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https://github.com/KevinMidboe/linguist.git
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@@ -1,4 +1,7 @@
|
||||
before_install: sudo apt-get install libicu-dev -y
|
||||
before_install:
|
||||
- sudo apt-get install libicu-dev -y
|
||||
# Short-term fix addressing https://github.com/bundler/bundler/issues/2784
|
||||
- gem update --system 2.1.11
|
||||
rvm:
|
||||
- 1.8.7
|
||||
- 1.9.2
|
||||
|
||||
2
LICENSE
2
LICENSE
@@ -1,4 +1,4 @@
|
||||
Copyright (c) 2011-2013 GitHub, Inc.
|
||||
Copyright (c) 2011-2014 GitHub, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation
|
||||
|
||||
18
README.md
18
README.md
@@ -47,11 +47,21 @@ These stats are also printed out by the `linguist` binary. You can use the
|
||||
You can try running `linguist` on the `lib/` directory in this repository itself:
|
||||
|
||||
$ bundle exec linguist lib/ --breakdown
|
||||
100% Ruby
|
||||
|
||||
Ruby: ["linguist/blob_helper.rb", "linguist/classifier.rb", "linguist/file_blob.rb", "linguist/generated.rb",
|
||||
"linguist/heuristics.rb", "linguist/language.rb", "linguist/md5.rb", "linguist/repository.rb",
|
||||
"linguist/samples.rb", "linguist/tokenizer.rb", "linguist.rb"]
|
||||
100.00% Ruby
|
||||
|
||||
Ruby:
|
||||
linguist/blob_helper.rb
|
||||
linguist/classifier.rb
|
||||
linguist/file_blob.rb
|
||||
linguist/generated.rb
|
||||
linguist/heuristics.rb
|
||||
linguist/language.rb
|
||||
linguist/md5.rb
|
||||
linguist/repository.rb
|
||||
linguist/samples.rb
|
||||
linguist/tokenizer.rb
|
||||
linguist.rb
|
||||
|
||||
#### Ignore vendored files
|
||||
|
||||
|
||||
@@ -28,7 +28,11 @@ if File.directory?(path)
|
||||
puts
|
||||
file_breakdown = repo.breakdown_by_file
|
||||
file_breakdown.each do |lang, files|
|
||||
puts "#{lang}: #{files}"
|
||||
puts "#{lang}:"
|
||||
files.each do |file|
|
||||
puts file
|
||||
end
|
||||
puts
|
||||
end
|
||||
end
|
||||
elsif File.file?(path)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Gem::Specification.new do |s|
|
||||
s.name = 'github-linguist'
|
||||
s.version = '2.10.9'
|
||||
s.version = '2.10.10'
|
||||
s.summary = "GitHub Language detection"
|
||||
s.description = 'We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs, and generate language breakdown graphs.'
|
||||
|
||||
|
||||
@@ -19,6 +19,9 @@ module Linguist
|
||||
if languages.all? { |l| ["Perl", "Prolog"].include?(l) }
|
||||
disambiguate_pl(data, languages)
|
||||
end
|
||||
if languages.all? { |l| ["TypeScript", "XML"].include?(l) }
|
||||
disambiguate_ts(data, languages)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -33,9 +36,20 @@ module Linguist
|
||||
matches
|
||||
end
|
||||
|
||||
def self_disambiguate_pl(data, languages)
|
||||
def self.disambiguate_pl(data, languages)
|
||||
matches = []
|
||||
matches << Language["Prolog"] if data.include?(":-")
|
||||
matches << Language["Perl"] if data.include?("use strict")
|
||||
matches
|
||||
end
|
||||
|
||||
def self.disambiguate_ts(data, languages)
|
||||
matches = []
|
||||
if (data.include?("</translation>"))
|
||||
matches << Language["XML"]
|
||||
else
|
||||
matches << Language["TypeScript"]
|
||||
end
|
||||
matches
|
||||
end
|
||||
|
||||
|
||||
@@ -225,6 +225,7 @@ C#:
|
||||
- csharp
|
||||
primary_extension: .cs
|
||||
extensions:
|
||||
- .cshtml
|
||||
- .csx
|
||||
|
||||
C++:
|
||||
@@ -387,7 +388,7 @@ Crystal:
|
||||
lexer: Ruby
|
||||
primary_extension: .cr
|
||||
ace_mode: ruby
|
||||
|
||||
|
||||
Cucumber:
|
||||
lexer: Gherkin
|
||||
primary_extension: .feature
|
||||
@@ -732,6 +733,13 @@ Haxe:
|
||||
extensions:
|
||||
- .hxsl
|
||||
|
||||
Hy:
|
||||
type: programming
|
||||
lexer: Clojure
|
||||
ace_mode: clojure
|
||||
color: "#7891b1"
|
||||
primary_extension: .hy
|
||||
|
||||
IDL:
|
||||
type: programming
|
||||
lexer: Text only
|
||||
@@ -1164,6 +1172,12 @@ Oxygene:
|
||||
color: "#5a63a3"
|
||||
primary_extension: .oxygene
|
||||
|
||||
PAWN:
|
||||
type: programming
|
||||
lexer: C++
|
||||
color: "#dbb284"
|
||||
primary_extension: .pwn
|
||||
|
||||
PHP:
|
||||
type: programming
|
||||
ace_mode: php
|
||||
@@ -1344,6 +1358,8 @@ R:
|
||||
type: programming
|
||||
color: "#198ce7"
|
||||
lexer: S
|
||||
aliases:
|
||||
- R
|
||||
primary_extension: .r
|
||||
extensions:
|
||||
- .R
|
||||
@@ -1622,6 +1638,7 @@ TeX:
|
||||
extensions:
|
||||
- .aux
|
||||
- .bib
|
||||
- .cls
|
||||
- .dtx
|
||||
- .ins
|
||||
- .ltx
|
||||
@@ -1728,6 +1745,7 @@ Visual Basic:
|
||||
- .frm
|
||||
- .frx
|
||||
- .vba
|
||||
- .vbhtml
|
||||
- .vbs
|
||||
|
||||
Volt:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
45
samples/C#/Index.cshtml
Normal file
45
samples/C#/Index.cshtml
Normal file
@@ -0,0 +1,45 @@
|
||||
@{
|
||||
ViewBag.Title = "Home Page";
|
||||
}
|
||||
@section featured {
|
||||
<section class="featured">
|
||||
<div class="content-wrapper">
|
||||
<hgroup class="title">
|
||||
<h1>@ViewBag.Title.</h1>
|
||||
<h2>@ViewBag.Message</h2>
|
||||
</hgroup>
|
||||
<p>
|
||||
To learn more about ASP.NET MVC visit
|
||||
<a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.
|
||||
The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC.
