mirror of
https://github.com/KevinMidboe/linguist.git
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Simpler samples
This commit is contained in:
@@ -1,614 +0,0 @@
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patches-own [
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chemical ;; amount of chemical on this patch
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food ;; amount of food on this patch (0, 1, or 2)
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nest? ;; true on nest patches, false elsewhere
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nest-scent ;; number that is higher closer to the nest
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food-source-number ;; number (1, 2, or 3) to identify the food sources
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]
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;;;;;;;;;;;;;;;;;;;;;;;;
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;;; Setup procedures ;;;
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;;;;;;;;;;;;;;;;;;;;;;;;
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to setup
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clear-all
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set-default-shape turtles "bug"
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crt population
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[ set size 2 ;; easier to see
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set color red ] ;; red = not carrying food
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setup-patches
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reset-ticks
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end
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to setup-patches
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ask patches
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[ setup-nest
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setup-food
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recolor-patch ]
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end
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to setup-nest ;; patch procedure
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;; set nest? variable to true inside the nest, false elsewhere
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set nest? (distancexy 0 0) < 5
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;; spread a nest-scent over the whole world -- stronger near the nest
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set nest-scent 200 - distancexy 0 0
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end
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to setup-food ;; patch procedure
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;; setup food source one on the right
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if (distancexy (0.6 * max-pxcor) 0) < 5
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[ set food-source-number 1 ]
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;; setup food source two on the lower-left
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if (distancexy (-0.6 * max-pxcor) (-0.6 * max-pycor)) < 5
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[ set food-source-number 2 ]
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;; setup food source three on the upper-left
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if (distancexy (-0.8 * max-pxcor) (0.8 * max-pycor)) < 5
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[ set food-source-number 3 ]
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;; set "food" at sources to either 1 or 2, randomly
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if food-source-number > 0
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[ set food one-of [1 2] ]
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end
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to recolor-patch ;; patch procedure
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;; give color to nest and food sources
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ifelse nest?
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[ set pcolor violet ]
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[ ifelse food > 0
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[ if food-source-number = 1 [ set pcolor cyan ]
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if food-source-number = 2 [ set pcolor sky ]
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if food-source-number = 3 [ set pcolor blue ] ]
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;; scale color to show chemical concentration
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[ set pcolor scale-color green chemical 0.1 5 ] ]
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end
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;;;;;;;;;;;;;;;;;;;;;
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;;; Go procedures ;;;
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;;;;;;;;;;;;;;;;;;;;;
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to go ;; forever button
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ask turtles
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[ if who >= ticks [ stop ] ;; delay initial departure
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ifelse color = red
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[ look-for-food ] ;; not carrying food? look for it
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[ return-to-nest ] ;; carrying food? take it back to nest
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wiggle
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fd 1 ]
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diffuse chemical (diffusion-rate / 100)
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ask patches
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[ set chemical chemical * (100 - evaporation-rate) / 100 ;; slowly evaporate chemical
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recolor-patch ]
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tick
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end
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to return-to-nest ;; turtle procedure
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ifelse nest?
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[ ;; drop food and head out again
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set color red
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rt 180 ]
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[ set chemical chemical + 60 ;; drop some chemical
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uphill-nest-scent ] ;; head toward the greatest value of nest-scent
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end
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to look-for-food ;; turtle procedure
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if food > 0
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[ set color orange + 1 ;; pick up food
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set food food - 1 ;; and reduce the food source
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rt 180 ;; and turn around
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stop ]
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;; go in the direction where the chemical smell is strongest
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if (chemical >= 0.05) and (chemical < 2)
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[ uphill-chemical ]
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end
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;; sniff left and right, and go where the strongest smell is
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to uphill-chemical ;; turtle procedure
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let scent-ahead chemical-scent-at-angle 0
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let scent-right chemical-scent-at-angle 45
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let scent-left chemical-scent-at-angle -45
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if (scent-right > scent-ahead) or (scent-left > scent-ahead)
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[ ifelse scent-right > scent-left
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[ rt 45 ]
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[ lt 45 ] ]
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end
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;; sniff left and right, and go where the strongest smell is
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to uphill-nest-scent ;; turtle procedure
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let scent-ahead nest-scent-at-angle 0
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let scent-right nest-scent-at-angle 45
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let scent-left nest-scent-at-angle -45
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if (scent-right > scent-ahead) or (scent-left > scent-ahead)
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[ ifelse scent-right > scent-left
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[ rt 45 ]
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[ lt 45 ] ]
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end
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to wiggle ;; turtle procedure
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rt random 40
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lt random 40
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if not can-move? 1 [ rt 180 ]
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end
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to-report nest-scent-at-angle [angle]
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let p patch-right-and-ahead angle 1
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if p = nobody [ report 0 ]
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report [nest-scent] of p
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end
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to-report chemical-scent-at-angle [angle]
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let p patch-right-and-ahead angle 1
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if p = nobody [ report 0 ]
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report [chemical] of p
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end
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@#$#@#$#@
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GRAPHICS-WINDOW
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257
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10
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764
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538
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35
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35
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7.0
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1
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10
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1
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1
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1
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0
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0
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0
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1
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-35
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35
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-35
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35
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1
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1
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1
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ticks
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30.0
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BUTTON
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46
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71
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126
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104
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NIL
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setup
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NIL
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1
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T
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OBSERVER
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NIL
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NIL
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NIL
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NIL
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1
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SLIDER
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31
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106
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221
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139
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diffusion-rate
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diffusion-rate
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0.0
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99.0
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50
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1.0
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1
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NIL
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HORIZONTAL
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SLIDER
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31
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141
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221
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174
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evaporation-rate
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evaporation-rate
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0.0
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99.0
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10
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1.0
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1
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NIL
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HORIZONTAL
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BUTTON
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136
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71
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211
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104
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NIL
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go
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T
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1
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T
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OBSERVER
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NIL
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NIL
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NIL
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NIL
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1
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SLIDER
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31
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36
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221
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69
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population
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population
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0.0
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200.0
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125
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1.0
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1
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NIL
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HORIZONTAL
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PLOT
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5
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197
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248
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476
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Food in each pile
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time
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food
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0.0
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50.0
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0.0
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120.0
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true
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false
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"" ""
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PENS
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"food-in-pile1" 1.0 0 -11221820 true "" "plotxy ticks sum [food] of patches with [pcolor = cyan]"
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"food-in-pile2" 1.0 0 -13791810 true "" "plotxy ticks sum [food] of patches with [pcolor = sky]"
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"food-in-pile3" 1.0 0 -13345367 true "" "plotxy ticks sum [food] of patches with [pcolor = blue]"
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@#$#@#$#@
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## WHAT IS IT?
