Prize distribution for selecting wines.

Moved the same functionality out from lottery.js and simplified a bit.
Now the backend also sends with wines to pick from.
When hitting the controller we check that the user is the next user in
line.
This commit is contained in:
2021-01-26 22:38:27 +01:00
parent 939e7e34df
commit 5e018f071d
2 changed files with 199 additions and 0 deletions

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const path = require("path");
const prizeDistribution = require(path.join(__dirname, "../prizeDistribution"));
const winner = require(path.join(__dirname, "../winner"));
const message = require(path.join(__dirname, "../message"));
const start = async (req, res) => {
const allWinners = await winners.allWinners();
if (allWinners.length === 0) {
return res.status(503).send({
message: "No winners left.",
success: false
});
}
const laterWinners = allWinners.slice(1);
return prizeDistribution
.notifyNextWinner()
.then(_ => message.sendInitialMessageToWinners(laterWinners))
.then(_ =>
res.send({
message: `Send link to first winner and notified everyone else.`,
success: true
})
)
.catch(error => {
const { statusCode, message } = error;
return res.status(statusCode || 500).send({
message: message || "Unexpected error occured while starting prize distribution.",
success: false
});
});
};
const getPrizesForWinnerById = (req, res) => {
const { id } = req.params;
return prizeDistribution
.verifyWinnerNextInLine(id)
.then(_ => lottery.allWines())
.then(wines =>
res.send({
wines: wines,
message: "Wines to select from",
success: true
})
)
.catch(error => {
const { statusCode, message } = error;
return res.status(statusCode || 500).send({
message: message || "Unexpected error occured while fetching prizes.",
success: false
});
});
};
const submitPrizeForWinnerById = async (req, res) => {
const { id } = req.params;
const { wine } = req.body;
const winner = await prizeDistribution.verifyWinnerNextInLine(id);
const prelotteryWine = await lottery.wineById(wine.id);
return prizeDistribution
.claimPrize(winner, prelotteryWine)
.then(_ => prizeDistribution.notifyNextWinner())
.then(_ =>
res.send({
message: `${winner.name} successfully claimed prize: ${wine.name}`,
success: true
})
)
.catch(error => {
const { statusCode, message } = error;
return res.status(statusCode || 500).send({
message: message || "Unexpected error occured while claiming prize.",
success: false
});
});
};
module.exports = {
start,
getPrizesForWinnerById,
submitPrizeForWinnerById
};

109
api/prizeDistribution.js Normal file
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const path = require("path");
const Wine = require(path.join(__dirname, "/schemas/Wine"));
const PreLotteryWine = require(path.join(__dirname, "/schemas/PreLotteryWine"));
const VirtualWinner = require(path.join(__dirname, "/schemas/VirtualWinner"));
const message = require(path.join(__dirname, "/message"));
const highscoreRepository = require(path.join(__dirname, "/winner"));
const wineRepository = require(path.join(__dirname, "/wine"));
const lottery = require(path.join(__dirname, "/lottery"));
const { WinnerNotFound, WineSelectionWinnerNotNextInLine, WinnersTimelimitExpired } = require(path.join(
__dirname,
"/vinlottisErrors"
));
const verifyWinnerNextInLine = async id => {
let foundWinner = await VirtualWinner.findOne({ id: id });
if (!foundWinner) {
throw new WinnerNotFound();
} else if (foundWinner.timestamp_limit < new Date().getTime()) {
throw new WinnersTimelimitExpired();
}
let allWinners = await VirtualWinner.find().sort({ timestamp_drawn: 1 });
if (
allWinners[0].id != foundWinner.id ||
foundWinner.timestamp_limit == undefined ||
foundWinner.timestamp_sent == undefined
) {
throw new WineSelectionWinnerNotNextInLine();
}
return Promise.resolve(foundWinner);
};
const claimPrize = (winner, wine) => {
return wineRepository
.addWine(wine)
.then(_ => lottery.deleteWineById(wine.id)) // prelotteryWine.deleteById
.then(_ => highscoreRepository.addWinnerWithWine(winner, wine)) // wines.js : addWine
.then(_ => lottery.addWinnerWithWine(winner, wine))
.then(_ => message.sendWineConfirmation(winner, wine));
};
const notifyNextWinner = async () => {
let nextWinner = undefined;
const winnersLeft = await VirtualWinner.find().sort({ timestamp_drawn: 1 });
const winesLeft = await PreLotteryWine.find();
if (winnersLeft.length > 1) {
console.log("multiple winners left, choose next in line");
nextWinner = winnersLeft[0]; // multiple winners left, choose next in line
} else if (winnersLeft.length == 1 && winesLeft.length > 1) {
console.log("one winner left, but multiple wines");
nextWinner = winnersLeft[0]; // one winner left, but multiple wines
} else if (winnersLeft.length == 1 && winesLeft.length == 1) {
console.log("one winner and one wine left, choose for user");
nextWinner = winnersLeft[0]; // one winner and one wine left, choose for user
wine = winesLeft[0];
return claimPrize(nextWinner, wine);
}
if (nextWinner) {
return message.sendPrizeSelectionLink(nextWinner).then(_ => startTimeout(nextWinner.id));
} else {
console.info("All winners notified. Could start cleanup here.");
return Promise.resolve({
message: "All winners notified."
});
}
};
// these need to be register somewhere to cancel if something
// goes wrong and we want to start prize distribution again
function startTimeout(id) {
const minute = 60000;
const minutesForTimeout = 10;
console.log(`Starting timeout for user ${id}.`);
console.log(`Timeout duration: ${minutesForTimeout * minute}`);
setTimeout(async () => {
let virtualWinner = await VirtualWinner.findOne({ id: id });
if (!virtualWinner) {
console.log(`Timeout done for user ${id}, but user has already sent data.`);
return;
}
console.log(`Timeout done for user ${id}, sending update to user.`);
message.sendWineSelectMessageTooLate(virtualWinner);
virtualWinner.timestamp_drawn = new Date().getTime();
virtualWinner.timestamp_limit = null;
virtualWinner.timestamp_sent = null;
await virtualWinner.save();
findAndNotifyNextWinner();
}, minutesForTimeout * minute);
return Promise.resolve();
}
module.exports = {
verifyWinnerNextInLine,
claimPrize,
notifyNextWinner
};