|
||||
If you have any questions about ASP.NET MVC visit
|
||||
<a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
}
|
||||
<h3>We suggest the following:</h3>
|
||||
<ol class="round">
|
||||
<li class="one">
|
||||
<h5>Getting Started</h5>
|
||||
ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that
|
||||
enables a clean separation of concerns and that gives you full control over markup
|
||||
for enjoyable, agile development. ASP.NET MVC includes many features that enable
|
||||
fast, TDD-friendly development for creating sophisticated applications that use
|
||||
the latest web standards.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a>
|
||||
</li>
|
||||
|
||||
<li class="two">
|
||||
<h5>Add NuGet packages and jump-start your coding</h5>
|
||||
NuGet makes it easy to install and update free libraries and tools.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a>
|
||||
</li>
|
||||
|
||||
<li class="three">
|
||||
<h5>Find Web Hosting</h5>
|
||||
You can easily find a web hosting company that offers the right mix of features
|
||||
and price for your applications.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a>
|
||||
</li>
|
||||
</ol>
|
||||
21
samples/C#/Program.cs
Normal file
21
samples/C#/Program.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace LittleSampleApp
|
||||
{
|
||||
/// <summary>
|
||||
/// Just what it says on the tin. A little sample application for Linguist to try out.
|
||||
///
|
||||
/// </summary>
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module.");
|
||||
Console.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now.");
|
||||
}
|
||||
}
|
||||
}
|
||||
102
samples/C/bootstrap.h
Normal file
102
samples/C/bootstrap.h
Normal file
@@ -0,0 +1,102 @@
|
||||
#ifndef BOOTSTRAP_H
|
||||
#define BOOTSTRAP_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include "cxrs.h"
|
||||
|
||||
/* If we're not using GNU C, elide __attribute__ */
|
||||
#ifndef __GNUC__
|
||||
# define __attribute__(x) /*NOTHING*/
|
||||
#endif
|
||||
|
||||
typedef struct object object;
|
||||
|
||||
object *true;
|
||||
object *false;
|
||||
object *eof;
|
||||
object *empty_list;
|
||||
object *global_enviroment;
|
||||
|
||||
enum obj_type {
|
||||
scm_bool,
|
||||
scm_empty_list,
|
||||
scm_eof,
|
||||
scm_char,
|
||||
scm_int,
|
||||
scm_pair,
|
||||
scm_symbol,
|
||||
scm_prim_fun,
|
||||
scm_lambda,
|
||||
scm_str,
|
||||
scm_file
|
||||
};
|
||||
|
||||
typedef object *(*prim_proc)(object *args);
|
||||
|
||||
object *read(FILE *in);
|
||||
object *eval(object *code, object *env);
|
||||
void print(FILE *out, object *obj, int display);
|
||||
|
||||
int check_type(enum obj_type type, object *obj, int err_on_false);
|
||||
|
||||
static inline int is_true(object *obj)
|
||||
{
|
||||
return obj != false;
|
||||
}
|
||||
|
||||
object *make_int(int value);
|
||||
int obj2int(object *i);
|
||||
|
||||
object *make_bool(int value);
|
||||
int obj2bool(object *b);
|
||||
|
||||
object *make_char(char c);
|
||||
char obj2char(object *ch);
|
||||
|
||||
object *make_str(char *str);
|
||||
char *obj2str(object *str);
|
||||
|
||||
object *cons(object *car, object *cdr);
|
||||
object *car(object *pair);
|
||||
object *cdr(object *pair);
|
||||
void set_car(object *pair, object *new);
|
||||
void set_cdr(object *pair, object *new);
|
||||
|
||||
object *make_symbol(char *name);
|
||||
char *sym2str(object *sym);
|
||||
object *get_symbol(char *name) __attribute__((pure));
|
||||
|
||||
object *make_prim_fun(prim_proc fun);
|
||||
prim_proc obj2prim_proc(object *proc);
|
||||
|
||||
object *make_lambda(object *args, object *code, object *env);
|
||||
object *lambda_code(object *lambda);
|
||||
object *lambda_args(object *lambda);
|
||||
|
||||
object *make_port(FILE *handle, int direction);
|
||||
int port_direction(object *port);
|
||||
FILE *port_handle(object *port);
|
||||
void set_port_handle_to_null(object *port);
|
||||
|
||||
/*both of these should never be called*/
|
||||
object *apply_proc(object *);
|
||||
object *eval_proc(object *);
|
||||
|
||||
|
||||
object *maybe_add_begin(object *code);
|
||||
|
||||
void init_enviroment(object *env);
|
||||
|
||||
|
||||
void eval_err(char *msg, object *code) __attribute__((noreturn));
|
||||
|
||||
void define_var(object *var, object *val, object *env);
|
||||
void set_var(object *var, object *val, object *env);
|
||||
object *get_var(object *var, object *env);
|
||||
|
||||
object *cond2nested_if(object *cond);
|
||||
object *let2lambda(object *let);
|
||||
object *and2nested_if(object *and);
|
||||
object *or2nested_if(object *or);
|
||||
|
||||
#endif /*include guard*/
|
||||
@@ -1,15 +1,19 @@
|
||||
import 'dart:math' as math;
|
||||
|
||||
class Point {
|
||||
num x, y;
|
||||
|
||||
Point(this.x, this.y);
|
||||
distanceTo(Point other) {
|
||||
|
||||
num distanceTo(Point other) {
|
||||
var dx = x - other.x;
|
||||
var dy = y - other.y;
|
||||
return Math.sqrt(dx * dx + dy * dy);
|
||||
return math.sqrt(dx * dx + dy * dy);
|
||||
}
|
||||
var x, y;
|
||||
}
|
||||
|
||||
main() {
|
||||
Point p = new Point(2, 3);
|
||||
Point q = new Point(3, 4);
|
||||
void main() {
|
||||
var p = new Point(2, 3);
|
||||
var q = new Point(3, 4);
|
||||
print('distance from p to q = ${p.distanceTo(q)}');
|
||||
}
|
||||
|
||||
9
samples/Hy/fibonacci.hy
Normal file
9
samples/Hy/fibonacci.hy
Normal file
@@ -0,0 +1,9 @@
|
||||
;; Fibonacci example in Hy.
|
||||
|
||||
(defn fib [n]
|
||||
(if (<= n 2) n
|
||||
(+ (fib (- n 1)) (fib (- n 2)))))
|
||||
|
||||
(if (= __name__ "__main__")
|
||||
(for [x [1 2 3 4 5 6 7 8]]
|
||||
(print (fib x))))
|
||||
13
samples/Hy/hello-world.hy
Normal file
13
samples/Hy/hello-world.hy
Normal file
@@ -0,0 +1,13 @@
|
||||
;; The concurrent.futures example in Hy.