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In this project, a colony of ants forages for food. Though each ant follows a set of simple rules, the colony as a whole acts in a sophisticated way.
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## HOW IT WORKS
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When an ant finds a piece of food, it carries the food back to the nest, dropping a chemical as it moves. When other ants "sniff" the chemical, they follow the chemical toward the food. As more ants carry food to the nest, they reinforce the chemical trail.
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## HOW TO USE IT
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Click the SETUP button to set up the ant nest (in violet, at center) and three piles of food. Click the GO button to start the simulation. The chemical is shown in a green-to-white gradient.
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The EVAPORATION-RATE slider controls the evaporation rate of the chemical. The DIFFUSION-RATE slider controls the diffusion rate of the chemical.
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If you want to change the number of ants, move the POPULATION slider before pressing SETUP.
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## THINGS TO NOTICE
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The ant colony generally exploits the food source in order, starting with the food closest to the nest, and finishing with the food most distant from the nest. It is more difficult for the ants to form a stable trail to the more distant food, since the chemical trail has more time to evaporate and diffuse before being reinforced.
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Once the colony finishes collecting the closest food, the chemical trail to that food naturally disappears, freeing up ants to help collect the other food sources. The more distant food sources require a larger "critical number" of ants to form a stable trail.
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The consumption of the food is shown in a plot. The line colors in the plot match the colors of the food piles.
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## EXTENDING THE MODEL
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Try different placements for the food sources. What happens if two food sources are equidistant from the nest? When that happens in the real world, ant colonies typically exploit one source then the other (not at the same time).
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In this project, the ants use a "trick" to find their way back to the nest: they follow the "nest scent." Real ants use a variety of different approaches to find their way back to the nest. Try to implement some alternative strategies.
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The ants only respond to chemical levels between 0.05 and 2. The lower limit is used so the ants aren't infinitely sensitive. Try removing the upper limit. What happens? Why?
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In the `uphill-chemical` procedure, the ant "follows the gradient" of the chemical. That is, it "sniffs" in three directions, then turns in the direction where the chemical is strongest. You might want to try variants of the `uphill-chemical` procedure, changing the number and placement of "ant sniffs."
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## NETLOGO FEATURES
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The built-in `diffuse` primitive lets us diffuse the chemical easily without complicated code.
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The primitive `patch-right-and-ahead` is used to make the ants smell in different directions without actually turning.
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## CREDITS AND REFERENCES
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@#$#@#$#@
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default
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true
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0
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||||
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||||
Line -16777216 false 150 135 15 75
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bug
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true
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||||
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Circle -7500403 true true 110 127 80
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||||
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||||
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||||
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||||
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|
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||||
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||||
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|
||||
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||||
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|
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Circle -7500403 true true 0 0 300
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||||
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||||
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|
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Circle -7500403 true true 0 0 300
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Circle -7500403 true true 0 0 300
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|
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|
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|
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Circle -7500403 true true 90 90 120
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|
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face happy
|
||||
false
|
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|
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Circle -7500403 true true 8 8 285
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Circle -16777216 true false 60 75 60
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|
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|
||||
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|
||||
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|
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Circle -7500403 true true 8 7 285
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Circle -16777216 true false 60 75 60
|
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Circle -16777216 true false 180 75 60
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Rectangle -16777216 true false 60 195 240 225
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|
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face sad
