mirror of
https://github.com/KevinMidboe/linguist.git
synced 2025-10-29 17:50:22 +00:00
@@ -1332,6 +1332,16 @@ HCL:
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ace_mode: ruby
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tm_scope: source.ruby
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HLSL:
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type: programming
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extensions:
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- .fx
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- .fxh
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- .hlsl
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- .hlsli
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ace_mode: text
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tm_scope: none
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HTML:
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type: markup
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tm_scope: text.html.basic
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54
samples/FLUX/gameserver.fx
Normal file
54
samples/FLUX/gameserver.fx
Normal file
@@ -0,0 +1,54 @@
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typedef engine isEngineMessage;
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typedef turn isTurnMessage;
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typedef connect isConnectMessage;
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typedef disconnect isDisconnectMessage;
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ClientMessage(char* data) => ();
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ParseMessage(char* data) => (int type, int client, char* data);
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ReadMessage(int type, int client, char* data) => ();
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ParseEngine(int type, int client, char* data) => (int client, int direction);
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DoEngine(int client, int direction) => ();
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ParseTurn(int type, int client, char* data) => (int client, int direction);
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DoTurn(int client, int direction) => ();
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ParseConnect(int type, int client, char* data)
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=> (int client, char* host, int port);
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DoConnect(int client, char* host, int port) => ();
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ParseDisconnect(int type, int client, char* data) => (int client);
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DoDisconnect(int client) => ();
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UpdateBoard(ClientList clients) => (ClientList clients);
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SendData(ClientList clients) => ();
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DoUpdate(ClientList clients) => ();
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DataTimer() => (ClientList clients);
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GetClients() => (ClientList clients);
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Wait(ClientList clients) => (ClientList clients);
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Listen () => (char* data);
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source Listen => ClientMessage;
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source DataTimer => DoUpdate;
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DataTimer = GetClients -> Wait;
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DoUpdate = UpdateBoard -> SendData;
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ClientMessage=ParseMessage -> ReadMessage;
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ReadMessage:[engine, _, _] = ParseEngine -> DoEngine;
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ReadMessage:[turn, _, _] = ParseTurn -> DoTurn;
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ReadMessage:[connect, _, _] = ParseConnect -> DoConnect;
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ReadMessage:[disconnect, _, _] = ParseDisconnect -> DoDisconnect;
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atomic GetClients:{client_lock};
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atomic DoConnect:{client_lock};
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atomic DoDisconnect:{client_lock};
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44
samples/FLUX/imageserver.fx
Normal file
44
samples/FLUX/imageserver.fx
Normal file
@@ -0,0 +1,44 @@
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typedef xml TestXML;
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typedef html TestHTML;
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typedef inCache TestInCache;
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Page (int socket) => ();
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ReadRequest (int socket) => (int socket, bool close, image_tag *request);
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CheckCache (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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Handler (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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Complete (int socket, bool close, image_tag *request) => ();
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ReadInFromDisk (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request, __u8 *rgb_data);
