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| @@ -1,4 +1,7 @@ | ||||
| before_install: sudo apt-get install libicu-dev -y | ||||
| before_install:  | ||||
|   - sudo apt-get install libicu-dev -y | ||||
|   # Short-term fix addressing https://github.com/bundler/bundler/issues/2784 | ||||
|   - gem update --system 2.1.11 | ||||
| rvm: | ||||
|   - 1.8.7 | ||||
|   - 1.9.2 | ||||
|   | ||||
							
								
								
									
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							| @@ -1,4 +1,4 @@ | ||||
| Copyright (c) 2011-2013 GitHub, Inc. | ||||
| Copyright (c) 2011-2014 GitHub, Inc. | ||||
|  | ||||
| Permission is hereby granted, free of charge, to any person | ||||
| obtaining a copy of this software and associated documentation | ||||
|   | ||||
							
								
								
									
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							| @@ -47,11 +47,21 @@ These stats are also printed out by the `linguist` binary. You can use the | ||||
| You can try running `linguist` on the `lib/` directory in this repository itself: | ||||
|  | ||||
|     $ bundle exec linguist lib/ --breakdown | ||||
|     100%  Ruby | ||||
|  | ||||
|     Ruby: ["linguist/blob_helper.rb", "linguist/classifier.rb", "linguist/file_blob.rb", "linguist/generated.rb", | ||||
|            "linguist/heuristics.rb", "linguist/language.rb", "linguist/md5.rb", "linguist/repository.rb", | ||||
|            "linguist/samples.rb", "linguist/tokenizer.rb", "linguist.rb"] | ||||
|     100.00% Ruby | ||||
|  | ||||
|     Ruby: | ||||
|     linguist/blob_helper.rb | ||||
|     linguist/classifier.rb | ||||
|     linguist/file_blob.rb | ||||
|     linguist/generated.rb | ||||
|     linguist/heuristics.rb | ||||
|     linguist/language.rb | ||||
|     linguist/md5.rb | ||||
|     linguist/repository.rb | ||||
|     linguist/samples.rb | ||||
|     linguist/tokenizer.rb | ||||
|     linguist.rb | ||||
|  | ||||
| #### Ignore vendored files | ||||
|  | ||||
|   | ||||
| @@ -28,7 +28,11 @@ if File.directory?(path) | ||||
|     puts | ||||
|     file_breakdown = repo.breakdown_by_file | ||||
|     file_breakdown.each do |lang, files| | ||||
|       puts "#{lang}: #{files}" | ||||
|       puts "#{lang}:"  | ||||
|       files.each do |file| | ||||
|         puts file | ||||
|       end | ||||
|       puts | ||||
|     end | ||||
|   end | ||||
| elsif File.file?(path) | ||||
|   | ||||
| @@ -1,6 +1,6 @@ | ||||
| Gem::Specification.new do |s| | ||||
|   s.name    = 'github-linguist' | ||||
|   s.version = '2.10.9' | ||||
|   s.version = '2.10.10' | ||||
|   s.summary = "GitHub Language detection" | ||||
|   s.description = 'We use this library at GitHub to detect blob languages, highlight code, ignore binary files, suppress generated files in diffs, and generate language breakdown graphs.' | ||||
|  | ||||
|   | ||||
| @@ -19,6 +19,9 @@ module Linguist | ||||
|         if languages.all? { |l| ["Perl", "Prolog"].include?(l) } | ||||
|           disambiguate_pl(data, languages) | ||||
|         end | ||||
|         if languages.all? { |l| ["TypeScript", "XML"].include?(l) } | ||||
|           disambiguate_ts(data, languages) | ||||
|         end | ||||
|       end | ||||
|     end | ||||
|  | ||||
| @@ -33,9 +36,20 @@ module Linguist | ||||
|       matches | ||||
|     end | ||||
|  | ||||
|     def self_disambiguate_pl(data, languages) | ||||
|     def self.disambiguate_pl(data, languages) | ||||
|       matches = [] | ||||
|       matches << Language["Prolog"] if data.include?(":-") | ||||
|       matches << Language["Perl"] if data.include?("use strict") | ||||
|       matches | ||||
|     end | ||||
|  | ||||
|     def self.disambiguate_ts(data, languages) | ||||
|       matches = [] | ||||
|       if (data.include?("</translation>")) | ||||
|         matches << Language["XML"] | ||||
|       else | ||||
|         matches << Language["TypeScript"] | ||||
|       end | ||||
|       matches | ||||
|     end | ||||
|  | ||||
|   | ||||
| @@ -225,6 +225,7 @@ C#: | ||||
|   - csharp | ||||
|   primary_extension: .cs | ||||
|   extensions: | ||||
|   - .cshtml | ||||
|   - .csx | ||||
|  | ||||
| C++: | ||||
| @@ -732,6 +733,13 @@ Haxe: | ||||
|   extensions: | ||||
|   - .hxsl | ||||
|  | ||||
| Hy: | ||||
|   type: programming | ||||
|   lexer: Clojure | ||||
|   ace_mode: clojure | ||||
|   color: "#7891b1" | ||||
|   primary_extension: .hy | ||||
|  | ||||
| IDL: | ||||
|   type: programming | ||||
|   lexer: Text only | ||||
| @@ -1164,6 +1172,12 @@ Oxygene: | ||||
|   color: "#5a63a3" | ||||
|   primary_extension: .oxygene | ||||
|  | ||||
| PAWN: | ||||
|   type: programming | ||||
|   lexer: C++ | ||||
|   color: "#dbb284" | ||||
|   primary_extension: .pwn | ||||
|    | ||||
| PHP: | ||||
|   type: programming | ||||
|   ace_mode: php | ||||
| @@ -1344,6 +1358,8 @@ R: | ||||
|   type: programming | ||||
|   color: "#198ce7" | ||||
|   lexer: S | ||||
|   aliases: | ||||
|   - R | ||||
|   primary_extension: .r | ||||
|   extensions: | ||||
|   - .R | ||||
| @@ -1622,6 +1638,7 @@ TeX: | ||||
|   extensions: | ||||
|   - .aux | ||||
|   - .bib | ||||
|   - .cls | ||||
|   - .dtx | ||||
|   - .ins | ||||
|   - .ltx | ||||
| @@ -1728,6 +1745,7 @@ Visual Basic: | ||||
|   - .frm | ||||
|   - .frx | ||||
|   - .vba | ||||
|   - .vbhtml | ||||
|   - .vbs | ||||
|  | ||||
| Volt: | ||||
|   | ||||
										
											
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							| @@ -0,0 +1,45 @@ | ||||
| @{ | ||||
|     ViewBag.Title = "Home Page"; | ||||
| } | ||||
| @section featured { | ||||
|     <section class="featured"> | ||||
|         <div class="content-wrapper"> | ||||
|             <hgroup class="title"> | ||||
|                 <h1>@ViewBag.Title.</h1> | ||||
|                 <h2>@ViewBag.Message</h2> | ||||
|             </hgroup> | ||||
|             <p> | ||||
|                 To learn more about ASP.NET MVC visit | ||||
|                 <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. | ||||
|                 The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC. | ||||
|                 If you have any questions about ASP.NET MVC visit | ||||
|                 <a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>. | ||||
|             </p> | ||||
|         </div> | ||||
|     </section> | ||||
| } | ||||
| <h3>We suggest the following:</h3> | ||||
| <ol class="round"> | ||||
|     <li class="one"> | ||||
|         <h5>Getting Started</h5> | ||||
|         ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that | ||||
|         enables a clean separation of concerns and that gives you full control over markup | ||||
|         for enjoyable, agile development. ASP.NET MVC includes many features that enable | ||||
|         fast, TDD-friendly development for creating sophisticated applications that use | ||||
|         the latest web standards. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a> | ||||
|     </li> | ||||
|  | ||||
|     <li class="two"> | ||||
|         <h5>Add NuGet packages and jump-start your coding</h5> | ||||
|         NuGet makes it easy to install and update free libraries and tools. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a> | ||||
|     </li> | ||||
|  | ||||
|     <li class="three"> | ||||
|         <h5>Find Web Hosting</h5> | ||||
|         You can easily find a web hosting company that offers the right mix of features | ||||
|         and price for your applications. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a> | ||||
|     </li> | ||||
| </ol> | ||||
							
								
								