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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Polygon -7500403 true true 105 90 60 150 75 180 135 105
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Rectangle -7500403 true true 135 90 165 300
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Rectangle -7500403 true true 30 30 270 270
|
||||
|
||||
square 2
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 30 30 270 270
|
||||
Rectangle -16777216 true false 60 60 240 240
|
||||
|
||||
star
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
|
||||
|
||||
target
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
Circle -16777216 true false 30 30 240
|
||||
Circle -7500403 true true 60 60 180
|
||||
Circle -16777216 true false 90 90 120
|
||||
Circle -7500403 true true 120 120 60
|
||||
|
||||
tree
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 118 3 94
|
||||
Rectangle -6459832 true false 120 195 180 300
|
||||
Circle -7500403 true true 65 21 108
|
||||
Circle -7500403 true true 116 41 127
|
||||
Circle -7500403 true true 45 90 120
|
||||
Circle -7500403 true true 104 74 152
|
||||
|
||||
triangle
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
|
||||
triangle 2
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
Polygon -16777216 true false 151 99 225 223 75 224
|
||||
|
||||
truck
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 4 45 195 187
|
||||
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
|
||||
Rectangle -1 true false 195 60 195 105
|
||||
Polygon -16777216 true false 238 112 252 141 219 141 218 112
|
||||
Circle -16777216 true false 234 174 42
|
||||
Rectangle -7500403 true true 181 185 214 194
|
||||
Circle -16777216 true false 144 174 42
|
||||
Circle -16777216 true false 24 174 42
|
||||
Circle -7500403 false true 24 174 42
|
||||
Circle -7500403 false true 144 174 42
|
||||
Circle -7500403 false true 234 174 42
|
||||
|
||||
turtle
|
||||
true
|
||||
0
|
||||
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
|
||||
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
|
||||
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
|
||||
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
|
||||
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
|
||||
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
|
||||
|
||||
wheel
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 3 3 294
|
||||
Circle -16777216 true false 30 30 240
|
||||
Line -7500403 true 150 285 150 15
|
||||
Line -7500403 true 15 150 285 150
|
||||
Circle -7500403 true true 120 120 60
|
||||
Line -7500403 true 216 40 79 269
|
||||
Line -7500403 true 40 84 269 221
|
||||
Line -7500403 true 40 216 269 79
|
||||
Line -7500403 true 84 40 221 269
|
||||
|
||||
x
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 270 75 225 30 30 225 75 270
|
||||
Polygon -7500403 true true 30 75 75 30 270 225 225 270
|
||||
|
||||
@#$#@#$#@
|
||||
NetLogo 5.0.5
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
default
|
||||
0.0
|
||||
-0.2 0 1.0 0.0
|
||||
0.0 1 1.0 0.0
|
||||
0.2 0 1.0 0.0
|
||||
link direction
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 150 90 180
|
||||
Line -7500403 true 150 150 210 180
|
||||
|
||||
@#$#@#$#@
|
||||
0
|
||||
@#$#@#$#@
|
||||
@@ -52,577 +52,4 @@ to draw-cells
|
||||
[ cell-birth ] ]
|
||||
display ]
|
||||
end
|
||||
@#$#@#$#@
|
||||
GRAPHICS-WINDOW
|
||||
285
|
||||
10
|
||||
699
|
||||
445
|
||||
50
|
||||
50
|
||||
4.0
|
||||
1
|
||||
10
|
||||
1
|
||||
1
|
||||
1
|
||||
0
|
||||
1
|
||||
1
|
||||
1
|
||||
-50
|
||||
50
|
||||
-50
|
||||
50
|
||||
1
|
||||
1
|
||||
1
|
||||
ticks
|
||||
15.0
|
||||
|
||||
SLIDER
|
||||
120
|
||||
67
|
||||
276
|
||||
100
|
||||
initial-density
|
||||
initial-density
|
||||
0.0
|
||||
100.0
|
||||
35
|
||||
0.1
|
||||
1
|
||||
%
|
||||
HORIZONTAL
|
||||
|
||||
BUTTON
|
||||
11
|
||||
68
|
||||
113
|
||||
101
|
||||
NIL
|
||||
setup-random
|
||||
NIL
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
BUTTON
|
||||
11
|
||||
204
|
||||
114
|
||||
242
|
||||
go-once
|
||||
go
|
||||
NIL
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
BUTTON
|
||||
122
|
||||
204
|
||||
225
|
||||
242
|
||||
go-forever
|
||||
go
|
||||
T
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
BUTTON
|
||||
178
|
||||
276
|
||||
274
|
||||
309
|
||||
recolor
|
||||
ifelse living?\n [ set pcolor fgcolor ]\n [ set pcolor bgcolor ]
|
||||
NIL
|
||||
1
|
||||
T
|
||||
PATCH
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
MONITOR
|
||||
12
|
||||
248
|
||||
115
|
||||
293
|
||||
current density
|
||||
count patches with\n [living?]\n/ count patches
|
||||
2
|
||||
1
|
||||
11
|
||||
|
||||
BUTTON
|
||||
11
|
||||
32
|
||||
113
|
||||
65
|
||||
NIL
|
||||
setup-blank
|
||||
NIL
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
TEXTBOX
|
||||
124
|
||||
125
|
||||
277
|
||||
193
|
||||
When this button is down, you can add or remove cells by holding down the mouse button and \"drawing\".
|
||||
11
|
||||
0.0
|
||||
0
|
||||
|
||||
BUTTON
|
||||
9
|
||||
134
|
||||
112
|
||||
169
|
||||
NIL
|
||||
draw-cells
|
||||
T
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
INPUTBOX
|
||||
119
|
||||
309
|
||||
274
|
||||
369
|
||||
fgcolor
|
||||
123
|
||||
1
|
||||
0
|
||||
Color
|
||||
|
||||
INPUTBOX
|
||||
119
|
||||
371
|
||||
274
|
||||
431
|
||||
bgcolor
|
||||
79
|
||||
1
|
||||
0
|
||||
Color
|
||||
|
||||
@#$#@#$#@
|
||||
## WHAT IS IT?
|
||||
|
||||
This program is an example of a two-dimensional cellular automaton. This particular cellular automaton is called The Game of Life.
|
||||
|
||||
A cellular automaton is a computational machine that performs actions based on certain rules. It can be thought of as a board which is divided into cells (such as square cells of a checkerboard). Each cell can be either "alive" or "dead." This is called the "state" of the cell. According to specified rules, each cell will be alive or dead at the next time step.
|
||||
|
||||
## HOW IT WORKS
|
||||
|
||||
The rules of the game are as follows. Each cell checks the state of itself and its eight surrounding neighbors and then sets itself to either alive or dead. If there are less than two alive neighbors, then the cell dies. If there are more than three alive neighbors, the cell dies. If there are 2 alive neighbors, the cell remains in the state it is in. If there are exactly three alive neighbors, the cell becomes alive. This is done in parallel and continues forever.
|
||||
|
||||
There are certain recurring shapes in Life, for example, the "glider" and the "blinker". The glider is composed of 5 cells which form a small arrow-headed shape, like this:
|
||||
|
||||
O
|
||||
O
|
||||
OOO
|
||||
|
||||
This glider will wiggle across the world, retaining its shape. A blinker is a block of three cells (either up and down or left and right) that rotates between horizontal and vertical orientations.