|
||||
|
||||
(import [concurrent.futures [ThreadPoolExecutor as-completed]]
|
||||
[random [randint]]
|
||||
[sh [sleep]])
|
||||
|
||||
(defn task-to-do []
|
||||
(sleep (randint 1 5)))
|
||||
|
||||
(with-as (ThreadPoolExecutor 10) executor
|
||||
(setv jobs (list-comp (.submit executor task-to-do) (x (range 0 10))))
|
||||
(for (future (as-completed jobs))
|
||||
(.result future)))
|
||||
520
samples/PAWN/grandlarc.pwn
Normal file
520
samples/PAWN/grandlarc.pwn
Normal file
@@ -0,0 +1,520 @@
|
||||
//----------------------------------------------------------
|
||||
//
|
||||
// GRAND LARCENY 1.0
|
||||
// A freeroam gamemode for SA-MP 0.3
|
||||
//
|
||||
//----------------------------------------------------------
|
||||
|
||||
#include <a_samp>
|
||||
#include <core>
|
||||
#include <float>
|
||||
#include "../include/gl_common.inc"
|
||||
#include "../include/gl_spawns.inc"
|
||||
|
||||
#pragma tabsize 0
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
#define COLOR_WHITE 0xFFFFFFFF
|
||||
#define COLOR_NORMAL_PLAYER 0xFFBB7777
|
||||
|
||||
#define CITY_LOS_SANTOS 0
|
||||
#define CITY_SAN_FIERRO 1
|
||||
#define CITY_LAS_VENTURAS 2
|
||||
|
||||
new total_vehicles_from_files=0;
|
||||
|
||||
// Class selection globals
|
||||
new gPlayerCitySelection[MAX_PLAYERS];
|
||||
new gPlayerHasCitySelected[MAX_PLAYERS];
|
||||
new gPlayerLastCitySelectionTick[MAX_PLAYERS];
|
||||
|
||||
new Text:txtClassSelHelper;
|
||||
new Text:txtLosSantos;
|
||||
new Text:txtSanFierro;
|
||||
new Text:txtLasVenturas;
|
||||
|
||||
new thisanimid=0;
|
||||
new lastanimid=0;
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
main()
|
||||
{
|
||||
print("\n---------------------------------------");
|
||||
print("Running Grand Larceny - by the SA-MP team\n");
|
||||
print("---------------------------------------\n");
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnPlayerConnect(playerid)
|
||||
{
|
||||
GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4);
|
||||
SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny");
|
||||
|
||||
// class selection init vars
|
||||
gPlayerCitySelection[playerid] = -1;
|
||||
gPlayerHasCitySelected[playerid] = 0;
|
||||
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
|
||||
|
||||
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
|
||||
|
||||
//Kick(playerid);
|
||||
|
||||
/*
|
||||
Removes vending machines
|
||||
RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0);
|
||||
RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0);
|
||||
RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0);
|
||||
RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0);
|
||||
RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0);
|
||||
*/
|
||||
|
||||
/*
|
||||
new ClientVersion[32];
|
||||
GetPlayerVersion(playerid, ClientVersion, 32);
|
||||
printf("Player %d reports client version: %s", playerid, ClientVersion);*/
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnPlayerSpawn(playerid)
|
||||
{
|
||||
if(IsPlayerNPC(playerid)) return 1;
|
||||
|
||||
new randSpawn = 0;
|
||||
|
||||
SetPlayerInterior(playerid,0);
|
||||
TogglePlayerClock(playerid,0);
|
||||
ResetPlayerMoney(playerid);
|
||||
GivePlayerMoney(playerid, 30000);
|
||||
|
||||
if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) {
|
||||
randSpawn = random(sizeof(gRandomSpawns_LosSantos));
|
||||
SetPlayerPos(playerid,
|
||||
gRandomSpawns_LosSantos[randSpawn][0],
|
||||
gRandomSpawns_LosSantos[randSpawn][1],
|
||||
gRandomSpawns_LosSantos[randSpawn][2]);
|
||||
SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]);
|
||||
}
|
||||
else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) {
|
||||
randSpawn = random(sizeof(gRandomSpawns_SanFierro));
|
||||
SetPlayerPos(playerid,
|
||||
gRandomSpawns_SanFierro[randSpawn][0],
|
||||
gRandomSpawns_SanFierro[randSpawn][1],
|
||||
gRandomSpawns_SanFierro[randSpawn][2]);
|
||||
SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]);
|
||||
}
|
||||
else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) {
|
||||
randSpawn = random(sizeof(gRandomSpawns_LasVenturas));
|
||||
SetPlayerPos(playerid,
|
||||
gRandomSpawns_LasVenturas[randSpawn][0],
|
||||
gRandomSpawns_LasVenturas[randSpawn][1],
|
||||
gRandomSpawns_LasVenturas[randSpawn][2]);
|
||||
SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]);
|
||||
}
|
||||
|
||||
//SetPlayerColor(playerid,COLOR_NORMAL_PLAYER);
|
||||
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200);
|
||||
SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200);
|
||||
|
||||
GivePlayerWeapon(playerid,WEAPON_COLT45,100);
|
||||
//GivePlayerWeapon(playerid,WEAPON_MP5,100);
|
||||
TogglePlayerClock(playerid, 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnPlayerDeath(playerid, killerid, reason)
|
||||
{
|
||||
new playercash;
|
||||
|
||||
// if they ever return to class selection make them city
|
||||
// select again first
|
||||
gPlayerHasCitySelected[playerid] = 0;
|
||||
|
||||
if(killerid == INVALID_PLAYER_ID) {
|
||||
ResetPlayerMoney(playerid);
|
||||
} else {
|
||||
playercash = GetPlayerMoney(playerid);
|
||||
if(playercash > 0) {
|
||||
GivePlayerMoney(killerid, playercash);
|
||||
ResetPlayerMoney(playerid);
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_SetupCharSelection(playerid)
|
||||
{
|
||||
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
|
||||
SetPlayerInterior(playerid,11);
|
||||
SetPlayerPos(playerid,508.7362,-87.4335,998.9609);
|
||||
SetPlayerFacingAngle(playerid,0.0);
|
||||
SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609);
|
||||
SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609);
|
||||
}
|
||||
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
|
||||
SetPlayerInterior(playerid,3);
|
||||
SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516);
|
||||
SetPlayerFacingAngle(playerid,181.0);
|
||||
SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516);
|
||||
SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516);
|
||||
}
|
||||
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
|
||||
SetPlayerInterior(playerid,3);
|
||||
SetPlayerPos(playerid,349.0453,193.2271,1014.1797);
|
||||
SetPlayerFacingAngle(playerid,286.25);
|
||||
SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875);
|
||||
SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
// Used to init textdraws of city names
|
||||
|
||||
ClassSel_InitCityNameText(Text:txtInit)
|
||||
{
|
||||
TextDrawUseBox(txtInit, 0);
|
||||
TextDrawLetterSize(txtInit,1.25,3.0);
|
||||
TextDrawFont(txtInit, 0);
|
||||
TextDrawSetShadow(txtInit,0);
|
||||
TextDrawSetOutline(txtInit,1);
|
||||
TextDrawColor(txtInit,0xEEEEEEFF);
|
||||
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_InitTextDraws()
|
||||
{
|
||||
// Init our observer helper text display
|
||||
txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos");
|
||||
ClassSel_InitCityNameText(txtLosSantos);
|
||||
txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro");
|
||||
ClassSel_InitCityNameText(txtSanFierro);
|
||||
txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas");
|
||||
ClassSel_InitCityNameText(txtLasVenturas);
|
||||
|
||||
// Init our observer helper text display
|
||||
txtClassSelHelper = TextDrawCreate(10.0, 415.0,
|
