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32 Commits
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5fb6f34d8a |
@@ -13,10 +13,10 @@ Gem::Specification.new do |s|
|
||||
s.files = Dir['lib/**/*']
|
||||
s.executables << 'linguist'
|
||||
|
||||
s.add_dependency 'charlock_holmes', '~> 0.7.2'
|
||||
s.add_dependency 'charlock_holmes', '~> 0.7.3'
|
||||
s.add_dependency 'escape_utils', '~> 1.0.1'
|
||||
s.add_dependency 'mime-types', '~> 1.19'
|
||||
s.add_dependency 'pygments.rb', '~> 0.5.4'
|
||||
s.add_dependency 'pygments.rb', '~> 0.6.0'
|
||||
|
||||
s.add_development_dependency 'json'
|
||||
s.add_development_dependency 'mocha'
|
||||
|
||||
@@ -1903,6 +1903,13 @@ SQL:
|
||||
- .udf
|
||||
- .viw
|
||||
|
||||
STON:
|
||||
type: data
|
||||
group: Smalltalk
|
||||
lexer: JSON
|
||||
extensions:
|
||||
- .ston
|
||||
|
||||
Sage:
|
||||
type: programming
|
||||
lexer: Python
|
||||
@@ -1995,6 +2002,14 @@ Slash:
|
||||
extensions:
|
||||
- .sl
|
||||
|
||||
Slim:
|
||||
group: HTML
|
||||
type: markup
|
||||
lexer: Slim
|
||||
color: "#ff8877"
|
||||
extensions:
|
||||
- .slim
|
||||
|
||||
Smalltalk:
|
||||
type: programming
|
||||
color: "#596706"
|
||||
@@ -2057,8 +2072,8 @@ SuperCollider:
|
||||
|
||||
Swift:
|
||||
type: programming
|
||||
lexer: Swift
|
||||
color: "#ffac45"
|
||||
lexer: Text only
|
||||
extensions:
|
||||
- .swift
|
||||
|
||||
@@ -2170,6 +2185,14 @@ UnrealScript:
|
||||
extensions:
|
||||
- .uc
|
||||
|
||||
VCL:
|
||||
type: programming
|
||||
lexer: Perl
|
||||
ace_mode: perl
|
||||
color: "#0298c3"
|
||||
extensions:
|
||||
- .vcl
|
||||
|
||||
VHDL:
|
||||
type: programming
|
||||
lexer: vhdl
|
||||
@@ -2396,6 +2419,7 @@ mupad:
|
||||
nesC:
|
||||
type: programming
|
||||
color: "#ffce3b"
|
||||
lexer: nesC
|
||||
extensions:
|
||||
- .nc
|
||||
|
||||
|
||||
@@ -549,6 +549,9 @@
|
||||
"Slash": [
|
||||
".sl"
|
||||
],
|
||||
"Slim": [
|
||||
".slim"
|
||||
],
|
||||
"Smalltalk": [
|
||||
".st"
|
||||
],
|
||||
@@ -580,6 +583,9 @@
|
||||
".matah",
|
||||
".sthlp"
|
||||
],
|
||||
"STON": [
|
||||
".ston"
|
||||
],
|
||||
"Stylus": [
|
||||
".styl"
|
||||
],
|
||||
@@ -615,6 +621,9 @@
|
||||
"UnrealScript": [
|
||||
".uc"
|
||||
],
|
||||
"VCL": [
|
||||
".vcl"
|
||||
],
|
||||
"Verilog": [
|
||||
".v"
|
||||
],
|
||||
@@ -734,8 +743,8 @@
|
||||
".gemrc"
|
||||
]
|
||||
},
|
||||
"tokens_total": 613712,
|
||||
"languages_total": 802,
|
||||
"tokens_total": 614434,
|
||||
"languages_total": 812,
|
||||
"tokens": {
|
||||
"ABAP": {
|
||||
"*/**": 1,
|
||||
@@ -60164,6 +60173,70 @@
|
||||
"ast.eval": 1,
|
||||
"Env.new": 1
|
||||
},
|
||||
"Slim": {
|
||||
"doctype": 1,
|
||||
"html": 2,
|
||||
"head": 1,
|
||||
"title": 1,
|
||||
"Slim": 2,
|
||||
"Examples": 1,
|
||||
"meta": 2,
|
||||
"name": 2,
|
||||
"content": 2,
|
||||
"author": 2,
|
||||
"javascript": 1,
|
||||
"alert": 1,
|
||||
"(": 1,
|
||||
")": 1,
|
||||
"body": 1,
|
||||
"h1": 1,
|
||||
"Markup": 1,
|
||||
"examples": 1,
|
||||
"#content": 1,
|
||||
"p": 2,
|
||||
"This": 1,
|
||||
"example": 1,
|
||||
"shows": 1,
|
||||
"you": 2,
|
||||
"how": 1,
|
||||
"a": 1,
|
||||
"basic": 1,
|
||||
"file": 1,
|
||||
"looks": 1,
|
||||
"like.": 1,
|
||||
"yield": 1,
|
||||
"-": 3,
|
||||
"unless": 1,
|
||||
"items.empty": 1,
|
||||
"table": 1,
|
||||
"for": 1,
|
||||
"item": 1,
|
||||
"in": 1,
|
||||
"items": 2,
|
||||
"do": 1,
|
||||
"tr": 1,
|
||||
"td.name": 1,
|
||||
"item.name": 1,
|
||||
"td.price": 1,
|
||||
"item.price": 1,
|
||||
"else": 1,
|
||||
"|": 2,
|
||||
"No": 1,
|
||||
"found.": 1,
|
||||
"Please": 1,
|
||||
"add": 1,
|
||||
"some": 1,
|
||||
"inventory.": 1,
|
||||
"Thank": 1,
|
||||
"div": 1,
|
||||
"id": 1,
|
||||
"render": 1,
|
||||
"Copyright": 1,
|
||||
"#": 2,
|
||||
"{": 2,
|
||||
"year": 1,
|
||||
"}": 2
|
||||
},
|
||||
"Smalltalk": {
|
||||
"Object": 1,
|
||||
"subclass": 2,
|
||||
@@ -61978,6 +62051,56 @@
|
||||
"return": 1,
|
||||
"/": 1
|
||||
},
|
||||
"STON": {
|
||||
"[": 11,
|
||||
"]": 11,
|
||||
"{": 15,
|
||||
"#a": 1,
|
||||
"#b": 1,
|
||||
"}": 15,
|
||||
"Rectangle": 1,
|
||||
"#origin": 1,
|
||||
"Point": 2,
|
||||
"-": 2,
|
||||
"#corner": 1,
|
||||
"TestDomainObject": 1,
|
||||
"#created": 1,
|
||||
"DateAndTime": 2,
|
||||
"#modified": 1,
|
||||
"#integer": 1,
|
||||
"#float": 1,
|
||||