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Write (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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Compress(int socket, bool close, image_tag *request, __u8 *rgb_data)
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=> (int socket, bool close, image_tag *request);
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StoreInCache(int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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Listen ()
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=> (int socket);
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source Listen => Page;
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Handler:[_, _, inCache]=;
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Handler:[_, _, _]=ReadInFromDisk -> Compress -> StoreInCache;
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Page = ReadRequest -> CheckCache-> Handler -> Write -> Complete;
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atomic CheckCache:{cache};
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atomic StoreInCache:{cache};
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atomic Complete:{cache};
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handle error ReadInFromDisk => FourOhFor;
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151
samples/FLUX/mbittorrent.fx
Normal file
151
samples/FLUX/mbittorrent.fx
Normal file
@@ -0,0 +1,151 @@
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typedef choke TestChoke;
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typedef unchoke TestUnchoke;
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typedef interested TestInterested;
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typedef uninterested TestUninterested;
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typedef request TestRequest;
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typedef cancel TestCancel;
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typedef piece TestPiece;
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typedef bitfield TestBitfield;
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typedef have TestHave;
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typedef piececomplete TestPieceComplete;
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CheckinWithTracker (torrent_data_t *tdata)
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=> ();
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SendRequestToTracker (torrent_data_t *tdata)
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=> (torrent_data_t *tdata, int socket);
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GetTrackerResponse (torrent_data_t *tdata, int socket)
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=> ();
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UpdateChokeList (torrent_data_t *tdata)
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=> ();
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PickChoked (torrent_data_t *tdata)
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=> (torrent_data_t *tdata, chokelist_t clist);
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SendChokeUnchoke (torrent_data_t *tdata, chokelist_t clist)
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=> ();
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SetupConnection (torrent_data_t *tdata, int socket)
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=> ();
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Handshake (torrent_data_t *tdata, int socket)
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=> (torrent_data_t *tdata, client_data_t *client);
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SendBitfield (torrent_data_t *tdata, client_data_t *client)
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=> ();
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Message (torrent_data_t *tdata, client_data_t *client)
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=> ();
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ReadMessage (torrent_data_t *tdata, client_data_t *client)
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=> (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload);
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HandleMessage (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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MessageDone (client_data_t *client)
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=> ();
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CompletePiece (torrent_data_t *tdata, client_data_t *client, int piece)
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=> (torrent_data_t *tdata, client_data_t *client);
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VerifyPiece (torrent_data_t *tdata, client_data_t *client, int piece)
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=> (torrent_data_t *tdata, client_data_t *client, int piece);
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SendHave (torrent_data_t *tdata, client_data_t *client, int piece)
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=> (torrent_data_t *tdata, client_data_t *client);
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SendUninterested (torrent_data_t *tdata, client_data_t *client)
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=> (torrent_data_t *tdata, client_data_t *client);
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Choke (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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Cancel (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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Interested (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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Uninterested (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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Bitfield (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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Unchoke (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (torrent_data_t *tdata, client_data_t *client);
