mirror of
https://github.com/KevinMidboe/linguist.git
synced 2025-10-29 17:50:22 +00:00
30
samples/Pony/circle.pony
Normal file
30
samples/Pony/circle.pony
Normal file
@@ -0,0 +1,30 @@
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use "collections"
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class Circle
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var _radius: F32
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new create(radius': F32) =>
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_radius = radius'
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fun ref get_radius(): F32 =>
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_radius
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fun ref get_area(): F32 =>
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F32.pi() * _radius.pow(2)
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fun ref get_circumference(): F32 =>
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2 * _radius * F32.pi()
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actor Main
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new create(env: Env) =>
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for i in Range[F32](1.0, 101.0) do
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let c = Circle(i)
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var str =
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"Radius: " + c.get_radius().string() + "\n" +
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"Circumference: " + c.get_circumference().string() + "\n" +
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"Area: " + c.get_area().string() + "\n"
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env.out.print(str)
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end
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32
samples/Pony/counter.pony
Normal file
32
samples/Pony/counter.pony
Normal file
@@ -0,0 +1,32 @@
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use "collections"
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actor Counter
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var _count: U32
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new create() =>
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_count = 0
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be increment() =>
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_count = _count + 1
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be get_and_reset(main: Main) =>
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main.display(_count)
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_count = 0
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actor Main
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var _env: Env
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new create(env: Env) =>
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_env = env
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var count: U32 = try env.args(1).u32() else 10 end
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var counter = Counter
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for i in Range[U32](0, count) do
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counter.increment()
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end
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counter.get_and_reset(this)
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be display(result: U32) =>
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_env.out.print(result.string())
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261
samples/Pony/gups-opt.pony
Normal file
261
samples/Pony/gups-opt.pony
Normal file
@@ -0,0 +1,261 @@
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use "options"
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use "time"
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use "collections"
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class Config
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var logtable: U64 = 20
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var iterate: U64 = 10000
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var logchunk: U64 = 10
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var logactors: U64 = 2
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fun ref apply(env: Env): Bool =>
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var options = Options(env)
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options
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.add("logtable", "l", I64Argument)
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.add("iterate", "i", I64Argument)
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.add("chunk", "c", I64Argument)
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.add("actors", "a", I64Argument)
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for option in options do
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match option
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| ("table", var arg: I64) => logtable = arg.u64()
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| ("iterate", var arg: I64) => iterate = arg.u64()
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| ("chunk", var arg: I64) => logchunk = arg.u64()
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| ("actors", var arg: I64) => logactors = arg.u64()
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| let err: ParseError =>
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err.report(env.out)
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env.out.print(
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"""
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gups_opt [OPTIONS]
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--table N log2 of the total table size. Defaults to 20.
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--iterate N number of iterations. Defaults to 10000.
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--chunk N log2 of the chunk size. Defaults to 10.
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--actors N log2 of the actor count. Defaults to 2.
