS] += 1;
killer.roundStats[POINTS] += 1;
recordEventInLog(4, killer.team, killer.name, global.myself == killer);
}
}
}
if (assistant)
{
assistant.stats[ASSISTS] += 1;
assistant.roundStats[ASSISTS] += 1;
assistant.stats[POINTS] += .5;
assistant.roundStats[POINTS] += .5;
}
//SPEC
if (victim == global.myself)
instance_create(victim.object.x, victim.object.y, Spectator);
//*************************************
//* Gibbing
//*************************************
var xoffset, yoffset, xsize, ysize;
xoffset = view_xview[0];
yoffset = view_yview[0];
xsize = view_wview[0];
ysize = view_hview[0];
randomize();
with(victim.object) {
if((damageSource == WEAPON_ROCKETLAUNCHER
or damageSource == WEAPON_MINEGUN or damageSource == FRAG_BOX
or damageSource == WEAPON_REFLECTED_STICKY or damageSource == WEAPON_REFLECTED_ROCKET
or damageSource == FINISHED_OFF_GIB or damageSource == GENERATOR_EXPLOSION)
and (player.class != CLASS_QUOTE) and (global.gibLevel>1)
and distance_to_point(xoffset+xsize/2,yoffset+ysize/2) < 900) {
if (hasReward(victim, 'PumpkinGibs'))
{
repeat(global.gibLevel * 2) {
createGib(x,y,PumpkinGib,hspeed,vspeed,random(145)-72, choose(0,1,1,2,2,3), false, true)
}
}
else
{
repeat(global.gibLevel) {
createGib(x,y,Gib,hspeed,vspeed,random(145)-72, 0, false)
}
switch(player.team)
{
case TEAM_BLUE :
repeat(global.gibLevel - 1) {
createGib(x,y,BlueClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
case TEAM_RED :
repeat(global.gibLevel - 1) {
createGib(x,y,RedClump,hspeed,vspeed,random(145)-72, 0, false)
}
break;
}
}
repeat(global.gibLevel * 14) {
var blood;
blood = instance_create(x+random(23)-11,y+random(23)-11,BloodDrop);
blood.hspeed=(random(21)-10);
blood.vspeed=(random(21)-13);
if (hasReward(victim, 'PumpkinGibs'))
{
blood.sprite_index = PumpkinJuiceS;
}
}
if (!hasReward(victim, 'PumpkinGibs'))
{
//All Classes gib head, hands, and feet
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Headgib,0,0,random(105)-52, player.class, false);
repeat(global.gibLevel -1){
//Medic has specially colored hands
if (player.class == CLASS_MEDIC){
if (player.team == TEAM_RED)
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 9, false);
else
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , 10, false);
}else{
createGib(x,y,Hand, hspeed, vspeed, random(105)-52 , player.class, false);
}
createGib(x,y,Feet,random(5)-2,random(3),random(13)-6 , player.class, true);
}
}
//Class specific gibs
switch(player.class) {
case CLASS_PYRO :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 4, false)
break;
case CLASS_SOLDIER :
if(global.gibLevel > 2 || choose(0,1) == 1){
switch(player.team) {
case TEAM_BLUE :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 2, false);
break;
case TEAM_RED :
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 1, false);
break;
}
}
break;
case CLASS_ENGINEER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 3, false)
break;
case CLASS_SNIPER :
if(global.gibLevel > 2 || choose(0,1) == 1)
createGib(x,y,Accesory,hspeed,vspeed,random(105)-52, 0, false)
break;
}
playsound(x,y,Gibbing);
} else {
var deadbody;
if player.class != CLASS_QUOTE playsound(x,y,choose(DeathSnd1, DeathSnd2));
deadbody = instance_create(x,y-30,DeadGuy);
// 'GS' reward - *G*olden *S*tatue
if(hasReward(player, 'GS'))
{
deadbody.sprite_index = haxxyStatue;
deadbody.image_index = 0;
}
else
{
deadbody.sprite_index = sprite_index;
deadbody.image_index = CHARACTER_ANIMATION_DEAD;
}
deadbody.hspeed=hspeed;
deadbody.vspeed=vspeed;
if(hspeed>0) {
deadbody.image_xscale = -1;
}
}
}
if (global.gg_birthday){
myHat = instance_create(victim.object.x,victim.object.y,PartyHat);
myHat.image_index = victim.team;
}
if (global.xmas){
myHat = instance_create(victim.object.x,victim.object.y,XmasHat);
myHat.image_index = victim.team;
}
with(victim.object) {
instance_destroy();
}
//*************************************
//* Deathcam
//*************************************
if( global.killCam and victim == global.myself and killer and killer != victim and !(damageSource == KILL_BOX || damageSource == FRAG_BOX || damageSource == FINISHED_OFF || damageSource == FINISHED_OFF_GIB || damageSource == GENERATOR_EXPLOSION)) {
instance_create(0,0,DeathCam);
DeathCam.killedby=killer;
DeathCam.name=killer.name;
DeathCam.oldxview=view_xview[0];
DeathCam.oldyview=view_yview[0];
DeathCam.lastDamageSource=damageSource;
DeathCam.team = global.myself.team;
}

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/*
Originally from /Source/gg2/Scripts/game_init.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// Returns true if the game is successfully initialized, false if there was an error and we should quit.
{
instance_create(0,0,RoomChangeObserver);
set_little_endian_global(true);
if file_exists("game_errors.log") file_delete("game_errors.log");
if file_exists("last_plugin.log") file_delete("last_plugin.log");
// Delete old left-over files created by the updater
var backupFilename;
backupFilename = file_find_first("gg2-old.delete.me.*", 0);
while(backupFilename != "")
{
file_delete(backupFilename);
backupFilename = file_find_next();
}
file_find_close();
var customMapRotationFile, restart;
restart = false;
//import wav files for music
global.MenuMusic=sound_add(choose("Music/menumusic1.wav","Music/menumusic2.wav","Music/menumusic3.wav","Music/menumusic4.wav","Music/menumusic5.wav","Music/menumusic6.wav"), 1, true);
global.IngameMusic=sound_add("Music/ingamemusic.wav", 1, true);
global.FaucetMusic=sound_add("Music/faucetmusic.wav", 1, true);
if(global.MenuMusic != -1)
sound_volume(global.MenuMusic, 0.8);
if(global.IngameMusic != -1)
sound_volume(global.IngameMusic, 0.8);
if(global.FaucetMusic != -1)
sound_volume(global.FaucetMusic, 0.8);
global.sendBuffer = buffer_create();
global.tempBuffer = buffer_create();
global.HudCheck = false;
global.map_rotation = ds_list_create();
global.CustomMapCollisionSprite = -1;
window_set_region_scale(-1, false);
ini_open("gg2.ini");
global.playerName = ini_read_string("Settings", "PlayerName", "Player");
if string_count("#",global.playerName) > 0 global.playerName = "Player";
global.playerName = string_copy(global.playerName, 0, min(string_length(global.playerName), MAX_PLAYERNAME_LENGTH));
global.fullscreen = ini_read_real("Settings", "Fullscreen", 0);
global.useLobbyServer = ini_read_real("Settings", "UseLobby", 1);
global.hostingPort = ini_read_real("Settings", "HostingPort", 8190);
global.music = ini_read_real("Settings", "Music", ini_read_real("Settings", "IngameMusic", MUSIC_BOTH));
global.playerLimit = ini_read_real("Settings", "PlayerLimit", 10);
//thy playerlimit shalt not exceed 48!