"#description": 1,
|
||||
"#color": 1,
|
||||
"#green": 1,
|
||||
"#tags": 1,
|
||||
"#two": 1,
|
||||
"#beta": 1,
|
||||
"#medium": 1,
|
||||
"#bytes": 1,
|
||||
"ByteArray": 1,
|
||||
"#boolean": 1,
|
||||
"false": 1,
|
||||
"ZnResponse": 1,
|
||||
"#headers": 2,
|
||||
"ZnHeaders": 1,
|
||||
"ZnMultiValueDictionary": 1,
|
||||
"#entity": 1,
|
||||
"ZnStringEntity": 1,
|
||||
"#contentType": 1,
|
||||
"ZnMimeType": 1,
|
||||
"#main": 1,
|
||||
"#sub": 1,
|
||||
"#parameters": 1,
|
||||
"#contentLength": 1,
|
||||
"#string": 1,
|
||||
"#encoder": 1,
|
||||
"ZnUTF8Encoder": 1,
|
||||
"#statusLine": 1,
|
||||
"ZnStatusLine": 1,
|
||||
"#version": 1,
|
||||
"#code": 1,
|
||||
"#reason": 1
|
||||
},
|
||||
"Stylus": {
|
||||
"border": 6,
|
||||
"-": 10,
|
||||
@@ -63723,6 +63846,87 @@
|
||||
"log": 1,
|
||||
"defaultproperties": 1
|
||||
},
|
||||
"VCL": {
|
||||
"sub": 23,
|
||||
"vcl_recv": 2,
|
||||
"{": 50,
|
||||
"if": 14,
|
||||
"(": 50,
|
||||
"req.request": 18,
|
||||
"&&": 14,
|
||||
")": 50,
|
||||
"return": 33,
|
||||
"pipe": 4,
|
||||
";": 48,
|
||||
"}": 50,
|
||||
"pass": 9,
|
||||
"req.http.Authorization": 2,
|
||||
"||": 4,
|
||||
"req.http.Cookie": 2,
|
||||
"lookup": 2,
|
||||
"vcl_pipe": 2,
|
||||
"vcl_pass": 2,
|
||||
"vcl_hash": 2,
|
||||
"set": 10,
|
||||
"req.hash": 3,
|
||||
"+": 17,
|
||||
"req.url": 2,
|
||||
"req.http.host": 4,
|
||||
"else": 3,
|
||||
"server.ip": 2,
|
||||
"hash": 2,
|
||||
"vcl_hit": 2,
|
||||
"obj.cacheable": 2,
|
||||
"deliver": 8,
|
||||
"vcl_miss": 2,
|
||||
"fetch": 3,
|
||||
"vcl_fetch": 2,
|
||||
"obj.http.Set": 1,
|
||||
"-": 21,
|
||||
"Cookie": 2,
|
||||
"obj.prefetch": 1,
|
||||
"s": 3,
|
||||
"vcl_deliver": 2,
|
||||
"vcl_discard": 1,
|
||||
"discard": 2,
|
||||
"vcl_prefetch": 1,
|
||||
"vcl_timeout": 1,
|
||||
"vcl_error": 2,
|
||||
"obj.http.Content": 2,
|
||||
"Type": 2,
|
||||
"synthetic": 2,
|
||||
"utf": 2,
|
||||
"//W3C//DTD": 2,
|
||||
"XHTML": 2,
|
||||
"Strict//EN": 2,
|
||||
"http": 3,
|
||||
"//www.w3.org/TR/xhtml1/DTD/xhtml1": 2,
|
||||
"strict.dtd": 2,
|
||||
"obj.status": 4,
|
||||
"obj.response": 6,
|
||||
"req.xid": 2,
|
||||
"//www.varnish": 1,
|
||||
"cache.org/": 1,
|
||||
"req.restarts": 1,
|
||||
"req.http.x": 1,
|
||||
"forwarded": 1,
|
||||
"for": 1,
|
||||
"req.http.X": 3,
|
||||
"Forwarded": 3,
|
||||
"For": 3,
|
||||
"client.ip": 2,
|
||||
"hash_data": 3,
|
||||
"beresp.ttl": 2,
|
||||
"<": 1,
|
||||
"beresp.http.Set": 1,
|
||||
"beresp.http.Vary": 1,
|
||||
"hit_for_pass": 1,
|
||||
"obj.http.Retry": 1,
|
||||
"After": 1,
|
||||
"vcl_init": 1,
|
||||
"ok": 2,
|
||||
"vcl_fini": 1
|
||||
},
|
||||
"Verilog": {
|
||||
"////////////////////////////////////////////////////////////////////////////////": 14,
|
||||
"//": 117,
|
||||
@@ -66952,12 +67156,14 @@
|
||||
"ShellSession": 233,
|
||||
"Shen": 3472,
|
||||
"Slash": 187,
|
||||
"Slim": 77,
|
||||
"Smalltalk": 423,
|
||||
"SourcePawn": 2080,
|
||||
"SQL": 1485,
|
||||
"Squirrel": 130,
|
||||
"Standard ML": 6567,
|
||||
"Stata": 3133,
|
||||
"STON": 100,
|
||||
"Stylus": 76,
|
||||
"SuperCollider": 133,
|
||||
"Swift": 1128,
|
||||
@@ -66969,6 +67175,7 @@
|
||||
"TXL": 213,
|
||||
"TypeScript": 109,
|
||||
"UnrealScript": 2873,
|
||||
"VCL": 545,
|
||||
"Verilog": 3778,
|
||||
"VHDL": 42,
|
||||
"VimL": 20,
|
||||
@@ -67140,12 +67347,14 @@
|
||||
"ShellSession": 3,
|
||||
"Shen": 3,
|
||||
"Slash": 1,
|
||||
"Slim": 1,
|
||||
"Smalltalk": 3,
|
||||
"SourcePawn": 1,
|
||||
"SQL": 5,
|
||||
"Squirrel": 1,
|
||||
"Standard ML": 5,
|
||||
"Stata": 7,
|
||||
"STON": 7,
|
||||
"Stylus": 1,
|
||||
"SuperCollider": 1,
|
||||
"Swift": 43,
|
||||
@@ -67157,6 +67366,7 @@
|
||||
"TXL": 1,
|
||||
"TypeScript": 3,
|
||||
"UnrealScript": 2,
|
||||
"VCL": 2,
|
||||
"Verilog": 13,
|
||||
"VHDL": 1,
|
||||
"VimL": 2,
|
||||
@@ -67173,5 +67383,5 @@
|
||||
"Zephir": 2,
|
||||
"Zimpl": 1
|
||||
},
|
||||
"md5": "4754c31a712c5e22354851fd14d4d4fa"
|
||||
"md5": "3e0901633ee5729c6dac371442522f33"
|
||||
}
|
||||
@@ -199,3 +199,8 @@
|
||||
|
||||
# Mercury --use-subdirs
|
||||
- Mercury/
|
||||
|
||||
# R packages
|
||||
- ^vignettes/
|
||||
- ^inst/extdata/
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
module Linguist
|
||||
VERSION = "2.11.4"
|
||||
VERSION = "2.12.0"
|
||||
end
|
||||
|
||||
1
samples/STON/Array.ston
