add language declaration and samples for LoomScript

LoomScript is the scripting language for the Loom SDK.
It has an ActionScript3-like syntax with added C#-esque capabilities.

Loom SDK: https://github.com/LoomSDK/LoomSDK
This commit is contained in:
ellemenno
2014-11-12 02:30:00 -05:00
parent 2fbfaf448d
commit 4fe5980065
3 changed files with 181 additions and 0 deletions

View File

@@ -1492,6 +1492,12 @@ LookML:
- .lookml
tm_scope: source.yaml
LoomScript:
type: programming
lexer: ActionScript 3
extensions:
- .ls
Lua:
type: programming
ace_mode: lua

View File

@@ -0,0 +1,38 @@
package
{
import loom.Application;
import loom2d.display.StageScaleMode;
import loom2d.ui.SimpleLabel;
/**
The HelloWorld app renders a label with its name on it,
and traces 'hello' to the log.
*/
public class HelloWorld extends Application
{
override public function run():void
{
stage.scaleMode = StageScaleMode.LETTERBOX;
centeredMessage(simpleLabel, this.getFullTypeName());
trace("hello");
}
// a convenience getter that generates a label and adds it to the stage
private function get simpleLabel():SimpleLabel
{
return stage.addChild(new SimpleLabel("assets/Curse-hd.fnt")) as SimpleLabel;
}
// a utility to set the label's text and then center it on the stage
private function centeredMessage(label:SimpleLabel, msg:String):void
{
label.text = msg;
label.center();
label.x = stage.stageWidth / 2;
label.y = (stage.stageHeight / 2) - (label.height / 2);
}
}
}

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@@ -0,0 +1,137 @@
package
{
import loom.Application;
public interface I {}
public class C {}
public class B extends C implements I {}
final public class A extends B {}
delegate ToCompute(s:String, o:Object):Number;
public enum Enumeration
{
foo,
baz,
cat,
}
struct P {
public var x:Number = 0;
public var y:Number = 0;
public static operator function =(a:P, b:P):P
{
a.x = b.x;
a.y = b.y;
return a;
}
}
// single-line comment
/*
Multi-line comment
*/
/**
Doc comment
*/
public class SyntaxExercise extends Application
{
static public var classVar:String = 'class variable';
public const CONST:String = 'constant';
private var _a:A = new A();
public var _d:ToCompute;
override public function run():void
{
trace("hello");
}
private function get a():A { return _a; }
private function set a(value:A):void { _a = value; }
private function variousTypes(defaultValue:String = ''):void
{
var nil:Object = null;
var b1:Boolean = true;
var b2:Boolean = false;
var n1:Number = 0.123;
var n2:Number = 12345;
var n3:Number = 0xfed;
var s1:String = 'single-quotes with "quotes" inside';
var s2:String = "double-quotes with 'quotes' inside";
var f1:Function = function (life:String, universe:Object, ...everything):Number { return 42; };
var v1:Vector.<Number> = [1, 2];
var d1:Dictionary.<String, Number> = { 'three': 3, 'four': 4 };
_d += f1;
_d -= f1;
}
private function variousOps():void
{
var a = ((100 + 200 - 0) / 300) % 2;
var b = 100 * 30;
var d = true && (b > 301);
var e = 0x10 | 0x01;
b++; b--;
a += 300; a -= 5; a *= 4; a /= 2; a %= 7;
var castable1:Boolean = (a is B);
var castable2:Boolean = (a as B) != null;
var cast:String = B(a).toString();
var instanced:Boolean = (_a instanceof A);
}
private function variousFlow():void
{
var n:Number = Math.random();
if (n > 0.6)
trace('top 40!');
else if(n > 0.3)
trace('mid 30!');
else
trace('bottom 30');
var flip:String = (Math.random() > 0.5) ? 'heads' : 'tails';
for (var i = 0; i < 100; i++)
trace(i);
var v:Vector.<String> = ['a', 'b', 'c'];
for each (var s:String in v)
trace(s);
var d:Dictionary.<String, Number> = { 'one': 1 };
for (var key1:String in d)
trace(key1);
for (var key2:Number in v)
trace(key2);
while (i > 0)
{
i--;
if (i == 13) continue;
trace(i);
}
do
{
i++;
}
while (i < 10);
switch (Math.floor(Math.random()) * 3 + 1)
{
case 1 : trace('rock'); break;
case 2 : trace('paper'); break;
default: trace('scissors'); break;
}
}
}
}