									
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							| @@ -0,0 +1,21 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace LittleSampleApp | ||||
| { | ||||
|   /// <summary> | ||||
|   /// Just what it says on the tin. A little sample application for Linguist to try out. | ||||
|   ///  | ||||
|   /// </summary> | ||||
|   class Program | ||||
|   { | ||||
|     static void Main(string[] args) | ||||
|     { | ||||
|       Console.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module."); | ||||
|       Console.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now."); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
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							| @@ -0,0 +1,102 @@ | ||||
| #ifndef BOOTSTRAP_H | ||||
| #define BOOTSTRAP_H | ||||
|  | ||||
| #include <stdio.h> | ||||
| #include "cxrs.h" | ||||
|  | ||||
| /* If we're not using GNU C, elide __attribute__ */ | ||||
| #ifndef __GNUC__ | ||||
| #  define  __attribute__(x)  /*NOTHING*/ | ||||
| #endif | ||||
|  | ||||
| typedef struct object object; | ||||
|  | ||||
| object *true; | ||||
| object *false; | ||||
| object *eof; | ||||
| object *empty_list; | ||||
| object *global_enviroment; | ||||
|  | ||||
| enum obj_type { | ||||
|         scm_bool, | ||||
|         scm_empty_list, | ||||
|         scm_eof, | ||||
|         scm_char, | ||||
|         scm_int, | ||||
|         scm_pair, | ||||
|         scm_symbol, | ||||
|         scm_prim_fun, | ||||
|         scm_lambda, | ||||
|         scm_str, | ||||
|         scm_file | ||||
| }; | ||||
|  | ||||
| typedef object *(*prim_proc)(object *args); | ||||
|  | ||||
| object *read(FILE *in); | ||||
| object *eval(object *code, object *env); | ||||
| void print(FILE *out, object *obj, int display); | ||||
|  | ||||
| int check_type(enum obj_type type, object *obj, int err_on_false); | ||||
|  | ||||
| static inline int is_true(object *obj) | ||||
| { | ||||
|         return obj != false; | ||||
| } | ||||
|  | ||||
| object *make_int(int value); | ||||
| int obj2int(object *i); | ||||
|  | ||||
| object *make_bool(int value); | ||||
| int obj2bool(object *b); | ||||
|  | ||||
| object *make_char(char c); | ||||
| char obj2char(object *ch); | ||||
|  | ||||
| object *make_str(char *str); | ||||
| char *obj2str(object *str); | ||||
|  | ||||
| object *cons(object *car, object *cdr); | ||||
| object *car(object *pair); | ||||
| object *cdr(object *pair); | ||||
| void set_car(object *pair, object *new); | ||||
| void set_cdr(object *pair, object *new); | ||||
|  | ||||
| object *make_symbol(char *name); | ||||
| char *sym2str(object *sym); | ||||
| object *get_symbol(char *name) __attribute__((pure)); | ||||
|  | ||||
| object *make_prim_fun(prim_proc fun); | ||||
| prim_proc obj2prim_proc(object *proc); | ||||
|  | ||||
| object *make_lambda(object *args, object *code, object *env); | ||||
| object *lambda_code(object *lambda); | ||||
| object *lambda_args(object *lambda); | ||||
|  | ||||
| object *make_port(FILE *handle, int direction); | ||||
| int port_direction(object *port); | ||||
| FILE *port_handle(object *port); | ||||
| void set_port_handle_to_null(object *port); | ||||
|  | ||||
| /*both of these should never be called*/ | ||||
| object *apply_proc(object *); | ||||
| object *eval_proc(object *); | ||||
|  | ||||
|  | ||||
| object *maybe_add_begin(object *code); | ||||
|  | ||||
| void init_enviroment(object *env); | ||||
|  | ||||
|  | ||||
| void eval_err(char *msg, object *code) __attribute__((noreturn)); | ||||
|  | ||||
| void define_var(object *var, object *val, object *env); | ||||
| void set_var(object *var, object *val, object *env); | ||||
| object *get_var(object *var, object *env); | ||||
|  | ||||
| object *cond2nested_if(object *cond); | ||||
| object *let2lambda(object *let); | ||||
| object *and2nested_if(object *and); | ||||
| object *or2nested_if(object *or); | ||||
|  | ||||
| #endif /*include guard*/ | ||||
| @@ -1,15 +1,19 @@ | ||||
| import 'dart:math' as math; | ||||
|  | ||||
| class Point { | ||||
|   num x, y; | ||||
|  | ||||
|   Point(this.x, this.y); | ||||
|   distanceTo(Point other) { | ||||
|  | ||||
|   num distanceTo(Point other) { | ||||
|     var dx = x - other.x; | ||||
|     var dy = y - other.y; | ||||
|     return Math.sqrt(dx * dx + dy * dy); | ||||
|     return math.sqrt(dx * dx + dy * dy); | ||||
|   } | ||||
|   var x, y; | ||||
| } | ||||
|  | ||||
| main() { | ||||
|   Point p = new Point(2, 3); | ||||
|   Point q = new Point(3, 4); | ||||
| void main() { | ||||
|   var p = new Point(2, 3); | ||||
|   var q = new Point(3, 4); | ||||
|   print('distance from p to q = ${p.distanceTo(q)}'); | ||||
| } | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,9 @@ | ||||
| ;; Fibonacci example in Hy. | ||||
|  | ||||
| (defn fib [n] | ||||
|   (if (<= n 2) n | ||||
|       (+ (fib (- n 1)) (fib (- n 2))))) | ||||
|  | ||||
| (if (= __name__ "__main__") | ||||
|   (for [x [1 2 3 4 5 6 7 8]] | ||||
|     (print (fib x)))) | ||||
							
								
								
									
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							| @@ -0,0 +1,13 @@ | ||||
| ;; The concurrent.futures example in Hy. | ||||
|  | ||||
| (import [concurrent.futures [ThreadPoolExecutor as-completed]] | ||||
|         [random [randint]] | ||||
|         [sh [sleep]]) | ||||
|  | ||||
| (defn task-to-do [] | ||||
|   (sleep (randint 1 5))) | ||||
|  | ||||
| (with-as (ThreadPoolExecutor 10) executor | ||||
|   (setv jobs (list-comp (.submit executor task-to-do) (x (range 0 10)))) | ||||
|   (for (future (as-completed jobs)) | ||||
|     (.result future))) | ||||
							
								
								