Normal file
1
samples/STON/Array.ston
Normal file
@@ -0,0 +1 @@
|
||||
[1, 2, 3]
|
||||
1
samples/STON/Dictionary.ston
Normal file
1
samples/STON/Dictionary.ston
Normal file
@@ -0,0 +1 @@
|
||||
{#a : 1, #b : 2}
|
||||
4
samples/STON/Rectangle.ston
Normal file
4
samples/STON/Rectangle.ston
Normal file
@@ -0,0 +1,4 @@
|
||||
Rectangle {
|
||||
#origin : Point [ -40, -15 ],
|
||||
#corner : Point [ 60, 35 ]
|
||||
}
|
||||
15
samples/STON/TestDomainObject.ston
Normal file
15
samples/STON/TestDomainObject.ston
Normal file
@@ -0,0 +1,15 @@
|
||||
TestDomainObject {
|
||||
#created : DateAndTime [ '2012-02-14T16:40:15+01:00' ],
|
||||
#modified : DateAndTime [ '2012-02-14T16:40:18+01:00' ],
|
||||
#integer : 39581,
|
||||
#float : 73.84789359463944,
|
||||
#description : 'This is a test',
|
||||
#color : #green,
|
||||
#tags : [
|
||||
#two,
|
||||
#beta,
|
||||
#medium
|
||||
],
|
||||
#bytes : ByteArray [ 'afabfdf61d030f43eb67960c0ae9f39f' ],
|
||||
#boolean : false
|
||||
}
|
||||
30
samples/STON/ZNResponse.ston
Normal file
30
samples/STON/ZNResponse.ston
Normal file
@@ -0,0 +1,30 @@
|
||||
ZnResponse {
|
||||
#headers : ZnHeaders {
|
||||
#headers : ZnMultiValueDictionary {
|
||||
'Date' : 'Fri, 04 May 2012 20:09:23 GMT',
|
||||
'Modification-Date' : 'Thu, 10 Feb 2011 08:32:30 GMT',
|
||||
'Content-Length' : '113',
|
||||
'Server' : 'Zinc HTTP Components 1.0',
|
||||
'Vary' : 'Accept-Encoding',
|
||||
'Connection' : 'close',
|
||||
'Content-Type' : 'text/html;charset=utf-8'
|
||||
}
|
||||
},
|
||||
#entity : ZnStringEntity {
|
||||
#contentType : ZnMimeType {
|
||||
#main : 'text',
|
||||
#sub : 'html',
|
||||
#parameters : {
|
||||
'charset' : 'utf-8'
|
||||
}
|
||||
},
|
||||
#contentLength : 113,
|
||||
#string : '<html>\n<head><title>Small</title></head>\n<body><h1>Small</h1><p>This is a small HTML document</p></body>\n</html>\n',
|
||||
#encoder : ZnUTF8Encoder { }
|
||||
},
|
||||
#statusLine : ZnStatusLine {
|
||||
#version : 'HTTP/1.1',
|
||||
#code : 200,
|
||||
#reason : 'OK'
|
||||
}
|
||||
}
|
||||
24
samples/STON/methodProperties.ston
Normal file
24
samples/STON/methodProperties.ston
Normal file
@@ -0,0 +1,24 @@
|
||||
{
|
||||
"class" : {
|
||||
},
|
||||
"instance" : {
|
||||
"clientList:listElement:" : "dkh 03/20/2014 16:27",
|
||||
"copyObjectMenuAction:selectionIndex:" : "dkh 10/13/2013 10:20",
|
||||
"definitionForSelection:" : "dkh 10/13/2013 10:15",
|
||||
"editMenuActionSpec" : "dkh 10/13/2013 10:19",
|
||||
"itemSelected:listElement:selectedIndex:shiftPressed:" : "dkh 10/20/2013 11:06",
|
||||
"menuActionSpec:" : "dkh 10/19/2013 17:12",
|
||||
"repository:" : "dkh 10/19/2013 17:36",
|
||||
"theList" : "dkh 10/12/2013 15:51",
|
||||
"versionInfoBlock:" : "dkh 10/19/2013 17:08",
|
||||
"versionInfoDiffVsSelection:selectedIndex:" : "dkh 10/19/2013 17:48",
|
||||
"versionInfoDiffVsWorkingCopy:selectedIndex:" : "dkh 10/20/2013 12:36",
|
||||
"versionInfoSelect:selectedIndex:" : "dkh 10/12/2013 17:04",
|
||||
"versionInfos" : "dkh 10/19/2013 17:13",
|
||||
"versionSummaryIsClosing" : "dkh 10/20/2013 10:19",
|
||||
"windowIsClosing:" : "dkh 10/20/2013 10:39",
|
||||
"windowLabel" : "dkh 05/20/2014 11:00",
|
||||
"windowLocation" : "dkh 05/23/2014 10:17",
|
||||
"windowName" : "dkh 10/12/2013 16:00",
|
||||
"workingCopy" : "dkh 10/12/2013 16:16",
|
||||
"workingCopy:" : "dkh 10/12/2013 16:17" } }
|
||||
19
samples/STON/properties.ston
Normal file
19
samples/STON/properties.ston
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"category" : "Topez-Server-Core",
|
||||
"classinstvars" : [
|
||||
],
|
||||
"classvars" : [
|
||||
],
|
||||
"commentStamp" : "",
|
||||
"instvars" : [
|
||||
"workingCopy",
|
||||
"repository",
|
||||
"versionInfos",
|
||||
"versionInfoBlock",
|
||||
"selectedVersionInfo",
|
||||
"versionInfoSummaryWindowId" ],
|
||||
"name" : "TDVersionInfoBrowser",
|
||||
"pools" : [
|
||||
],
|
||||
"super" : "TDAbstractMonticelloToolBuilder",
|
||||
"type" : "normal" }
|
||||
31
samples/Slim/sample.slim
Normal file
31
samples/Slim/sample.slim
Normal file
@@ -0,0 +1,31 @@
|
||||
doctype html
|
||||
html
|
||||
head
|
||||
title Slim Examples
|
||||
meta name="keywords" content="template language"
|
||||
meta name="author" content=author
|
||||
javascript:
|
||||
alert('Slim supports embedded javascript!')