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SendRequest (torrent_data_t *tdata, client_data_t *client)
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=> (client_data_t *client);
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Have (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (torrent_data_t *tdata, client_data_t *client);
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Piece (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (torrent_data_t *tdata, client_data_t *client, int piece);
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Request (torrent_data_t *tdata, client_data_t *client, int type, int length, char *payload)
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=> (client_data_t *client);
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SendKeepAlives (torrent_data_t *tdata)
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=> ();
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GetClients ()
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=> (int maxfd, fd_set *fds);
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SelectSockets (int maxfd, fd_set *fds)
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=> (fd_set *fds);
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CheckSockets (fd_set *fds)
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=> (torrent_data_t *tdata, client_data_t *client);
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TrackerTimer ()
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=> (torrent_data_t *tdata);
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ChokeTimer ()
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=> (torrent_data_t *tdata);
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Connect ()
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=> (torrent_data_t *tdata, int socket);
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KeepAliveTimer ()
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=> (torrent_data_t *tdata);
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Listen ()
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=> (torrent_data_t *tdata, client_data_t *client);
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source TrackerTimer => CheckinWithTracker;
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source ChokeTimer => UpdateChokeList;
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source Connect => SetupConnection;
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source Listen => Message;
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source KeepAliveTimer => SendKeepAlives;
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Listen = GetClients -> SelectSockets -> CheckSockets;
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CheckinWithTracker = SendRequestToTracker -> GetTrackerResponse;
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UpdateChokeList = PickChoked -> SendChokeUnchoke;
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SetupConnection = Handshake -> SendBitfield;
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Message = ReadMessage -> HandleMessage -> MessageDone;
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CompletePiece:[_, _, piececomplete] = VerifyPiece -> SendHave -> SendUninterested;
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HandleMessage:[_, _, choke, _, _] = Choke;
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HandleMessage:[_, _, unchoke, _, _] = Unchoke -> SendRequest;
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HandleMessage:[_, _, interested, _, _] = Interested;
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HandleMessage:[_, _, uninterested, _, _] = Uninterested;
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HandleMessage:[_, _, request, _, _] = Request;
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HandleMessage:[_, _, cancel, _, _] = Cancel;
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HandleMessage:[_, _, piece, _, _] = Piece -> CompletePiece -> SendRequest;
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HandleMessage:[_, _, bitfield, _, _] = Bitfield;
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HandleMessage:[_, _, have, _, _] = Have -> SendRequest;
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atomic GetClients:{BigLock};
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atomic CheckSockets:{BigLock};
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atomic Message:{BigLock};
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atomic CheckinWithTracker:{BigLock};
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atomic UpdateChokeList:{BigLock};
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atomic SetupConnection:{BigLock};
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atomic SendKeepAlives:{BigLock};
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38
samples/FLUX/test.fx
Normal file
38
samples/FLUX/test.fx
Normal file
@@ -0,0 +1,38 @@
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// concrete node signatures
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Listen ()
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=> (int socket);
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ReadRequest (int socket)
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=> (int socket, bool close, image_tag *request);