|
||||
|
||||
## HOW TO USE IT
|
||||
|
||||
The INITIAL-DENSITY slider determines the initial density of cells that are alive. SETUP-RANDOM places these cells. GO-FOREVER runs the rule forever. GO-ONCE runs the rule once.
|
||||
|
||||
If you want to draw your own pattern, use the DRAW-CELLS button and then use the mouse to "draw" and "erase" in the view.
|
||||
|
||||
## THINGS TO NOTICE
|
||||
|
||||
Find some objects that are alive, but motionless.
|
||||
|
||||
Is there a "critical density" - one at which all change and motion stops/eternal motion begins?
|
||||
|
||||
## THINGS TO TRY
|
||||
|
||||
Are there any recurring shapes other than gliders and blinkers?
|
||||
|
||||
Build some objects that don't die (using DRAW-CELLS)
|
||||
|
||||
How much life can the board hold and still remain motionless and unchanging? (use DRAW-CELLS)
|
||||
|
||||
The glider gun is a large conglomeration of cells that repeatedly spits out gliders. Find a "glider gun" (very, very difficult!).
|
||||
|
||||
## EXTENDING THE MODEL
|
||||
|
||||
Give some different rules to life and see what happens.
|
||||
|
||||
Experiment with using neighbors4 instead of neighbors (see below).
|
||||
|
||||
## NETLOGO FEATURES
|
||||
|
||||
The neighbors primitive returns the agentset of the patches to the north, south, east, west, northeast, northwest, southeast, and southwest. So `count neighbors with [living?]` counts how many of those eight patches have the `living?` patch variable set to true.
|
||||
|
||||
`neighbors4` is like `neighbors` but only uses the patches to the north, south, east, and west. Some cellular automata, like this one, are defined using the 8-neighbors rule, others the 4-neighbors.
|
||||
|
||||
## RELATED MODELS
|
||||
|
||||
Life Turtle-Based --- same as this, but implemented using turtles instead of patches, for a more attractive display
|
||||
CA 1D Elementary --- a model that shows all 256 possible simple 1D cellular automata
|
||||
CA 1D Totalistic --- a model that shows all 2,187 possible 1D 3-color totalistic cellular automata
|
||||
CA 1D Rule 30 --- the basic rule 30 model
|
||||
CA 1D Rule 30 Turtle --- the basic rule 30 model implemented using turtles
|
||||
CA 1D Rule 90 --- the basic rule 90 model
|
||||
CA 1D Rule 110 --- the basic rule 110 model
|
||||
CA 1D Rule 250 --- the basic rule 250 model
|
||||
|
||||
## CREDITS AND REFERENCES
|
||||
|
||||
The Game of Life was invented by John Horton Conway.
|
||||
|
||||
See also:
|
||||
|
||||
Von Neumann, J. and Burks, A. W., Eds, 1966. Theory of Self-Reproducing Automata. University of Illinois Press, Champaign, IL.
|
||||
|
||||
"LifeLine: A Quarterly Newsletter for Enthusiasts of John Conway's Game of Life", nos. 1-11, 1971-1973.
|
||||
|
||||
Martin Gardner, "Mathematical Games: The fantastic combinations of John Conway's new solitaire game `life',", Scientific American, October, 1970, pp. 120-123.
|
||||
|
||||
Martin Gardner, "Mathematical Games: On cellular automata, self-reproduction, the Garden of Eden, and the game `life',", Scientific American, February, 1971, pp. 112-117.
|
||||
|
||||
Berlekamp, Conway, and Guy, Winning Ways for your Mathematical Plays, Academic Press: New York, 1982.
|
||||
|
||||
William Poundstone, The Recursive Universe, William Morrow: New York, 1985.
|
||||
@#$#@#$#@
|
||||
default
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 5 40 250 150 205 260 250
|
||||
|
||||
airplane
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
|
||||
|
||||
arrow
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
|
||||
|
||||
box
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 285 285 225 285 75 150 135
|
||||
Polygon -7500403 true true 150 135 15 75 150 15 285 75
|
||||
Polygon -7500403 true true 15 75 15 225 150 285 150 135
|
||||
Line -16777216 false 150 285 150 135
|
||||
Line -16777216 false 150 135 15 75
|
||||
Line -16777216 false 150 135 285 75
|
||||
|
||||
bug
|
||||
true
|
||||
0
|
||||
Circle -7500403 true true 96 182 108
|
||||
Circle -7500403 true true 110 127 80
|
||||
Circle -7500403 true true 110 75 80
|
||||
Line -7500403 true 150 100 80 30
|
||||
Line -7500403 true 150 100 220 30
|
||||
|
||||
butterfly
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
|
||||
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
|
||||
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
|
||||
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
|
||||
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
|
||||
Circle -16777216 true false 135 90 30
|
||||
Line -16777216 false 150 105 195 60
|
||||
Line -16777216 false 150 105 105 60
|
||||
|
||||
car
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
|
||||
Circle -16777216 true false 180 180 90
|
||||
Circle -16777216 true false 30 180 90
|
||||
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
|
||||
Circle -7500403 true true 47 195 58
|
||||
Circle -7500403 true true 195 195 58
|
||||
|
||||
circle
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
|
||||
circle 2
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
Circle -16777216 true false 30 30 240
|
||||
|
||||
cow
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
|
||||
Polygon -7500403 true true 73 210 86 251 62 249 48 208
|
||||
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
|
||||
|
||||
cylinder
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
|
||||
dot
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 90 90 120
|
||||
|
||||
face happy
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 8 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
|
||||
|
||||
face neutral
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 7 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Rectangle -16777216 true false 60 195 240 225
|
||||
|
||||
face sad
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 8 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