||||
" Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select.");
|
||||
TextDrawUseBox(txtClassSelHelper, 1);
|
||||
TextDrawBoxColor(txtClassSelHelper,0x222222BB);
|
||||
TextDrawLetterSize(txtClassSelHelper,0.3,1.0);
|
||||
TextDrawTextSize(txtClassSelHelper,400.0,40.0);
|
||||
TextDrawFont(txtClassSelHelper, 2);
|
||||
TextDrawSetShadow(txtClassSelHelper,0);
|
||||
TextDrawSetOutline(txtClassSelHelper,1);
|
||||
TextDrawBackgroundColor(txtClassSelHelper,0x000000FF);
|
||||
TextDrawColor(txtClassSelHelper,0xFFFFFFFF);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_SetupSelectedCity(playerid)
|
||||
{
|
||||
if(gPlayerCitySelection[playerid] == -1) {
|
||||
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
|
||||
}
|
||||
|
||||
if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) {
|
||||
SetPlayerInterior(playerid,0);
|
||||
SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0);
|
||||
SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167);
|
||||
|
||||
TextDrawShowForPlayer(playerid,txtLosSantos);
|
||||
TextDrawHideForPlayer(playerid,txtSanFierro);
|
||||
TextDrawHideForPlayer(playerid,txtLasVenturas);
|
||||
}
|
||||
else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) {
|
||||
SetPlayerInterior(playerid,0);
|
||||
SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823);
|
||||
SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589);
|
||||
|
||||
TextDrawHideForPlayer(playerid,txtLosSantos);
|
||||
TextDrawShowForPlayer(playerid,txtSanFierro);
|
||||
TextDrawHideForPlayer(playerid,txtLasVenturas);
|
||||
}
|
||||
else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) {
|
||||
SetPlayerInterior(playerid,0);
|
||||
SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390);
|
||||
SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275);
|
||||
|
||||
TextDrawHideForPlayer(playerid,txtLosSantos);
|
||||
TextDrawHideForPlayer(playerid,txtSanFierro);
|
||||
TextDrawShowForPlayer(playerid,txtLasVenturas);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_SwitchToNextCity(playerid)
|
||||
{
|
||||
gPlayerCitySelection[playerid]++;
|
||||
if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) {
|
||||
gPlayerCitySelection[playerid] = CITY_LOS_SANTOS;
|
||||
}
|
||||
PlayerPlaySound(playerid,1052,0.0,0.0,0.0);
|
||||
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
|
||||
ClassSel_SetupSelectedCity(playerid);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_SwitchToPreviousCity(playerid)
|
||||
{
|
||||
gPlayerCitySelection[playerid]--;
|
||||
if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) {
|
||||
gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS;
|
||||
}
|
||||
PlayerPlaySound(playerid,1053,0.0,0.0,0.0);
|
||||
gPlayerLastCitySelectionTick[playerid] = GetTickCount();
|
||||
ClassSel_SetupSelectedCity(playerid);
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
ClassSel_HandleCitySelection(playerid)
|
||||
{
|
||||
new Keys,ud,lr;
|
||||
GetPlayerKeys(playerid,Keys,ud,lr);
|
||||
|
||||
if(gPlayerCitySelection[playerid] == -1) {
|
||||
ClassSel_SwitchToNextCity(playerid);
|
||||
return;
|
||||
}
|
||||
|
||||
// only allow new selection every ~500 ms
|
||||
if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return;
|
||||
|
||||
if(Keys & KEY_FIRE) {
|
||||
gPlayerHasCitySelected[playerid] = 1;
|
||||
TextDrawHideForPlayer(playerid,txtClassSelHelper);
|
||||
TextDrawHideForPlayer(playerid,txtLosSantos);
|
||||
TextDrawHideForPlayer(playerid,txtSanFierro);
|
||||
TextDrawHideForPlayer(playerid,txtLasVenturas);
|
||||
TogglePlayerSpectating(playerid,0);
|
||||
return;
|
||||
}
|
||||
|
||||
if(lr > 0) {
|
||||
ClassSel_SwitchToNextCity(playerid);
|
||||
}
|
||||
else if(lr < 0) {
|
||||
ClassSel_SwitchToPreviousCity(playerid);
|
||||
}
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnPlayerRequestClass(playerid, classid)
|
||||
{
|
||||
if(IsPlayerNPC(playerid)) return 1;
|
||||
|
||||
if(gPlayerHasCitySelected[playerid]) {
|
||||
ClassSel_SetupCharSelection(playerid);
|
||||
return 1;
|
||||
} else {
|
||||
if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) {
|
||||
TogglePlayerSpectating(playerid,1);
|
||||
TextDrawShowForPlayer(playerid, txtClassSelHelper);
|
||||
gPlayerCitySelection[playerid] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnGameModeInit()
|
||||
{
|
||||
SetGameModeText("Grand Larceny");
|
||||
ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
|
||||
ShowNameTags(1);
|
||||
SetNameTagDrawDistance(40.0);
|
||||
EnableStuntBonusForAll(0);
|
||||
DisableInteriorEnterExits();
|
||||
SetWeather(2);
|
||||
SetWorldTime(11);
|
||||
|
||||
//UsePlayerPedAnims();
|
||||
//ManualVehicleEngineAndLights();
|
||||
//LimitGlobalChatRadius(300.0);
|
||||
|
||||
ClassSel_InitTextDraws();
|
||||
|
||||
// Player Class
|
||||
AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
//AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
|
||||
AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1);
|
||||
|
||||
// SPECIAL
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt");
|
||||
|
||||
// LAS VENTURAS
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt");
|
||||
|
||||
// SAN FIERRO
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt");
|
||||
|
||||
// LOS SANTOS
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt");
|
||||
|
||||
// OTHER AREAS
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt");
|
||||
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt");
|
||||
|
||||
printf("Total vehicles from files: %d",total_vehicles_from_files);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
|
||||
public OnPlayerUpdate(playerid)
|
||||
{
|
||||
if(!IsPlayerConnected(playerid)) return 0;
|
||||
if(IsPlayerNPC(playerid)) return 1;
|
||||
|
||||
// changing cities by inputs
|
||||
if( !gPlayerHasCitySelected[playerid] &&
|
||||
GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) {
|
||||
ClassSel_HandleCitySelection(playerid);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// No weapons in interiors
|
||||
if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) {
|
||||
SetPlayerArmedWeapon(playerid,0); // fists
|
||||
return 0; // no syncing until they change their weapon
|
||||
}
|
||||
|
||||
// Don't allow minigun
|
||||
if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) {
|
||||
Kick(playerid);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* No jetpacks allowed
|
||||
if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) {
|
||||
Kick(playerid);
|
||||
return 0;
|
||||
}*/
|
||||
|
||||
/* For testing animations
|
||||
new msg[128+1];
|
||||
new animlib[32+1];
|
||||
new animname[32+1];
|
||||
|
||||
thisanimid = GetPlayerAnimationIndex(playerid);
|
||||
if(lastanimid != thisanimid)
|
||||
{
|
||||
GetAnimationName(thisanimid,animlib,32,animname,32);
|
||||
format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname);
|
||||
lastanimid = thisanimid;
|
||||
SendClientMessage(playerid, 0xFFFFFFFF, msg);
|
||||
}*/
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------
|
||||
12
samples/Prolog/test-prolog.prolog
Normal file
12
samples/Prolog/test-prolog.prolog
Normal file
@@ -0,0 +1,12 @@
|
||||
-/* Prolog test file */
|
||||
-male(john).
|
||||
-male(peter).
|
||||
-
|
||||
-female(vick).