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CheckCache (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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// omitted for space:
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// ReadInFromDisk, StoreInCache
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Compress (int socket, bool close, image_tag *request, __u8 *rgb_data)
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=> (int socket, bool close, image_tag *request);
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Write (int socket, bool close, image_tag *request)
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=> (int socket, bool close, image_tag *request);
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Complete (int socket, bool close, image_tag *request) => ();
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// source node
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source Listen => Image;
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// abstract node
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Image = ReadRequest -> CheckCache -> Handler -> Write -> Complete;
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// predicate type & dispatch
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typedef hit TestInCache;
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Handler:[_, _, hit] = ;
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Handler:[_, _, _] =
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ReadInFromDisk -> Compress -> StoreInCache;
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// error handler
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handle error ReadInFromDisk => FourOhFor;
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// atomicity constraints
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atomic CheckCache:{cache};
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atomic StoreInCache:{cache};
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atomic Complete:{cache};
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27
samples/HLSL/accelerated_surface_win.hlsl
Normal file
27
samples/HLSL/accelerated_surface_win.hlsl
Normal file
@@ -0,0 +1,27 @@
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// To compile these two shaders:
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// fxc /E pixelMain /T ps_2_0 accelerated_surface_win.hlsl
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// fxc /E vertexMain /T vs_2_0 accelerated_surface_win.hlsl
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//
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// fxc is in the DirectX SDK.
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struct Vertex {
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float4 position : POSITION;
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float2 texCoord : TEXCOORD0;
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};
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texture t;
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sampler s;
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// Passes a position and texture coordinate to the pixel shader.
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Vertex vertexMain(Vertex input) {
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return input;
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};
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// Samples a texture at the given texture coordinate and returns the result.
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float4 pixelMain(float2 texCoord : TEXCOORD0) : COLOR0 {
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return tex2D(s, texCoord);
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};
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105
samples/HLSL/corridor.fx
Normal file
105
samples/HLSL/corridor.fx
Normal file
@@ -0,0 +1,105 @@
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float4x4 matWorldView : WORLDVIEW;
|
||||
float4x4 matWorldViewProjection : WORLDVIEWPROJECTION;
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||||
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||||
struct VS_INPUT {
|
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float4 Position : POSITION0;
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||||
float3 Normal : NORMAL;
|
||||
float3 Tangent : TANGENT;
|
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float3 Binormal : BINORMAL;
|
||||
float2 TexCoord0 : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT {
|
||||
float4 Position : POSITION0;
|
||||
float2 TexCoord0 : TEXCOORD0;
|
||||
float2 TexCoord1 : TEXCOORD1;
|
||||
float3x3 TangentToView : TEXCOORD2;
|
||||
};
|
||||
|
||||
VS_OUTPUT vs_main(VS_INPUT input)
|
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{
|
||||
VS_OUTPUT output;
|
||||
output.Position = mul(input.Position, matWorldViewProjection);
|
||||
output.TexCoord0 = input.TexCoord0 * 5;
|
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output.TexCoord1 = input.TexCoord1;
|
||||
output.TangentToView[0] = mul(float4(input.Tangent, 0), matWorldView).xyz;
|
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output.TangentToView[1] = mul(float4(input.Binormal, 0), matWorldView).xyz;
|
||||
output.TangentToView[2] = mul(float4(input.Normal, 0), matWorldView).xyz;
|
||||
return output;
|
||||
}
|
||||
|
||||
struct PS_OUTPUT {
|
||||
float4 gbuffer0 : COLOR0;
|
||||
float4 gbuffer1 : COLOR1;
|
||||
};
|
||||
|
||||
texture albedo_tex;
|
||||
sampler albedo_samp = sampler_state {
|
||||
Texture = (albedo_tex);
|
||||
MipFilter = Linear;
|
||||
MinFilter = Linear;
|
||||
MagFilter = Linear;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
sRGBTexture = True;
|
||||
};
|
||||
|
||||
texture normal_tex;
|