|
||||
|
||||
body
|
||||
h1 Markup examples
|
||||
|
||||
#content
|
||||
p This example shows you how a basic Slim file looks like.
|
||||
|
||||
== yield
|
||||
|
||||
- unless items.empty?
|
||||
table
|
||||
- for item in items do
|
||||
tr
|
||||
td.name = item.name
|
||||
td.price = item.price
|
||||
- else
|
||||
p
|
||||
| No items found. Please add some inventory.
|
||||
Thank you!
|
||||
|
||||
div id="footer"
|
||||
= render 'footer'
|
||||
| Copyright © #{year} #{author}
|
||||
703
samples/Text/Visual_Battlers.rb
Normal file
703
samples/Text/Visual_Battlers.rb
Normal file
@@ -0,0 +1,703 @@
|
||||
#==============================================================================
|
||||
#
|
||||
# <20><> Yanfly Engine Ace - Visual Battlers v1.01
|
||||
# -- Last Updated: 2012.07.24
|
||||
# -- Level: Easy
|
||||
# -- Requires: n/a
|
||||
#
|
||||
# <20><> Modified by:
|
||||
# -- Yami
|
||||
# -- Kread-Ex
|
||||
# -- Archeia_Nessiah
|
||||
#==============================================================================
|
||||
|
||||
$imported = {} if $imported.nil?
|
||||
$imported["YEA-VisualBattlers"] = true
|
||||
|
||||
#==============================================================================
|
||||
# <20><> Updates
|
||||
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# 2012.12.18 - Added preset views and able to change direction in-game.
|
||||
# 2012.07.24 - Finished Script.
|
||||
# 2012.01.05 - Started Script.
|
||||
#
|
||||
#==============================================================================
|
||||
# <20><> Introduction
|
||||
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# This script provides a visual for all actors by default charsets. The actions
|
||||
# and movements are alike Final Fantasy 1, only move forward and backward when
|
||||
# start and finish actions.
|
||||
#
|
||||
#==============================================================================
|
||||
# <20><> Instructions
|
||||
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# To change the player direction in-game, use the snippet below in a script
|
||||
# call:
|
||||
#
|
||||
# $game_system.party_direction = n
|
||||
#
|
||||
# To install this script, open up your script editor and copy/paste this script
|
||||
# to an open slot below <20><> Materials but above <20><> Main. Remember to save.
|
||||
#
|
||||
#==============================================================================
|
||||
# <20><> Compatibility
|
||||
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
|
||||
# This script is made strictly for RPG Maker VX Ace. It is highly unlikely that
|
||||
# it will run with RPG Maker VX without adjusting.
|
||||
#
|
||||
#==============================================================================
|
||||
|
||||
module YEA
|
||||
module VISUAL_BATTLERS
|
||||
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
# - Party Location Setting -
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
# These settings are adjusted for Party Location. Each Actor will have
|
||||
# coordinates calculated by below formula. There are two samples coordinates
|
||||
# below, change PARTY_DIRECTION to the base index you want to use.
|
||||
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
|
||||
PARTY_DIRECTION = 6 # This direction is opposite from actual direction.
|
||||
|
||||
PARTY_LOCATION_BASE_COORDINATES ={
|
||||
# Index => [base_x, base_y, mod_x, mod_y],
|
||||
2 => [ 250, 290, 40, 0], #UP
|
||||
4 => [ 150, 280, 20, -20], #LEFT
|
||||
3 => [ 460, 280, 30, -10], #RIGHT
|
||||
6 => [ 460, 230, 20, 20], #DEFAULT RIGHT
|
||||
8 => [ 260, 230, 40, 0], #DOWN
|
||||
} # Do not remove this.
|
||||
|
||||
PARTY_LOCATION_FORMULA_X = "base_x + index * mod_x"
|
||||
PARTY_LOCATION_FORMULA_Y = "base_y + index * mod_y"
