Clean up boards docs page

This commit is contained in:
Ben Nuttall
2015-10-07 15:00:53 +01:00
parent ae19496ab5
commit 65b5ba9ea6

View File

@@ -26,10 +26,13 @@ leds = LEDBoard([2, 3, 4, 5, 6])
| Method | Description | Arguments |
| ------ | ----------- | --------- |
| `on()` | Turn all the LEDs on. | None |
| `off()` | Turn all the LEDs off. | None |
| `on()` | Turn all the LEDs on. | None |
| `off()` | Turn all the LEDs off. | None |
| `toggle()` | Toggle all the LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all the LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
| `blink()` | Make the LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
### Properties
@@ -68,7 +71,10 @@ traffic = TrafficLights(2, 3, 4)
| `on()` | Turn all three LEDs on. | None |
| `off()` | Turn all three LEDs off. | None |
| `toggle()` | Toggle all three LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all three LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
| `blink()` | Make the LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
### Properties
@@ -104,7 +110,10 @@ lite = PiLiter()
| `on()` | Turn all eight LEDs on. | None |
| `off()` | Turn all eight LEDs off. | None |
| `toggle()` | Toggle all eight LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all eight LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
| `blink()` | Make all the LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
### Properties
@@ -136,10 +145,13 @@ To use the PI-TRAFFIC board on another set of pins, just use the generic `Traffi
| Method | Description | Arguments |
| ------ | ----------- | --------- |
| `on()` | Turn all three LEDs on. | None |
| `off()` | Turn all three LEDs off. | None |
| `on()` | Turn all three LEDs on. | None |
| `off()` | Turn all three LEDs off. | None |
| `toggle()` | Toggle all three LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all three LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
| `blink()` | Make the LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
### Properties
@@ -172,14 +184,20 @@ fish = FishDish()
| Method | Description | Arguments |
| ------ | ----------- | --------- |
| `on()` | Turn all the board's output components on. | None |
| `off()` | Turn all the board's output components off. | None |
| `toggle()` | Toggle all the board's output components. For each component, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all the board's output components turn on and off repeatedly. | `on_time=1`, `off_time=1`, `nx=1`, `background=True` |
| `lights_on()` | Turn all three LEDs on. | None |
| `lights_off()` | Turn all three LEDs off. | None |
| `on()` | Turn all the board's output components on. | None |
| `off()` | Turn all the board's output components off. | None |
| `toggle()` | Toggle all the board's output components. For each component, if it's on, turn it off; if it's off, turn it on. | None || `toggle()` | Toggle all the LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make the LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
| `lights_on()` | Turn all three LEDs on. | None |
| `lights_off()` | Turn all three LEDs off. | None |
| `toggle_lights()` | Toggle all the board's LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink_lights()` | Make all the board's LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
| `blink_lights()` | Make the board's LEDs turn on and off repeatedly. | `on_time` - The amount of time (in seconds) for the LED to be on each iteration. Default: `1` |
| | | `off_time` - The amount of time (in seconds) for the LED to be off each iteration. Default: `1` |
| | | `n` - The number of iterations. `None` means infinite. Default: `None` |
| | | `background` - If True, start a background thread to continue blinking and return immediately. If False, only return when the blink is finished (warning: the default value of n will result in this method never returning). Default: `True` |
### Properties
@@ -211,30 +229,7 @@ Create a `TrafficHat` object by passing in the LED pin numbers by name:
traffic = TrafficHat()
```
### Methods
| Method | Description | Arguments |
| ------ | ----------- | --------- |
| `on()` | Turn all the board's output components on. | None |
| `off()` | Turn all the board's output components off. | None |
| `toggle()` | Toggle all the board's output components. For each component, if it's on, turn it off; if it's off, turn it on. | None |
| `blink()` | Make all the board's output components turn on and off repeatedly. | `on_time=1`, `off_time=1`, `nx=1`, `background=True` |
| `lights_on()` | Turn all three LEDs on. | None |
| `lights_off()` | Turn all three LEDs off. | None |
| `toggle_lights()` | Toggle all the board's LEDs. For each LED, if it's on, turn it off; if it's off, turn it on. | None |
| `blink_lights()` | Make all the board's LEDs turn on and off repeatedly. | `on_time=1`, `off_time=1`, `n=1`, `background=True` |
### Properties
| Property | Description | Type |
| -------- | ----------- | ---- |
| `red` | Direct access to the red light as a single `LED` object. | LED |
| `amber` | Direct access to the amber light as a single `LED` object. | LED |
| `green` | Direct access to the green light as a single `LED` object. | LED |
| `buzzer` | Direct access to the buzzer as a single `Buzzer` object. | LED |
| `button` | Direct access to the button as a single `Button` object. | LED |
| `leds` | A collection of LEDs to access each one individually, or to iterate over them in sequence. | Tuple |
| `all` | A collection of the board's output components to access each one individually, or to iterate over them in sequence. | Tuple |
The interface is identical to the `FishDish`
## Robot