|
||||
|
||||
fish
|
||||
false
|
||||
0
|
||||
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
|
||||
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
|
||||
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
|
||||
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
|
||||
Circle -16777216 true false 215 106 30
|
||||
|
||||
flag
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 60 15 75 300
|
||||
Polygon -7500403 true true 90 150 270 90 90 30
|
||||
Line -7500403 true 75 135 90 135
|
||||
Line -7500403 true 75 45 90 45
|
||||
|
||||
flower
|
||||
false
|
||||
0
|
||||
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
|
||||
Circle -7500403 true true 85 132 38
|
||||
Circle -7500403 true true 130 147 38
|
||||
Circle -7500403 true true 192 85 38
|
||||
Circle -7500403 true true 85 40 38
|
||||
Circle -7500403 true true 177 40 38
|
||||
Circle -7500403 true true 177 132 38
|
||||
Circle -7500403 true true 70 85 38
|
||||
Circle -7500403 true true 130 25 38
|
||||
Circle -7500403 true true 96 51 108
|
||||
Circle -16777216 true false 113 68 74
|
||||
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
|
||||
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
|
||||
|
||||
house
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 45 120 255 285
|
||||
Rectangle -16777216 true false 120 210 180 285
|
||||
Polygon -7500403 true true 15 120 150 15 285 120
|
||||
Line -16777216 false 30 120 270 120
|
||||
|
||||
leaf
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
|
||||
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
|
||||
|
||||
line
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 0 150 300
|
||||
|
||||
line half
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 0 150 150
|
||||
|
||||
pentagon
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
|
||||
|
||||
person
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 110 5 80
|
||||
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
|
||||
Rectangle -7500403 true true 127 79 172 94
|
||||
Polygon -7500403 true true 195 90 240 150 225 180 165 105
|
||||
Polygon -7500403 true true 105 90 60 150 75 180 135 105
|
||||
|
||||
plant
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 135 90 165 300
|
||||
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
|
||||
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
|
||||
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
|
||||
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
|
||||
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
|
||||
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
|
||||
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
|
||||
|
||||
square
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 30 30 270 270
|
||||
|
||||
square 2
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 30 30 270 270
|
||||
Rectangle -16777216 true false 60 60 240 240
|
||||
|
||||
star
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
|
||||
|
||||
target
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
Circle -16777216 true false 30 30 240
|
||||
Circle -7500403 true true 60 60 180
|
||||
Circle -16777216 true false 90 90 120
|
||||
Circle -7500403 true true 120 120 60
|
||||
|
||||
tree
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 118 3 94
|
||||
Rectangle -6459832 true false 120 195 180 300
|
||||
Circle -7500403 true true 65 21 108
|
||||
Circle -7500403 true true 116 41 127
|
||||
Circle -7500403 true true 45 90 120
|
||||
Circle -7500403 true true 104 74 152
|
||||
|
||||
triangle
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
|
||||
triangle 2
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
Polygon -16777216 true false 151 99 225 223 75 224
|
||||
|
||||
truck
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 4 45 195 187
|
||||
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
|
||||
Rectangle -1 true false 195 60 195 105
|
||||
Polygon -16777216 true false 238 112 252 141 219 141 218 112
|
||||
Circle -16777216 true false 234 174 42
|
||||
Rectangle -7500403 true true 181 185 214 194
|
||||
Circle -16777216 true false 144 174 42
|
||||
Circle -16777216 true false 24 174 42
|
||||
Circle -7500403 false true 24 174 42
|
||||
Circle -7500403 false true 144 174 42
|
||||
Circle -7500403 false true 234 174 42
|
||||
|
||||
turtle
|
||||
true
|
||||
0
|
||||
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
|
||||
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
|
||||
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
|
||||
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
|
||||
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
|
||||
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
|
||||
|
||||
wheel
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 3 3 294
|
||||
Circle -16777216 true false 30 30 240
|
||||
Line -7500403 true 150 285 150 15
|
||||
Line -7500403 true 15 150 285 150
|
||||
Circle -7500403 true true 120 120 60
|
||||
Line -7500403 true 216 40 79 269
|
||||
Line -7500403 true 40 84 269 221
|
||||
Line -7500403 true 40 216 269 79
|
||||
Line -7500403 true 84 40 221 269
|
||||
|
||||
x
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 270 75 225 30 30 225 75 270
|
||||
Polygon -7500403 true true 30 75 75 30 270 225 225 270
|
||||
|
||||
@#$#@#$#@
|
||||
NetLogo 5.0.5
|
||||
@#$#@#$#@
|
||||
setup-random repeat 20 [ go ]
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
default
|
||||
0.0
|
||||
-0.2 0 1.0 0.0
|
||||
0.0 1 1.0 0.0
|
||||
0.2 0 1.0 0.0
|
||||
link direction
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 150 90 180
|
||||
Line -7500403 true 150 150 210 180
|
||||
|
||||
@#$#@#$#@
|
||||
0
|
||||
@#$#@#$#@
|
||||
|
||||
@@ -1,501 +0,0 @@
|
||||
turtles-own [
|
||||
moves ;; how many sides the turtles has drawn so far
|
||||