									
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							| @@ -0,0 +1,520 @@ | ||||
| //---------------------------------------------------------- | ||||
| // | ||||
| // GRAND LARCENY 1.0 | ||||
| // A freeroam gamemode for SA-MP 0.3 | ||||
| // | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| #include <a_samp> | ||||
| #include <core> | ||||
| #include <float> | ||||
| #include "../include/gl_common.inc" | ||||
| #include "../include/gl_spawns.inc" | ||||
|  | ||||
| #pragma tabsize 0 | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| #define COLOR_WHITE                 0xFFFFFFFF | ||||
| #define COLOR_NORMAL_PLAYER 0xFFBB7777 | ||||
|  | ||||
| #define CITY_LOS_SANTOS         0 | ||||
| #define CITY_SAN_FIERRO         1 | ||||
| #define CITY_LAS_VENTURAS         2 | ||||
|  | ||||
| new total_vehicles_from_files=0; | ||||
|  | ||||
| // Class selection globals | ||||
| new gPlayerCitySelection[MAX_PLAYERS]; | ||||
| new gPlayerHasCitySelected[MAX_PLAYERS]; | ||||
| new gPlayerLastCitySelectionTick[MAX_PLAYERS]; | ||||
|  | ||||
| new Text:txtClassSelHelper; | ||||
| new Text:txtLosSantos; | ||||
| new Text:txtSanFierro; | ||||
| new Text:txtLasVenturas; | ||||
|  | ||||
| new thisanimid=0; | ||||
| new lastanimid=0; | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| main() | ||||
| { | ||||
|         print("\n---------------------------------------"); | ||||
|         print("Running Grand Larceny - by the SA-MP team\n"); | ||||
|         print("---------------------------------------\n"); | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnPlayerConnect(playerid) | ||||
| { | ||||
|         GameTextForPlayer(playerid,"~w~Grand Larceny",3000,4); | ||||
|           SendClientMessage(playerid,COLOR_WHITE,"Welcome to {88AA88}G{FFFFFF}rand {88AA88}L{FFFFFF}arceny"); | ||||
|            | ||||
|           // class selection init vars | ||||
|           gPlayerCitySelection[playerid] = -1; | ||||
|         gPlayerHasCitySelected[playerid] = 0; | ||||
|         gPlayerLastCitySelectionTick[playerid] = GetTickCount(); | ||||
|  | ||||
|         //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); | ||||
|  | ||||
|         //Kick(playerid); | ||||
|          | ||||
|         /* | ||||
|         Removes vending machines | ||||
|         RemoveBuildingForPlayer(playerid, 1302, 0.0, 0.0, 0.0, 6000.0); | ||||
|         RemoveBuildingForPlayer(playerid, 1209, 0.0, 0.0, 0.0, 6000.0); | ||||
|         RemoveBuildingForPlayer(playerid, 955, 0.0, 0.0, 0.0, 6000.0); | ||||
|         RemoveBuildingForPlayer(playerid, 1775, 0.0, 0.0, 0.0, 6000.0); | ||||
|         RemoveBuildingForPlayer(playerid, 1776, 0.0, 0.0, 0.0, 6000.0); | ||||
|         */ | ||||
|          | ||||
|         /* | ||||
|         new ClientVersion[32]; | ||||
|         GetPlayerVersion(playerid, ClientVersion, 32); | ||||
|         printf("Player %d reports client version: %s", playerid, ClientVersion);*/ | ||||
|  | ||||
|          return 1; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnPlayerSpawn(playerid) | ||||
| { | ||||
|         if(IsPlayerNPC(playerid)) return 1; | ||||
|          | ||||
|         new randSpawn = 0; | ||||
|          | ||||
|         SetPlayerInterior(playerid,0); | ||||
|         TogglePlayerClock(playerid,0); | ||||
|          ResetPlayerMoney(playerid); | ||||
|         GivePlayerMoney(playerid, 30000); | ||||
|  | ||||
|         if(CITY_LOS_SANTOS == gPlayerCitySelection[playerid]) { | ||||
|           randSpawn = random(sizeof(gRandomSpawns_LosSantos)); | ||||
|           SetPlayerPos(playerid, | ||||
|                  gRandomSpawns_LosSantos[randSpawn][0], | ||||
|                  gRandomSpawns_LosSantos[randSpawn][1], | ||||
|                  gRandomSpawns_LosSantos[randSpawn][2]); | ||||
|                 SetPlayerFacingAngle(playerid,gRandomSpawns_LosSantos[randSpawn][3]); | ||||
|         } | ||||
|         else if(CITY_SAN_FIERRO == gPlayerCitySelection[playerid]) { | ||||
|           randSpawn = random(sizeof(gRandomSpawns_SanFierro)); | ||||
|           SetPlayerPos(playerid, | ||||
|                  gRandomSpawns_SanFierro[randSpawn][0], | ||||
|                  gRandomSpawns_SanFierro[randSpawn][1], | ||||
|                  gRandomSpawns_SanFierro[randSpawn][2]); | ||||
|                 SetPlayerFacingAngle(playerid,gRandomSpawns_SanFierro[randSpawn][3]); | ||||
|         } | ||||
|         else if(CITY_LAS_VENTURAS == gPlayerCitySelection[playerid]) { | ||||
|           randSpawn = random(sizeof(gRandomSpawns_LasVenturas)); | ||||
|           SetPlayerPos(playerid, | ||||
|                  gRandomSpawns_LasVenturas[randSpawn][0], | ||||
|                  gRandomSpawns_LasVenturas[randSpawn][1], | ||||
|                  gRandomSpawns_LasVenturas[randSpawn][2]); | ||||
|                 SetPlayerFacingAngle(playerid,gRandomSpawns_LasVenturas[randSpawn][3]); | ||||
|         } | ||||
|  | ||||
|         //SetPlayerColor(playerid,COLOR_NORMAL_PLAYER); | ||||
|          | ||||
|         SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL_SILENCED,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_DESERT_EAGLE,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_SHOTGUN,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_SAWNOFF_SHOTGUN,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_SPAS12_SHOTGUN,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_MP5,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_AK47,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_M4,200); | ||||
|     SetPlayerSkillLevel(playerid,WEAPONSKILL_SNIPERRIFLE,200); | ||||
|      | ||||
|     GivePlayerWeapon(playerid,WEAPON_COLT45,100); | ||||
|         //GivePlayerWeapon(playerid,WEAPON_MP5,100); | ||||
|         TogglePlayerClock(playerid, 0); | ||||
|  | ||||
|         return 1; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnPlayerDeath(playerid, killerid, reason) | ||||
| { | ||||
|     new playercash; | ||||
|      | ||||
|     // if they ever return to class selection make them city | ||||
|         // select again first | ||||
|         gPlayerHasCitySelected[playerid] = 0; | ||||
|      | ||||
|         if(killerid == INVALID_PLAYER_ID) { | ||||
|         ResetPlayerMoney(playerid); | ||||
|         } else { | ||||
|                 playercash = GetPlayerMoney(playerid); | ||||
|                 if(playercash > 0) { | ||||
|                         GivePlayerMoney(killerid, playercash); | ||||
|                         ResetPlayerMoney(playerid); | ||||
|                 } | ||||
|         } | ||||
|            return 1; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_SetupCharSelection(playerid) | ||||
| { | ||||
|            if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { | ||||
|                 SetPlayerInterior(playerid,11); | ||||
|                 SetPlayerPos(playerid,508.7362,-87.4335,998.9609); | ||||
|                 SetPlayerFacingAngle(playerid,0.0); | ||||
|             SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); | ||||
|                 SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); | ||||
|         } | ||||
|         else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { | ||||
|                 SetPlayerInterior(playerid,3); | ||||
|                 SetPlayerPos(playerid,-2673.8381,1399.7424,918.3516); | ||||
|                 SetPlayerFacingAngle(playerid,181.0); | ||||
|             SetPlayerCameraPos(playerid,-2673.2776,1394.3859,918.3516); | ||||
|                 SetPlayerCameraLookAt(playerid,-2673.8381,1399.7424,918.3516); | ||||
|         } | ||||
|         else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { | ||||
|                 SetPlayerInterior(playerid,3); | ||||
|                 SetPlayerPos(playerid,349.0453,193.2271,1014.1797); | ||||
|                 SetPlayerFacingAngle(playerid,286.25); | ||||
|             SetPlayerCameraPos(playerid,352.9164,194.5702,1014.1875); | ||||
|                 SetPlayerCameraLookAt(playerid,349.0453,193.2271,1014.1797); | ||||
|         } | ||||
|          | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
| // Used to init textdraws of city names | ||||
|  | ||||
| ClassSel_InitCityNameText(Text:txtInit) | ||||
| { | ||||
|           TextDrawUseBox(txtInit, 0); | ||||
|         TextDrawLetterSize(txtInit,1.25,3.0); | ||||
|         TextDrawFont(txtInit, 0); | ||||
|         TextDrawSetShadow(txtInit,0); | ||||
|     TextDrawSetOutline(txtInit,1); | ||||
|     TextDrawColor(txtInit,0xEEEEEEFF); | ||||
|     TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_InitTextDraws() | ||||
| { | ||||
|     // Init our observer helper text display | ||||
|         txtLosSantos = TextDrawCreate(10.0, 380.0, "Los Santos"); | ||||
|         ClassSel_InitCityNameText(txtLosSantos); | ||||
|         txtSanFierro = TextDrawCreate(10.0, 380.0, "San Fierro"); | ||||
|         ClassSel_InitCityNameText(txtSanFierro); | ||||
|         txtLasVenturas = TextDrawCreate(10.0, 380.0, "Las Venturas"); | ||||
|         ClassSel_InitCityNameText(txtLasVenturas); | ||||
|  | ||||
|     // Init our observer helper text display | ||||
|         txtClassSelHelper = TextDrawCreate(10.0, 415.0, | ||||
|          " Press ~b~~k~~GO_LEFT~ ~w~or ~b~~k~~GO_RIGHT~ ~w~to switch cities.~n~ Press ~r~~k~~PED_FIREWEAPON~ ~w~to select."); | ||||
|         TextDrawUseBox(txtClassSelHelper, 1); | ||||
|         TextDrawBoxColor(txtClassSelHelper,0x222222BB); | ||||
|         TextDrawLetterSize(txtClassSelHelper,0.3,1.0); | ||||
|         TextDrawTextSize(txtClassSelHelper,400.0,40.0); | ||||
|         TextDrawFont(txtClassSelHelper, 2); | ||||
|         TextDrawSetShadow(txtClassSelHelper,0); | ||||
|     TextDrawSetOutline(txtClassSelHelper,1); | ||||
|     TextDrawBackgroundColor(txtClassSelHelper,0x000000FF); | ||||
|     TextDrawColor(txtClassSelHelper,0xFFFFFFFF); | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_SetupSelectedCity(playerid) | ||||
| { | ||||
|         if(gPlayerCitySelection[playerid] == -1) { | ||||
|                 gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; | ||||
|         } | ||||
|          | ||||
|         if(gPlayerCitySelection[playerid] == CITY_LOS_SANTOS) { | ||||
|                 SetPlayerInterior(playerid,0); | ||||
|                    SetPlayerCameraPos(playerid,1630.6136,-2286.0298,110.0); | ||||
|                 SetPlayerCameraLookAt(playerid,1887.6034,-1682.1442,47.6167); | ||||
|                  | ||||
|                 TextDrawShowForPlayer(playerid,txtLosSantos); | ||||
|                 TextDrawHideForPlayer(playerid,txtSanFierro); | ||||
|                 TextDrawHideForPlayer(playerid,txtLasVenturas); | ||||
|         } | ||||
|         else if(gPlayerCitySelection[playerid] == CITY_SAN_FIERRO) { | ||||
|                 SetPlayerInterior(playerid,0); | ||||
|                    SetPlayerCameraPos(playerid,-1300.8754,68.0546,129.4823); | ||||
|                 SetPlayerCameraLookAt(playerid,-1817.9412,769.3878,132.6589); | ||||
|                  | ||||
|                 TextDrawHideForPlayer(playerid,txtLosSantos); | ||||
|                 TextDrawShowForPlayer(playerid,txtSanFierro); | ||||
|                 TextDrawHideForPlayer(playerid,txtLasVenturas); | ||||
|         } | ||||
|         else if(gPlayerCitySelection[playerid] == CITY_LAS_VENTURAS) { | ||||
|                 SetPlayerInterior(playerid,0); | ||||
|                    SetPlayerCameraPos(playerid,1310.6155,1675.9182,110.7390); | ||||
|                 SetPlayerCameraLookAt(playerid,2285.2944,1919.3756,68.2275); | ||||
