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https://github.com/KevinMidboe/python-gpiozero.git
synced 2025-10-29 09:40:36 +00:00
Move new ledboard recipes to advanced page
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@@ -1,9 +1,8 @@
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from gpiozero import LEDBoard
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from time import sleep
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from signal import pause
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leds = LEDBoard(5, 6, 13, 19, 26)
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leds = LEDBoard(5, 6, 13, 19, 26, pwm=True)
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for led in leds:
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led.on()
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sleep(1)
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led.off()
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leds.value = (0.2, 0.4, 0.6, 0.8, 1.0)
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pause()
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@@ -1,8 +1,9 @@
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from gpiozero import LEDBoard
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from signal import pause
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from time import sleep
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leds = LEDBoard(5, 6, 13, 19, 26, pwm=True)
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leds = LEDBoard(5, 6, 13, 19, 26)
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leds.value = (0.2, 0.4, 0.6, 0.8, 1.0)
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pause()
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for led in leds:
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led.on()
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sleep(1)
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led.off()
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@@ -162,34 +162,12 @@ A collection of LEDs can be accessed using :class:`LEDBoard`:
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.. literalinclude:: examples/led_board_1.py
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You can also iterate over the LEDs one-by-one:
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.. literalinclude:: examples/led_board_2.py
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Using :class:`LEDBoard` with ``pwm=True`` allows each LED's brightness to be
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controlled:
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.. literalinclude:: examples/led_board_3.py
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.. literalinclude:: examples/led_board_2.py
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:class:`LEDBoard` also supports indexing. This means you can access the
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individual :class:`LED` objects using ``leds[i]`` where ``i`` is an integer
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from 0 up to (not including) the number of LEDs:
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.. literalinclude:: examples/led_board_4.py
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This also means you can use slicing to access a subset of the LEDs:
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.. literalinclude:: examples/led_board_5.py
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:class:`LEDBoard` objects can have their `LED` objects named upon construction.
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This means the individual LEDs can be accessed by their name:
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.. literalinclude:: examples/led_board_6.py
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:class:`LEDBoard` objects can also be nested to contain other :class:`LEDBoard`
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objects:
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.. literalinclude:: examples/led_board_7.py
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See more :class:`LEDBoard` examples in :doc:`recipes_advanced`.
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LEDBarGraph
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===========
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@@ -8,6 +8,46 @@ The following recipes demonstrate some of the capabilities of the GPIO Zero
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library. Please note that all recipes are written assuming Python 3. Recipes
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*may* work under Python 2, but no guarantees!
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LEDBoard
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========
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You can iterate over the LEDs in a :class:`LEDBoard` object one-by-one:
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.. literalinclude:: examples/led_board_3.py
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:class:`LEDBoard` also supports indexing. This means you can access the
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individual :class:`LED` objects using ``leds[i]`` where ``i`` is an integer
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from 0 up to (not including) the number of LEDs:
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.. literalinclude:: examples/led_board_4.py
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This also means you can use slicing to access a subset of the LEDs:
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.. literalinclude:: examples/led_board_5.py
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:class:`LEDBoard` objects can have their `LED` objects named upon construction.
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This means the individual LEDs can be accessed by their name:
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.. literalinclude:: examples/led_board_6.py
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:class:`LEDBoard` objects can also be nested within other :class:`LEDBoard`
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objects:
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.. literalinclude:: examples/led_board_7.py
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Who's home indicator
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====================
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Using a number of green-red LED pairs, you can show the status of who's home,
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according to which IP addresses you can ping successfully. Note that this
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assumes each person's mobile phone has a reserved IP address on the home router.
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.. literalinclude:: examples/whos_home_leds.py
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Alternatively, using the `STATUS Zero`_ board:
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.. literalinclude:: examples/whos_home_status.py
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Travis build LED indicator
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==========================
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@@ -28,19 +68,6 @@ a Bee-Bot or Turtle robot.
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.. literalinclude:: examples/robot_buttons_2.py
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Who's home indicator
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====================
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Using a number of green-red LED pairs, you can show the status of who's home,
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according to which IP addresses you can ping successfully. Note that this
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assumes each person's mobile phone has a reserved IP address on the home router.
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.. literalinclude:: examples/whos_home_leds.py
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Alternatively, using the `STATUS Zero`_ board:
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.. literalinclude:: examples/whos_home_status.py
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Robot controlled by 2 potentiometers
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====================================
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