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.frag file extension added for JavaScript with some new samples
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9
samples/GLSL/SimpleLighting.gl2.frag
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9
samples/GLSL/SimpleLighting.gl2.frag
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static const char* SimpleFragmentShader = STRINGIFY(
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varying vec4 FrontColor;
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void main(void)
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{
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gl_FragColor = FrontColor;
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}
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);
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48
samples/GLSL/recurse1.frag
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48
samples/GLSL/recurse1.frag
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#version 330 core
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// cross-unit recursion
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void main() {}
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// two-level recursion
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float cbar(int);
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void cfoo(float)
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{
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cbar(2);
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}
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// four-level, out of order
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void CB();
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void CD();
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void CA() { CB(); }
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void CC() { CD(); }
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// high degree
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void CBT();
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void CDT();
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void CAT() { CBT(); CBT(); CBT(); }
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void CCT() { CDT(); CDT(); CBT(); }
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// not recursive
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void norA() {}
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void norB() { norA(); }
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void norC() { norA(); }
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void norD() { norA(); }
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void norE() { norB(); }
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void norF() { norB(); }
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void norG() { norE(); }
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void norH() { norE(); }
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void norI() { norE(); }
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// not recursive, but with a call leading into a cycle if ignoring direction
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void norcA() { }
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void norcB() { norcA(); }
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void norcC() { norcB(); }
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void norcD() { norcC(); norcB(); } // head of cycle
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void norcE() { norcD(); } // lead into cycle
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