|
||||
|
||||
end # VISUAL_BATTLERS
|
||||
end # YEA
|
||||
|
||||
#==============================================================================
|
||||
# <20><> Editting anything past this point may potentially result in causing
|
||||
# computer damage, incontinence, explosion of user's head, coma, death, and/or
|
||||
# halitosis so edit at your own risk.
|
||||
#==============================================================================
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Direction
|
||||
#==============================================================================
|
||||
|
||||
module Direction
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# self.correct
|
||||
#--------------------------------------------------------------------------
|
||||
def self.correct(direction)
|
||||
case direction
|
||||
when 1; return 4
|
||||
when 3; return 6
|
||||
when 7; return 4
|
||||
when 9; return 6
|
||||
else; return direction
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# self.opposite
|
||||
#--------------------------------------------------------------------------
|
||||
def self.opposite(direction)
|
||||
case direction
|
||||
when 1; return 6
|
||||
when 2; return 8
|
||||
when 3; return 4
|
||||
when 4; return 6
|
||||
when 6; return 4
|
||||
when 7; return 6
|
||||
when 8; return 2
|
||||
when 9; return 4
|
||||
else; return direction
|
||||
end
|
||||
end
|
||||
|
||||
end # Direction
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_System
|
||||
#==============================================================================
|
||||
|
||||
class Game_System; attr_accessor :party_direction; end
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_BattleCharacter
|
||||
#==============================================================================
|
||||
|
||||
class Game_BattleCharacter < Game_Character
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# initialize
|
||||
#--------------------------------------------------------------------------
|
||||
def initialize(actor)
|
||||
super()
|
||||
setup_actor(actor)
|
||||
@move_x_rate = 0
|
||||
@move_y_rate = 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# setup_actor
|
||||
#--------------------------------------------------------------------------
|
||||
def setup_actor(actor)
|
||||
@actor = actor
|
||||
@step_anime = true
|
||||
set_graphic(@actor.character_name, @actor.character_index)
|
||||
setup_coordinates
|
||||
dr = $game_system.party_direction || YEA::VISUAL_BATTLERS::PARTY_DIRECTION
|
||||
direction = Direction.opposite(dr)
|
||||
set_direction(Direction.correct(direction))
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# sprite=
|
||||
#--------------------------------------------------------------------------
|
||||
def sprite=(sprite)
|
||||
@sprite = sprite
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# setup_coordinates
|
||||
#--------------------------------------------------------------------------
|
||||
def setup_coordinates
|
||||
location = ($game_system.party_direction ||
|
||||
YEA::VISUAL_BATTLERS::PARTY_DIRECTION)
|
||||
base_x = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATES[location][0]
|
||||
base_y = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATES[location][1]
|
||||
mod_x = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATES[location][2]
|
||||
mod_y = YEA::VISUAL_BATTLERS::PARTY_LOCATION_BASE_COORDINATES[location][3]
|
||||
@actor.screen_x = eval(YEA::VISUAL_BATTLERS::PARTY_LOCATION_FORMULA_X)
|
||||
@actor.screen_y = eval(YEA::VISUAL_BATTLERS::PARTY_LOCATION_FORMULA_Y)
|
||||
@actor.origin_x = @actor.screen_x
|
||||
@actor.origin_y = @actor.screen_y
|
||||
@actor.create_move_to(screen_x, screen_y, 1)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# index
|
||||
#--------------------------------------------------------------------------
|
||||
def index
|
||||
return @actor.index
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# screen_x
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_x
|
||||
return @actor.screen_x
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# screen_y
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_y
|
||||
return @actor.screen_y
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# screen_z
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_z
|
||||
return @actor.screen_z
|
||||
end
|
||||
|
||||
end # Game_BattleCharacter
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_Battler
|
||||
#==============================================================================
|
||||
|
||||
class Game_Battler < Game_BattlerBase
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# public instance variables
|
||||
#--------------------------------------------------------------------------
|
||||
attr_accessor :moved_back
|
||||
attr_accessor :origin_x
|
||||
attr_accessor :origin_y
|
||||
attr_accessor :screen_x
|
||||
attr_accessor :screen_y
|
||||
attr_accessor :started_turn
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: execute_damage
|
||||
#--------------------------------------------------------------------------
|
||||
alias game_battler_execute_damage_vb execute_damage
|
||||
def execute_damage(user)
|
||||
game_battler_execute_damage_vb(user)
|
||||
if @result.hp_damage > 0
|
||||
move_backward(24, 6) unless @moved_back
|
||||
@moved_back = true
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# face_opposing_party
|
||||
#--------------------------------------------------------------------------
|
||||
def face_opposing_party
|
||||
direction = ($game_system.party_direction ||
|
||||
YEA::VISUAL_BATTLERS::PARTY_DIRECTION)
|
||||
character.set_direction(Direction.correct(direction)) rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: face_coordinate
|
||||
#--------------------------------------------------------------------------
|
||||
def face_coordinate(destination_x, destination_y)
|
||||
x1 = Integer(@screen_x)
|
||||
x2 = Integer(destination_x)
|
||||
y1 = Graphics.height - Integer(@screen_y)
|
||||
y2 = Graphics.height - Integer(destination_y)
|
||||
return if x1 == x2 and y1 == y2
|
||||
#---
|
||||
angle = Integer(Math.atan2((y2-y1),(x2-x1)) * 1800 / Math::PI)
|
||||
if (0..225) === angle or (-225..0) === angle
|
||||
direction = 6
|
||||
elsif (226..675) === angle
|
||||
direction = 9
|
||||
elsif (676..1125) === angle
|
||||
direction = 8
|
||||
elsif (1126..1575) === angle
|
||||
direction = 7
|
||||
elsif (1576..1800) === angle or (-1800..-1576) === angle
|
||||
direction = 4
|
||||
elsif (-1575..-1126) === angle
|
||||
direction = 1
|
||||
elsif (-1125..-676) === angle
|
||||
direction = 2
|
||||
elsif (-675..-226) === angle
|
||||
direction = 3
|
||||
end
|
||||
#---
|
||||
character.set_direction(Direction.correct(direction)) rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# create_move_to
|
||||
#--------------------------------------------------------------------------
|
||||
def create_move_to(destination_x, destination_y, frames = 12)
|
||||
@destination_x = destination_x
|
||||
@destination_y = destination_y
|
||||
frames = [frames, 1].max
|
||||
@move_x_rate = [(@screen_x - @destination_x).abs / frames, 2].max
|
||||
@move_y_rate = [(@screen_y - @destination_y).abs / frames, 2].max
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# update_move_to
|
||||
#--------------------------------------------------------------------------
|
||||
def update_move_to
|
||||
@move_x_rate = 0 if @screen_x == @destination_x || @move_x_rate.nil?
|
||||
@move_y_rate = 0 if @screen_y == @destination_y || @move_y_rate.nil?
|
||||
value = [(@screen_x - @destination_x).abs, @move_x_rate].min
|
||||
@screen_x += (@destination_x > @screen_x) ? value : -value
|
||||
value = [(@screen_y - @destination_y).abs, @move_y_rate].min
|
||||
@screen_y += (@destination_y > @screen_y) ? value : -value
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# move_forward
|
||||
#--------------------------------------------------------------------------
|
||||
def move_forward(distance = 24, frames = 12)
|
||||
direction = forward_direction
|
||||
move_direction(direction, distance, frames)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# move_backward
|
||||
#--------------------------------------------------------------------------
|
||||
def move_backward(distance = 24, frames = 12)
|
||||
direction = Direction.opposite(forward_direction)
|
||||
move_direction(direction, distance, frames)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# move_direction
|
||||
#--------------------------------------------------------------------------
|
||||
def move_direction(direction, distance = 24, frames = 12)
|
||||
case direction
|
||||
when 1; move_x = distance / -2; move_y = distance / 2
|
||||
when 2; move_x = distance * 0; move_y = distance * 1
|
||||
when 3; move_x = distance / -2; move_y = distance / 2
|
||||
when 4; move_x = distance * -1; move_y = distance * 0
|
||||
when 6; move_x = distance * 1; move_y = distance * 0
|
||||
when 7; move_x = distance / -2; move_y = distance / -2
|
||||
when 8; move_x = distance * 0; move_y = distance * -1
|
||||
when 9; move_x = distance / 2; move_y = distance / -2
|
||||
else; return
|
||||
end
|
||||
destination_x = @screen_x + move_x
|
||||
destination_y = @screen_y + move_y
|
||||
create_move_to(destination_x, destination_y, frames)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# forward_direction
|
||||
#--------------------------------------------------------------------------
|
||||
def forward_direction
|
||||
return ($game_system.party_direction ||
|
||||
YEA::VISUAL_BATTLERS::PARTY_DIRECTION)
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# move_origin
|
||||
#--------------------------------------------------------------------------
|
||||
def move_origin
|
||||
create_move_to(@origin_x, @origin_y)
|
||||
face_coordinate(@origin_x, @origin_y)
|
||||
@moved_back = false
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# moving?