if (global.playerLimit > 48)
{
if (global.dedicatedMode != 1)
show_message("Warning: Player Limit cannot exceed 48. It has been set to 48");
global.playerLimit = 48;
ini_write_real("Settings", "PlayerLimit", 48);
}
global.multiClientLimit = ini_read_real("Settings", "MultiClientLimit", 3);
global.particles = ini_read_real("Settings", "Particles", PARTICLES_NORMAL);
global.gibLevel = ini_read_real("Settings", "Gib Level", 3);
global.killCam = ini_read_real("Settings", "Kill Cam", 1);
global.monitorSync = ini_read_real("Settings", "Monitor Sync", 0);
if global.monitorSync == 1 set_synchronization(true);
else set_synchronization(false);
global.medicRadar = ini_read_real("Settings", "Healer Radar", 1);
global.showHealer = ini_read_real("Settings", "Show Healer", 1);
global.showHealing = ini_read_real("Settings", "Show Healing", 1);
global.showHealthBar = ini_read_real("Settings", "Show Healthbar", 0);
global.showTeammateStats = ini_read_real("Settings", "Show Extra Teammate Stats", 0);
global.serverPluginsPrompt = ini_read_real("Settings", "ServerPluginsPrompt", 1);
global.restartPrompt = ini_read_real("Settings", "RestartPrompt", 1);
//user HUD settings
global.timerPos=ini_read_real("Settings","Timer Position", 0)
global.killLogPos=ini_read_real("Settings","Kill Log Position", 0)
global.kothHudPos=ini_read_real("Settings","KoTH HUD Position", 0)
global.clientPassword = "";
// for admin menu
customMapRotationFile = ini_read_string("Server", "MapRotation", "");
global.shuffleRotation = ini_read_real("Server", "ShuffleRotation", 1);
global.timeLimitMins = max(1, min(255, ini_read_real("Server", "Time Limit", 15)));
global.serverPassword = ini_read_string("Server", "Password", "");
global.mapRotationFile = customMapRotationFile;
global.dedicatedMode = ini_read_real("Server", "Dedicated", 0);
global.serverName = ini_read_string("Server", "ServerName", "My Server");
global.welcomeMessage = ini_read_string("Server", "WelcomeMessage", "");
global.caplimit = max(1, min(255, ini_read_real("Server", "CapLimit", 5)));
global.caplimitBkup = global.caplimit;
global.autobalance = ini_read_real("Server", "AutoBalance",1);
global.Server_RespawntimeSec = ini_read_real("Server", "Respawn Time", 5);
global.rewardKey = unhex(ini_read_string("Haxxy", "RewardKey", ""));
global.rewardId = ini_read_string("Haxxy", "RewardId", "");
global.mapdownloadLimitBps = ini_read_real("Server", "Total bandwidth limit for map downloads in bytes per second", 50000);
global.updaterBetaChannel = ini_read_real("General", "UpdaterBetaChannel", isBetaVersion());
global.attemptPortForward = ini_read_real("Server", "Attempt UPnP Forwarding", 0);
global.serverPluginList = ini_read_string("Server", "ServerPluginList", "");
global.serverPluginsRequired = ini_read_real("Server", "ServerPluginsRequired", 0);
if (string_length(global.serverPluginList) > 254) {
show_message("Error: Server plugin list cannot exceed 254 characters");
return false;
}
var CrosshairFilename, CrosshairRemoveBG;
CrosshairFilename = ini_read_string("Settings", "CrosshairFilename", "");
CrosshairRemoveBG = ini_read_real("Settings", "CrosshairRemoveBG", 1);
global.queueJumping = ini_read_real("Settings", "Queued Jumping", 0);
global.backgroundHash = ini_read_string("Background", "BackgroundHash", "default");
global.backgroundTitle = ini_read_string("Background", "BackgroundTitle", "");
global.backgroundURL = ini_read_string("Background", "BackgroundURL", "");
global.backgroundShowVersion = ini_read_real("Background", "BackgroundShowVersion", true);
readClasslimitsFromIni();
global.currentMapArea=1;
global.totalMapAreas=1;
global.setupTimer=1800;
global.joinedServerName="";
global.serverPluginsInUse=false;
// Create plugin packet maps
global.pluginPacketBuffers = ds_map_create();
global.pluginPacketPlayers = ds_map_create();
ini_write_string("Settings", "PlayerName", global.playerName);
ini_write_real("Settings", "Fullscreen", global.fullscreen);
ini_write_real("Settings", "UseLobby", global.useLobbyServer);
ini_write_real("Settings", "HostingPort", global.hostingPort);
ini_key_delete("Settings", "IngameMusic");
ini_write_real("Settings", "Music", global.music);
ini_write_real("Settings", "PlayerLimit", global.playerLimit);
ini_write_real("Settings", "MultiClientLimit", global.multiClientLimit);
ini_write_real("Settings", "Particles", global.particles);
ini_write_real("Settings", "Gib Level", global.gibLevel);
ini_write_real("Settings", "Kill Cam", global.killCam);