|                  | ||||
|                 TextDrawHideForPlayer(playerid,txtLosSantos); | ||||
|                 TextDrawHideForPlayer(playerid,txtSanFierro); | ||||
|                 TextDrawShowForPlayer(playerid,txtLasVenturas); | ||||
|         } | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_SwitchToNextCity(playerid) | ||||
| { | ||||
|     gPlayerCitySelection[playerid]++; | ||||
|         if(gPlayerCitySelection[playerid] > CITY_LAS_VENTURAS) { | ||||
|          gPlayerCitySelection[playerid] = CITY_LOS_SANTOS; | ||||
|         } | ||||
|         PlayerPlaySound(playerid,1052,0.0,0.0,0.0); | ||||
|         gPlayerLastCitySelectionTick[playerid] = GetTickCount(); | ||||
|         ClassSel_SetupSelectedCity(playerid); | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_SwitchToPreviousCity(playerid) | ||||
| { | ||||
|     gPlayerCitySelection[playerid]--; | ||||
|         if(gPlayerCitySelection[playerid] < CITY_LOS_SANTOS) { | ||||
|          gPlayerCitySelection[playerid] = CITY_LAS_VENTURAS; | ||||
|         } | ||||
|         PlayerPlaySound(playerid,1053,0.0,0.0,0.0); | ||||
|         gPlayerLastCitySelectionTick[playerid] = GetTickCount(); | ||||
|         ClassSel_SetupSelectedCity(playerid); | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| ClassSel_HandleCitySelection(playerid) | ||||
| { | ||||
|         new Keys,ud,lr; | ||||
|     GetPlayerKeys(playerid,Keys,ud,lr); | ||||
|      | ||||
|     if(gPlayerCitySelection[playerid] == -1) { | ||||
|                 ClassSel_SwitchToNextCity(playerid); | ||||
|                 return; | ||||
|         } | ||||
|  | ||||
|         // only allow new selection every ~500 ms | ||||
|         if( (GetTickCount() - gPlayerLastCitySelectionTick[playerid]) < 500 ) return; | ||||
|          | ||||
|         if(Keys & KEY_FIRE) { | ||||
|          gPlayerHasCitySelected[playerid] = 1; | ||||
|          TextDrawHideForPlayer(playerid,txtClassSelHelper); | ||||
|                 TextDrawHideForPlayer(playerid,txtLosSantos); | ||||
|                 TextDrawHideForPlayer(playerid,txtSanFierro); | ||||
|                 TextDrawHideForPlayer(playerid,txtLasVenturas); | ||||
|          TogglePlayerSpectating(playerid,0); | ||||
|          return; | ||||
|         } | ||||
|          | ||||
|         if(lr > 0) { | ||||
|          ClassSel_SwitchToNextCity(playerid); | ||||
|         } | ||||
|         else if(lr < 0) { | ||||
|          ClassSel_SwitchToPreviousCity(playerid); | ||||
|         } | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnPlayerRequestClass(playerid, classid) | ||||
| { | ||||
|         if(IsPlayerNPC(playerid)) return 1; | ||||
|  | ||||
|         if(gPlayerHasCitySelected[playerid]) { | ||||
|                 ClassSel_SetupCharSelection(playerid); | ||||
|                 return 1; | ||||
|         } else { | ||||
|                 if(GetPlayerState(playerid) != PLAYER_STATE_SPECTATING) { | ||||
|                         TogglePlayerSpectating(playerid,1); | ||||
|                     TextDrawShowForPlayer(playerid, txtClassSelHelper); | ||||
|                     gPlayerCitySelection[playerid] = -1; | ||||
|                 } | ||||
|           } | ||||
|      | ||||
|         return 0; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnGameModeInit() | ||||
| { | ||||
|         SetGameModeText("Grand Larceny"); | ||||
|         ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL); | ||||
|         ShowNameTags(1); | ||||
|         SetNameTagDrawDistance(40.0); | ||||
|         EnableStuntBonusForAll(0); | ||||
|         DisableInteriorEnterExits(); | ||||
|         SetWeather(2); | ||||
|         SetWorldTime(11); | ||||
|  | ||||
|         //UsePlayerPedAnims(); | ||||
|         //ManualVehicleEngineAndLights(); | ||||
|         //LimitGlobalChatRadius(300.0); | ||||
|          | ||||
|         ClassSel_InitTextDraws(); | ||||
|  | ||||
|         // Player Class | ||||
|         AddPlayerClass(281,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(282,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(283,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(284,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(285,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(286,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(287,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(288,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(265,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(266,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(267,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(268,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(269,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(270,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(1,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(2,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(3,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(4,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(5,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(6,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(8,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(42,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(65,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         //AddPlayerClass(74,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(86,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(119,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|          AddPlayerClass(149,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(208,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(273,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(289,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|          | ||||
|         AddPlayerClass(47,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(48,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(49,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(50,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(51,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(52,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(53,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(54,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(55,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(56,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(57,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(58,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|            AddPlayerClass(68,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(69,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(70,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(71,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(72,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(73,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(75,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(76,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(78,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(79,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(80,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(81,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(82,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(83,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(84,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(85,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(87,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(88,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(89,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(91,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(92,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(93,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(95,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(96,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(97,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(98,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|         AddPlayerClass(99,1759.0189,-1898.1260,13.5622,266.4503,-1,-1,-1,-1,-1,-1); | ||||
|  | ||||
|         // SPECIAL | ||||
|         total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/trains.txt"); | ||||
|         total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/pilots.txt"); | ||||
|  | ||||
|            // LAS VENTURAS | ||||
|      total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_law.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_airport.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/lv_gen.txt"); | ||||
|      | ||||
|     // SAN FIERRO | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_law.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_airport.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/sf_gen.txt"); | ||||
|      | ||||
|     // LOS SANTOS | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_law.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_airport.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_inner.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/ls_gen_outer.txt"); | ||||
|      | ||||
|     // OTHER AREAS | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/whetstone.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/bone.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/flint.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/tierra.txt"); | ||||
|     total_vehicles_from_files += LoadStaticVehiclesFromFile("vehicles/red_county.txt"); | ||||
|  | ||||
|     printf("Total vehicles from files: %d",total_vehicles_from_files); | ||||
|  | ||||
|         return 1; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
|  | ||||
| public OnPlayerUpdate(playerid) | ||||
| { | ||||
|         if(!IsPlayerConnected(playerid)) return 0; | ||||
|         if(IsPlayerNPC(playerid)) return 1; | ||||
|  | ||||
|         // changing cities by inputs | ||||
|         if( !gPlayerHasCitySelected[playerid] && | ||||
|          GetPlayerState(playerid) == PLAYER_STATE_SPECTATING ) { | ||||
|          ClassSel_HandleCitySelection(playerid); | ||||
|          return 1; | ||||
|         } | ||||
|          | ||||
|         // No weapons in interiors | ||||
|         if(GetPlayerInterior(playerid) != 0 && GetPlayerWeapon(playerid) != 0) { | ||||
|          SetPlayerArmedWeapon(playerid,0); // fists | ||||
|          return 0; // no syncing until they change their weapon | ||||
|         } | ||||
|          | ||||
|         // Don't allow minigun | ||||
|         if(GetPlayerWeapon(playerid) == WEAPON_MINIGUN) { | ||||
|          Kick(playerid); | ||||
|          return 0; | ||||
|         } | ||||
|          | ||||
|         /* No jetpacks allowed | ||||
|         if(GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_USEJETPACK) { | ||||
|          Kick(playerid); | ||||
|          return 0; | ||||
|         }*/ | ||||
|  | ||||
|         /* For testing animations | ||||
|     new msg[128+1]; | ||||
|         new animlib[32+1]; | ||||
|         new animname[32+1]; | ||||
|  | ||||
|         thisanimid = GetPlayerAnimationIndex(playerid); | ||||
|         if(lastanimid != thisanimid) | ||||
|         { | ||||
|                 GetAnimationName(thisanimid,animlib,32,animname,32); | ||||
|                 format(msg, 128, "anim(%d,%d): %s %s", lastanimid, thisanimid, animlib, animname); | ||||
|                 lastanimid = thisanimid; | ||||
|                 SendClientMessage(playerid, 0xFFFFFFFF, msg); | ||||
|         }*/ | ||||
|  | ||||
|         return 1; | ||||
| } | ||||
|  | ||||
| //---------------------------------------------------------- | ||||
							