|
||||
#--------------------------------------------------------------------------
|
||||
def moving?
|
||||
return false if dead? || !exist?
|
||||
return @move_x_rate != 0 || @move_y_rate != 0
|
||||
end
|
||||
|
||||
end # Game_Battler
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_Actor
|
||||
#==============================================================================
|
||||
|
||||
class Game_Actor < Game_Battler
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# overwrite method: use_sprite?
|
||||
#--------------------------------------------------------------------------
|
||||
def use_sprite?
|
||||
return true
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: screen_x
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_x
|
||||
return @screen_x rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: screen_y
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_y
|
||||
return @screen_y rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: screen_z
|
||||
#--------------------------------------------------------------------------
|
||||
def screen_z
|
||||
return 100
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: sprite
|
||||
#--------------------------------------------------------------------------
|
||||
def sprite
|
||||
index = $game_party.battle_members.index(self)
|
||||
return SceneManager.scene.spriteset.actor_sprites[index]
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: character
|
||||
#--------------------------------------------------------------------------
|
||||
def character
|
||||
return sprite.character_base
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# face_opposing_party
|
||||
#--------------------------------------------------------------------------
|
||||
def face_opposing_party
|
||||
dr = $game_system.party_direction || YEA::VISUAL_BATTLERS::PARTY_DIRECTION
|
||||
direction = Direction.opposite(dr)
|
||||
character.set_direction(Direction.correct(direction)) rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# forward_direction
|
||||
#--------------------------------------------------------------------------
|
||||
def forward_direction
|
||||
return Direction.opposite(($game_system.party_direction ||
|
||||
YEA::VISUAL_BATTLERS::PARTY_DIRECTION))
|
||||
end
|
||||
|
||||
end # Game_Actor
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_Enemy
|
||||
#==============================================================================
|
||||
|
||||
class Game_Enemy < Game_Battler
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: sprite
|
||||
#--------------------------------------------------------------------------
|
||||
def sprite
|
||||
return SceneManager.scene.spriteset.enemy_sprites.reverse[self.index]
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: character
|
||||
#--------------------------------------------------------------------------
|
||||
def character
|
||||
return sprite
|
||||
end
|
||||
|
||||
end # Game_Enemy
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Game_Troop
|
||||
#==============================================================================
|
||||
|
||||
class Game_Troop < Game_Unit
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: setup
|
||||
#--------------------------------------------------------------------------
|
||||
alias game_troop_setup_vb setup
|
||||
def setup(troop_id)
|
||||
game_troop_setup_vb(troop_id)
|
||||
set_coordinates
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: set_coordinates
|
||||
#--------------------------------------------------------------------------
|
||||
def set_coordinates
|
||||
for member in members
|
||||
member.origin_x = member.screen_x
|
||||
member.origin_y = member.screen_y
|
||||
member.create_move_to(member.screen_x, member.screen_y, 1)
|
||||
end
|
||||
end
|
||||
|
||||
end # Game_Troop
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Sprite_Battler
|
||||
#==============================================================================
|
||||
|
||||
class Sprite_Battler < Sprite_Base
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# public instance_variable
|
||||
#--------------------------------------------------------------------------
|
||||
attr_accessor :character_base
|
||||
attr_accessor :character_sprite
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: dispose
|
||||
#--------------------------------------------------------------------------
|
||||
alias sprite_battler_dispose_vb dispose
|
||||
def dispose
|
||||
dispose_character_sprite
|
||||
sprite_battler_dispose_vb
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: dispose_character_sprite
|
||||
#--------------------------------------------------------------------------
|
||||
def dispose_character_sprite
|
||||
@character_sprite.dispose unless @character_sprite.nil?
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: update
|
||||
#--------------------------------------------------------------------------
|
||||
alias sprite_battler_update_vb update
|
||||
def update
|
||||
sprite_battler_update_vb
|
||||
return if @battler.nil?
|
||||
update_move_to
|
||||
update_character_base
|
||||
update_character_sprite
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: update_character_base
|
||||
#--------------------------------------------------------------------------
|
||||
def update_character_base
|
||||
return if @character_base.nil?
|
||||
@character_base.update
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: update_character_sprite
|
||||
#--------------------------------------------------------------------------
|
||||
def update_character_sprite
|
||||
return if @character_sprite.nil?
|
||||
@character_sprite.update
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: update_move_to
|
||||
#--------------------------------------------------------------------------
|
||||
def update_move_to
|
||||
@battler.update_move_to
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: moving?
|
||||
#--------------------------------------------------------------------------
|
||||
def moving?
|
||||
return false if @battler.nil?
|
||||
return @battler.moving?