ini_write_real("Settings", "Monitor Sync", global.monitorSync);
ini_write_real("Settings", "Healer Radar", global.medicRadar);
ini_write_real("Settings", "Show Healer", global.showHealer);
ini_write_real("Settings", "Show Healing", global.showHealing);
ini_write_real("Settings", "Show Healthbar", global.showHealthBar);
ini_write_real("Settings", "Show Extra Teammate Stats", global.showTeammateStats);
ini_write_real("Settings", "Timer Position", global.timerPos);
ini_write_real("Settings", "Kill Log Position", global.killLogPos);
ini_write_real("Settings", "KoTH HUD Position", global.kothHudPos);
ini_write_real("Settings", "ServerPluginsPrompt", global.serverPluginsPrompt);
ini_write_real("Settings", "RestartPrompt", global.restartPrompt);
ini_write_string("Server", "MapRotation", customMapRotationFile);
ini_write_real("Server", "ShuffleRotation", global.shuffleRotation);
ini_write_real("Server", "Dedicated", global.dedicatedMode);
ini_write_string("Server", "ServerName", global.serverName);
ini_write_string("Server", "WelcomeMessage", global.welcomeMessage);
ini_write_real("Server", "CapLimit", global.caplimit);
ini_write_real("Server", "AutoBalance", global.autobalance);
ini_write_real("Server", "Respawn Time", global.Server_RespawntimeSec);
ini_write_real("Server", "Total bandwidth limit for map downloads in bytes per second", global.mapdownloadLimitBps);
ini_write_real("Server", "Time Limit", global.timeLimitMins);
ini_write_string("Server", "Password", global.serverPassword);
ini_write_real("General", "UpdaterBetaChannel", global.updaterBetaChannel);
ini_write_real("Server", "Attempt UPnP Forwarding", global.attemptPortForward);
ini_write_string("Server", "ServerPluginList", global.serverPluginList);
ini_write_real("Server", "ServerPluginsRequired", global.serverPluginsRequired);
ini_write_string("Settings", "CrosshairFilename", CrosshairFilename);
ini_write_real("Settings", "CrosshairRemoveBG", CrosshairRemoveBG);
ini_write_real("Settings", "Queued Jumping", global.queueJumping);
ini_write_string("Background", "BackgroundHash", global.backgroundHash);
ini_write_string("Background", "BackgroundTitle", global.backgroundTitle);
ini_write_string("Background", "BackgroundURL", global.backgroundURL);
ini_write_real("Background", "BackgroundShowVersion", global.backgroundShowVersion);
ini_write_real("Classlimits", "Scout", global.classlimits[CLASS_SCOUT])
ini_write_real("Classlimits", "Pyro", global.classlimits[CLASS_PYRO])
ini_write_real("Classlimits", "Soldier", global.classlimits[CLASS_SOLDIER])
ini_write_real("Classlimits", "Heavy", global.classlimits[CLASS_HEAVY])
ini_write_real("Classlimits", "Demoman", global.classlimits[CLASS_DEMOMAN])
ini_write_real("Classlimits", "Medic", global.classlimits[CLASS_MEDIC])
ini_write_real("Classlimits", "Engineer", global.classlimits[CLASS_ENGINEER])
ini_write_real("Classlimits", "Spy", global.classlimits[CLASS_SPY])
ini_write_real("Classlimits", "Sniper", global.classlimits[CLASS_SNIPER])
ini_write_real("Classlimits", "Quote", global.classlimits[CLASS_QUOTE])
//screw the 0 index we will start with 1
//map_truefort
maps[1] = ini_read_real("Maps", "ctf_truefort", 1);
//map_2dfort
maps[2] = ini_read_real("Maps", "ctf_2dfort", 2);
//map_conflict
maps[3] = ini_read_real("Maps", "ctf_conflict", 3);
//map_classicwell
maps[4] = ini_read_real("Maps", "ctf_classicwell", 4);
//map_waterway
maps[5] = ini_read_real("Maps", "ctf_waterway", 5);
//map_orange
maps[6] = ini_read_real("Maps", "ctf_orange", 6);
//map_dirtbowl
maps[7] = ini_read_real("Maps", "cp_dirtbowl", 7);
//map_egypt
maps[8] = ini_read_real("Maps", "cp_egypt", 8);
//arena_montane
maps[9] = ini_read_real("Maps", "arena_montane", 9);
//arena_lumberyard
maps[10] = ini_read_real("Maps", "arena_lumberyard", 10);
//gen_destroy
maps[11] = ini_read_real("Maps", "gen_destroy", 11);
//koth_valley
maps[12] = ini_read_real("Maps", "koth_valley", 12);
//koth_corinth
maps[13] = ini_read_real("Maps", "koth_corinth", 13);
//koth_harvest
maps[14] = ini_read_real("Maps", "koth_harvest", 14);
//dkoth_atalia
maps[15] = ini_read_real("Maps", "dkoth_atalia", 15);
//dkoth_sixties
maps[16] = ini_read_real("Maps", "dkoth_sixties", 16);
//Server respawn time calculator. Converts each second to a frame. (read: multiply by 30 :hehe:)
if (global.Server_RespawntimeSec == 0)
{
global.Server_Respawntime = 1;
}
else
{
global.Server_Respawntime = global.Server_RespawntimeSec * 30;
}
// I have to include this, or the client'll complain about an unknown variable.