|
||||
-female(christie).
|
||||
-
|
||||
-parents(john, peter, christie).
|
||||
-parents(vick, peter, christie).
|
||||
-
|
||||
-/* X is a brother of Y */
|
||||
-brother(X, Y) :- male(X), parents(X, F, M), parents(Y, F, M).
|
||||
21
samples/Prolog/turing.pl
Normal file
21
samples/Prolog/turing.pl
Normal file
@@ -0,0 +1,21 @@
|
||||
-turing(Tape0, Tape) :-
|
||||
- perform(q0, [], Ls, Tape0, Rs),
|
||||
- reverse(Ls, Ls1),
|
||||
- append(Ls1, Rs, Tape).
|
||||
-
|
||||
-perform(qf, Ls, Ls, Rs, Rs) :- !.
|
||||
-perform(Q0, Ls0, Ls, Rs0, Rs) :-
|
||||
- symbol(Rs0, Sym, RsRest),
|
||||
- once(rule(Q0, Sym, Q1, NewSym, Action)),
|
||||
- action(Action, Ls0, Ls1, [NewSym|RsRest], Rs1),
|
||||
- perform(Q1, Ls1, Ls, Rs1, Rs).
|
||||
-
|
||||
-symbol([], b, []).
|
||||
-symbol([Sym|Rs], Sym, Rs).
|
||||
-
|
||||
-action(left, Ls0, Ls, Rs0, Rs) :- left(Ls0, Ls, Rs0, Rs).
|
||||
-action(stay, Ls, Ls, Rs, Rs).
|
||||
-action(right, Ls0, [Sym|Ls0], [Sym|Rs], Rs).
|
||||
-
|
||||
-left([], [], Rs0, [b|Rs0]).
|
||||
-left([L|Ls], Ls, Rs, [L|Rs]).
|
||||
380
samples/TeX/problemset.cls
Normal file
380
samples/TeX/problemset.cls
Normal file
@@ -0,0 +1,380 @@
|
||||
% =====================================
|
||||
% problemset Document Style
|
||||
% For Problem Sets
|
||||
%
|
||||
% Options:
|
||||
% final hides to-dos
|
||||
% worksheet hides solutions and places each problem on separate page
|
||||
% expand places each problem on a separate page
|
||||
% =====================================
|
||||
|
||||
\ProvidesClass{problemset}
|
||||
\DeclareOption*{\PassOptionsToClass{final}{article}}
|
||||
\DeclareOption{worksheet}{\providecommand{\@solutionvis}{0}}
|
||||
\DeclareOption{expand}{\providecommand{\@expand}{1}}
|
||||
\ProcessOptions\relax
|
||||
|
||||
% ================== Packages and Document Options ==================
|
||||
\LoadClass[10pt,letterpaper]{article}
|
||||
\RequirePackage[%
|
||||
top=0.85in,
|
||||
bottom=1in,
|
||||
left=1in,
|
||||
right=1in
|
||||
]{geometry}
|
||||
\RequirePackage{pgfkeys} % For mathtable environment.
|
||||
\RequirePackage{tabularx} % For pset heading
|
||||
\RequirePackage{float} % Used for floats (tables, figures, etc.)
|
||||
\RequirePackage{graphicx} % Used for inserting images.
|
||||
\RequirePackage{enumerate} % Used for the enumerate environment.
|
||||
\RequirePackage{mathtools} % Required. Loads amsmath.
|
||||
\RequirePackage{amsthm} % Required. Used for theorem environments.
|
||||
\RequirePackage{amssymb} % Required.
|
||||
\RequirePackage{booktabs} % Required. Used for mathtable environment.
|
||||
\RequirePackage{esdiff} % For derivatives and partial derivatives
|
||||
\RequirePackage{mathtools} % Optional. Used for \shortintertext.
|
||||
\RequirePackage{fancyhdr} % Required. For customizing headers/footers.
|
||||
\RequirePackage{lastpage} % Required. For page count in header/footer.
|
||||
\RequirePackage{xcolor} % Required. For setting the color of hyperlinks
|
||||
\RequirePackage[%
|
||||
obeyFinal, % Disable todos by setting [final] option for class
|
||||
color=@todoclr,
|
||||
linecolor=red
|
||||
]{todonotes} % For keeping track of to-dos.
|
||||
\RequirePackage[%
|
||||
colorlinks=true,
|
||||
linkcolor=navy,
|
||||
urlcolor=black
|
||||
]{hyperref} % For following urls and references in a document.
|
||||
\RequirePackage{url} % Enables urls with the \url tag
|
||||
\RequirePackage[all]{hypcap}
|
||||
% hypcap: Links go to object instead of caption. [Keep as last package]
|
||||
|
||||
% ================== Appearance Settings ==================
|
||||
\definecolor{@todoclr}{gray}{0.80} % For To-Dos. 50% brightness
|
||||
\definecolor{navy}{RGB}{0,0,150} % For coloring hyperlinks
|
||||
\setlength{\parskip}{1.5ex} % Sets space between paragraphs.
|
||||
\setlength{\parindent}{0pt} % Indent for first line of new paragraphs.
|
||||
|
||||
% Smaller verbatim type size
|
||||
\let\VERBATIM\verbatim
|
||||
\def\verbatim{%
|
||||
\def\verbatim@font{\small\ttfamily}%
|
||||
\VERBATIM}
|
||||
|
||||
% ============= Caption Modifications =============
|
||||
\usepackage[small]{caption}
|
||||
\usepackage[footnotesize]{subcaption}
|
||||
% For no visible number, use: \caption*{Unnumbered figure caption.}
|
||||
\captionsetup[table]{labelformat=simple, labelsep=period, labelfont=bf}
|
||||
\captionsetup[figure]{labelformat=simple, labelsep=period, labelfont=bf}
|
||||
\captionsetup[subtable]{labelformat=parens, labelsep=space, labelfont=bf}
|
||||
\captionsetup[subfigure]{labelformat=simple, labelsep=period, labelfont=bf}
|
||||
|
||||
% ================== Booleans ==================
|
||||
\def\TRUE{1}
|
||||
\def\FALSE{0}
|
||||
\def\SHOW{1}
|
||||
\def\HIDE{0}
|
||||
|
||||
% ============= Gets Document Info, Generates Heading =============
|
||||
\providecommand{\heading}[5][]{
|
||||
\thispagestyle{empty}
|
||||
\listoftodos
|
||||
\clearpage
|
||||
\pagenumbering{arabic}
|
||||
%
|
||||
\providecommand{\shortname}{#1}
|
||||
\providecommand{\authorname}{#2}
|
||||
\providecommand{\coursename}{#3}
|
||||
\providecommand{\assignment}{#4}
|
||||
\providecommand{\duedate}{#5}
|
||||
\begin{minipage}{0.5\textwidth}
|
||||
\begin{flushleft}
|
||||
\hypertarget{@assignment}{
|
||||
\textbf{\assignment}
|
||||
}\\
|
||||
\authorname
|
||||
\end{flushleft}
|
||||
\end{minipage}
|
||||
\begin{minipage}{0.5\textwidth}
|
||||
\begin{flushright}
|
||||
\coursename\\
|
||||
\duedate\\
|
||||
\end{flushright}
|
||||
\end{minipage}
|
||||
\thispagestyle{empty}
|
||||
}
|
||||
|
||||
% ============= Headers and Footers =============
|
||||
\renewcommand{\headrulewidth}{0pt}
|
||||
\renewcommand{\footrulewidth}{0.5pt}
|
||||
\pagestyle{fancyplain}
|
||||
\fancyhf{}
|
||||
\lfoot{%
|
||||
\fancyplain{}{%
|
||||
\hyperlink{@assignment}{%
|
||||
\small{%
|
||||
\color{black}{%
|
||||
\assignment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
\cfoot{%
|
||||
\fancyplain{}{%
|
||||
\small{%
|
||||
\coursename
|
||||
}
|
||||
}
|
||||
}
|
||||
\rfoot{%
|
||||
\fancyplain{}{%
|
||||
\small{\shortname~\thepage~of~\pageref{LastPage}}
|
||||
}
|
||||
}
|
||||
|
||||
% ============= Problem Command =============
|
||||
% INPUT: Points for question [#1] (Optional)
|
||||
\newcounter{theproblem} % Problem counter for environment
|
||||
|
||||
\providecommand{\problem}[1][]{%
|
||||
\addtocounter{theproblem}{1}%
|
||||
\setcounter{table}{0}%
|
||||
\setcounter{figure}{0}%
|
||||
\setcounter{equation}{0}%
|
||||
\noindent%
|
||||
\textbf{%
|
||||
Problem~\arabic{theproblem}.}~\textit{\small{#1}}
|
||||
|
||||
}
|
||||
|
||||
% ============= QED, Page Breaks After QED? =============
|
||||
\providecommand{\@expand}{\HIDE} % Default is to omit pagebreaks after the solution
|
||||
\providecommand{\qqed}{\hfill\rule{2mm}{2mm}\ifnum\@expand=\SHOW\\\pagebreak\fi}
|
||||
|
||||
|
||||
% ============= Solution Command =============
|
||||
\providecommand{\@solutionvis}{1} % Default setting is to show solutions.