								
								
									
										12
									
								
								samples/Prolog/test-prolog.prolog
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								samples/Prolog/test-prolog.prolog
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,12 @@ | ||||
| -/* Prolog test file */ | ||||
|  -male(john). | ||||
|  -male(peter). | ||||
|  - | ||||
|  -female(vick). | ||||
|  -female(christie). | ||||
|  - | ||||
|  -parents(john, peter, christie). | ||||
|  -parents(vick, peter, christie). | ||||
|  - | ||||
|  -/* X is a brother of Y */ | ||||
|  -brother(X, Y) :- male(X), parents(X, F, M), parents(Y, F, M). | ||||
							
								
								
									
										21
									
								
								samples/Prolog/turing.pl
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								samples/Prolog/turing.pl
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,21 @@ | ||||
| -turing(Tape0, Tape) :- | ||||
|  -    perform(q0, [], Ls, Tape0, Rs), | ||||
|  -    reverse(Ls, Ls1), | ||||
|  -    append(Ls1, Rs, Tape). | ||||
|  - | ||||
|  -perform(qf, Ls, Ls, Rs, Rs) :- !. | ||||
|  -perform(Q0, Ls0, Ls, Rs0, Rs) :- | ||||
|  -    symbol(Rs0, Sym, RsRest), | ||||
|  -    once(rule(Q0, Sym, Q1, NewSym, Action)), | ||||
|  -    action(Action, Ls0, Ls1, [NewSym|RsRest], Rs1), | ||||
|  -    perform(Q1, Ls1, Ls, Rs1, Rs). | ||||
|  - | ||||
|  -symbol([], b, []). | ||||
|  -symbol([Sym|Rs], Sym, Rs). | ||||
|  - | ||||
|  -action(left, Ls0, Ls, Rs0, Rs) :- left(Ls0, Ls, Rs0, Rs). | ||||
|  -action(stay, Ls, Ls, Rs, Rs). | ||||
|  -action(right, Ls0, [Sym|Ls0], [Sym|Rs], Rs). | ||||
|  - | ||||
|  -left([], [], Rs0, [b|Rs0]). | ||||
|  -left([L|Ls], Ls, Rs, [L|Rs]). | ||||
							
								
								
									
										380
									
								
								samples/TeX/problemset.cls
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										380
									