global.mapchanging = false;
ini_write_real("Maps", "ctf_truefort", maps[1]);
ini_write_real("Maps", "ctf_2dfort", maps[2]);
ini_write_real("Maps", "ctf_conflict", maps[3]);
ini_write_real("Maps", "ctf_classicwell", maps[4]);
ini_write_real("Maps", "ctf_waterway", maps[5]);
ini_write_real("Maps", "ctf_orange", maps[6]);
ini_write_real("Maps", "cp_dirtbowl", maps[7]);
ini_write_real("Maps", "cp_egypt", maps[8]);
ini_write_real("Maps", "arena_montane", maps[9]);
ini_write_real("Maps", "arena_lumberyard", maps[10]);
ini_write_real("Maps", "gen_destroy", maps[11]);
ini_write_real("Maps", "koth_valley", maps[12]);
ini_write_real("Maps", "koth_corinth", maps[13]);
ini_write_real("Maps", "koth_harvest", maps[14]);
ini_write_real("Maps", "dkoth_atalia", maps[15]);
ini_write_real("Maps", "dkoth_sixties", maps[16]);
ini_close();
// parse the protocol version UUID for later use
global.protocolUuid = buffer_create();
parseUuid(PROTOCOL_UUID, global.protocolUuid);
global.gg2lobbyId = buffer_create();
parseUuid(GG2_LOBBY_UUID, global.gg2lobbyId);
// Create abbreviations array for rewards use
initRewards()
var a, IPRaw, portRaw;
doubleCheck=0;
global.launchMap = "";
for(a = 1; a <= parameter_count(); a += 1)
{
if (parameter_string(a) == "-dedicated")
{
global.dedicatedMode = 1;
}
else if (parameter_string(a) == "-restart")
{
restart = true;
}
else if (parameter_string(a) == "-server")
{
IPRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-port")
{
portRaw = parameter_string(a+1);
if (doubleCheck == 1)
{
doubleCheck = 2;
}
else
{
doubleCheck = 1;
}
}
else if (parameter_string(a) == "-map")
{
global.launchMap = parameter_string(a+1);
global.dedicatedMode = 1;
}
}
if (doubleCheck == 2)
{
global.serverPort = real(portRaw);
global.serverIP = IPRaw;
global.isHost = false;
instance_create(0,0,Client);
}
global.customMapdesginated = 0;
// if the user defined a valid map rotation file, then load from there
if(customMapRotationFile != "" && file_exists(customMapRotationFile) && global.launchMap == "") {
global.customMapdesginated = 1;
var fileHandle, i, mapname;
fileHandle = file_text_open_read(customMapRotationFile);
for(i = 1; !file_text_eof(fileHandle); i += 1) {
mapname = file_text_read_string(fileHandle);
// remove leading whitespace from the string
while(string_char_at(mapname, 0) == " " || string_char_at(mapname, 0) == chr(9)) { // while it starts with a space or tab
mapname = string_delete(mapname, 0, 1); // delete that space or tab
}
if(mapname != "" && string_char_at(mapname, 0) != "#") { // if it's not blank and it's not a comment (starting with #)
ds_list_add(global.map_rotation, mapname);
}
file_text_readln(fileHandle);
}
file_text_close(fileHandle);
}
else if (global.launchMap != "") && (global.dedicatedMode == 1)
{
ds_list_add(global.map_rotation, global.launchMap);
}
else { // else load from the ini file Maps section
//Set up the map rotation stuff
var i, sort_list;
sort_list = ds_list_create();
for(i=1; i <= 16; i += 1) {
if(maps[i] != 0) ds_list_add(sort_list, ((100*maps[i])+i));
}
ds_list_sort(sort_list, 1);
// translate the numbers back into the names they represent
for(i=0; i < ds_list_size(sort_list); i += 1) {
switch(ds_list_find_value(sort_list, i) mod 100) {
case 1:
ds_list_add(global.map_rotation, "ctf_truefort");
break;
case 2:
ds_list_add(global.map_rotation, "ctf_2dfort");
break;
case 3:
ds_list_add(global.map_rotation, "ctf_conflict");
break;
case 4:
ds_list_add(global.map_rotation, "ctf_classicwell");
break;
case 5:
ds_list_add(global.map_rotation, "ctf_waterway");
break;
case 6:
ds_list_add(global.map_rotation, "ctf_orange");
break;
case 7:
ds_list_add(global.map_rotation, "cp_dirtbowl");
break;
case 8:
ds_list_add(global.map_rotation, "cp_egypt");
break;
case 9:
ds_list_add(global.map_rotation, "arena_montane");
break;
case 10:
ds_list_add(global.map_rotation, "arena_lumberyard");
break;
case 11:
ds_list_add(global.map_rotation, "gen_destroy");
break;
case 12:
ds_list_add(global.map_rotation, "koth_valley");
break;
case 13:
ds_list_add(global.map_rotation, "koth_corinth");
break;
case 14:
ds_list_add(global.map_rotation, "koth_harvest");
break;
case 15:
ds_list_add(global.map_rotation, "dkoth_atalia");
break;
case 16:
ds_list_add(global.map_rotation, "dkoth_sixties");
break;
}
}
ds_list_destroy(sort_list);
}
window_set_fullscreen(global.fullscreen);
global.gg2Font = font_add_sprite(gg2FontS,ord("!"),false,0);
global.countFont = font_add_sprite(countFontS, ord("0"),false,2);
draw_set_font(global.gg2Font);
cursor_sprite = CrosshairS;
if(!directory_exists(working_directory + "\Maps")) directory_create(working_directory + "\Maps");
instance_create(0, 0, AudioControl);
instance_create(0, 0, SSControl);
// custom dialog box graphics
message_background(popupBackgroundB);
message_button(popupButtonS);
message_text_font("Century",9,c_white,1);
message_button_font("Century",9,c_white,1);
message_input_font("Century",9,c_white,0);
//Key Mapping
ini_open("controls.gg2");
global.jump = ini_read_real("Controls", "jump", ord("W"));
global.down = ini_read_real("Controls", "down", ord("S"));
global.left = ini_read_real("Controls", "left", ord("A"));
global.right = ini_read_real("Controls", "right", ord("D"));
global.attack = ini_read_real("Controls", "attack", MOUSE_LEFT);
global.special = ini_read_real("Controls", "special", MOUSE_RIGHT);
global.taunt = ini_read_real("Controls", "taunt", ord("F"));
global.chat1 = ini_read_real("Controls", "chat1", ord("Z"));
global.chat2 = ini_read_real("Controls", "chat2", ord("X"));
global.chat3 = ini_read_real("Controls", "chat3", ord("C"));
global.medic = ini_read_real("Controls", "medic", ord("E"));
global.drop = ini_read_real("Controls", "drop", ord("B"));
global.changeTeam = ini_read_real("Controls", "changeTeam", ord("N"));
global.changeClass = ini_read_real("Controls", "changeClass", ord("M"));
global.showScores = ini_read_real("Controls", "showScores", vk_shift);
ini_close();
calculateMonthAndDay();
if(!directory_exists(working_directory + "\Plugins")) directory_create(working_directory + "\Plugins");
loadplugins();
/* Windows 8 is known to crash GM when more than three (?) sounds play at once
* We'll store the kernel version (Win8 is 6.2, Win7 is 6.1) and check it there.