|
||||
\providecommand{\solution}[2][\@solutionvis]{
|
||||
\vspace{0.5em}\noindent\textbf{Solution.}
|
||||
\ifnum#1=\SHOW%
|
||||
#2
|
||||
|
||||
\hfill\qqed\vspace{0.1em}
|
||||
\else%
|
||||
\pagebreak%
|
||||
\fi
|
||||
}
|
||||
|
||||
% ============= Chapter, Section, Item Commands =============
|
||||
\providecommand{\chap}[2][0]{
|
||||
\ifnum#1=0%
|
||||
\else%
|
||||
\setcounter{section}{#1}%
|
||||
\addtocounter{section}{-1}%
|
||||
\fi%
|
||||
\vspace{-1.75em}%
|
||||
\section{#2}
|
||||
}
|
||||
|
||||
\providecommand{\sect}[2][0]{
|
||||
\ifnum#1=0%
|
||||
\else%
|
||||
\setcounter{subsection}{#1}%
|
||||
\addtocounter{subsection}{-1}%
|
||||
\fi%
|
||||
\vspace{-0.5em}%
|
||||
\subsection{#2}
|
||||
}
|
||||
|
||||
\providecommand{\subsect}[1]{\noindent\textbf{#1.}}
|
||||
|
||||
% ============= Insert Non-Float Image =============
|
||||
\providecommand{\insertgraphic}[2][0.5\textwidth]{
|
||||
\vspace{-1em}
|
||||
\begin{center}
|
||||
\includegraphics[width=#1]{#2}
|
||||
\end{center}
|
||||
\vspace{-1em}
|
||||
}
|
||||
|
||||
|
||||
|
||||
% ============= Object Numbering by Problem =============
|
||||
\renewcommand{\thetable}{\arabic{theproblem}.\arabic{table}}
|
||||
\renewcommand{\thefigure}{\arabic{theproblem}.\arabic{figure}}
|
||||
\renewcommand{\theequation}{\arabic{theproblem}.\arabic{equation}}
|
||||
|
||||
|
||||
% ============= Formula Environment =============
|
||||
\newcounter{formula}
|
||||
\newenvironment{formula}[1][Formula \arabic{formula}]
|
||||
{
|
||||
\addtocounter{formula}{1}
|
||||
\begin{displaymath}
|
||||
\tag*{\parbox{5em}{\textbf{\small{#1}}}}
|
||||
}{
|
||||
\end{displaymath}\\
|
||||
}
|
||||
|
||||
% ============= Math Table =============
|
||||
\newif\ifcaption
|
||||
\pgfkeys
|
||||
{
|
||||
/mypkg/title/.store in=\Caption,% Any value assigned to title will be stored in \Caption
|
||||
/mypkg/title= , % Initialize so \Caption exists
|
||||
/mypkg/label/.store in=\Label, % Any value assigned to label will be stored in \Label
|
||||
/mypkg/label= , % Initialize so \Label exists
|
||||
/mypkg/caption/.is if=caption, % Declare a boolean, defaults to false
|
||||
}
|
||||
\newenvironment{mathtable}[2][]{
|
||||
\pgfkeys{/mypkg/.cd, #1}%
|
||||
\vspace{-1em}%
|
||||
\begin{table}[ht!]%
|
||||
\small \begin{center}%
|
||||
\begin{displaymath}%
|
||||
\begin{array}{#2}%
|
||||
\toprule
|
||||
}{
|
||||
\bottomrule
|
||||
\end{array}%
|
||||
\end{displaymath}%
|
||||
\ifcaption%
|
||||
\vspace{-1em}\caption{\Caption}\label{\Label}%
|
||||
\fi%
|
||||
\end{center}%
|
||||
\end{table}%
|
||||
\vspace{-1em}%
|
||||
}
|
||||
|
||||
|
||||
% ============= Double-line Column-Heading for table =============
|
||||
\providecommand{\double}[2]{%
|
||||
\multicolumn{1}{c}{%
|
||||
\genfrac{}{}{0pt}{}{\text{#1}}{\text{#2}}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
% ============= Theorem-Style Environments =============
|
||||
\theoremstyle{plain} % Bold label, italic letters
|
||||
\newtheorem{thm}{Theorem}[section] % Numbered by section
|
||||
\newtheorem{lma}[thm]{Lemma}
|
||||
\newtheorem{crl}[thm]{Corollary}
|
||||
\newtheorem{prp}[thm]{Proposition}
|
||||
\newtheorem{cnj}[thm]{Conjecture}
|
||||
\newtheorem{alg}[thm]{Algorithm}
|
||||
|
||||
% Associated environments (for numbered theorem environments)
|
||||
\newenvironment{theorem}[2][]{\begin{thm}[#1]\label{#2}}{\end{thm}}
|
||||
\newenvironment{lemma}[2][]{\begin{lma}[#1]\label{#2}}{\end{lma}}
|
||||
\newenvironment{corollary}[2][]{\begin{crl}[#1]\label{#2}}{\end{thm}}
|
||||
\newenvironment{proposition}[2][]{\begin{prp}[#1]\label{#2}}{\end{crl}}
|
||||
\newenvironment{conjecture}[2][]{\begin{cnj}[#1]\label{#2}}{\end{cnj}}
|
||||
\newenvironment{algorithm}[2][]{\begin{alg}[#1]\label{#2}}{\end{alg}}
|
||||
|
||||
\theoremstyle{remark} % Italic label, roman letters
|
||||
\newtheorem{rmk}{Remark}[section] % Numbered by section. Remarks are used to expand on and integrate material.