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"""
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)
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return false
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end
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end
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env.out.print(
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"logtable: " + logtable.string() +
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"\niterate: " + iterate.string() +
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"\nlogchunk: " + logchunk.string() +
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"\nlogactors: " + logactors.string()
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)
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true
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actor Main
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let _env: Env
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let _config: Config = Config
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var _updates: U64 = 0
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var _confirm: U64 = 0
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let _start: U64
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var _actors: Array[Updater] val
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new create(env: Env) =>
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_env = env
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if _config(env) then
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let actor_count = 1 << _config.logactors
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let loglocal = _config.logtable - _config.logactors
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let chunk_size = 1 << _config.logchunk
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let chunk_iterate = chunk_size * _config.iterate
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_updates = chunk_iterate * actor_count
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_confirm = actor_count
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var updaters = recover Array[Updater](actor_count) end
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for i in Range[U64](0, actor_count) do
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updaters.push(Updater(this, actor_count, i, loglocal, chunk_size,
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chunk_iterate * i))
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end
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_actors = consume updaters
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_start = Time.nanos()
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for a in _actors.values() do
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a.start(_actors, _config.iterate)
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end
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else
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_start = 0
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_actors = recover Array[Updater] end
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end
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be done() =>
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if (_confirm = _confirm - 1) == 1 then
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for a in _actors.values() do
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a.done()
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end
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end
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||||
be confirm() =>
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_confirm = _confirm + 1
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||||
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||||
if _confirm == _actors.size() then
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let elapsed = (Time.nanos() - _start).f64()
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||||
let gups = _updates.f64() / elapsed
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||||
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_env.out.print(
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"Time: " + (elapsed / 1e9).string() +
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"\nGUPS: " + gups.string()
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)
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end
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actor Updater
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let _main: Main
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let _index: U64
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let _updaters: U64
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let _chunk: U64
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let _mask: U64
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let _loglocal: U64
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let _output: Array[Array[U64] iso]
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let _reuse: List[Array[U64] iso] = List[Array[U64] iso]
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var _others: (Array[Updater] val | None) = None
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var _table: Array[U64]
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var _rand: U64
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new create(main:Main, updaters: U64, index: U64, loglocal: U64, chunk: U64,
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seed: U64)
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=>
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_main = main
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_index = index
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_updaters = updaters
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||||
_chunk = chunk
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_mask = updaters - 1
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_loglocal = loglocal
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_rand = PolyRand.seed(seed)
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_output = _output.create(updaters)
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let size = 1 << loglocal
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_table = Array[U64].undefined(size)
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var offset = index * size
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try
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for i in Range[U64](0, size) do
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||||
_table(i) = i + offset
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||||
end
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||||
end
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||||
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||||
be start(others: Array[Updater] val, iterate: U64) =>
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||||
_others = others
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||||
iteration(iterate)
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||||
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||||
be apply(iterate: U64) =>
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||||
iteration(iterate)
|
||||
|
||||
fun ref iteration(iterate: U64) =>
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||||
let chk = _chunk
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||||
|
||||
for i in Range(0, _updaters) do
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||||
_output.push(
|
||||
try
|
||||
_reuse.pop()
|
||||
else
|
||||
recover Array[U64](chk) end
|
||||
end
|
||||
)
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||||
end
|
||||
|
||||
for i in Range(0, _chunk) do
|
||||
var datum = _rand = PolyRand(_rand)
|
||||
var updater = (datum >> _loglocal) and _mask
|
||||
|
||||
try
|
||||
if updater == _index then
|
||||
_table(i) = _table(i) xor datum
|
||||
else
|
||||
_output(updater).push(datum)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
try
|
||||
let to = _others as Array[Updater] val
|
||||
|
||||
repeat
|
||||
let data = _output.pop()
|
||||
|
||||
if data.size() > 0 then
|
||||
to(_output.size()).receive(consume data)
|
||||
else
|
||||
_reuse.push(consume data)
|
||||
end
|
||||
until _output.size() == 0 end
|
||||
end
|
||||
|
||||
if iterate > 1 then
|
||||
apply(iterate - 1)
|
||||
else
|
||||
_main.done()
|
||||
end
|
||||
|
||||
be receive(data: Array[U64] iso) =>
|
||||
try
|
||||
for i in Range(0, data.size()) do
|
||||
let datum = data(i)
|
||||
var j = (datum >> _loglocal) and _mask
|
||||
_table(j) = _table(j) xor datum
|
||||
end
|
||||
|
||||
data.clear()
|
||||
_reuse.push(consume data)
|
||||
end
|
||||
|
||||
be done() =>
|
||||
_main.confirm()
|
||||
|
||||
primitive PolyRand
|
||||
fun apply(prev: U64): U64 =>
|
||||
(prev << 1) xor if prev.i64() < 0 then _poly() else 0 end
|
||||
|
||||
fun seed(from: U64): U64 =>
|
||||
var n = from % _period()
|
||||
|
||||
if n == 0 then
|
||||
return 1
|
||||
end
|
||||
|
||||
var m2 = Array[U64].undefined(64)
|
||||
var temp = U64(1)
|
||||
|
||||
try
|
||||
for i in Range(0, 64) do
|
||||
m2(i) = temp
|
||||
temp = this(temp)
|
||||
temp = this(temp)
|
||||
end
|
||||
end
|
||||
|
||||
var i: U64 = 64 - n.clz()
|
||||
var r = U64(2)
|
||||
|
||||
try
|
||||
while i > 0 do
|
||||
temp = 0
|
||||
|
||||
for j in Range(0, 64) do
|
||||
if ((r >> j) and 1) != 0 then
|
||||
temp = temp xor m2(j)
|
||||
end
|
||||
end
|
||||
|
||||
r = temp
|
||||
i = i - 1
|
||||
|
||||
if ((n >> i) and 1) != 0 then
|
||||
r = this(r)
|
||||
end
|
||||
end
|
||||
end
|
||||
r
|
||||
|
||||
fun _poly(): U64 => 7
|
||||
|
||||
fun _period(): U64 => 1317624576693539401
|
||||
3
samples/Pony/hello-world.pony
Normal file
3
samples/Pony/hello-world.pony
Normal file
@@ -0,0 +1,3 @@
|
||||
actor Main
|
||||
new create(env: Env) =>
|
||||
env.out.print("Hello, world.")