***/
registry_set_root(1); // HKLM
global.NTKernelVersion = real(registry_read_string_ext("\SOFTWARE\Microsoft\Windows NT\CurrentVersion\", "CurrentVersion")); // SIC
if (file_exists(CrosshairFilename))
{
sprite_replace(CrosshairS,CrosshairFilename,1,CrosshairRemoveBG,false,0,0);
sprite_set_offset(CrosshairS,sprite_get_width(CrosshairS)/2,sprite_get_height(CrosshairS)/2);
}
if(global.dedicatedMode == 1) {
AudioControlToggleMute();
room_goto_fix(Menu);
} else if(restart) {
room_goto_fix(Menu);
}
return true;
}

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/*
Originally from /Source/gg2/Scripts/Plugins/loadserverplugins.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
// loads plugins from ganggarrison.com asked for by server
// argument0 - comma separated plugin list (pluginname@md5hash)
// returns true on success, false on failure
var list, hashList, text, i, pluginname, pluginhash, realhash, url, handle, filesize, progress, tempfile, tempdir, failed, lastContact, isCached;
failed = false;
list = ds_list_create();
lastContact = 0;
isCached = false;
isDebug = false;
hashList = ds_list_create();
// split plugin list string
list = split(argument0, ',');
// Split hashes from plugin names
for (i = 0; i < ds_list_size(list); i += 1)
{
text = ds_list_find_value(list, i);
pluginname = string_copy(text, 0, string_pos("@", text) - 1);
pluginhash = string_copy(text, string_pos("@", text) + 1, string_length(text) - string_pos("@", text));
ds_list_replace(list, i, pluginname);
ds_list_add(hashList, pluginhash);
}
// Check plugin names and check for duplicates
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
// invalid plugin name
if (!checkpluginname(pluginname))
{
show_message('Error loading server-sent plugins - invalid plugin name:#"' + pluginname + '"');
return false;
}
// is duplicate
else if (ds_list_find_index(list, pluginname) != i)
{
show_message('Error loading server-sent plugins - duplicate plugin:#"' + pluginname + '"');
return false;
}
}
// Download plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
pluginhash = ds_list_find_value(hashList, i);
isDebug = file_exists(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip");
isCached = file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
tempfile = temp_directory + "\" + pluginname + ".zip.tmp";
tempdir = temp_directory + "\" + pluginname + ".tmp";
// check to see if we have a local copy for debugging
if (isDebug)
{
file_copy(working_directory + "\ServerPluginsDebug\" + pluginname + ".zip", tempfile);
// show warning
if (global.isHost)
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure clients have the same version, else they may be unable to connect."
);
}
else
{
show_message(
"Warning: server-sent plugin '"
+ pluginname
+ "' is being loaded from ServerPluginsDebug. Make sure the server has the same version, else you may be unable to connect."
);
}
}
// otherwise, check if we have it cached
else if (isCached)
{
file_copy(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash, tempfile);
}
// otherwise, download as usual
else
{
// construct the URL
// http://www.ganggarrison.com/plugins/$PLUGINNAME$@$PLUGINHASH$.zip)
url = PLUGIN_SOURCE + pluginname + "@" + pluginhash + ".zip";
// let's make the download handle
handle = httpGet(url, -1);
// download it
while (!httpRequestStatus(handle)) {
// prevent game locking up
io_handle();
httpRequestStep(handle);
if (!global.isHost) {
// send ping if we haven't contacted server in 20 seconds
// we need to do this to keep the connection open
if (current_time-lastContact > 20000) {
write_byte(global.serverSocket, PING);
socket_send(global.serverSocket);
lastContact = current_time;
}
}
// draw progress bar since they may be waiting a while
filesize = httpRequestResponseBodySize(handle);
progress = httpRequestResponseBodyProgress(handle);
draw_background_ext(background_index[0], 0, 0, background_xscale[0], background_yscale[0], 0, c_white, 1);
draw_set_color(c_white);
draw_set_alpha(1);
draw_set_halign(fa_left);
draw_rectangle(50, 550, 300, 560, 2);
draw_text(50, 530, "Downloading server-sent plugin " + string(i + 1) + "/" + string(ds_list_size(list)) + ' - "' + pluginname + '"');
if (filesize != -1)
draw_rectangle(50, 550, 50 + progress / filesize * 250, 560, 0);
screen_refresh();
}
// errored
if (httpRequestStatus(handle) == 2)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + httpRequestError(handle));
failed = true;
break;
}
// request failed
if (httpRequestStatusCode(handle) != 200)
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":#' + string(httpRequestStatusCode(handle)) + ' ' + httpRequestReasonPhrase(handle));
failed = true;
break;
}
else
{
write_buffer_to_file(httpRequestResponseBody(handle), tempfile);
if (!file_exists(tempfile))
{
show_message('Error loading server-sent plugins - download failed for "' + pluginname + '":# No such file?');
failed = true;
break;
}
}
httpRequestDestroy(handle);
}
// check file integrity
realhash = GG2DLL_compute_MD5(tempfile);
if (realhash != pluginhash)
{
show_message('Error loading server-sent plugins - integrity check failed (MD5 hash mismatch) for:#"' + pluginname + '"');
failed = true;
break;
}
// don't try to cache debug plugins
if (!isDebug)
{
// add to cache if we don't already have it
if (!file_exists(working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash))
{
// make sure directory exists
if (!directory_exists(working_directory + "\ServerPluginsCache"))
{
directory_create(working_directory + "\ServerPluginsCache");
}
// store in cache
file_copy(tempfile, working_directory + "\ServerPluginsCache\" + pluginname + "@" + pluginhash);
}
}
// let's get 7-zip to extract the files
extractzip(tempfile, tempdir);
// if the directory doesn't exist, extracting presumably failed
if (!directory_exists(tempdir))
{
show_message('Error loading server-sent plugins - extracting zip failed for:#"' + pluginname + '"');
failed = true;
break;
}
}
if (!failed)
{
// Execute plugins
for (i = 0; i < ds_list_size(list); i += 1)
{
pluginname = ds_list_find_value(list, i);
tempdir = temp_directory + "\" + pluginname + ".tmp";
// Debugging facility, so we know *which* plugin caused compile/execute error
fp = file_text_open_write(working_directory + "\last_plugin.log");
file_text_write_string(fp, pluginname);
file_text_close(fp);
// packetID is (i), so make queues for it
ds_map_add(global.pluginPacketBuffers, i, ds_queue_create());
ds_map_add(global.pluginPacketPlayers, i, ds_queue_create());
// Execute plugin
execute_file(
// the plugin's main gml file must be in the root of the zip
// it is called plugin.gml
tempdir + "\plugin.gml",
// the plugin needs to know where it is
// so the temporary directory is passed as first argument
tempdir,
// the plugin needs to know its packetID
// so it is passed as the second argument
i
);
}
}
// Delete last plugin log
file_delete(working_directory + "\last_plugin.log");
// Get rid of plugin list
ds_list_destroy(list);
// Get rid of plugin hash list
ds_list_destroy(hashList);
return !failed;

View File

@@ -0,0 +1,384 @@
/*
Originally from /Source/gg2/Scripts/GameServer/processClientCommands.gml in Gang Garrison 2
Copyright (C) 2008-2013 Faucet Software
http://www.ganggarrison.com
This program is free software;
you can redistribute it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3 of the License, or (at your option)
any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not,
see <http://www.gnu.org/licenses>.