|
||||
\newtheorem*{note}{Note} % Un-numbered. Notes are used to comment on specific elements of the material.
|
||||
\newtheorem*{caveat}{Caveat} % Un-numbered. Caveats are used to guide the reader away from a common error.
|
||||
\newtheorem*{warning}{Warning} % Un-numbered. Warnings are used to guide away from especially egregious errors.
|
||||
|
||||
\theoremstyle{definition} % Bold label, roman letters
|
||||
\newtheorem{dfn}{Definition}[section] % Numbered by section. Definitions of concepts and terms.
|
||||
\newtheorem{exm}{Example}[section] % Numbered by section. Illustrative examples.
|
||||
\newtheorem{smm}{Summary}[subsection] % Numbered by subsection. For section summaries.
|
||||
\newtheorem*{question}{Question} % Un-numbered. For questions to motivate further analysis.
|
||||
\newtheorem*{speculation}{Speculation} % Un-numbered. For questions that arise but will not be immediately answered.
|
||||
|
||||
% Associated environments (for numbered theorem environments)
|
||||
\newenvironment{remark}[2][]{\begin{rmk}[#1]\label{#2}}{\end{rmk}}
|
||||
\newenvironment{definition}[2][]{\begin{dfn}[#1]\label{#2}}{\end{dfn}}
|
||||
\newenvironment{example}[2][]{\begin{exm}[#1]\label{#2}}{\end{exm}}
|
||||
\newenvironment{summary}[2][]{\begin{smm}[#1]\label{#2}}{\end{smm}}
|
||||
|
||||
|
||||
% ============= Greek Letters =============
|
||||
\renewcommand{\a}{\ensuremath{\alpha}}
|
||||
\renewcommand{\b}{\ensuremath{\beta}}
|
||||
\renewcommand{\c}{\ensuremath{\gamma}}
|
||||
\newcommand{\ch}{\ensuremath{\chi}}
|
||||
\renewcommand{\d}{\ensuremath{\delta}}
|
||||
\newcommand{\ep}{\ensuremath{\epsilon}}
|
||||
\newcommand{\et}{\ensuremath{\eta}}
|
||||
\newcommand{\ve}{\ensuremath{\varepsilon}}
|
||||
\renewcommand{\r}{\ensuremath{\rho}}
|
||||
\newcommand{\s}{\ensuremath{\sigma}}
|
||||
\renewcommand{\t}{\ensuremath{\tau}}
|
||||
\newcommand{\f}{\ensuremath{\psi}}
|
||||
\newcommand{\w}{\ensuremath{\omega}}
|
||||
\newcommand{\h}{\ensuremath{\phi}}
|
||||
\newcommand{\m}{\ensuremath{\mu}}
|
||||
\renewcommand{\l}{\ensuremath{\lambda}}
|
||||
\renewcommand{\k}{\ensuremath{\kappa}}
|
||||
\renewcommand{\v}{\ensuremath{\nu}}
|
||||
\renewcommand{\i}{\ensuremath{\iota}}
|
||||
\renewcommand{\o}{\ensuremath{\theta}}
|
||||
\newcommand{\z}{\ensuremath{\zeta}}
|
||||
|
||||
% ============= Mathematical Symbols =============
|
||||
\providecommand{\NN}{\ensuremath{\mathbb{N}}}
|
||||
\providecommand{\ZZ}{\ensuremath{\mathbb{Z}}}
|
||||
\providecommand{\QQ}{\ensuremath{\mathbb{Q}}}
|
||||
\providecommand{\RR}{\ensuremath{\mathbb{R}}}
|
||||
\providecommand{\CC}{\ensuremath{\mathbb{C}}}
|
||||
\providecommand{\pd}{\partial} % 'dee' symbol for partial derivatives
|
||||
\providecommand{\dd}{\mathrm{d}} % 'dee' symbol for ordinary derivatives
|
||||
\providecommand{\x}{\times}
|
||||
\providecommand{\n}{\scalebox{0.6}[1.0]{\ensuremath{-}}}
|
||||
|
||||
|
||||
|
||||
% ============= Mathematical Macros =============
|
||||
\providecommand{\Sum}[3][n]{\ensuremath{\sum_{{#1}={#2}}^{#3}}} % Sum from [n]={1}to{2}. \Sum{1}{10}
|
||||
\providecommand{\infsum}[2][n]{\ensuremath{\sum_{{#1}={#2}}^\infty}} % Infinite sum from [n]={1} \infsum{1}
|
||||
\providecommand{\Int}[4][x]{\ensuremath{\int_{#3}^{#4}\!{#2}\,\mathrm{d}{#1}}} % Integrate {1} from {2} to {3} with respect to [x]
|
||||
\providecommand{\Lim}[3][\infty]{\ensuremath{\displaystyle \lim_{{#2}\to{#1}}\!\!{#3}}} % Take the limit from {1} to [infinity] of {3} \Lim{x}{f(x)}
|
||||
\providecommand{\Frac}[2]{\ensuremath{\,^{#1}\!/\!_{#2}}} % Slanted fraction with proper spacing. Usefule for in-line display of fractions.
|
||||
\providecommand{\eval}[3]{\ensuremath{\left[ #1 \right \vert_{#2}^{#3}}}
|
||||
\renewcommand{\L}{\left} % for left-hand right-sizing
|
||||
\providecommand{\R}{\right} % for right-hand right-sizing
|
||||
\providecommand{\D}{\diff} % for writing derivatives
|
||||
\providecommand{\PD}{\diffp} % for writing partial derivatives
|
||||
\providecommand{\full}{\displaystyle} % Forces display style in math mode
|
||||
\providecommand{\Deg}{\ensuremath{^\circ}} % for adding a degree symbol, even if not in math mode
|
||||
\providecommand{\abs}[1]{\left\vert #1 \right\vert} % Absolute Value
|
||||
\providecommand{\norm}[1]{\left \Vert #1 \right \Vert} % Norm (vector magnitude)
|
||||
\providecommand{\e}[1]{\ensuremath{\times 10^{#1}}} % Scientific Notation with times symbol
|
||||
\providecommand{\E}[1]{\ensuremath{10^{#1}}} % Scientific Notation
|
||||
\renewcommand{\u}[1]{\text{ #1}} % For inserting units in Roman text
|
||||
\providecommand{\mc}{\text{,}\hspace{1em}} % For inserting comma and space into math mode
|
||||
\providecommand{\mtxt}[2][]{#1\hspace{0.5em}\text{#2}\hspace{0.5em}} % For insterting text into math mode with space on either side. Option for preceding punctuation.