|
||||
188
samples/Pony/mandelbrot.pony
Normal file
188
samples/Pony/mandelbrot.pony
Normal file
@@ -0,0 +1,188 @@
|
||||
use "files"
|
||||
use "options"
|
||||
use "collections"
|
||||
|
||||
actor Worker
|
||||
new mandelbrot(main: Main, x: U64, y: U64, width: U64, iterations: U64,
|
||||
limit: F32, real: Array[F32] val, imaginary: Array[F32] val)
|
||||
=>
|
||||
var view: Array[U8] iso =
|
||||
recover
|
||||
Array[U8]((y - x) * (width >> 3))
|
||||
end
|
||||
|
||||
let group_r = Array[F32].undefined(8)
|
||||
let group_i = Array[F32].undefined(8)
|
||||
|
||||
var row = x
|
||||
|
||||
try
|
||||
while row < y do
|
||||
let prefetch_i = imaginary(row)
|
||||
|
||||
var col: U64 = 0
|
||||
|
||||
while col < width do
|
||||
var j: U64 = 0
|
||||
|
||||
while j < 8 do
|
||||
group_r.update(j, real(col + j))
|
||||
group_i.update(j, prefetch_i)
|
||||
j = j + 1
|
||||
end
|
||||
|
||||
var bitmap: U8 = 0xFF
|
||||
var n = iterations
|
||||
|
||||
repeat
|
||||
var mask: U8 = 0x80
|
||||
var k: U64 = 0
|
||||
|
||||
while k < 8 do
|
||||
let r = group_r(k)
|
||||
let i = group_i(k)
|
||||
|
||||
group_r.update(k, ((r * r) - (i * i)) + real(col + k))
|
||||
group_i.update(k, (2.0 * r * i) + prefetch_i)
|
||||
|
||||
if ((r * r) + (i * i)) > limit then
|
||||
bitmap = bitmap and not mask
|
||||
end
|
||||
|
||||
mask = mask >> 1
|
||||
k = k + 1
|
||||
end
|
||||
until (bitmap == 0) or ((n = n - 1) == 1) end
|
||||
|
||||
view.push(bitmap)
|
||||
|
||||
col = col + 8
|
||||
end
|
||||
row = row + 1
|
||||
end
|
||||
|
||||
main.draw(x * (width >> 3), consume view)
|
||||
end
|
||||
|
||||
actor Main
|
||||
var iterations: U64 = 50
|
||||
var limit: F32 = 4.0
|
||||
var chunks: U64 = 16
|
||||
var width: U64 = 16000
|
||||
var actors: U64 = 0
|
||||
var header: U64 = 0
|
||||
var real: Array[F32] val = recover Array[F32] end
|
||||
var imaginary: Array[F32] val = recover Array[F32] end
|
||||
var outfile: (File | None) = None
|
||||
|
||||
new create(env: Env) =>
|
||||
try
|
||||
arguments(env)
|
||||
|
||||
let length = width
|
||||
let recip_width = 2.0 / width.f32()
|
||||
|
||||
var r = recover Array[F32](length) end
|
||||
var i = recover Array[F32](length) end
|
||||
|
||||
for j in Range(0, width) do
|
||||
r.push((recip_width * j.f32()) - 1.5)
|
||||
i.push((recip_width * j.f32()) - 1.0)
|
||||
end
|
||||
|
||||
real = consume r
|
||||
imaginary = consume i
|
||||
|
||||
spawn_actors()
|
||||
create_outfile()
|
||||
end
|
||||
|
||||
be draw(offset: U64, pixels: Array[U8] val) =>
|
||||
match outfile
|
||||
| var out: File =>