Additional permission under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it with the Game Maker runtime library,
the 39dll library/extension, Hobbel's Download Manager DLL, or modified versions of these libraries,
the licensors of this Program grant you additional permission to convey the resulting work.
*/
var player, playerId, commandLimitRemaining;
player = argument0;
playerId = argument1;
// To prevent players from flooding the server, limit the number of commands to process per step and player.
commandLimitRemaining = 10;
with(player) {
if(!variable_local_exists("commandReceiveState")) {
// 0: waiting for command byte.
// 1: waiting for command data length (1 byte)
// 2: waiting for command data.
commandReceiveState = 0;
commandReceiveExpectedBytes = 1;
commandReceiveCommand = 0;
}
}
while(commandLimitRemaining > 0) {
var socket;
socket = player.socket;
if(!tcp_receive(socket, player.commandReceiveExpectedBytes)) {
return 0;
}
switch(player.commandReceiveState)
{
case 0:
player.commandReceiveCommand = read_ubyte(socket);
switch(commandBytes[player.commandReceiveCommand]) {
case commandBytesInvalidCommand:
// Invalid byte received. Wait for another command byte.
break;
case commandBytesPrefixLength1:
player.commandReceiveState = 1;
player.commandReceiveExpectedBytes = 1;
break;
case commandBytesPrefixLength2:
player.commandReceiveState = 3;
player.commandReceiveExpectedBytes = 2;
break;
default:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = commandBytes[player.commandReceiveCommand];
break;
}
break;
case 1:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ubyte(socket);
break;
case 3:
player.commandReceiveState = 2;
player.commandReceiveExpectedBytes = read_ushort(socket);
break;
case 2:
player.commandReceiveState = 0;
player.commandReceiveExpectedBytes = 1;
commandLimitRemaining -= 1;
switch(player.commandReceiveCommand)
{
case PLAYER_LEAVE:
socket_destroy(player.socket);
player.socket = -1;
break;
case PLAYER_CHANGECLASS:
var class;
class = read_ubyte(socket);
if(getCharacterObject(player.team, class) != -1)
{
if(player.object != -1)
{
with(player.object)
{
if (collision_point(x,y,SpawnRoom,0,0) < 0)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
else
instance_destroy();
}
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
class = checkClasslimits(player, player.team, class);
player.class = class;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
break;
case PLAYER_CHANGETEAM:
var newTeam, balance, redSuperiority;
newTeam = read_ubyte(socket);
redSuperiority = 0 //calculate which team is bigger
with(Player)
{
if(team == TEAM_RED)
redSuperiority += 1;
else if(team == TEAM_BLUE)
redSuperiority -= 1;
}
if(redSuperiority > 0)
balance = TEAM_RED;
else if(redSuperiority < 0)
balance = TEAM_BLUE;
else
balance = -1;
if(balance != newTeam)
{
if(getCharacterObject(newTeam, player.class) != -1 or newTeam==TEAM_SPECTATOR)
{
if(player.object != -1)
{
with(player.object)
{
if (!instance_exists(lastDamageDealer) || lastDamageDealer == player)
{
sendEventPlayerDeath(player, player, noone, BID_FAREWELL);
doEventPlayerDeath(player, player, noone, BID_FAREWELL);
}
else
{
var assistant;
assistant = secondToLastDamageDealer;
if (lastDamageDealer.object)
if (lastDamageDealer.object.healer)
assistant = lastDamageDealer.object.healer;
sendEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
doEventPlayerDeath(player, lastDamageDealer, assistant, FINISHED_OFF);
}
}
player.alarm[5] = global.Server_Respawntime;
}
else if(player.alarm[5]<=0)
player.alarm[5] = 1;
var newClass;
newClass = checkClasslimits(player, newTeam, player.class);
if newClass != player.class
{
player.class = newClass;
ServerPlayerChangeclass(playerId, player.class, global.sendBuffer);
}
player.team = newTeam;
ServerPlayerChangeteam(playerId, player.team, global.sendBuffer);
ServerBalanceTeams();
}
}
break;
case CHAT_BUBBLE:
var bubbleImage;
bubbleImage = read_ubyte(socket);
if(global.aFirst) {
bubbleImage = 0;
}
write_ubyte(global.sendBuffer, CHAT_BUBBLE);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, bubbleImage);
setChatBubble(player, bubbleImage);
break;
case BUILD_SENTRY:
if(player.object != -1)
{
if(player.class == CLASS_ENGINEER
and collision_circle(player.object.x, player.object.y, 50, Sentry, false, true) < 0
and player.object.nutsNBolts == 100
and (collision_point(player.object.x,player.object.y,SpawnRoom,0,0) < 0)
and !player.sentry
and !player.object.onCabinet)
{
write_ubyte(global.sendBuffer, BUILD_SENTRY);
write_ubyte(global.sendBuffer, playerId);
write_ushort(global.serializeBuffer, round(player.object.x*5));
write_ushort(global.serializeBuffer, round(player.object.y*5));
write_byte(global.serializeBuffer, player.object.image_xscale);
buildSentry(player, player.object.x, player.object.y, player.object.image_xscale);
}
}
break;
case DESTROY_SENTRY:
with(player.sentry)
instance_destroy();
break;
case DROP_INTEL:
if (player.object != -1)
{
if (player.object.intel)
{
sendEventDropIntel(player);
doEventDropIntel(player);
}
}
break;
case OMNOMNOMNOM:
if(player.object != -1) {
if(!player.humiliated
and !player.object.taunting
and !player.object.omnomnomnom
and player.object.canEat
and player.class==CLASS_HEAVY)
{
write_ubyte(global.sendBuffer, OMNOMNOMNOM);
write_ubyte(global.sendBuffer, playerId);
with(player.object)
{
omnomnomnom = true;
if player.team == TEAM_RED {
omnomnomnomindex=0;
omnomnomnomend=31;
} else if player.team==TEAM_BLUE {
omnomnomnomindex=32;
omnomnomnomend=63;
}
xscale=image_xscale;
}
}
}
break;
case TOGGLE_ZOOM:
if player.object != -1 {
if player.class == CLASS_SNIPER {
write_ubyte(global.sendBuffer, TOGGLE_ZOOM);