|
||||
end
|
||||
|
||||
end # Sprite_Battler
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Sprite_BattleCharacter
|
||||
#==============================================================================
|
||||
|
||||
class Sprite_BattleCharacter < Sprite_Character
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# initialize
|
||||
#--------------------------------------------------------------------------
|
||||
def initialize(viewport, character = nil)
|
||||
super(viewport, character)
|
||||
character.sprite = self
|
||||
end
|
||||
|
||||
end # Sprite_BattleCharacter
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Spriteset_Battle
|
||||
#==============================================================================
|
||||
|
||||
class Spriteset_Battle
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# public instance_variable
|
||||
#--------------------------------------------------------------------------
|
||||
attr_accessor :actor_sprites
|
||||
attr_accessor :enemy_sprites
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# overwrite method: create_actors
|
||||
#--------------------------------------------------------------------------
|
||||
def create_actors
|
||||
total = $game_party.max_battle_members
|
||||
@current_party = $game_party.battle_members.clone
|
||||
@actor_sprites = Array.new(total) { Sprite_Battler.new(@viewport1) }
|
||||
for actor in $game_party.battle_members
|
||||
@actor_sprites[actor.index].battler = actor
|
||||
create_actor_sprite(actor)
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: create_actor_sprite
|
||||
#--------------------------------------------------------------------------
|
||||
def create_actor_sprite(actor)
|
||||
character = Game_BattleCharacter.new(actor)
|
||||
character_sprite = Sprite_BattleCharacter.new(@viewport1, character)
|
||||
@actor_sprites[actor.index].character_base = character
|
||||
@actor_sprites[actor.index].character_sprite = character_sprite
|
||||
actor.face_opposing_party
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: update_actors
|
||||
#--------------------------------------------------------------------------
|
||||
alias spriteset_battle_update_actors_vb update_actors
|
||||
def update_actors
|
||||
if @current_party != $game_party.battle_members
|
||||
dispose_actors
|
||||
create_actors
|
||||
end
|
||||
spriteset_battle_update_actors_vb
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: moving?
|
||||
#--------------------------------------------------------------------------
|
||||
def moving?
|
||||
return battler_sprites.any? {|sprite| sprite.moving? }
|
||||
end
|
||||
|
||||
end # Spriteset_Battle
|
||||
|
||||
#==============================================================================
|
||||
# ? <20><> Scene_Battle
|
||||
#==============================================================================
|
||||
|
||||
class Scene_Battle < Scene_Base
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# public instance variables
|
||||
#--------------------------------------------------------------------------
|
||||
attr_accessor :spriteset
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: process_action_end
|
||||
#--------------------------------------------------------------------------
|
||||
alias scene_battle_process_action_end_vb process_action_end
|
||||
def process_action_end
|
||||
start_battler_move_origin
|
||||
scene_battle_process_action_end_vb
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# alias method: execute_action
|
||||
#--------------------------------------------------------------------------
|
||||
alias scene_battle_execute_action_vb execute_action
|
||||
def execute_action
|
||||
start_battler_move_forward
|
||||
scene_battle_execute_action_vb
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: start_battler_move_forward
|
||||
#--------------------------------------------------------------------------
|
||||
def start_battler_move_forward
|
||||
return if @subject.started_turn
|
||||
@subject.started_turn = true
|
||||
@subject.move_forward
|
||||
wait_for_moving
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: start_battler_move_origin
|
||||
#--------------------------------------------------------------------------
|
||||
def start_battler_move_origin
|
||||
@subject.started_turn = nil
|
||||
move_battlers_origin
|
||||
wait_for_moving
|
||||
@subject.face_opposing_party rescue 0
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: move_battlers_origin
|
||||
#--------------------------------------------------------------------------
|
||||
def move_battlers_origin
|
||||
for member in all_battle_members
|
||||
next if member.dead?
|
||||
next unless member.exist?
|
||||
member.move_origin
|
||||
end
|
||||
end
|
||||
|
||||
#--------------------------------------------------------------------------
|
||||
# new method: wait_for_moving
|
||||
#--------------------------------------------------------------------------
|
||||
def wait_for_moving
|
||||
update_for_wait
|
||||
update_for_wait while @spriteset.moving?
|
||||
end
|
||||
|
||||
end # Scene_Battle
|
||||
|
||||
#==============================================================================
|
||||
#
|
||||
# <20><> End of File
|
||||
#
|
||||
#==============================================================================
|
||||
152
samples/VCL/varnish2_default.vcl
Normal file
152
samples/VCL/varnish2_default.vcl
Normal file
@@ -0,0 +1,152 @@
|
||||
/*-
|
||||
* Copyright (c) 2006 Verdens Gang AS
|
||||
* Copyright (c) 2006-2008 Linpro AS
|
||||
* All rights reserved.
|
||||
*
|
||||
* Author: Poul-Henning Kamp <phk@phk.freebsd.dk>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
* The default VCL code.
|
||||
*
|
||||
* NB! You do NOT need to copy & paste all of these functions into your
|
||||
* own vcl code, if you do not provide a definition of one of these
|
||||
* functions, the compiler will automatically fall back to the default
|
||||
* code from this file.
|
||||
*
|
||||
* This code will be prefixed with a backend declaration built from the
|
||||
* -b argument.
|
||||
*/
|
||||
|
||||
sub vcl_recv {
|
||||
if (req.request != "GET" &&
|
||||
req.request != "HEAD" &&
|
||||
req.request != "PUT" &&
|
||||
req.request != "POST" &&
|
||||
req.request != "TRACE" &&
|
||||
req.request != "OPTIONS" &&
|
||||
req.request != "DELETE") {
|
||||
/* Non-RFC2616 or CONNECT which is weird. */
|
||||
return (pipe);
|
||||
}
|
||||
if (req.request != "GET" && req.request != "HEAD") {
|
||||
/* We only deal with GET and HEAD by default */
|
||||
return (pass);
|
||||
}
|
||||
if (req.http.Authorization || req.http.Cookie) {
|
||||
/* Not cacheable by default */
|
||||
return (pass);
|
||||
}
|
||||
return (lookup);