star-side ;; The length of the side that the turtle is drawing
|
||||
generation ;; How many generations of turtles have come before it. So,
|
||||
] ;; if the turtle was hatched from a turtle that was hatched
|
||||
;; by another turtle, it's generation is 2
|
||||
|
||||
to setup
|
||||
clear-all
|
||||
crt 1 [
|
||||
set size 8 ;; so turtles are easy to see
|
||||
set ycor max-pycor * 0.9 ;; place near top of world
|
||||
set star-side ycor * 1.97538 ;; length of the sides of the star it will draw
|
||||
pen-down
|
||||
set heading 180 + 18
|
||||
recolor
|
||||
]
|
||||
reset-ticks
|
||||
end
|
||||
|
||||
to go
|
||||
if not any? turtles [ stop ]
|
||||
ask turtles [
|
||||
fd star-side
|
||||
rt 180 + 36
|
||||
if generation < fractal-level [ ;; If it's not drawing at the deepest level of the figure,
|
||||
hatch 1 [ ;; hatch a new turtle to draw at a lower level
|
||||
set generation generation + 1
|
||||
set star-side star-side / 2
|
||||
recolor
|
||||
set moves 0
|
||||
rt 18
|
||||
]
|
||||
]
|
||||
set moves moves + 1
|
||||
if moves > 5 [ die ] ;; When the turtle has completed its star, it's done
|
||||
]
|
||||
tick
|
||||
end
|
||||
|
||||
to recolor ;; turtle procedure
|
||||
set color scale-color red (fractal-level - generation) -1 (fractal-level + 1)
|
||||
end
|
||||
@#$#@#$#@
|
||||
GRAPHICS-WINDOW
|
||||
274
|
||||
10
|
||||
686
|
||||
443
|
||||
100
|
||||
100
|
||||
2.0
|
||||
1
|
||||
10
|
||||
1
|
||||
1
|
||||
1
|
||||
0
|
||||
0
|
||||
0
|
||||
1
|
||||
-100
|
||||
100
|
||||
-100
|
||||
100
|
||||
1
|
||||
1
|
||||
1
|
||||
ticks
|
||||
30.0
|
||||
|
||||
BUTTON
|
||||
146
|
||||
42
|
||||
211
|
||||
75
|
||||
go
|
||||
go
|
||||
T
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
SLIDER
|
||||
32
|
||||
88
|
||||
248
|
||||
121
|
||||
fractal-level
|
||||
fractal-level
|
||||
0
|
||||
4
|
||||
3
|
||||
1
|
||||
1
|
||||
NIL
|
||||
HORIZONTAL
|
||||
|
||||
BUTTON
|
||||
69
|
||||
42
|
||||
133
|
||||
75
|
||||
setup
|
||||
setup
|
||||
NIL
|
||||
1
|
||||
T
|
||||
OBSERVER
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
NIL
|
||||
1
|
||||
|
||||
MONITOR
|
||||
105
|
||||
128
|
||||
190
|
||||
173
|
||||
turtles
|
||||
count turtles
|
||||
3
|
||||
1
|
||||
11
|
||||
|
||||
PLOT
|
||||
2
|
||||
179
|
||||
272
|
||||
394
|
||||
Turtles vs. Time
|
||||
Time
|
||||
Num Turtles
|
||||
0.0
|
||||
25.0
|
||||
0.0
|
||||
180.0
|
||||
true
|
||||
false
|
||||
"" ""
|
||||
PENS
|
||||
"default" 1.0 0 -16777216 true "" "plot count turtles"
|
||||
|
||||
@#$#@#$#@
|
||||
## WHAT IS IT?
|
||||
|
||||
This model creates a fractal-like structure consisting of stars drawn at various scales, the number of which is specified by the user. The structure is drawn by generations of turtles that draw stars at a given scale and hatch successive generations to draw new ones at smaller scales.
|
||||
|
||||
## HOW TO USE IT
|
||||
|
||||
The FRACTAL-LEVEL slider controls the number of levels the structure is drawn in. For instance, a fractal level of 0 results in a single star, while a fractal level of 1 draws a star with smaller stars that begin at each of its 5 corners. This pattern is repeated as the level increases.
|
||||
|
||||
Click the SETUP button to initialize the structure and GO to begin drawing it.
|
||||
|
||||
## THINGS TO NOTICE
|
||||
|
||||
The figure drawn embodies the most important fractal quality: self-similar structure at smaller scales. This means that no matter how far you "zoom in" to it, you will still see the same shape (namely, a star). The fractal level determines to how small a scale this property holds, so the greater the level the more you can "zoom in" and still see stars.
|
||||
|
||||
Notice that at a fractal level greater than 1, the model begins with one turtle, which hatches new turtles at each corner, and these turtles similarly hatch new ones at each of their corners as well. This behavior is made possible by a powerful mathematical technique called recursion. A process is called recursive when its workings involve "performing itself". In this case, the process performed by each turtle at each step is to draw a new side of its star and then create new turtles to perform the very same process. A helpful property of recursive processes is that the instructions are often short, because each performer is executing the same instructions. Hence the brevity of Star Fractal's procedures.
|
||||
|
||||
The ideas behind fractal scaling (the property of self-similar structures at different scales) and recursion are essentially the same. This is suggested by the fact that a recursive process is able to generate a fractal-like structure, as in this model. One way to think about it is that recursion applies these ideas to processes (like NetLogo models), and fractal scaling applies them to physical or mathematical structures (like the figure drawn by Star Fractal).
|
||||
|
||||
## THINGS TO TRY
|
||||
|
||||
Edit GO so that it's not a forever button, and/or use the speed slider to slow the model down, and note what happens during each tick. Notice that what begins as a single drawing multiplies into many drawings, each of which is at a smaller scale but proceeds exactly like the larger one that spawned it. Thus, recursion begets self-sameness at different scales.
|
||||
|
||||
Try the model initially with small fractal levels and work your way up to higher ones. Try to figure out how many more stars are incorporated into the figure each time the level increases by one. What kind of general rule you can come up with? That is, given a generation of turtles g, how many turtles will be in the generation g + 1? Start from g = 0. (This is a recursive rule.)
|
||||
|
||||
## EXTENDING THE MODEL
|
||||
|
||||
In increasing order of difficulty:
|
||||
|
||||
Change the color scaling so that the smaller stars are brighter than the larger ones.
