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add sample uno-files
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139
samples/Uno/Pong.uno
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139
samples/Uno/Pong.uno
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using Uno;
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using Uno.Collections;
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using Uno.Graphics;
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using Uno.Scenes;
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using Uno.Content;
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using Uno.Content.Models;
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namespace PONG2D
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{
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public class Pong : Node
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{
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float2 _player1Pos;
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float2 _player2Pos;
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float2 ballPosition;
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float2 ballVelocity;
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float2 rectangleSize;
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Rect player1Rect;
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Rect player2Rect;
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Rect ballRect;
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float2 resolution = Context.VirtualResolution;
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Random random = new Random(1);
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float2 Player1Pos
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{
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get { return _player1Pos; }
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set
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{
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_player1Pos = Math.Clamp(value, float2(0, 0), resolution - rectangleSize);
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}
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}
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float2 Player2Pos
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{
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get { return _player2Pos; }
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set
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{
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_player2Pos = Math.Clamp(value, float2(0, 0), resolution - rectangleSize);
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}
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}
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public Pong()
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{
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Uno.Scenes.Input.AddGlobalListener(this);
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}
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protected override void OnInitialize()
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{
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base.OnInitialize();
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UpdateValues();
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}
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void UpdateValues()
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{
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rectangleSize = float2(resolution.X / 80f, resolution.Y / 5f);
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_player1Pos = float2(0f);
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_player2Pos = float2(Context.VirtualResolution.X - rectangleSize.X, 0f);
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player1Rect = new Rect(_player1Pos, rectangleSize);
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player2Rect = new Rect(_player2Pos, rectangleSize);
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ballPosition = float2(resolution.X * 0.5f - 10f, resolution.Y * 0.5f - 10f);
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ballRect = new Rect(ballPosition, float2(20f));
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SpwanBall();
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}
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void SpwanBall()
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{
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ballRect.Position = float2(resolution.X * 0.5f - 10f, resolution.Y * 0.5f - 10f);
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ballVelocity = float2(5f, 10f) * 0.5f;
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}
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void OnWindowResize(object sender, EventArgs args)
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{
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//UpdateValues();
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}
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protected override void OnUpdate()
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{
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base.OnUpdate();
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var padVelocity = resolution.Y * (float)Application.Current.FrameInterval * 4f;
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if (Input.IsKeyDown(Uno.Platform.Key.Up))
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{
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Player1Pos = float2(Player1Pos.X, Player1Pos.Y - padVelocity);
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}
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if (Input.IsKeyDown(Uno.Platform.Key.Down))
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{
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Player1Pos = float2(Player1Pos.X, Player1Pos.Y + padVelocity);
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}
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if (Input.IsKeyDown(Uno.Platform.Key.W))
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{
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Player2Pos = float2(Player2Pos.X, Player2Pos.Y - padVelocity);
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}
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if (Input.IsKeyDown(Uno.Platform.Key.S))
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{
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Player2Pos = float2(Player2Pos.X, Player2Pos.Y + padVelocity);
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}
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player1Rect.Position = Player1Pos;
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player2Rect.Position = Player2Pos;
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if (ballRect.Position.X > resolution.X || ballRect.Position.X < 0)
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{
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SpwanBall();
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}
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if (ballRect.Position.Y > resolution.Y ||
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ballRect.Position.Y < 0)
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{
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ballVelocity.Y *= -1f;
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}
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if (ballRect.Intersects(player1Rect) ||
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ballRect.Intersects(player2Rect))
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{
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ballVelocity.X *= -1f;
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}
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ballRect.Position += ballVelocity;
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}
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protected override void OnDraw()
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{
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Uno.Drawing.RoundedRectangle.Draw(player1Rect.Position, player1Rect.Size, float4(1f), 0);
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Uno.Drawing.RoundedRectangle.Draw(player2Rect.Position, player2Rect.Size, float4(1f), 0);
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Uno.Drawing.RoundedRectangle.Draw(ballRect.Position, ballRect.Size, float4(1f), 0f);
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}
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}
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}
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