|
||||
}
|
||||
|
||||
sub vcl_pipe {
|
||||
# Note that only the first request to the backend will have
|
||||
# X-Forwarded-For set. If you use X-Forwarded-For and want to
|
||||
# have it set for all requests, make sure to have:
|
||||
# set req.http.connection = "close";
|
||||
# here. It is not set by default as it might break some broken web
|
||||
# applications, like IIS with NTLM authentication.
|
||||
return (pipe);
|
||||
}
|
||||
|
||||
sub vcl_pass {
|
||||
return (pass);
|
||||
}
|
||||
|
||||
sub vcl_hash {
|
||||
set req.hash += req.url;
|
||||
if (req.http.host) {
|
||||
set req.hash += req.http.host;
|
||||
} else {
|
||||
set req.hash += server.ip;
|
||||
}
|
||||
return (hash);
|
||||
}
|
||||
|
||||
sub vcl_hit {
|
||||
if (!obj.cacheable) {
|
||||
return (pass);
|
||||
}
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_miss {
|
||||
return (fetch);
|
||||
}
|
||||
|
||||
sub vcl_fetch {
|
||||
if (!obj.cacheable) {
|
||||
return (pass);
|
||||
}
|
||||
if (obj.http.Set-Cookie) {
|
||||
return (pass);
|
||||
}
|
||||
set obj.prefetch = -30s;
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_deliver {
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_discard {
|
||||
/* XXX: Do not redefine vcl_discard{}, it is not yet supported */
|
||||
return (discard);
|
||||
}
|
||||
|
||||
sub vcl_prefetch {
|
||||
/* XXX: Do not redefine vcl_prefetch{}, it is not yet supported */
|
||||
return (fetch);
|
||||
}
|
||||
|
||||
sub vcl_timeout {
|
||||
/* XXX: Do not redefine vcl_timeout{}, it is not yet supported */
|
||||
return (discard);
|
||||
}
|
||||
|
||||
sub vcl_error {
|
||||
set obj.http.Content-Type = "text/html; charset=utf-8";
|
||||
synthetic {"
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>"} obj.status " " obj.response {"</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Error "} obj.status " " obj.response {"</h1>
|
||||
<p>"} obj.response {"</p>
|
||||
<h3>Guru Meditation:</h3>
|
||||
<p>XID: "} req.xid {"</p>
|
||||
<hr>
|
||||
<address>
|
||||
<a href="http://www.varnish-cache.org/">Varnish cache server</a>
|
||||
</address>
|
||||
</body>
|
||||
</html>
|
||||
"};
|
||||
return (deliver);
|
||||
}
|
||||
149
samples/VCL/varnish3_default.vcl
Normal file
149
samples/VCL/varnish3_default.vcl
Normal file
@@ -0,0 +1,149 @@
|
||||
/*-
|
||||
* Copyright (c) 2006 Verdens Gang AS
|
||||
* Copyright (c) 2006-2011 Varnish Software AS
|
||||
* All rights reserved.
|
||||
*
|
||||
* Author: Poul-Henning Kamp <phk@phk.freebsd.dk>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL AUTHOR OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
||||
* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
|
||||
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
|
||||
* OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
||||
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The default VCL code.
|
||||
*
|
||||
* NB! You do NOT need to copy & paste all of these functions into your
|
||||
* own vcl code, if you do not provide a definition of one of these
|
||||
* functions, the compiler will automatically fall back to the default
|
||||
* code from this file.
|
||||
*
|
||||
* This code will be prefixed with a backend declaration built from the
|
||||
* -b argument.
|
||||
*/
|
||||
|
||||
sub vcl_recv {
|
||||
if (req.restarts == 0) {
|
||||
if (req.http.x-forwarded-for) {
|
||||
set req.http.X-Forwarded-For =
|
||||
req.http.X-Forwarded-For + ", " + client.ip;
|
||||
} else {
|
||||
set req.http.X-Forwarded-For = client.ip;
|
||||
}
|
||||
}
|
||||
if (req.request != "GET" &&
|
||||
req.request != "HEAD" &&
|
||||
req.request != "PUT" &&
|
||||
req.request != "POST" &&
|
||||
req.request != "TRACE" &&
|
||||
req.request != "OPTIONS" &&
|
||||
req.request != "DELETE") {
|
||||
/* Non-RFC2616 or CONNECT which is weird. */
|
||||
return (pipe);
|
||||
}
|
||||
if (req.request != "GET" && req.request != "HEAD") {
|
||||
/* We only deal with GET and HEAD by default */
|
||||
return (pass);
|
||||
}
|
||||
if (req.http.Authorization || req.http.Cookie) {
|
||||
/* Not cacheable by default */
|
||||
return (pass);
|
||||
}
|
||||
return (lookup);
|
||||
}
|
||||
|
||||
sub vcl_pipe {
|
||||
# Note that only the first request to the backend will have
|
||||
# X-Forwarded-For set. If you use X-Forwarded-For and want to
|
||||
# have it set for all requests, make sure to have:
|
||||
# set bereq.http.connection = "close";
|
||||
# here. It is not set by default as it might break some broken web
|
||||
# applications, like IIS with NTLM authentication.
|
||||
return (pipe);
|
||||
}
|
||||
|
||||
sub vcl_pass {
|
||||
return (pass);
|
||||
}
|
||||
|
||||
sub vcl_hash {
|
||||
hash_data(req.url);
|
||||
if (req.http.host) {
|
||||
hash_data(req.http.host);
|
||||
} else {
|
||||
hash_data(server.ip);
|
||||
}
|
||||
return (hash);
|
||||
}
|
||||
|
||||
sub vcl_hit {
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_miss {
|
||||
return (fetch);
|
||||
}
|
||||
|
||||
sub vcl_fetch {
|
||||
if (beresp.ttl <= 0s ||
|
||||
beresp.http.Set-Cookie ||
|
||||
beresp.http.Vary == "*") {
|
||||
/*
|
||||
* Mark as "Hit-For-Pass" for the next 2 minutes
|
||||
*/
|
||||
set beresp.ttl = 120 s;
|
||||
return (hit_for_pass);
|
||||
}
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_deliver {
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_error {
|
||||
set obj.http.Content-Type = "text/html; charset=utf-8";
|
||||
set obj.http.Retry-After = "5";
|
||||
synthetic {"
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html>
|
||||
<head>
|
||||
<title>"} + obj.status + " " + obj.response + {"</title>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Error "} + obj.status + " " + obj.response + {"</h1>
|
||||
<p>"} + obj.response + {"</p>
|
||||
<h3>Guru Meditation:</h3>
|
||||
<p>XID: "} + req.xid + {"</p>
|
||||
<hr>
|
||||
<p>Varnish cache server</p>
|
||||
</body>
|
||||
</html>
|
||||
"};
|
||||
return (deliver);
|
||||
}
|
||||
|
||||
sub vcl_init {
|
||||
return (ok);
|
||||
}
|
||||
|
||||
sub vcl_fini {
|
||||
return (ok);
|
||||
}
|
||||
@@ -114,6 +114,9 @@ class TestBlob < Test::Unit::TestCase
|
||||
assert_equal "ISO-2022-KR", blob("Text/ISO-2022-KR.txt").encoding
|
||||
assert_equal "binary", blob("Text/ISO-2022-KR.txt").ruby_encoding
|
||||
assert_nil blob("Binary/dog.o").encoding
|
||||
|
||||
assert_equal "windows-1252", blob("Text/Visual_Battlers.rb").encoding
|
||||
assert_equal "Windows-1252", blob("Text/Visual_Battlers.rb").ruby_encoding
|
||||
end
|
||||
|
||||
def test_binary
|
||||
|
||||
Reference in New Issue
Block a user