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https://github.com/KevinMidboe/motdGO.git
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add a public interface to load bindata fonts in addition to the built in ones
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@@ -122,14 +122,26 @@ func (fm *fontManager) loadBuildInFont() error {
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if err != nil {
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return err
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}
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// Load the font
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err = fm.loadBinDataFont(string(fontStr), name)
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if err != nil {
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return err
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}
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}
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return nil
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}
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// Load a bindata font
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func (fm *fontManager) loadBinDataFont(fontStr string, fontName string) error {
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// Get the font
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font, err := parseFontContent(string(fontStr))
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font, err := parseFontContent(fontStr)
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if err != nil {
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return err
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}
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// Register the font object in the fontLib
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fm.fontLib[name] = font
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}
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fm.fontLib[fontName] = font
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return nil
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}
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@@ -39,6 +39,11 @@ func (ar *AsciiRender) LoadFont(fontPath string) error {
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return ar.fontMgr.loadFontList(fontPath)
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}
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// LoadBinDataFont loads provided bindata font string
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func (ar *AsciiRender) LoadBinDataFont(fontStr string, fontName string) error {
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return ar.fontMgr.loadBinDataFont(fontStr, fontName)
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}
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// Render renders a string with the default options
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// Calls the RenderOpts method with a new RenderOptions object
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func (ar *AsciiRender) Render(str string) (string, error) {
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