|
||||
|
||||
Change the model so that it draws shapes other than stars. Will any shape work?
|
||||
|
||||
The structure that this model draws is only "fractal-like", because even when you "zoom in" and look at smaller scales, the smaller stars aren't actually part of the larger ones; they're just connected to them at a vertex. An important property of fractals is that the larger structures are composed of the smaller ones, something which clearly doesn't hold here. For a tougher exercise, try changing the model so that the smaller stars (or whatever shapes are being drawn) are actually part of the larger ones, for instance by drawing them in the middle of their sides. Such a figure will be a lot less "noisy" than this one, in terms of how difficult it is to discern individual stars, and it will have different properties when you zoom in.
|
||||
|
||||
## NETLOGO FEATURES
|
||||
|
||||
This model makes use of an important NetLogo command: `hatch`. `hatch` allows one turtle to create a new one on the same patch and give it some initial instructions. In this case, the parent turtle sets the length of the star its offspring will draw, its initial heading, and several other variables. Notice that the new turtle uses the values of its parent turtle's variables in the body of the hatch procedure.
|
||||
|
||||
Another useful primitive this model uses is `scale-color`. It is used to make the brightness of the color the turtles are drawing inversely proportional to the turtle's generation, so that larger stars are brighter than smaller ones (this was done to make the larger ones more visible). This code:
|
||||
|
||||
scale-color red (fractal-level - generation) -1 (fractal-level + 1)
|
||||
|
||||
works as follows: Subtract the value of `generation` from that of `fractal-level`. The higher that resulting value is on the scale from -1 to `(fractal-level + 1)`, the darker the shade of red the turtle will draw with.
|
||||
|
||||
## CREDITS AND REFERENCES
|
||||
@#$#@#$#@
|
||||
default
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 5 40 250 150 205 260 250
|
||||
|
||||
airplane
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
|
||||
|
||||
arrow
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
|
||||
|
||||
box
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 285 285 225 285 75 150 135
|
||||
Polygon -7500403 true true 150 135 15 75 150 15 285 75
|
||||
Polygon -7500403 true true 15 75 15 225 150 285 150 135
|
||||
Line -16777216 false 150 285 150 135
|
||||
Line -16777216 false 150 135 15 75
|
||||
Line -16777216 false 150 135 285 75
|
||||
|
||||
bug
|
||||
true
|
||||
0
|
||||
Circle -7500403 true true 96 182 108
|
||||
Circle -7500403 true true 110 127 80
|
||||
Circle -7500403 true true 110 75 80
|
||||
Line -7500403 true 150 100 80 30
|
||||
Line -7500403 true 150 100 220 30
|
||||
|
||||
butterfly
|
||||
true
|
||||
0
|
||||
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
|
||||
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
|
||||
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
|
||||
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
|
||||
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
|
||||
Circle -16777216 true false 135 90 30
|
||||
Line -16777216 false 150 105 195 60
|
||||
Line -16777216 false 150 105 105 60
|
||||
|
||||
car
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
|
||||
Circle -16777216 true false 180 180 90
|
||||
Circle -16777216 true false 30 180 90
|
||||
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
|
||||
Circle -7500403 true true 47 195 58
|
||||
Circle -7500403 true true 195 195 58
|
||||
|
||||
circle
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
|
||||
circle 2
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
Circle -16777216 true false 30 30 240
|
||||
|
||||
cow
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
|
||||
Polygon -7500403 true true 73 210 86 251 62 249 48 208
|
||||
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
|
||||
|
||||
cylinder
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
|
||||
dot
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 90 90 120
|
||||
|
||||
face happy
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 8 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
|
||||
|
||||
face neutral
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 7 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Rectangle -16777216 true false 60 195 240 225
|
||||
|
||||
face sad
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 8 8 285
|
||||
Circle -16777216 true false 60 75 60
|
||||
Circle -16777216 true false 180 75 60
|
||||
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
|
||||
|
||||
fish
|
||||
false
|
||||
0
|
||||
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
|
||||
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
|
||||
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
|
||||
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
|
||||
Circle -16777216 true false 215 106 30
|
||||
|
||||
flag
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 60 15 75 300
|
||||
Polygon -7500403 true true 90 150 270 90 90 30
|
||||
Line -7500403 true 75 135 90 135
|
||||
Line -7500403 true 75 45 90 45
|
||||
|
||||
flower
|
||||
false
|
||||
0
|
||||
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
|
||||
Circle -7500403 true true 85 132 38
|
||||
Circle -7500403 true true 130 147 38
|
||||
Circle -7500403 true true 192 85 38
|
||||
Circle -7500403 true true 85 40 38
|
||||
Circle -7500403 true true 177 40 38
|
||||
Circle -7500403 true true 177 132 38
|
||||
Circle -7500403 true true 70 85 38
|