||||
sampler normal_samp = sampler_state {
|
||||
Texture = (normal_tex);
|
||||
MipFilter = Linear;
|
||||
MinFilter = Linear;
|
||||
MagFilter = Linear;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
sRGBTexture = False;
|
||||
};
|
||||
|
||||
texture specular_tex;
|
||||
sampler specular_samp = sampler_state {
|
||||
Texture = (specular_tex);
|
||||
MipFilter = Linear;
|
||||
MinFilter = Linear;
|
||||
MagFilter = Linear;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
sRGBTexture = True;
|
||||
};
|
||||
|
||||
texture ao_tex;
|
||||
sampler ao_samp = sampler_state {
|
||||
Texture = (ao_tex);
|
||||
MipFilter = Linear;
|
||||
MinFilter = Linear;
|
||||
MagFilter = Linear;
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
sRGBTexture = True;
|
||||
};
|
||||
|
||||
PS_OUTPUT ps_main(VS_OUTPUT Input)
|
||||
{
|
||||
PS_OUTPUT o;
|
||||
|
||||
float3 tangentNormal = normalize(tex2D(normal_samp, Input.TexCoord0).xyz * 2 - 1);
|
||||
float3 eyeNormal = normalize(mul(tangentNormal, Input.TangentToView));
|
||||
|
||||
float3 albedo = tex2D(albedo_samp, Input.TexCoord0).rgb;
|
||||
float ao = tex2D(ao_samp, Input.TexCoord1).r * 0.75;
|
||||
float spec = tex2D(specular_samp, Input.TexCoord0).r;
|
||||
|
||||
o.gbuffer0 = float4(eyeNormal, spec * ao);
|
||||
o.gbuffer1 = float4(albedo, 1 - ao);
|
||||
return o;
|
||||
}
|
||||
|
||||
technique mesh {
|
||||
pass Geometry {
|
||||
VertexShader = compile vs_3_0 vs_main();
|
||||
PixelShader = compile ps_3_0 ps_main();
|
||||
|
||||
AlphaBlendEnable = False;
|
||||
ZWriteEnable = True;
|
||||
}
|
||||
}
|
||||
119
samples/HLSL/jellyfish.fx
Normal file
119
samples/HLSL/jellyfish.fx
Normal file
@@ -0,0 +1,119 @@
|
||||
float4x4 matWorldViewProjection : WORLDVIEWPROJECTION;
|
||||
float4x4 matWorldView : WORLDVIEW;
|
||||
float4x4 matWorld : WORLD;
|
||||
float4x4 matView : VIEW;
|
||||
|
||||
uniform float4 vViewPosition;
|
||||
|
||||
struct VS_INPUT
|
||||
{
|
||||
float3 Pos: POSITION;
|
||||
float3 Normal: NORMAL;
|
||||
float3 Tangent: TANGENT;
|
||||
float3 Binormal: BINORMAL;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 Pos : POSITION;
|
||||
float3 reflection : TEXCOORD1;
|
||||
float3 refraction : TEXCOORD2;
|
||||
float fresnel : TEXCOORD3;
|
||||
};
|
||||
|
||||
uniform float3 amt;
|
||||
uniform float3 scale;
|
||||
uniform float3 phase;
|
||||
|
||||
float3 deform(float3 p)
|
||||
{
|
||||
float s = 3;
|
||||
float3 p2 = p * scale + phase;
|
||||
s += sin(p2.x) * amt.x;
|
||||
s += sin(p2.y) * amt.y;
|
||||
s += sin(p2.z) * amt.z;
|
||||
return p * s / 3;
|
||||
}
|
||||
|
||||
VS_OUTPUT vs_main( VS_INPUT In )
|
||||
{
|
||||
VS_OUTPUT Out;
|
||||
|
||||
float3 pos = In.Pos;
|
||||
float3 norm = In.Normal;
|
||||
|
||||
float3 p1 = pos + In.Tangent * 0.05;
|
||||
float3 p2 = pos + In.Binormal * 0.05;
|
||||
pos = deform(pos);
|
||||
p1 = deform(p1);
|
||||
p2 = deform(p2);
|
||||
|
||||
p1 -= pos;
|
||||
p2 -= pos;
|
||||
norm = normalize(cross(p1, p2));
|
||||
|
||||
float3 view = normalize(pos - vViewPosition.xyz);
|
||||
|
||||
Out.Pos = mul(float4(pos, 1.0), matWorldViewProjection);
|
||||
Out.reflection = reflect(view, norm);
|
||||
Out.refraction = reflect(view, norm * 0.4f); /* fake, but who cares? */
|
||||
Out.fresnel = dot(view, norm);
|
||||
norm = mul(float4(norm, 0.0), matWorldViewProjection);
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
#define PS_INPUT VS_OUTPUT
|
||||
|
||||
#if 0
|
||||
textureCUBE reflectionMap;
|
||||
samplerCUBE reflectionMapSampler = sampler_state
|
||||
{
|
||||
Texture = (reflectionMap);
|
||||
MipFilter = LINEAR;
|
||||
MinFilter = LINEAR;
|
||||
MagFilter = LINEAR;
|
||||
};
|
||||
#else
|
||||
// textures
|
||||
texture reflectionMap
|
||||
<
|
||||
string type = "CUBE";
|
||||
string name = "test_cube.dds";
|
||||
>;
|
||||
|
||||
samplerCUBE reflectionMapSampler = sampler_state
|
||||
{
|
||||
Texture = (reflectionMap);
|
||||
MipFilter = LINEAR;
|
||||
MinFilter = LINEAR;
|
||||
MagFilter = LINEAR;
|
||||
};
|
||||
#endif
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 color : COLOR0;
|
||||
};
|
||||
|
||||
PS_OUTPUT ps_main( PS_INPUT In )
|
||||
{
|
||||
PS_OUTPUT Out;
|
||||
|
||||
float4 reflection = texCUBE(reflectionMapSampler, normalize(In.reflection)) * 1.5;
|
||||
float4 refraction = texCUBE(reflectionMapSampler, normalize(In.refraction));
|
||||
float fresnel = In.fresnel;
|
||||
// float fresnel = abs(normalize(In.normal).z);
|
||||
Out.color = lerp(reflection, refraction, fresnel) * pow(1.0 - fresnel * 0.75, 1.0);
|
||||
|
||||
return Out;
|
||||
}
|
||||
|
||||
technique blur_ps_vs_2_0
|
||||
{
|
||||
pass P0
|
||||
{
|
||||
VertexShader = compile vs_2_0 vs_main();
|
||||
PixelShader = compile ps_2_0 ps_main();
|
||||
}
|
||||
}
|
||||
41
samples/HLSL/noise.fx
Normal file
41
samples/HLSL/noise.fx
Normal file
@@ -0,0 +1,41 @@
|
||||
float alpha = 1.f;
|
||||
|
||||
texture tex;
|
||||
sampler tex_sampler = sampler_state
|
||||
{
|
||||
Texture = (tex);
|
||||
MipFilter = LINEAR;
|
||||
MinFilter = LINEAR;
|
||||
MagFilter = LINEAR;
|
||||
|
||||
AddressU = WRAP;
|
||||
AddressV = WRAP;
|
||||
};
|
||||
|
||||
struct VS_OUTPUT
|
||||
{
|
||||
float4 pos : POSITION;
|
||||
float2 tex : TEXCOORD1;
|
||||
};
|
||||
|
||||
VS_OUTPUT vertex(float4 ipos : POSITION, float2 tex : TEXCOORD0)
|
||||
{
|
||||
VS_OUTPUT Out;
|
||||
Out.pos = ipos;
|
||||
Out.tex = tex * 2;
|
||||
return Out;
|
||||
}
|
||||
|
||||
float4 pixel(VS_OUTPUT In) : COLOR
|
||||
{
|
||||
return tex2D(tex_sampler, In.tex) * alpha;
|
||||
}
|
||||
|
||||
technique blur_ps_vs_2_0
|
||||
{
|
||||
pass P0
|
||||
{
|
||||
VertexShader = compile vs_2_0 vertex();
|
||||
PixelShader = compile ps_2_0 pixel();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user