write_ubyte(global.sendBuffer, playerId);
toggleZoom(player.object);
}
}
break;
case PLAYER_CHANGENAME:
var nameLength;
nameLength = socket_receivebuffer_size(socket);
if(nameLength > MAX_PLAYERNAME_LENGTH)
{
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_NAME);
socket_destroy(player.socket);
player.socket = -1;
}
else
{
with(player)
{
if(variable_local_exists("lastNamechange"))
if(current_time - lastNamechange < 1000)
break;
lastNamechange = current_time;
name = read_string(socket, nameLength);
if(string_count("#",name) > 0)
{
name = "I <3 Bacon";
}
write_ubyte(global.sendBuffer, PLAYER_CHANGENAME);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, string_length(name));
write_string(global.sendBuffer, name);
}
}
break;
case INPUTSTATE:
if(player.object != -1)
{
with(player.object)
{
keyState = read_ubyte(socket);
netAimDirection = read_ushort(socket);
aimDirection = netAimDirection*360/65536;
event_user(1);
}
}
break;
case REWARD_REQUEST:
player.rewardId = read_string(socket, socket_receivebuffer_size(socket));
player.challenge = rewardCreateChallenge();
write_ubyte(socket, REWARD_CHALLENGE_CODE);
write_binstring(socket, player.challenge);
break;
case REWARD_CHALLENGE_RESPONSE:
var answer, i, authbuffer;
answer = read_binstring(socket, 16);
with(player)
if(variable_local_exists("challenge") and variable_local_exists("rewardId"))
rewardAuthStart(player, answer, challenge, true, rewardId);
break;
case PLUGIN_PACKET:
var packetID, buf, success;
packetID = read_ubyte(socket);
// get packet data
buf = buffer_create();
write_buffer_part(buf, socket, socket_receivebuffer_size(socket));
// try to enqueue
success = _PluginPacketPush(packetID, buf, player);
// if it returned false, packetID was invalid
if (!success)
{
// clear up buffer
buffer_destroy(buf);
// kick player
write_ubyte(player.socket, KICK);
write_ubyte(player.socket, KICK_BAD_PLUGIN_PACKET);
socket_destroy(player.socket);
player.socket = -1;
}
break;
case CLIENT_SETTINGS:
var mirror;
mirror = read_ubyte(player.socket);
player.queueJump = mirror;
write_ubyte(global.sendBuffer, CLIENT_SETTINGS);
write_ubyte(global.sendBuffer, playerId);
write_ubyte(global.sendBuffer, mirror);
break;
}
break;
}
}

View File

@@ -0,0 +1,298 @@
// Originally from /spelunky/Scripts/Level Generation/scrInitLevel.gml in the Spelunky Community Update Project
//
// scrInitLevel()
//
// Calls scrLevelGen(), scrRoomGen*(), and scrEntityGen() to build level.
//
/**********************************************************************************
Copyright (c) 2008, 2009 Derek Yu and Mossmouth, LLC
This file is part of Spelunky.
You can redistribute and/or modify Spelunky, including its source code, under
the terms of the Spelunky User License.
Spelunky is distributed in the hope that it will be entertaining and useful,
but WITHOUT WARRANTY. Please see the Spelunky User License for more details.
The Spelunky User License should be available in "Game Information", which
can be found in the Resource Explorer, or as an external file called COPYING.
If not, please obtain a new copy of Spelunky from <http://spelunkyworld.com/>
***********************************************************************************/
global.levelType = 0;
//global.currLevel = 16;
if (global.currLevel > 4 and global.currLevel < 9) global.levelType = 1;
if (global.currLevel > 8 and global.currLevel < 13) global.levelType = 2;
if (global.currLevel > 12 and global.currLevel < 16) global.levelType = 3;
if (global.currLevel == 16) global.levelType = 4;
if (global.currLevel <= 1 or
global.currLevel == 5 or
global.currLevel == 9 or
global.currLevel == 13)
{
global.hadDarkLevel = false;
}
// global.levelType = 3; // debug
// DEBUG MODE //
/*
if (global.currLevel == 2) global.levelType = 4;
if (global.currLevel == 3) global.levelType = 2;
if (global.currLevel == 4) global.levelType = 3;
if (global.currLevel == 5) global.levelType = 4;
*/
// global.levelType = 0;
global.startRoomX = 0;
global.startRoomY = 0;
global.endRoomX = 0;
global.endRoomY = 0;
oGame.levelGen = false;
// this is used to determine the path to the exit (generally no bombs required)
for (i = 0; i < 4; i += 1)
{
for (j = 0; j < 4; j += 1)
{
global.roomPath[i,j] = 0;
}
}
// side walls
if (global.levelType == 4)
k = 54;
else if (global.levelType == 2)
k = 38;
else if (global.lake)
k = 41;
else
k = 33;
for (i = 0; i <= 42; i += 1)
{
for (j = 0; j <= k; j += 1)
{
if (not isLevel())
{
i = 999;
j = 999;
}
else if (global.levelType == 2)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oDark);
obj.invincible = true;
obj.sprite_index = sDark;
}
}
else if (global.levelType == 4)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0)
{
obj = instance_create(i*16, j*16, oTemple);
obj.invincible = true;
if (not global.cityOfGold) obj.sprite_index = sTemple;
}
}
else if (global.lake)
{
if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 656)
{
obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush;
obj.invincible = true;
}
}
else if (i*16 == 0 or
i*16 == 656 or
j*16 == 0 or
j*16 >= 528)
{
if (global.levelType == 0) { obj = instance_create(i*16, j*16, oBrick); obj.sprite_index = sBrick; }
else if (global.levelType == 1) { obj = instance_create(i*16, j*16, oLush); obj.sprite_index = sLush; }
else { obj = instance_create(i*16, j*16, oTemple); if (not global.cityOfGold) obj.sprite_index = sTemple; }
obj.invincible = true;
}
}
}
if (global.levelType == 2)
{
for (i = 0; i <= 42; i += 1)
{
instance_create(i*16, 40*16, oDark);
//instance_create(i*16, 35*16, oSpikes);
}
}
if (global.levelType == 3)
{
background_index = bgTemple;
}
global.temp1 = global.gameStart;
scrLevelGen();
