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			10 lines
		
	
	
		
			134 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			134 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| static const char* SimpleFragmentShader = STRINGIFY(
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| 
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| varying vec4 FrontColor;
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| 
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| void main(void)
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| {
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|     gl_FragColor = FrontColor;
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| }
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| );
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