|
||||
out.seek_start(header + offset)
|
||||
out.write(pixels)
|
||||
if (actors = actors - 1) == 1 then
|
||||
out.dispose()
|
||||
end
|
||||
end
|
||||
|
||||
fun ref create_outfile() =>
|
||||
match outfile
|
||||
| var f: File =>
|
||||
f.print("P4\n " + width.string() + " " + width.string() + "\n")
|
||||
header = f.size()
|
||||
f.set_length((width * (width >> 3)) + header)
|
||||
end
|
||||
|
||||
fun ref spawn_actors() =>
|
||||
actors = ((width + (chunks - 1)) / chunks)
|
||||
|
||||
var rest = width % chunks
|
||||
|
||||
if rest == 0 then rest = chunks end
|
||||
|
||||
var x: U64 = 0
|
||||
var y: U64 = 0
|
||||
|
||||
for i in Range(0, actors - 1) do
|
||||
x = i * chunks
|
||||
y = x + chunks
|
||||
Worker.mandelbrot(this, x, y, width, iterations, limit, real, imaginary)
|
||||
end
|
||||
|
||||
Worker.mandelbrot(this, y, y + rest, width, iterations, limit, real,
|
||||
imaginary)
|
||||
|
||||
fun ref arguments(env: Env) ? =>
|
||||
let options = Options(env)
|
||||
|
||||
options
|
||||
.add("iterations", "i", I64Argument)
|
||||
.add("limit", "l", F64Argument)
|
||||
.add("chunks", "c", I64Argument)
|
||||
.add("width", "w", I64Argument)
|
||||
.add("output", "o", StringArgument)
|
||||
|
||||
for option in options do
|
||||
match option
|
||||
| ("iterations", var arg: I64) => iterations = arg.u64()
|
||||
| ("limit", var arg: F64) => limit = arg.f32()
|
||||
| ("chunks", var arg: I64) => chunks = arg.u64()
|
||||
| ("width", var arg: I64) => width = arg.u64()
|
||||
| ("output", var arg: String) =>
|
||||
outfile = try File(FilePath(env.root, arg)) end
|
||||
| let err: ParseError => err.report(env.out) ; usage(env) ; error
|
||||
end
|
||||
end
|
||||
|
||||
fun tag usage(env: Env) =>
|
||||
env.out.print(
|
||||
"""
|
||||
mandelbrot [OPTIONS]
|
||||
|
||||
The binary output can be converted to a BMP with the following command
|
||||
(ImageMagick Tools required):
|
||||
|
||||
convert <output> JPEG:<output>.jpg
|
||||
|
||||
Available options:
|
||||
|
||||
--iterations, -i Maximum amount of iterations to be done for each pixel.
|
||||
Defaults to 50.
|
||||
|
||||
--limit, -l Square of the limit that pixels need to exceed in order
|
||||
to escape from the Mandelbrot set.
|
||||
Defaults to 4.0.
|
||||
|
||||
--chunks, -c Maximum line count of chunks the image should be
|
||||
divided into for divide & conquer processing.
|
||||
Defaults to 16.
|
||||
|
||||
--width, -w Lateral length of the resulting mandelbrot image.
|
||||
Defaults to 16000.
|
||||
|
||||
--output, -o File to write the output to.
