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update readme, go fmt
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@@ -161,7 +161,7 @@ func AssetNames() []string {
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// _bindata is a table, holding each asset generator, mapped to its name.
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var _bindata = map[string]func() (*asset, error){
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"larry3d.flf": larry3dFlf,
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"larry3d.flf": larry3dFlf,
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"standard.flf": standardFlf,
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}
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@@ -204,8 +204,9 @@ type bintree struct {
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Func func() (*asset, error)
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Children map[string]*bintree
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}
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var _bintree = &bintree{nil, map[string]*bintree{
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"larry3d.flf": &bintree{larry3dFlf, map[string]*bintree{}},
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"larry3d.flf": &bintree{larry3dFlf, map[string]*bintree{}},
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"standard.flf": &bintree{standardFlf, map[string]*bintree{}},
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}}
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@@ -255,4 +256,3 @@ func _filePath(dir, name string) string {
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cannonicalName := strings.Replace(name, "\\", "/", -1)
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return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...)
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}
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