								
								samples/TeX/problemset.cls
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,380 @@ | ||||
| % ===================================== | ||||
| % problemset Document Style | ||||
| %   For Problem Sets | ||||
| % | ||||
| % Options: | ||||
| % final      hides to-dos | ||||
| % worksheet  hides solutions and places each problem on separate page | ||||
| % expand     places each problem on a separate page | ||||
| % ===================================== | ||||
|  | ||||
| \ProvidesClass{problemset} | ||||
| \DeclareOption*{\PassOptionsToClass{final}{article}} | ||||
| \DeclareOption{worksheet}{\providecommand{\@solutionvis}{0}} | ||||
| \DeclareOption{expand}{\providecommand{\@expand}{1}} | ||||
| \ProcessOptions\relax | ||||
|  | ||||
| % ================== Packages and Document Options ================== | ||||
| \LoadClass[10pt,letterpaper]{article} | ||||
| \RequirePackage[% | ||||
|         top=0.85in, | ||||
|         bottom=1in, | ||||
|         left=1in, | ||||
|         right=1in | ||||
|         ]{geometry} | ||||
| \RequirePackage{pgfkeys}    % For mathtable environment. | ||||
| \RequirePackage{tabularx}   % For pset heading | ||||
| \RequirePackage{float}      % Used for floats (tables, figures, etc.) | ||||
| \RequirePackage{graphicx}   % Used for inserting images. | ||||
| \RequirePackage{enumerate}  % Used for the enumerate environment. | ||||
| \RequirePackage{mathtools}  % Required. Loads amsmath. | ||||
| \RequirePackage{amsthm}     % Required. Used for theorem environments. | ||||
| \RequirePackage{amssymb}    % Required. | ||||
| \RequirePackage{booktabs}   % Required. Used for mathtable environment. | ||||
| \RequirePackage{esdiff}     % For derivatives and partial derivatives | ||||
| \RequirePackage{mathtools}  % Optional. Used for \shortintertext. | ||||
| \RequirePackage{fancyhdr}   % Required. For customizing headers/footers. | ||||
| \RequirePackage{lastpage}   % Required. For page count in header/footer. | ||||
| \RequirePackage{xcolor}     % Required. For setting the color of hyperlinks | ||||
| \RequirePackage[% | ||||
|         obeyFinal,          % Disable todos by setting [final] option for class | ||||
|         color=@todoclr, | ||||
|         linecolor=red | ||||
|         ]{todonotes}        % For keeping track of to-dos. | ||||
| \RequirePackage[% | ||||
|         colorlinks=true, | ||||
|         linkcolor=navy, | ||||
|         urlcolor=black | ||||
|         ]{hyperref}         % For following urls and references in a document. | ||||
| \RequirePackage{url}        % Enables urls with the \url tag | ||||
| \RequirePackage[all]{hypcap} | ||||
| % hypcap: Links go to object instead of caption. [Keep as last package] | ||||
|  | ||||
| % ==================   Appearance Settings   ================== | ||||
| \definecolor{@todoclr}{gray}{0.80}   % For To-Dos. 50% brightness | ||||
| \definecolor{navy}{RGB}{0,0,150}     % For coloring hyperlinks | ||||
| \setlength{\parskip}{1.5ex}          % Sets space between paragraphs. | ||||
| \setlength{\parindent}{0pt}          % Indent for first line of new paragraphs. | ||||
|  | ||||
| % Smaller verbatim type size | ||||
| \let\VERBATIM\verbatim | ||||
| \def\verbatim{% | ||||
|   \def\verbatim@font{\small\ttfamily}% | ||||
| \VERBATIM} | ||||
|  | ||||
| % =============   Caption Modifications   ============= | ||||
| \usepackage[small]{caption} | ||||
| \usepackage[footnotesize]{subcaption} | ||||
|     % For no visible number, use: \caption*{Unnumbered figure caption.} | ||||
| \captionsetup[table]{labelformat=simple, labelsep=period, labelfont=bf} | ||||
| \captionsetup[figure]{labelformat=simple, labelsep=period, labelfont=bf} | ||||
| \captionsetup[subtable]{labelformat=parens, labelsep=space, labelfont=bf} | ||||
| \captionsetup[subfigure]{labelformat=simple, labelsep=period, labelfont=bf} | ||||
|  | ||||
| % ==================     Booleans     ================== | ||||
| \def\TRUE{1} | ||||
| \def\FALSE{0} | ||||
| \def\SHOW{1} | ||||
| \def\HIDE{0} | ||||
|  | ||||
| % ============= Gets Document Info, Generates Heading ============= | ||||
| \providecommand{\heading}[5][]{ | ||||
|   \thispagestyle{empty} | ||||
|   \listoftodos | ||||
|   \clearpage | ||||
|   \pagenumbering{arabic} | ||||
|   % | ||||
|   \providecommand{\shortname}{#1} | ||||
|   \providecommand{\authorname}{#2} | ||||
|   \providecommand{\coursename}{#3} | ||||
|   \providecommand{\assignment}{#4} | ||||
|   \providecommand{\duedate}{#5} | ||||
|   \begin{minipage}{0.5\textwidth} | ||||
|     \begin{flushleft} | ||||
|       \hypertarget{@assignment}{ | ||||
|         \textbf{\assignment} | ||||
|       }\\ | ||||
|       \authorname | ||||
|     \end{flushleft} | ||||
|   \end{minipage} | ||||
|   \begin{minipage}{0.5\textwidth} | ||||
|     \begin{flushright} | ||||
|       \coursename\\ | ||||
|       \duedate\\ | ||||
|     \end{flushright} | ||||
|   \end{minipage} | ||||
|   \thispagestyle{empty} | ||||
| } | ||||
|  | ||||
| % ============= Headers and Footers ============= | ||||
| \renewcommand{\headrulewidth}{0pt} | ||||
| \renewcommand{\footrulewidth}{0.5pt} | ||||
| \pagestyle{fancyplain} | ||||
| \fancyhf{} | ||||
| \lfoot{% | ||||
| \fancyplain{}{% | ||||
|   \hyperlink{@assignment}{% | ||||
|     \small{% | ||||
|       \color{black}{% | ||||
|         \assignment | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| } | ||||
| } | ||||
| \cfoot{% | ||||
| \fancyplain{}{% | ||||
|     \small{% | ||||
|       \coursename | ||||
|     } | ||||
| } | ||||
| } | ||||
| \rfoot{% | ||||
| \fancyplain{}{% | ||||
|   \small{\shortname~\thepage~of~\pageref{LastPage}} | ||||
| } | ||||
| } | ||||
|  | ||||
| % ============= Problem Command ============= | ||||
| % INPUT: Points for question [#1] (Optional) | ||||
| \newcounter{theproblem} % Problem counter for environment | ||||
|  | ||||
| \providecommand{\problem}[1][]{% | ||||
|   \addtocounter{theproblem}{1}% | ||||
|   \setcounter{table}{0}% | ||||
|   \setcounter{figure}{0}% | ||||
|   \setcounter{equation}{0}% | ||||
|   \noindent% | ||||
|   \textbf{% | ||||
|       Problem~\arabic{theproblem}.}~\textit{\small{#1}} | ||||
|  | ||||
| } | ||||
|  | ||||
| % ============= QED, Page Breaks After QED? ============= | ||||
| \providecommand{\@expand}{\HIDE}  % Default is to omit pagebreaks after the solution | ||||
| \providecommand{\qqed}{\hfill\rule{2mm}{2mm}\ifnum\@expand=\SHOW\\\pagebreak\fi} | ||||
|  | ||||
|  | ||||
| % ============= Solution Command ============= | ||||
| \providecommand{\@solutionvis}{1}  % Default setting is to show solutions. | ||||
| \providecommand{\solution}[2][\@solutionvis]{ | ||||
| \vspace{0.5em}\noindent\textbf{Solution.} | ||||
| \ifnum#1=\SHOW% | ||||
| #2 | ||||
|  | ||||
| \hfill\qqed\vspace{0.1em} | ||||
| \else% | ||||
| \pagebreak% | ||||
| \fi | ||||
| } | ||||
|  | ||||
| % ============= Chapter, Section, Item Commands ============= | ||||
| \providecommand{\chap}[2][0]{ | ||||
| \ifnum#1=0% | ||||
| \else% | ||||
| \setcounter{section}{#1}% | ||||
| \addtocounter{section}{-1}% | ||||
| \fi% | ||||
| \vspace{-1.75em}% | ||||
| \section{#2} | ||||
| } | ||||
|  | ||||
| \providecommand{\sect}[2][0]{ | ||||
| \ifnum#1=0% | ||||
| \else% | ||||
| \setcounter{subsection}{#1}% | ||||
| \addtocounter{subsection}{-1}% | ||||
| \fi% | ||||
| \vspace{-0.5em}% | ||||
| \subsection{#2} | ||||
| } | ||||
|  | ||||
| \providecommand{\subsect}[1]{\noindent\textbf{#1.}} | ||||
|  | ||||
| % ============= Insert Non-Float Image ============= | ||||
| \providecommand{\insertgraphic}[2][0.5\textwidth]{ | ||||
| \vspace{-1em} | ||||
| \begin{center} | ||||
|   \includegraphics[width=#1]{#2} | ||||
| \end{center} | ||||
| \vspace{-1em} | ||||
| } | ||||
|  | ||||
|  | ||||
|  | ||||
| % ============= Object Numbering by Problem ============= | ||||
| \renewcommand{\thetable}{\arabic{theproblem}.\arabic{table}} | ||||
| \renewcommand{\thefigure}{\arabic{theproblem}.\arabic{figure}} | ||||
| \renewcommand{\theequation}{\arabic{theproblem}.\arabic{equation}} | ||||
|  | ||||
|  | ||||
| % ============= Formula Environment ============= | ||||
| \newcounter{formula} | ||||
| \newenvironment{formula}[1][Formula \arabic{formula}] | ||||
| { | ||||
|   \addtocounter{formula}{1} | ||||
|   \begin{displaymath} | ||||
|   \tag*{\parbox{5em}{\textbf{\small{#1}}}} | ||||
| }{ | ||||
|   \end{displaymath}\\ | ||||
| } | ||||
|  | ||||
| % ============= Math Table ============= | ||||
| \newif\ifcaption | ||||
| \pgfkeys | ||||
| { | ||||
|   /mypkg/title/.store in=\Caption,% Any value assigned to title will be stored in \Caption | ||||
|   /mypkg/title= ,              % Initialize so \Caption exists | ||||