|
||||
|
||||
"""
|
||||
)
|
||||
130
samples/Pony/mixed.pony
Normal file
130
samples/Pony/mixed.pony
Normal file
@@ -0,0 +1,130 @@
|
||||
use "collections"
|
||||
|
||||
actor Worker
|
||||
var _env: Env
|
||||
|
||||
new create(env: Env) =>
|
||||
_env = env
|
||||
|
||||
var a: U64 = 86028157
|
||||
var b: U64 = 329545133
|
||||
|
||||
var result = factorize(a*b)
|
||||
|
||||
var correct =
|
||||
try
|
||||
(result.size() == 2) and
|
||||
(result(0) == 86028157) and
|
||||
(result(1) == 329545133)
|
||||
else
|
||||
false
|
||||
end
|
||||
|
||||
fun ref factorize(bigint: U64) : Array[U64] =>
|
||||
var factors = Array[U64](2)
|
||||
|
||||
if bigint <= 3 then
|
||||
factors.push(bigint)
|
||||
else
|
||||
var d: U64 = 2
|
||||
var i: U64 = 0
|
||||
var n = bigint
|
||||
|
||||
while d < n do
|
||||
if (n % d) == 0 then
|
||||
i = i + 1
|
||||
factors.push(d)
|
||||
n = n / d
|
||||
else
|
||||
d = if d == 2 then 3 else (d + 2) end
|
||||
end
|
||||
end
|
||||
|
||||
factors.push(d)
|
||||
end
|
||||
|
||||
factors
|
||||
|
||||
actor Ring
|
||||
var _env: Env
|
||||
var _size: U32
|
||||
var _pass: U32
|
||||
var _repetitions: U32
|
||||
var _next: Ring
|
||||
|
||||
new create(env: Env, size: U32, pass: U32, repetitions: U32) =>
|
||||
_env = env
|
||||
_size = size
|
||||
_pass = pass
|
||||
_repetitions = repetitions
|
||||
_next = spawn_ring(_env, _size, _pass)
|
||||
run()
|
||||
|
||||
new neighbor(env: Env, next: Ring) =>
|
||||
_env = env
|
||||
_next = next
|
||||
_size = 0
|
||||
_pass = 0
|
||||
_repetitions = 0
|
||||
|
||||
be apply(i: U32) =>
|
||||
if i > 0 then
|
||||
_next(i - 1)
|
||||
else
|
||||
run()
|
||||
end
|
||||
|
||||
fun ref run() =>
|
||||
if _repetitions > 0 then
|
||||
_repetitions = _repetitions - 1
|
||||
_next(_pass * _size)
|
||||
Worker(_env)
|
||||
end
|
||||
|
||||
fun tag spawn_ring(env: Env, size: U32, pass': U32) : Ring =>
|
||||
var next: Ring = this
|
||||
|
||||
for i in Range[U32](0, size) do
|
||||
next = Ring.neighbor(env, next)
|
||||
end
|
||||
|
||||
next
|
||||
|
||||
actor Main
|
||||
var _size: U32 = 50
|
||||
var _count: U32 = 20
|
||||
var _pass: U32 = 10000
|
||||
var _repetitions: U32 = 5
|
||||
var _env: Env
|
||||
|
||||
new create(env: Env) =>
|
||||
_env = env
|
||||
|
||||
try
|
||||
arguments()
|
||||
start_benchmark()
|
||||
else
|
||||
usage()
|
||||
end
|
||||
|
||||
fun ref arguments() ? =>
|
||||
_count = _env.args(1).u32()
|
||||
_size = _env.args(2).u32()
|
||||
_pass = _env.args(3).u32()
|
||||
_repetitions = _env.args(4).u32()
|
||||
|
||||
fun ref start_benchmark() =>
|
||||
for i in Range[U32](0, _count) do
|
||||
Ring(_env, _size, _pass, _repetitions)
|
||||
end
|
||||
|
||||
fun ref usage() =>
|
||||
_env.out.print(
|
||||
"""
|
||||
mixed OPTIONS
|
||||
N number of actors in each ring"
|
||||
N number of rings"
|
||||
N number of messages to pass around each ring"
|
||||
N number of times to repeat"
|
||||
"""
|
||||
)
|
||||
Reference in New Issue
Block a user