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.frag file extension added for JavaScript with some new samples
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@@ -1059,6 +1059,7 @@ JavaScript:
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- ._js
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- .bones
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- .es6
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- .frag
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- .jake
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- .jsfl
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- .jsm
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118883
lib/linguist/samples.json
118883
lib/linguist/samples.json
File diff suppressed because it is too large
Load Diff
9
samples/GLSL/SimpleLighting.gl2.frag
Normal file
9
samples/GLSL/SimpleLighting.gl2.frag
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@@ -0,0 +1,9 @@
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static const char* SimpleFragmentShader = STRINGIFY(
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varying vec4 FrontColor;
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void main(void)
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{
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gl_FragColor = FrontColor;
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}
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);
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48
samples/GLSL/recurse1.frag
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48
samples/GLSL/recurse1.frag
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@@ -0,0 +1,48 @@
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#version 330 core
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// cross-unit recursion
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void main() {}
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// two-level recursion
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float cbar(int);
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void cfoo(float)
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{
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cbar(2);
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}
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// four-level, out of order
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void CB();
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void CD();
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void CA() { CB(); }
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void CC() { CD(); }
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// high degree
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void CBT();
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void CDT();
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void CAT() { CBT(); CBT(); CBT(); }
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void CCT() { CDT(); CDT(); CBT(); }
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// not recursive
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void norA() {}
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void norB() { norA(); }
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void norC() { norA(); }
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void norD() { norA(); }
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void norE() { norB(); }
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void norF() { norB(); }
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void norG() { norE(); }
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void norH() { norE(); }
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void norI() { norE(); }
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// not recursive, but with a call leading into a cycle if ignoring direction
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void norcA() { }
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void norcB() { norcA(); }
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void norcC() { norcB(); }
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void norcD() { norcC(); norcB(); } // head of cycle
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void norcE() { norcD(); } // lead into cycle
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7
samples/JavaScript/intro.js.frag
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7
samples/JavaScript/intro.js.frag
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@@ -0,0 +1,7 @@
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(function(window, angular) {
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Array.prototype.last = function() {
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return this[this.length-1];
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};
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var app = angular.module('ConwayGameOfLife', []);
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3
samples/JavaScript/outro.js.frag
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3
samples/JavaScript/outro.js.frag
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@@ -0,0 +1,3 @@
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})(window, window.angular);
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