|
||||
|
||||
% ============= Probability and Statistics =============
|
||||
\providecommand{\prob}[1]{\ensuremath{P\!\left(#1\right)} }
|
||||
\providecommand{\cndprb}[2]{\ensuremath{P\!\left(#1 \left\vert #2 \right. \right)} }
|
||||
\providecommand{\cov}[1]{\ensuremath{\text{Cov}\!\left(#1\right)} }
|
||||
\providecommand{\ex}[1]{\ensuremath{E\!\left[#1\right]} }
|
||||
|
||||
% ============= Linear Algebra =============
|
||||
|
||||
% Column vectors
|
||||
\providecommand{\twovector}[3][r]{\left(\begin{array}{#1} #2 \\ #3\end{array}\right)}
|
||||
\providecommand{\threevector}[4][r]{\left(\begin{array}{#1} #2 \\ #3 \\ #4\end{array}\right)}
|
||||
\providecommand{\fourvector}[5][r]{\left(\begin{array}{#1} #2 \\ #3 \\ #4 \\ #5 \end{array}\right)}
|
||||
|
||||
% ============= Vector Calculus =============
|
||||
% ------------- Susan Lea's notation ---------------
|
||||
\providecommand{\vecs}[1]{\ensuremath{\vec{\bm{#1}}} } % bolded symbol, arrow
|
||||
\providecommand{\vect}[1]{\ensuremath{\vec{\textbf{#1}}} } % bolded text, arrow
|
||||
\providecommand{\unitvecs}[1]{\bm{\hat{#1}}}
|
||||
\providecommand{\unitvect}[1]{\hat{\textbf{#1}}}
|
||||
\providecommand{\Div}[1]{\vecs{\del} \cdot \vect{#1}}
|
||||
\providecommand{\Curl}[1]{\vecs{\del} \times \vect{#1}}
|
||||
\providecommand{\Grad}{\vecs{\del}}
|
||||
|
||||
|
||||
|
||||
|
||||
47
samples/Visual Basic/Index.vbhtml
Normal file
47
samples/Visual Basic/Index.vbhtml
Normal file
@@ -0,0 +1,47 @@
|
||||
@Code
|
||||
ViewData("Title") = "Home Page"
|
||||
End Code
|
||||
|
||||
@section featured
|
||||
<section class="featured">
|
||||
<div class="content-wrapper">
|
||||
<hgroup class="title">
|
||||
<h1>@ViewData("Title").</h1>
|
||||
<h2>@ViewData("Message")</h2>
|
||||
</hgroup>
|
||||
<p>
|
||||
To learn more about ASP.NET MVC visit
|
||||
<a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>.
|
||||
The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC.
|
||||
If you have any questions about ASP.NET MVC visit
|
||||
<a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
End Section
|
||||
|
||||
<h3>We suggest the following:</h3>
|
||||
<ol class="round">
|
||||
<li class="one">
|
||||
<h5>Getting Started</h5>
|
||||
ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that
|
||||
enables a clean separation of concerns and that gives you full control over markup
|
||||
for enjoyable, agile development. ASP.NET MVC includes many features that enable
|
||||
fast, TDD-friendly development for creating sophisticated applications that use
|
||||
the latest web standards.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a>
|
||||
</li>
|
||||
|
||||
<li class="two">
|
||||
<h5>Add NuGet packages and jump-start your coding</h5>
|
||||
NuGet makes it easy to install and update free libraries and tools.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a>
|
||||
</li>
|
||||
|
||||
<li class="three">
|
||||
<h5>Find Web Hosting</h5>
|
||||
You can easily find a web hosting company that offers the right mix of features
|
||||
and price for your applications.
|
||||
<a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a>
|
||||
</li>
|
||||
</ol>
|
||||
8
samples/Visual Basic/Module1.vb
Normal file
8
samples/Visual Basic/Module1.vb
Normal file
@@ -0,0 +1,8 @@
|
||||
Module Module1
|
||||
|
||||
Sub Main()
|
||||
Console.Out.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module.")
|
||||
Console.Out.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now.")
|
||||
End Sub
|
||||
|
||||
End Module
|
||||
47
samples/XML/pt_BR.xml
Normal file
47
samples/XML/pt_BR.xml
Normal file
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE TS>
|
||||
<TS version="2.0" language="pt_BR">
|
||||
<context>
|
||||
<name>MainWindow</name>
|
||||
<message>
|
||||
<location filename="../forms/mainwindow.ui" line="22"/>
|
||||
<source>United Kingdom</source>
|
||||
<translation>Reino Unido</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../forms/mainwindow.ui" line="38"/>
|
||||
<source>God save the Queen</source>
|
||||
<translation>Deus salve a Rainha</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="46"/>
|
||||
<source>England</source>
|
||||
<translation>Inglaterra</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="47"/>
|
||||
<source>Wales</source>
|
||||
<translation>Gales</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="48"/>
|
||||
<source>Scotland</source>
|
||||
<translation>Escócia</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="49"/>
|
||||
<source>Northern Ireland</source>
|
||||
<translation>Irlanda Norte</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="51"/>
|
||||
<source>Portuguese</source>
|
||||
<translation>Português</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../mainwindow.cpp" line="52"/>
|
||||
<source>English</source>
|
||||
<translation>Inglês</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
@@ -38,4 +38,28 @@ class TestHeuristcs < Test::Unit::TestCase
|
||||
match = Language.detect("Hello.m", fixture("Objective-C/hello.m"))
|
||||
assert_equal Language["Objective-C"], match
|
||||
end
|
||||
|
||||
def test_pl_prolog_by_heuristics
|
||||
languages = ["Perl", "Prolog"]
|
||||
results = Heuristics.disambiguate_pl(fixture("Prolog/turing.pl"), languages)
|
||||
assert_equal Language["Prolog"], results.first
|
||||
end
|
||||
|
||||
def test_pl_perl_by_heuristics
|
||||
languages = ["Perl", "Prolog"]
|
||||
results = Heuristics.disambiguate_pl(fixture("Perl/perl-test.t"), languages)
|
||||
assert_equal Language["Perl"], results.first
|
||||
end
|
||||
|
||||
def test_ts_typescript_by_heuristics
|
||||
languages = ["TypeScript", "XML"]
|
||||
results = Heuristics.disambiguate_ts(fixture("TypeScript/classes.ts"), languages)
|
||||
assert_equal Language["TypeScript"], results.first
|
||||
end
|
||||
|
||||
def test_ts_xml_by_heuristics
|
||||
languages = ["TypeScript", "XML"]
|
||||
results = Heuristics.disambiguate_ts(fixture("XML/pt_BR.xml"), languages)
|
||||
assert_equal Language["XML"], results.first
|
||||
end
|
||||
end
|
||||
|
||||
@@ -104,6 +104,7 @@ class TestLanguage < Test::Unit::TestCase
|
||||
assert_equal Language['Raw token data'], Language.find_by_alias('raw')
|
||||
assert_equal Language['Ruby'], Language.find_by_alias('rb')
|
||||
assert_equal Language['Ruby'], Language.find_by_alias('ruby')
|
||||
assert_equal Language['R'], Language.find_by_alias('r')
|
||||
assert_equal Language['Scheme'], Language.find_by_alias('scheme')
|
||||
assert_equal Language['Shell'], Language.find_by_alias('bash')
|
||||
assert_equal Language['Shell'], Language.find_by_alias('sh')
|
||||
|
||||
Reference in New Issue
Block a user