|    /mypkg/label/.store in=\Label,  % Any value assigned to label will be stored in \Label | ||||
|    /mypkg/label= ,              % Initialize so \Label exists | ||||
|    /mypkg/caption/.is if=caption,  % Declare a boolean, defaults to false | ||||
| } | ||||
| \newenvironment{mathtable}[2][]{ | ||||
|   \pgfkeys{/mypkg/.cd, #1}% | ||||
|   \vspace{-1em}% | ||||
|   \begin{table}[ht!]% | ||||
|   \small \begin{center}% | ||||
|   \begin{displaymath}% | ||||
|   \begin{array}{#2}% | ||||
|   \toprule | ||||
| }{ | ||||
|   \bottomrule | ||||
|   \end{array}% | ||||
|   \end{displaymath}% | ||||
|   \ifcaption% | ||||
|   \vspace{-1em}\caption{\Caption}\label{\Label}% | ||||
|   \fi% | ||||
|   \end{center}% | ||||
|   \end{table}% | ||||
|   \vspace{-1em}% | ||||
| } | ||||
|  | ||||
|  | ||||
| % ============= Double-line Column-Heading for table ============= | ||||
| \providecommand{\double}[2]{% | ||||
|   \multicolumn{1}{c}{% | ||||
|     \genfrac{}{}{0pt}{}{\text{#1}}{\text{#2}} | ||||
|   } | ||||
| } | ||||
|  | ||||
|  | ||||
| % ============= Theorem-Style Environments ============= | ||||
| \theoremstyle{plain}          % Bold label, italic letters | ||||
| \newtheorem{thm}{Theorem}[section]    % Numbered by section | ||||
| \newtheorem{lma}[thm]{Lemma} | ||||
| \newtheorem{crl}[thm]{Corollary} | ||||
| \newtheorem{prp}[thm]{Proposition} | ||||
| \newtheorem{cnj}[thm]{Conjecture} | ||||
| \newtheorem{alg}[thm]{Algorithm} | ||||
|  | ||||
| % Associated environments (for numbered theorem environments) | ||||
| \newenvironment{theorem}[2][]{\begin{thm}[#1]\label{#2}}{\end{thm}} | ||||
| \newenvironment{lemma}[2][]{\begin{lma}[#1]\label{#2}}{\end{lma}} | ||||
| \newenvironment{corollary}[2][]{\begin{crl}[#1]\label{#2}}{\end{thm}} | ||||
| \newenvironment{proposition}[2][]{\begin{prp}[#1]\label{#2}}{\end{crl}} | ||||
| \newenvironment{conjecture}[2][]{\begin{cnj}[#1]\label{#2}}{\end{cnj}} | ||||
| \newenvironment{algorithm}[2][]{\begin{alg}[#1]\label{#2}}{\end{alg}} | ||||
|  | ||||
| \theoremstyle{remark}          % Italic label, roman letters | ||||
| \newtheorem{rmk}{Remark}[section]    % Numbered by section. Remarks are used to expand on and integrate material. | ||||
| \newtheorem*{note}{Note}        % Un-numbered. Notes are used to comment on specific elements of the material. | ||||
| \newtheorem*{caveat}{Caveat}      % Un-numbered. Caveats are used to guide the reader away from a common error. | ||||
| \newtheorem*{warning}{Warning}      % Un-numbered. Warnings are used to guide away from especially egregious errors. | ||||
|  | ||||
| \theoremstyle{definition}        % Bold label, roman letters | ||||
| \newtheorem{dfn}{Definition}[section]  % Numbered by section. Definitions of concepts and terms. | ||||
| \newtheorem{exm}{Example}[section]    % Numbered by section. Illustrative examples. | ||||
| \newtheorem{smm}{Summary}[subsection]  % Numbered by subsection. For section summaries. | ||||
| \newtheorem*{question}{Question}    % Un-numbered. For questions to motivate further analysis. | ||||
| \newtheorem*{speculation}{Speculation}  % Un-numbered. For questions that arise but will not be immediately answered. | ||||
|  | ||||
| % Associated environments (for numbered theorem environments) | ||||
| \newenvironment{remark}[2][]{\begin{rmk}[#1]\label{#2}}{\end{rmk}} | ||||
| \newenvironment{definition}[2][]{\begin{dfn}[#1]\label{#2}}{\end{dfn}} | ||||
| \newenvironment{example}[2][]{\begin{exm}[#1]\label{#2}}{\end{exm}} | ||||
| \newenvironment{summary}[2][]{\begin{smm}[#1]\label{#2}}{\end{smm}} | ||||
|  | ||||
|  | ||||
| % ============= Greek Letters ============= | ||||
| \renewcommand{\a}{\ensuremath{\alpha}} | ||||
| \renewcommand{\b}{\ensuremath{\beta}} | ||||
| \renewcommand{\c}{\ensuremath{\gamma}} | ||||
| \newcommand{\ch}{\ensuremath{\chi}} | ||||
| \renewcommand{\d}{\ensuremath{\delta}} | ||||
| \newcommand{\ep}{\ensuremath{\epsilon}} | ||||
| \newcommand{\et}{\ensuremath{\eta}} | ||||
| \newcommand{\ve}{\ensuremath{\varepsilon}} | ||||
| \renewcommand{\r}{\ensuremath{\rho}} | ||||
| \newcommand{\s}{\ensuremath{\sigma}} | ||||
| \renewcommand{\t}{\ensuremath{\tau}} | ||||
| \newcommand{\f}{\ensuremath{\psi}} | ||||
| \newcommand{\w}{\ensuremath{\omega}} | ||||
| \newcommand{\h}{\ensuremath{\phi}} | ||||
| \newcommand{\m}{\ensuremath{\mu}} | ||||
| \renewcommand{\l}{\ensuremath{\lambda}} | ||||
| \renewcommand{\k}{\ensuremath{\kappa}} | ||||
| \renewcommand{\v}{\ensuremath{\nu}} | ||||
| \renewcommand{\i}{\ensuremath{\iota}} | ||||
| \renewcommand{\o}{\ensuremath{\theta}} | ||||
| \newcommand{\z}{\ensuremath{\zeta}} | ||||
|  | ||||
| % ============= Mathematical Symbols ============= | ||||
| \providecommand{\NN}{\ensuremath{\mathbb{N}}} | ||||
| \providecommand{\ZZ}{\ensuremath{\mathbb{Z}}} | ||||
| \providecommand{\QQ}{\ensuremath{\mathbb{Q}}} | ||||
| \providecommand{\RR}{\ensuremath{\mathbb{R}}} | ||||
| \providecommand{\CC}{\ensuremath{\mathbb{C}}} | ||||
| \providecommand{\pd}{\partial}    % 'dee' symbol for partial derivatives | ||||
| \providecommand{\dd}{\mathrm{d}} % 'dee' symbol for ordinary derivatives | ||||
| \providecommand{\x}{\times} | ||||
| \providecommand{\n}{\scalebox{0.6}[1.0]{\ensuremath{-}}} | ||||
|  | ||||
|  | ||||
|  | ||||
| % ============= Mathematical Macros ============= | ||||
| \providecommand{\Sum}[3][n]{\ensuremath{\sum_{{#1}={#2}}^{#3}}}     % Sum from [n]={1}to{2}.     \Sum{1}{10} | ||||
| \providecommand{\infsum}[2][n]{\ensuremath{\sum_{{#1}={#2}}^\infty}}  % Infinite sum from [n]={1}    \infsum{1} | ||||
| \providecommand{\Int}[4][x]{\ensuremath{\int_{#3}^{#4}\!{#2}\,\mathrm{d}{#1}}}   % Integrate {1} from {2} to {3} with respect to [x] | ||||
| \providecommand{\Lim}[3][\infty]{\ensuremath{\displaystyle \lim_{{#2}\to{#1}}\!\!{#3}}} % Take the limit from {1} to [infinity] of {3} \Lim{x}{f(x)} | ||||
| \providecommand{\Frac}[2]{\ensuremath{\,^{#1}\!/\!_{#2}}}            % Slanted fraction with proper spacing. Usefule for in-line display of fractions. | ||||
| \providecommand{\eval}[3]{\ensuremath{\left[ #1 \right \vert_{#2}^{#3}}} | ||||
| \renewcommand{\L}{\left}              % for left-hand right-sizing | ||||
| \providecommand{\R}{\right}            % for right-hand right-sizing | ||||
| \providecommand{\D}{\diff}            % for writing derivatives | ||||
| \providecommand{\PD}{\diffp}          % for writing partial derivatives | ||||
| \providecommand{\full}{\displaystyle}      % Forces display style in math mode | ||||
| \providecommand{\Deg}{\ensuremath{^\circ}}    % for adding a degree symbol, even if not in math mode | ||||
| \providecommand{\abs}[1]{\left\vert #1 \right\vert}   % Absolute Value | ||||
| \providecommand{\norm}[1]{\left \Vert #1 \right \Vert}  % Norm (vector magnitude) | ||||
| \providecommand{\e}[1]{\ensuremath{\times 10^{#1}}}    % Scientific Notation with times symbol | ||||
| \providecommand{\E}[1]{\ensuremath{10^{#1}}}  % Scientific Notation | ||||
| \renewcommand{\u}[1]{\text{ #1}}        % For inserting units in Roman text | ||||
| \providecommand{\mc}{\text{,}\hspace{1em}}    % For inserting comma and space into math mode | ||||
| \providecommand{\mtxt}[2][]{#1\hspace{0.5em}\text{#2}\hspace{0.5em}}  % For insterting text into math mode with space on either side. Option for preceding punctuation. | ||||
|  | ||||
| % ============= Probability and Statistics ============= | ||||
| \providecommand{\prob}[1]{\ensuremath{P\!\left(#1\right)} } | ||||
| \providecommand{\cndprb}[2]{\ensuremath{P\!\left(#1 \left\vert  #2 \right.  \right)} } | ||||
| \providecommand{\cov}[1]{\ensuremath{\text{Cov}\!\left(#1\right)} } | ||||
| \providecommand{\ex}[1]{\ensuremath{E\!\left[#1\right]} } | ||||
|  | ||||
| % ============= Linear Algebra ============= | ||||
|  | ||||
| % Column vectors | ||||
| \providecommand{\twovector}[3][r]{\left(\begin{array}{#1} #2 \\ #3\end{array}\right)} | ||||
| \providecommand{\threevector}[4][r]{\left(\begin{array}{#1}  #2 \\ #3 \\ #4\end{array}\right)} | ||||
| \providecommand{\fourvector}[5][r]{\left(\begin{array}{#1}  #2 \\ #3 \\ #4 \\ #5 \end{array}\right)} | ||||
|  | ||||
| % ============= Vector Calculus ============= | ||||
| % ------------- Susan Lea's notation --------------- | ||||
| \providecommand{\vecs}[1]{\ensuremath{\vec{\bm{#1}}} }  % bolded symbol, arrow | ||||
| \providecommand{\vect}[1]{\ensuremath{\vec{\textbf{#1}}} }  % bolded text, arrow | ||||
| \providecommand{\unitvecs}[1]{\bm{\hat{#1}}} | ||||
| \providecommand{\unitvect}[1]{\hat{\textbf{#1}}} | ||||
| \providecommand{\Div}[1]{\vecs{\del} \cdot \vect{#1}} | ||||
| \providecommand{\Curl}[1]{\vecs{\del} \times \vect{#1}} | ||||
| \providecommand{\Grad}{\vecs{\del}} | ||||
|  | ||||
|  | ||||
|  | ||||
|  | ||||
							
