Add support for the GDScript language

References:
* https://github.com/okamstudio/godot/wiki/gdscript
* http://www.godotengine.org/

Some projects using it:
* https://github.com/okamstudio/godot
* https://github.com/Qwertie-/Godot-games

My motivation for adding it: To disambiguate these .gd
files from GAP .gd files.
This commit is contained in:
Max Horn
2014-09-15 14:28:16 +02:00
parent c204d7c297
commit 393c9b759e
5 changed files with 595 additions and 0 deletions

View File

@@ -0,0 +1,57 @@
# Taken from https://github.com/okamstudio/godot/wiki/gdscript
# a file is a class!
# inheritance
extends BaseClass
# member variables
var a = 5
var s = "Hello"
var arr = [1, 2, 3]
var dict = {"key":"value", 2:3}
# constants
const answer = 42
const thename = "Charly"
# built-in vector types
var v2 = Vector2(1, 2)
var v3 = Vector3(1, 2, 3)
# function
func some_function(param1, param2):
var local_var = 5
if param1 < local_var:
print(param1)
elif param2 > 5:
print(param2)
else:
print("fail!")
for i in range(20):
print(i)
while(param2 != 0):
param2 -= 1
var local_var2 = param1+3
return local_var2
# subclass
class Something:
var a = 10
# constructor
func _init():
print("constructed!")
var lv = Something.new()
print(lv.a)