global.cemetary = false;
if (global.levelType == 1 and rand(1,global.probCemetary) == 1) global.cemetary = true;
with oRoom
{
if (global.levelType == 0) scrRoomGen();
else if (global.levelType == 1)
{
if (global.blackMarket) scrRoomGenMarket();
else scrRoomGen2();
}
else if (global.levelType == 2)
{
if (global.yetiLair) scrRoomGenYeti();
else scrRoomGen3();
}
else if (global.levelType == 3) scrRoomGen4();
else scrRoomGen5();
}
global.darkLevel = false;
//if (not global.hadDarkLevel and global.currLevel != 0 and global.levelType != 2 and global.currLevel != 16 and rand(1,1) == 1)
if (not global.hadDarkLevel and not global.noDarkLevel and global.currLevel != 0 and global.currLevel != 1 and global.levelType != 2 and global.currLevel != 16 and rand(1,global.probDarkLevel) == 1)
{
global.darkLevel = true;
global.hadDarkLevel = true;
//instance_create(oPlayer1.x, oPlayer1.y, oFlare);
}
if (global.blackMarket) global.darkLevel = false;
global.genUdjatEye = false;
if (not global.madeUdjatEye)
{
if (global.currLevel == 2 and rand(1,3) == 1) global.genUdjatEye = true;
else if (global.currLevel == 3 and rand(1,2) == 1) global.genUdjatEye = true;
else if (global.currLevel == 4) global.genUdjatEye = true;
}
global.genMarketEntrance = false;
if (not global.madeMarketEntrance)
{
if (global.currLevel == 5 and rand(1,3) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 6 and rand(1,2) == 1) global.genMarketEntrance = true;
else if (global.currLevel == 7) global.genMarketEntrance = true;
}
////////////////////////////
// ENTITY / TREASURES
////////////////////////////
global.temp2 = global.gameStart;
if (not isRoom("rTutorial") and not isRoom("rLoadLevel")) scrEntityGen();
if (instance_exists(oEntrance) and not global.customLevel)
{
oPlayer1.x = oEntrance.x+8;
oPlayer1.y = oEntrance.y+8;
}
if (global.darkLevel or
global.blackMarket or
global.snakePit or
global.cemetary or
global.lake or
global.yetiLair or
global.alienCraft or
global.sacrificePit or
global.cityOfGold)
{
if (not isRoom("rLoadLevel"))
{
with oPlayer1 { alarm[0] = 10; }
}
}
if (global.levelType == 4) scrSetupWalls(864);
else if (global.lake) scrSetupWalls(656);
else scrSetupWalls(528);
// add background details
if (global.graphicsHigh)
{
repeat(20)
{
// bg = instance_create(16*rand(1,42), 16*rand(1,33), oCaveBG);
if (global.levelType == 1 and rand(1,3) < 3)
tile_add(bgExtrasLush, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 2 and rand(1,3) < 3)
tile_add(bgExtrasIce, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else if (global.levelType == 3 and rand(1,3) < 3)
tile_add(bgExtrasTemple, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
else
tile_add(bgExtras, 32*rand(0,1), 0, 32, 32, 16*rand(1,42), 16*rand(1,33), 10002);
}
}
oGame.levelGen = true;
// generate angry shopkeeper at exit if murderer or thief
if ((global.murderer or global.thiefLevel > 0) and isRealLevel())
{
with oExit
{
if (type == "Exit")
{
obj = instance_create(x, y, oShopkeeper);
obj.status = 4;
}
}
// global.thiefLevel -= 1;
}
with oTreasure
{
if (collision_point(x, y, oSolid, 0, 0))
{
obj = instance_place(x, y, oSolid);
if (obj.invincible) instance_destroy();
}
}
with oWater
{
if (sprite_index == sWaterTop or sprite_index == sLavaTop)
{
scrCheckWaterTop();
}
/*
obj = instance_place(x-16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
obj = instance_place(x+16, y, oWater);
if (instance_exists(obj))
{
if (obj.sprite_index == sWaterTop or obj.sprite_index == sLavaTop)
{
if (type == "Lava") sprite_index = sLavaTop;
else sprite_index = sWaterTop;
}
}
*/
}
global.temp3 = global.gameStart;

View File

@@ -0,0 +1,22 @@
# set terminal pngcairo background "#ffffff" fontscale 1.0 dashed size 640, 480
# set output 'dashcolor.1.png'
set label 1 "set style line 1 lt 2 lc rgb \"red\" lw 3" at -0.4, -0.25, 0 left norotate back textcolor rgb "red" nopoint offset character 0, 0, 0
set label 2 "set style line 2 lt 2 lc rgb \"orange\" lw 2" at -0.4, -0.35, 0 left norotate back textcolor rgb "orange" nopoint offset character 0, 0, 0
set label 3 "set style line 3 lt 2 lc rgb \"yellow\" lw 3" at -0.4, -0.45, 0 left norotate back textcolor rgb "yellow" nopoint offset character 0, 0, 0
set label 4 "set style line 4 lt 2 lc rgb \"green\" lw 2" at -0.4, -0.55, 0 left norotate back textcolor rgb "green" nopoint offset character 0, 0, 0
set label 5 "plot ... lt 1 lc 3 " at -0.4, -0.65, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 6 "plot ... lt 3 lc 3 " at -0.4, -0.75, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set label 7 "plot ... lt 5 lc 3 " at -0.4, -0.85, 0 left norotate back textcolor lt 3 nopoint offset character 0, 0, 0
set style line 1 linetype 2 linecolor rgb "red" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 2 linetype 2 linecolor rgb "orange" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set style line 3 linetype 2 linecolor rgb "yellow" linewidth 3.000 pointtype 2 pointsize default pointinterval 0
set style line 4 linetype 2 linecolor rgb "green" linewidth 2.000 pointtype 2 pointsize default pointinterval 0
set noxtics
set noytics
set title "Independent colors and dot/dash styles"
set xlabel "You will only see dashed lines if your current terminal setting permits it"
set xrange [ -0.500000 : 3.50000 ] noreverse nowriteback
set yrange [ -1.00000 : 1.40000 ] noreverse nowriteback
set bmargin 7
unset colorbox
plot cos(x) ls 1 title 'ls 1', cos(x-.2) ls 2 title 'ls 2', cos(x-.4) ls 3 title 'ls 3', cos(x-.6) ls 4 title 'ls 4', cos(x-.8) lt 1 lc 3 title 'lt 1 lc 3', cos(x-1.) lt 3 lc 3 title 'lt 3 lc 3', cos(x-1.2) lt 5 lc 3 title 'lt 5 lc 3'

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