								
								
									
										47
									
								
								samples/Visual Basic/Index.vbhtml
									
									
									
									
									
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										47
									
								
								samples/Visual Basic/Index.vbhtml
									
									
									
									
									
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							| @@ -0,0 +1,47 @@ | ||||
| @Code | ||||
|     ViewData("Title") = "Home Page" | ||||
| End Code | ||||
|  | ||||
| @section featured | ||||
|     <section class="featured"> | ||||
|         <div class="content-wrapper"> | ||||
|             <hgroup class="title"> | ||||
|                 <h1>@ViewData("Title").</h1> | ||||
|                 <h2>@ViewData("Message")</h2> | ||||
|             </hgroup> | ||||
|             <p> | ||||
|                 To learn more about ASP.NET MVC visit | ||||
|                 <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. | ||||
|                 The page features <mark>videos, tutorials, and samples</mark> to help you get the most from ASP.NET MVC. | ||||
|                 If you have any questions about ASP.NET MVC visit | ||||
|                 <a href="http://forums.asp.net/1146.aspx/1?MVC" title="ASP.NET MVC Forum">our forums</a>. | ||||
|             </p> | ||||
|         </div> | ||||
|     </section> | ||||
| End Section | ||||
|  | ||||
| <h3>We suggest the following:</h3> | ||||
| <ol class="round"> | ||||
|     <li class="one"> | ||||
|         <h5>Getting Started</h5> | ||||
|         ASP.NET MVC gives you a powerful, patterns-based way to build dynamic websites that | ||||
|         enables a clean separation of concerns and that gives you full control over markup | ||||
|         for enjoyable, agile development. ASP.NET MVC includes many features that enable | ||||
|         fast, TDD-friendly development for creating sophisticated applications that use | ||||
|         the latest web standards. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245151">Learn more…</a> | ||||
|     </li> | ||||
|  | ||||
|     <li class="two"> | ||||
|         <h5>Add NuGet packages and jump-start your coding</h5> | ||||
|         NuGet makes it easy to install and update free libraries and tools. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245153">Learn more…</a> | ||||
|     </li> | ||||
|  | ||||
|     <li class="three"> | ||||
|         <h5>Find Web Hosting</h5> | ||||
|         You can easily find a web hosting company that offers the right mix of features | ||||
|         and price for your applications. | ||||
|         <a href="http://go.microsoft.com/fwlink/?LinkId=245157">Learn more…</a> | ||||
|     </li> | ||||
| </ol> | ||||
							
								
								
									
										8
									
								
								samples/Visual Basic/Module1.vb
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								samples/Visual Basic/Module1.vb
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| Module Module1 | ||||
|  | ||||
|   Sub Main() | ||||
|     Console.Out.WriteLine("Hello, I am a little sample application to test GitHub's Linguist module.") | ||||
|     Console.Out.WriteLine("I also include a Razor MVC file just to prove it handles cshtml files now.") | ||||
|   End Sub | ||||
|  | ||||
| End Module | ||||
							
								
								
									
										47
									
								
								samples/XML/pt_BR.xml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										47
									
								
								samples/XML/pt_BR.xml
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,47 @@ | ||||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <!DOCTYPE TS> | ||||
| <TS version="2.0" language="pt_BR"> | ||||
| <context> | ||||
|     <name>MainWindow</name> | ||||
|     <message> | ||||
|         <location filename="../forms/mainwindow.ui" line="22"/> | ||||
|         <source>United Kingdom</source> | ||||
|         <translation>Reino Unido</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../forms/mainwindow.ui" line="38"/> | ||||
|         <source>God save the Queen</source> | ||||
|         <translation>Deus salve a Rainha</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="46"/> | ||||
|         <source>England</source> | ||||
|         <translation>Inglaterra</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="47"/> | ||||
|         <source>Wales</source> | ||||
|         <translation>Gales</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="48"/> | ||||
|         <source>Scotland</source> | ||||
|         <translation>Escócia</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="49"/> | ||||
|         <source>Northern Ireland</source> | ||||
|         <translation>Irlanda Norte</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="51"/> | ||||
|         <source>Portuguese</source> | ||||
|         <translation>Português</translation> | ||||
|     </message> | ||||
|     <message> | ||||
|         <location filename="../mainwindow.cpp" line="52"/> | ||||
|         <source>English</source> | ||||
|         <translation>Inglês</translation> | ||||
|     </message> | ||||
| </context> | ||||
| </TS> | ||||
| @@ -38,4 +38,28 @@ class TestHeuristcs < Test::Unit::TestCase | ||||
|     match = Language.detect("Hello.m", fixture("Objective-C/hello.m")) | ||||
|     assert_equal Language["Objective-C"], match | ||||
|   end | ||||
|    | ||||
|   def test_pl_prolog_by_heuristics | ||||
|     languages = ["Perl", "Prolog"] | ||||
|     results = Heuristics.disambiguate_pl(fixture("Prolog/turing.pl"), languages) | ||||
|     assert_equal Language["Prolog"], results.first | ||||
|   end | ||||
|    | ||||
|   def test_pl_perl_by_heuristics | ||||
|     languages = ["Perl", "Prolog"] | ||||
|     results = Heuristics.disambiguate_pl(fixture("Perl/perl-test.t"), languages) | ||||
|     assert_equal Language["Perl"], results.first | ||||
|   end | ||||
|  | ||||
|   def test_ts_typescript_by_heuristics | ||||
|     languages = ["TypeScript", "XML"] | ||||
|     results = Heuristics.disambiguate_ts(fixture("TypeScript/classes.ts"), languages) | ||||
|     assert_equal Language["TypeScript"], results.first | ||||
|   end | ||||
|  | ||||
|   def test_ts_xml_by_heuristics | ||||
|     languages = ["TypeScript", "XML"] | ||||
|     results = Heuristics.disambiguate_ts(fixture("XML/pt_BR.xml"), languages) | ||||
|     assert_equal Language["XML"], results.first | ||||
|   end | ||||
| end | ||||
|   | ||||
| @@ -104,6 +104,7 @@ class TestLanguage < Test::Unit::TestCase | ||||
|     assert_equal Language['Raw token data'], Language.find_by_alias('raw') | ||||
|     assert_equal Language['Ruby'], Language.find_by_alias('rb') | ||||
|     assert_equal Language['Ruby'], Language.find_by_alias('ruby') | ||||
|     assert_equal Language['R'], Language.find_by_alias('r') | ||||
|     assert_equal Language['Scheme'], Language.find_by_alias('scheme') | ||||
|     assert_equal Language['Shell'], Language.find_by_alias('bash') | ||||
|     assert_equal Language['Shell'], Language.find_by_alias('sh') | ||||
|   | ||||
		Reference in New Issue
	
	Block a user