||||
Circle -7500403 true true 130 25 38
|
||||
Circle -7500403 true true 96 51 108
|
||||
Circle -16777216 true false 113 68 74
|
||||
Polygon -10899396 true false 189 233 219 188 249 173 279 188 234 218
|
||||
Polygon -10899396 true false 180 255 150 210 105 210 75 240 135 240
|
||||
|
||||
house
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 45 120 255 285
|
||||
Rectangle -16777216 true false 120 210 180 285
|
||||
Polygon -7500403 true true 15 120 150 15 285 120
|
||||
Line -16777216 false 30 120 270 120
|
||||
|
||||
leaf
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 210 135 195 120 210 60 210 30 195 60 180 60 165 15 135 30 120 15 105 40 104 45 90 60 90 90 105 105 120 120 120 105 60 120 60 135 30 150 15 165 30 180 60 195 60 180 120 195 120 210 105 240 90 255 90 263 104 285 105 270 120 285 135 240 165 240 180 270 195 240 210 180 210 165 195
|
||||
Polygon -7500403 true true 135 195 135 240 120 255 105 255 105 285 135 285 165 240 165 195
|
||||
|
||||
line
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 0 150 300
|
||||
|
||||
line half
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 0 150 150
|
||||
|
||||
pentagon
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 15 15 120 60 285 240 285 285 120
|
||||
|
||||
person
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 110 5 80
|
||||
Polygon -7500403 true true 105 90 120 195 90 285 105 300 135 300 150 225 165 300 195 300 210 285 180 195 195 90
|
||||
Rectangle -7500403 true true 127 79 172 94
|
||||
Polygon -7500403 true true 195 90 240 150 225 180 165 105
|
||||
Polygon -7500403 true true 105 90 60 150 75 180 135 105
|
||||
|
||||
plant
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 135 90 165 300
|
||||
Polygon -7500403 true true 135 255 90 210 45 195 75 255 135 285
|
||||
Polygon -7500403 true true 165 255 210 210 255 195 225 255 165 285
|
||||
Polygon -7500403 true true 135 180 90 135 45 120 75 180 135 210
|
||||
Polygon -7500403 true true 165 180 165 210 225 180 255 120 210 135
|
||||
Polygon -7500403 true true 135 105 90 60 45 45 75 105 135 135
|
||||
Polygon -7500403 true true 165 105 165 135 225 105 255 45 210 60
|
||||
Polygon -7500403 true true 135 90 120 45 150 15 180 45 165 90
|
||||
|
||||
square
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 30 30 270 270
|
||||
|
||||
square 2
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 30 30 270 270
|
||||
Rectangle -16777216 true false 60 60 240 240
|
||||
|
||||
star
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 151 1 185 108 298 108 207 175 242 282 151 216 59 282 94 175 3 108 116 108
|
||||
|
||||
target
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 0 0 300
|
||||
Circle -16777216 true false 30 30 240
|
||||
Circle -7500403 true true 60 60 180
|
||||
Circle -16777216 true false 90 90 120
|
||||
Circle -7500403 true true 120 120 60
|
||||
|
||||
tree
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 118 3 94
|
||||
Rectangle -6459832 true false 120 195 180 300
|
||||
Circle -7500403 true true 65 21 108
|
||||
Circle -7500403 true true 116 41 127
|
||||
Circle -7500403 true true 45 90 120
|
||||
Circle -7500403 true true 104 74 152
|
||||
|
||||
triangle
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
|
||||
triangle 2
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 150 30 15 255 285 255
|
||||
Polygon -16777216 true false 151 99 225 223 75 224
|
||||
|
||||
truck
|
||||
false
|
||||
0
|
||||
Rectangle -7500403 true true 4 45 195 187
|
||||
Polygon -7500403 true true 296 193 296 150 259 134 244 104 208 104 207 194
|
||||
Rectangle -1 true false 195 60 195 105
|
||||
Polygon -16777216 true false 238 112 252 141 219 141 218 112
|
||||
Circle -16777216 true false 234 174 42
|
||||
Rectangle -7500403 true true 181 185 214 194
|
||||
Circle -16777216 true false 144 174 42
|
||||
Circle -16777216 true false 24 174 42
|
||||
Circle -7500403 false true 24 174 42
|
||||
Circle -7500403 false true 144 174 42
|
||||
Circle -7500403 false true 234 174 42
|
||||
|
||||
turtle
|
||||
true
|
||||
0
|
||||
Polygon -10899396 true false 215 204 240 233 246 254 228 266 215 252 193 210
|
||||
Polygon -10899396 true false 195 90 225 75 245 75 260 89 269 108 261 124 240 105 225 105 210 105
|
||||
Polygon -10899396 true false 105 90 75 75 55 75 40 89 31 108 39 124 60 105 75 105 90 105
|
||||
Polygon -10899396 true false 132 85 134 64 107 51 108 17 150 2 192 18 192 52 169 65 172 87
|
||||
Polygon -10899396 true false 85 204 60 233 54 254 72 266 85 252 107 210
|
||||
Polygon -7500403 true true 119 75 179 75 209 101 224 135 220 225 175 261 128 261 81 224 74 135 88 99
|
||||
|
||||
wheel
|
||||
false
|
||||
0
|
||||
Circle -7500403 true true 3 3 294
|
||||
Circle -16777216 true false 30 30 240
|
||||
Line -7500403 true 150 285 150 15
|
||||
Line -7500403 true 15 150 285 150
|
||||
Circle -7500403 true true 120 120 60
|
||||
Line -7500403 true 216 40 79 269
|
||||
Line -7500403 true 40 84 269 221
|
||||
Line -7500403 true 40 216 269 79
|
||||
Line -7500403 true 84 40 221 269
|
||||
|
||||
x
|
||||
false
|
||||
0
|
||||
Polygon -7500403 true true 270 75 225 30 30 225 75 270
|
||||
Polygon -7500403 true true 30 75 75 30 270 225 225 270
|
||||
|
||||
@#$#@#$#@
|
||||
NetLogo 5.0.5
|
||||
@#$#@#$#@
|
||||
setup
|
||||
while [any? turtles] [ go ]
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
@#$#@#$#@
|
||||
default
|
||||
0.0
|
||||
-0.2 0 0.0 1.0
|
||||
0.0 1 1.0 0.0
|
||||
0.2 0 0.0 1.0
|
||||
link direction
|
||||
true
|
||||
0
|
||||
Line -7500403 true 150 150 90 180
|
||||
Line -7500403 true 150 150 210 180
|
||||
|
||||
@#$#@#$#@
|
||||
0
|
||||
@#$#@#$#@
|
||||
Reference in New Issue
Block a user